antimicro
[NOT maintained anymore] Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
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Quick Overview
AntiMicro is an open-source graphical program used to map keyboard keys and mouse controls to gamepad buttons. It allows users to control their PC games using a gamepad even if the games don't natively support controllers. AntiMicro is particularly useful for older games or those with limited controller support.
Pros
- Cross-platform compatibility (Windows, Linux, and macOS)
- User-friendly graphical interface for easy mapping
- Supports multiple gamepads and controllers
- Allows creation and sharing of custom profiles for different games
Cons
- Development has slowed down in recent years
- May require some initial setup and configuration for each game
- Can be less precise than native controller support in some cases
- Potential for input lag in certain situations
Getting Started
- Download AntiMicro from the official GitHub repository.
- Install the application on your system.
- Connect your gamepad or controller to your computer.
- Launch AntiMicro and create a new profile.
- Map keyboard keys and mouse actions to your gamepad buttons.
- Save the profile and launch your game.
- Enable the AntiMicro profile while playing to use your gamepad.
Note: AntiMicro is not a code library, so code examples are not applicable in this case.
Competitor Comparisons
Like those other ds4tools, but sexier
Pros of DS4Windows
- Specialized for DualShock 4 and DualSense controllers, offering deeper integration and features
- Supports multiple controller profiles and macro recording
- Includes touchpad and motion controls support for compatible games
Cons of DS4Windows
- Limited to PlayStation controllers, lacking support for other gamepad types
- May require more setup and configuration compared to AntiMicro's simpler interface
- Potential compatibility issues with some games that natively support PlayStation controllers
Code Comparison
DS4Windows (C#):
public static void MapCustomAction(int ds4Button, X360Controls xboxButton)
{
if (ds4Button >= 0 && ds4Button < DS4Controls.Length)
customMapDS4ToX360[ds4Button] = xboxButton;
}
AntiMicro (C++):
void JoyButton::setChangeSetCondition(SetChangeCondition condition, bool passive)
{
SetChangeCondition oldCondition = setSelectionCondition;
this->setSelectionCondition = condition;
this->setSelectionConditionPassive = passive;
emit propertyUpdated();
}
Both projects focus on mapping controller inputs, but DS4Windows is more specialized for PlayStation controllers, while AntiMicro offers broader gamepad support with a simpler interface. DS4Windows provides deeper integration for supported controllers, while AntiMicro's flexibility allows it to work with a wider range of devices.
Windows kernel-mode driver emulating well-known USB game controllers.
Pros of ViGEmBus
- Lower-level driver approach allows for more direct control of virtual devices
- Supports a wider range of virtual device types (Xbox 360, Xbox One, DualShock 4)
- Can be used as a foundation for other input mapping tools
Cons of ViGEmBus
- Requires more technical knowledge to implement and use effectively
- Limited to Windows operating systems
- Lacks a built-in GUI for easy configuration
Code Comparison
ViGEmBus (C):
VIGEM_TARGET_ADD_RESULT vigem_target_add(
PVIGEM_CLIENT vigem,
PVIGEM_TARGET target
);
Antimicro (C++):
void JoyButton::setChangeSetSelection(int index, bool active)
{
if (index > -1)
{
changeSetConditions.insert(index, active);
}
}
ViGEmBus operates at a lower level, directly interfacing with virtual devices, while Antimicro provides a higher-level abstraction for input mapping. ViGEmBus offers more flexibility but requires more complex implementation, whereas Antimicro provides an easier-to-use solution for basic input remapping needs.
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antimicro
ð¨ Important information ð¨
This repo is currently unmaintained. The code hasn't been updated for a while.
There is new recommended version of this app called AntiMicroX
Installers can be downloaded from release page.
In case of Windows you can just download antimicrox-x.x.x-AMD64.exe
from release page
What will happen to this repo?
Old issues will be triaged/cleaned up: https://github.com/AntiMicro/antimicro/issues/350
And after releasing the last release this repo will be archived.
Old README
We've Moved!
As of May 24, 2016, antimicro has moved from https://github.com/Ryochan7/antimicro to https://github.com/AntiMicro/antimicro. Additionally, project management has passed from Travis (Ryochan7) to the AntiMicro organization due to Travis having other interests and priorities.
