Top Related Projects
A collection of tools, libraries, and tests for Vulkan shader compilation.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Where the GPU for the Web work happens!
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Quick Overview
SPIRV-Tools is a collection of tools and libraries for working with SPIR-V, the intermediate representation used by Vulkan, OpenCL, and other APIs. It provides functionality for assembling, disassembling, optimizing, and validating SPIR-V modules, making it an essential resource for developers working with graphics and compute shaders.
Pros
- Comprehensive suite of tools for SPIR-V manipulation and analysis
- Actively maintained by Khronos Group, ensuring compatibility with latest standards
- Supports multiple platforms and can be integrated into various build systems
- Provides both command-line tools and libraries for programmatic use
Cons
- Steep learning curve for those unfamiliar with SPIR-V and shader compilation
- Documentation can be sparse in some areas, requiring users to dive into source code
- Large codebase may be challenging to navigate for newcomers
- Performance can be a concern for large-scale SPIR-V processing tasks
Code Examples
- Disassembling a SPIR-V binary:
#include "spirv-tools/libspirv.hpp"
std::vector<uint32_t> binary = LoadSPIRVBinary("shader.spv");
spv_text disassembled_text;
spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_5);
spv_result_t result = spvBinaryToText(context, binary.data(), binary.size(),
SPV_BINARY_TO_TEXT_OPTION_INDENT,
&disassembled_text, nullptr);
spvContextDestroy(context);
- Validating a SPIR-V module:
#include "spirv-tools/libspirv.hpp"
std::vector<uint32_t> binary = LoadSPIRVBinary("shader.spv");
spv_context context = spvContextCreate(SPV_ENV_VULKAN_1_2);
spv_diagnostic diagnostic;
spv_result_t result = spvValidate(context, binary.size(), binary.data(),
&diagnostic);
if (result != SPV_SUCCESS) {
printf("Validation Error: %s\n", diagnostic->error);
spvDiagnosticDestroy(diagnostic);
}
spvContextDestroy(context);
- Optimizing a SPIR-V module:
#include "spirv-tools/optimizer.hpp"
std::vector<uint32_t> binary = LoadSPIRVBinary("shader.spv");
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_2);
optimizer.RegisterPerformancePasses();
std::vector<uint32_t> optimized_binary;
optimizer.Run(binary.data(), binary.size(), &optimized_binary);
Getting Started
To use SPIRV-Tools in your project:
- Clone the repository:
git clone https://github.com/KhronosGroup/SPIRV-Tools.git
- Build the project using CMake:
cd SPIRV-Tools mkdir build && cd build cmake .. cmake --build .
- Include the necessary headers in your C++ code:
#include "spirv-tools/libspirv.hpp" #include "spirv-tools/optimizer.hpp"
- Link against the built libraries (e.g.,
SPIRV-Tools-opt
,SPIRV-Tools
) when compiling your project.
Competitor Comparisons
A collection of tools, libraries, and tests for Vulkan shader compilation.