So, thank you for your patience as we settle in. And a special thank you to the following GitHub users who have helped us make the transition:
- 7185
- DarkStarSword
- est31
- mtdeguzis
- qwerty12
- WAZAAAAA0
- zzpxyx
Description
antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on Linux, this means that your system has to be running an X environment in order to run this program.
This program is currently supported under various Linux distributions, Windows (Vista and later), and FreeBSD. At the time of writing this, antimicro works in Windows XP but, since Windows XP is no longer supported, running the program in Windows XP will not be officially supported. However, efforts will be made to not intentionally break compatibility with Windows XP.
Also, FreeBSD support will be minimal for now. I don't use BSD on a daily basis so the main support for FreeBSD is being offered by Anton. He has graciously made a port of antimicro for FreeBSD that you can find at the following URL: http://www.freshports.org/x11/antimicro/.
License
This program is licensed under the GPL v.3. Please read the gpl.txt text document included with the source code if you would like to read the terms of the license. The license can also be found online at http://www.gnu.org/licenses/gpl.txt
Download
Source code archives and Windows binaries are available from the antimicro Releases section on GitHub:
https://github.com/AntiMicro/antimicro/releases
As well as on BinTray:
https://bintray.com/antimicro/antimicro/antimicro
AntiMicro is currently in the official Fedora repository and can be installed with
$ sudo dnf install antimicro
For Debian and Debian-based distributions, such as Mint, Ubuntu, and Steam OS, please check the LibreGeek Repositories generously hosted by mtdeguzis:
http://packages.libregeek.org/
AntiMicro is currently available for Slackware via SlackBuilds, thanks to NK and Klaatu:
https://slackbuilds.org/result/?search=antimicro&sv=
Ubuntu users may also check the antimicro page on Launchpad:
Latest: https://launchpad.net/~mdeguzis/+archive/ubuntu/libregeek
Deprecated: https://launchpad.net/~ryochan7/+archive/ubuntu/antimicro
Command line
Usage: antimicro [options] [profile]
Options:
-h, --help Print help text.
-v, --version Print version information.
--tray Launch program in system tray only.
--no-tray Launch program with the tray menu disabled.
--hidden Launch program without the main window
displayed.
--profile <location> Launch program with the configuration file
selected as the default for selected
controllers. Defaults to all controllers.
--profile-controller <value> Apply configuration file to a specific
controller. Value can be a
controller index, name, or GUID.
--unload [<value>] Unload currently enabled profile(s).
Value can be a controller index, name, or GUID.
--startSet <number> [<value>] Start joysticks on a specific set.
Value can be a controller index, name, or GUID.
-d, --daemon Launch program as a daemon.
--log-level (debug|info) Enable logging.
--eventgen (xtest|uinput) Choose between using XTest support and uinput
support for event generation. Default: xtest.
-l, --list Print information about joysticks detected by
SDL.
--map <value> Open game controller mapping window of selected
controller. Value can be a controller index or
GUID.
Pre-made Profiles
There is a repository for pre-made antimicro profiles. Using a pre-made profile, you can have a controller layout that is suitable for playing a game without having to map everything yourself. It makes using antimicro really convenient. In order to use those pre-made profiles, you have to be running at least antimicro version 2.0 and antimicro must have been compiled with SDL 2 support.
https://github.com/AntiMicro/antimicro-profiles
Wiki
An effort is now being done to utilize the Wiki section on GitHub more. Please check out the Wiki at https://github.com/AntiMicro/antimicro/wiki to read various help pages that have been created. The Wiki is currently open to all GitHub users so feel free to add a new page or modify an existing page.
Build Dependencies
This program is written in C++ using the Qt framework. A C++ compiler and a proper C++ build environment will need to be installed on your system prior to building this program. Under Debian and Debian-based distributions like Ubuntu, the easiest way to get a base build environment set up is to install the meta-package build-essential. The following packages are required to be installed on your system in order to build this program:
- g++
- cmake
- libqt4-dev (Qt 4 support) or qttools5-dev and qttools5-dev-tools (Qt 5 support)
- libsdl2-dev (SDL 2) or libsdl1.2-dev (SDL 1.2)
- libxi-dev (optional. Needed to compile with X11 and uinput support)
- libxtst-dev (optional. Needed to compile with XTest support)
- libX11-dev (optional when compiled with Qt 5 support)
Building under Linux
In order to build this program, open a terminal and cd into the antimicro directory. Enter the following commands in order to build the program:
cd antimicro
mkdir build && cd build
cmake ..
make
sudo make install
The installation path of antimicro can be customized by specifying the CMAKE_INSTALL_PREFIX variable while running cmake.
cmake -DCMAKE_INSTALL_PREFIX=/usr ..
This will install the antimicro executable to /usr/bin/antimicro. By default, the executable will be installed to /usr/local/bin/antimicro.
The cmake step will use pkg-config to attempt to find any SDL libraries that you have installed. The project is set up to look for a copy of SDL 2 followed by SDL 1.2. This behavior should work fine for most people. You can override this behavior by using the -DUSE_SDL_2 option when you run cmake. Using -DUSE_SDL_2=ON when you run cmake will mean that you want antimicro compiled with SDL 2 support. Using -DUSE_SDL_2=OFF when you run cmake will mean that you want antimicro compiled with SDL 1.2 support.
Here is an example of how to specify that you want antimicro to be compiled with SDL 2 support when you run qmake.
cmake -DUSE_SDL_2=ON ..
Building under Windows
Instructions provided by aybe @ https://github.com/aybe. Modified by Travis Nickles.
-
Download and install CMake: http://www.cmake.org/cmake/resources/software.html
-
You will need Qt with MinGW support: https://www.qt.io/download-open-source/. The current version of Qt that is being used to create builds is 5.6.0.
-
download SDL development package : http://www.libsdl.org/release/SDL2-devel-2.0.3-mingw.tar.gz
-
open the archive and drop the 'SDL2-2.0.3' folder in the 'antimicro' folder
-
open the project (CMakeLists.txt) in Qt Creator The CMake Wizard will appear the first time you open the project in Qt Creator.
-
Choose a Build Location. The recommendation is to create a "build" folder under the root antimicro folder and choose that for the build location.
-
In the Run CMake section, in the Arguments field, please input
-DCMAKE_PREFIX_PATH=<Path to MinGW Qt install>
-DCMAKE_BUILD_TYPE=Release. Replace "<Path to MinGW Qt install>
" with the actual path to your Qt installation. The default path for version Qt 5.6.0 is C:\Qt\Qt5.6.0\5.6\mingw49_32. -
Choose "MinGW Generator" for the Generator option in the Run CMake section
-
Click the Run CMake button and then click Finish
-
In the main IDE window, open the Build menu and select "Build All" (Ctrl+Shift+B)
-
The application will need SDL2.DLL. A build step has been added to CMakeLists.txt in order to automate the process. Click the "Projects" icon in the sidebar to bring up the "Build Settings" section. Within "Build Steps", click the "Details" button on the Make entry. In the expanded menu, uncheck the "all" checkbox and then check the "copy_sdl_dll" checkbox and run "Build All".
-
At this point, antimicro has been built for Windows and is runnable from Qt Creator. A couple more steps are required in order to make a distributable package.
-
Under "Build Settings", expand the Make menu and check the "install" and "install_dlls" checkboxes.
-
Under the "Build" menu in the main window, select "Run CMake" and add
-DCMAKE_INSTALL_PREFIX=<DIR>
option and replace<DIR>
with the directory that you want to install the application. The default for me is C:\Program Files (x86)\AntiMicro\ although I use a different directory when bundling the Window version for other users. -
Run "Build All" to have the application and required DLLs installed into the final location that will be ready for distribution.
64 bit build
-
Some additional steps are required in order to compile a 64 bit version of antimicro. The first step is to download a packaged version of Qt and MinGW compiled for 64 bit from the Qt-x64 project @ http://sourceforge.net/projects/qtx64/.
-
You will have to manually create a new Kit in Qt Creator. In the main Qt Creator window, click the "Projects" button in the sidebar to bring up the "Build Settings" page for the project. Click on the "Manage Kits" button near the top of the page. Manually add the 64 bit compiled Qt version under "Qt Versions", add the 64 bit MinGW under "Compilers", and add the 64 bit gdb.exe under "Debuggers".
-
After creating a new kit in Qt Creator, bring up the "Build Settings" page for the project. Hover over the currently selected kit name and click the arrow that appears, hover over "Change Kit" and select the proper 64 bit kit that you created earlier.
-
Perform a clean on the project or delete the build directory that CMake is using. After that, choose the "Run CMake" option under the "Build" menu entry. The arguments that you pass to CMake will have to be changed. You will have to edit
-DCMAKE_PREFIX_PATH=<Path to 64 bit MinGW Qt install>
variable and have it point to the 64 bit compiled version Qt. Also, make sure to add-DTARGET_ARCH=x86_64
so that CMake will use the proper SDL libraries while building the program and copy the proper Qt and SDL DLLs if you perform an install_dlls.