Pros of shaderc
- Provides a higher-level interface for shader compilation
- Includes additional tools like
glslc
for command-line shader compilation - Offers better integration with Google's graphics ecosystem
Cons of shaderc
- More focused on GLSL compilation, less versatile for general SPIR-V manipulation
- Larger dependency footprint due to additional features
- May have a steeper learning curve for basic SPIR-V operations
Code Comparison
SPIRV-Tools (assembling SPIR-V):
spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_0);
spv_binary binary;
spv_result_t result = spvTextToBinary(context, source, sourceLength, &binary, &diagnostic);
shaderc (compiling GLSL to SPIR-V):
shaderc::Compiler compiler;
shaderc::CompileOptions options;
shaderc::SpvCompilationResult result = compiler.CompileGlslToSpv(
source, shaderc_glsl_vertex_shader, "shader.vert", options);
Both repositories focus on SPIR-V, but SPIRV-Tools provides lower-level manipulation and validation, while shaderc offers a more user-friendly interface for shader compilation. SPIRV-Tools is better suited for detailed SPIR-V operations, whereas shaderc is more convenient for developers working primarily with GLSL shaders.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Pros of glslang
- Supports multiple shader languages (GLSL, HLSL) and can convert them to SPIR-V
- Includes a standalone compiler and validator for GLSL
- Provides a C++ library for integration into other projects
Cons of glslang
- Larger codebase, potentially more complex to understand and maintain
- Primarily focused on shader compilation, less versatile for general SPIR-V manipulation
Code Comparison
glslang (GLSL to SPIR-V compilation):
glslang::InitializeProcess();
glslang::TShader shader(EShLangVertex);
shader.setStrings(&shaderSource, 1);
shader.setEnvInput(glslang::EShSourceGlsl, EShLangVertex, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
SPIRV-Tools (SPIR-V optimization):
spv_target_env target_env = SPV_ENV_UNIVERSAL_1_0;
spvtools::Optimizer optimizer(target_env);
optimizer.RegisterPerformancePasses();
std::vector<uint32_t> binary;
optimizer.Run(words.data(), words.size(), &binary);
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Pros of SPIRV-Cross
- Focuses on converting SPIR-V to high-level shading languages (GLSL, HLSL, MSL)
- Provides a more user-friendly API for shader translation
- Supports reflection capabilities for shader introspection
Cons of SPIRV-Cross
- Limited functionality for SPIR-V optimization and validation
- May not be as suitable for low-level SPIR-V manipulation tasks
- Smaller community and fewer contributors compared to SPIRV-Tools
Code Comparison
SPIRV-Cross example (converting SPIR-V to GLSL):
spirv_cross::CompilerGLSL glsl(spirv_data);
std::string glsl_source = glsl.compile();
SPIRV-Tools example (optimizing SPIR-V):
spvtools::Optimizer optimizer(SPV_ENV_UNIVERSAL_1_5);
optimizer.RegisterPerformancePasses();
std::vector<uint32_t> optimized_spirv;
optimizer.Run(spirv_data.data(), spirv_data.size(), &optimized_spirv);
SPIRV-Cross is more focused on high-level shader translation, while SPIRV-Tools provides a broader set of low-level SPIR-V manipulation utilities. SPIRV-Cross is ideal for developers working with multiple shading languages, while SPIRV-Tools is better suited for tasks like optimization, validation, and assembly/disassembly of SPIR-V binaries.
Where the GPU for the Web work happens!
Pros of gpuweb
- Focuses on modern web GPU APIs, making it more relevant for web developers
- Provides a comprehensive specification for WebGPU, including examples and explanations
- Actively developed with frequent updates and community involvement
Cons of gpuweb
- Limited to WebGPU, while SPIRV-Tools covers a broader range of GPU-related tasks
- Less mature compared to SPIRV-Tools, which has been around longer
- May require more frequent updates to keep up with evolving web standards
Code Comparison
SPIRV-Tools (C++):
spv_result_t SPIRVToLLVM(const uint32_t* spirv_binary,
const size_t spirv_binary_size,
LLVMModuleRef* llvm_module,
LLVMContextRef llvm_context) {
// SPIR-V to LLVM conversion logic
}
gpuweb (WebGPU API):
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const context = canvas.getContext('webgpu');
const format = navigator.gpu.getPreferredCanvasFormat();
context.configure({ device, format });
This comparison highlights the different focus areas of SPIRV-Tools and gpuweb, with SPIRV-Tools providing low-level GPU tooling and gpuweb offering a high-level web-based GPU API specification.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Pros of DirectXShaderCompiler
- Specifically designed for DirectX shaders, offering optimized performance for Windows platforms
- Supports HLSL to DXIL compilation, which is crucial for DirectX 12 development
- Integrates well with Microsoft's development ecosystem and tools
Cons of DirectXShaderCompiler
- Limited to DirectX and Windows platforms, lacking cross-platform support
- Less flexible compared to SPIRV-Tools for general-purpose shader compilation
- Smaller community and ecosystem compared to the more widely-used SPIRV-Tools
Code Comparison
SPIRV-Tools (C++):
spv_context context = spvContextCreate(SPV_ENV_UNIVERSAL_1_0);
spv_binary binary;
spv_result_t result = spvTextToBinary(context, source, sourceLength, &binary, &diagnostic);
spvContextDestroy(context);
DirectXShaderCompiler (C++):
CComPtr<IDxcCompiler> compiler;
DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&compiler));
CComPtr<IDxcBlobEncoding> sourceBlob;
DxcCreateBlobWithEncodingFromPinned(source, sourceLength, 0, &sourceBlob);
compiler->Compile(sourceBlob, L"shader.hlsl", L"main", L"ps_5_0", nullptr, 0, nullptr, 0, nullptr, &result);
Both examples show basic shader compilation, but DirectXShaderCompiler is more focused on HLSL and DirectX-specific features, while SPIRV-Tools offers a more general-purpose approach for working with SPIR-V shaders.