Building the Windows Installer Package (MSI)
(these instructions have been tested with WiX 3.8)
-
you need to have WiX installed, grab it at http://wixtoolset.org/
-
the building process relies on the WIX environment, it is recommended that you download the installer instead of the binaries as it it will set it up for you
-
if Qt Creator is running while you install or upgrade to a newer version then make sure to restart it as it will either not find that environment variable or fetch the old (incorrect) value from the previous version
-
to build the MSI package, click on the "Projects" icon in the sidebar, click the "Details" button on the make entry, uncheck all other options and check the "buildmsi" box.
-
currently it relies on INSTALL to copy files at the location they are harvested, this might change in the future
Notes about the WXS file and the building process :
-
the WXS file has been generated with WixEdit and manually modified to contain relative paths, it will only work from the 'windows' sub-folder (or any other)
-
WixCop can be run against the WXS file and it should not point out any errors as the WXS has been corrected previously with the -F switch
-
CNDL1113 warning : shortucts are advertised, left as-is as a nice feature about them is that if the program gets corrupted it will be repaired by Windows Installer, by design the shortcuts will not point to antimicro.exe as a regular LNK file
-
LGHT1073 warning : SDL2.DLL does not specify its language in the language column, not a big deal; it could be recompiled but it's pretty much a time waste as it would only prevent this warning
-
all of these warnings have been made silent through the use of command-line switches.
-
built MSI package will be placed in /windows
Testing under Linux
If you are having problems with antimicro detecting a controller or detecting all axes and buttons, you should test the controller outside of antimicro to check if the problem is with antimicro or not. The two endorsed programs for testing gamepads outside of antimicro are sdl-jstest (sdl2-jstest) and evtest. SDL 2 utilizes evdev on Linux so performing testing with older programs that use joydev won't be as helpful since some devices behave a bit differently between the two systems.
https://github.com/Grumbel/sdl-jstest/
Support
In order to obtain support, you can post an issue on the antimicro GitHub page or you can email me at jeff@jsbackus.com. Please include antimicro somewhere in the subject line of the email message or it might be skipped.
https://github.com/AntiMicro/antimicro
Ideas For Future Features
This section is where some of the ideas for future features for this program will be written.
- Allow buttons to be bound to actions.
- Use uinput by default and fallback to XTest if necessary. (MOSTLY DONE)
- Move simulated event generation to a new thread.
Allow logging as long as it doesn't cause button lag.- Allow notes to be added to a profile in various places.
Along with this, I will put the simple mind map that I am using to write ideas for future development into the repository for this program. The mind map will include extra notes that are not available in this README. Opening the mind map will require the use of the program FreeMind which can be downloaded from http://freemind.sourceforge.net/wiki/index.php/Main_Page.
Translating
New translations as well as updates to current translations are always welcome. Please refer to https://github.com/AntiMicro/antimicro/wiki/Translating-AntiMicro
Shoutout
A big inspiration for this program was the program QJoyPad (http://qjoypad.sourceforge.net/). I was a user of the program for years and it is unfortunate that the program is no longer being maintained. The source code for QJoyPad was an invaluable resource when I made the first version of this program and the UI for this program mostly resembles QJoyPad.
Credits
Original Developer
Travis Nickles nickles.travis@gmail.com
Contributors
Zerro Alvein aybe Jeff Backus jeff@jsbackus.com Arthur Moore Anton Tornqvist antont@inbox.lv mtdeguzis
Translators
VaGNaroK vagnarokalkimist@gmail.com - Brazilian Portuguese zzpxyx - Chinese Belleguic Terence hizo@free.fr - French Leonard Koenig leonard.r.koenig@googlemail.com - German phob - German tou omiya - Japanese Dmitriy Koshel form.eater@gmail.com - Russian Jay Alexander Fleming tito.nehru.naser@gmail.com - Serbian burunduk - Ukrainian Flavio HR flavio.hrx@gmail.com - Spanish WAZAAAAA - wazaaaaa00<@>gmail<.>com - Italian
Top Related Projects
Like those other ds4tools, but sexier
Windows kernel-mode driver emulating well-known USB game controllers.
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Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
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