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SPIR-V Tools
NEWS 2023-01-11: Development occurs on the main
branch.
Overview
The SPIR-V Tools project provides an API and commands for processing SPIR-V modules.
The project includes an assembler, binary module parser, disassembler, validator, and optimizer for SPIR-V. Except for the optimizer, all are based on a common static library. The library contains all of the implementation details, and is used in the standalone tools whilst also enabling integration into other code bases directly. The optimizer implementation resides in its own library, which depends on the core library.
The interfaces have stabilized: We don't anticipate making a breaking change for existing features.
SPIR-V is defined by the Khronos Group Inc. See the SPIR-V Registry for the SPIR-V specification, headers, and XML registry.
Downloads
The official releases for SPIRV-Tools can be found on LunarG's SDK download page.
For convenience, here are also links to the latest builds (HEAD). Those are untested automated builds. Those are not official releases, nor are guaranteed to work. Official releases builds are in the Vulkan SDK.
Versioning SPIRV-Tools
See CHANGES
for a high level summary of recent changes, by version.
SPIRV-Tools project version numbers are of the form v
year.
index and with
an optional -dev
suffix to indicate work in progress. For example, the
following versions are ordered from oldest to newest:
v2016.0
v2016.1-dev
v2016.1
v2016.2-dev
v2016.2
Use the --version
option on each command line tool to see the software
version. An API call reports the software version as a C-style string.
Releases
The official releases for SPIRV-Tools can be found on LunarG's SDK download page.
You can find either the prebuilt, and QA tested binaries, or download the SDK Config, which lists the commits to use to build the release from scratch.
GitHub releases are deprecated, and we will not publish new releases until further notice.
Supported features
Assembler, binary parser, and disassembler
- Support for SPIR-V 1.0, through 1.5
- Based on SPIR-V syntax described by JSON grammar files in the SPIRV-Headers repository.
- Usually, support for a new version of SPIR-V is ready within days after publication.
- Support for extended instruction sets:
- GLSL std450 version 1.0 Rev 3
- OpenCL version 1.0 Rev 2
- Assembler only does basic syntax checking. No cross validation of
IDs or types is performed, except to check literal arguments to
OpConstant
,OpSpecConstant
, andOpSwitch
.
See docs/syntax.md
for the assembly language syntax.
Validator
The validator checks validation rules described by the SPIR-V specification.
Khronos recommends that tools that create or transform SPIR-V modules use the validator to ensure their outputs are valid, and that tools that consume SPIR-V modules optionally use the validator to protect themselves from bad inputs. This is especially encouraged for debug and development scenarios.
The validator has one-sided error: it will only return an error when it has implemented a rule check and the module violates that rule.
The validator is incomplete. See the CHANGES file for reports on completed work, and the Validator sub-project for planned and in-progress work.
Note: The validator checks some Universal Limits, from section 2.17 of the SPIR-V spec. The validator will fail on a module that exceeds those minimum upper bound limits. The validator has been parameterized to allow larger values, for use when targeting a more-than-minimally-capable SPIR-V consumer.
See tools/val/val.cpp
or run spirv-val --help
for the command-line help.
Optimizer
The optimizer is a collection of code transforms, or "passes". Transforms are written for a diverse set of reasons:
- To restructure, simplify, or normalize the code for further processing.
- To eliminate undesirable code.
- To improve code quality in some metric such as size or performance. Note: These transforms are not guaranteed to actually improve any given metric. Users should always measure results for their own situation.
As of this writing, there are 67 transforms including examples such as:
- Simplification
- Strip debug info
- Strip reflection info
- Specialization Constants
- Set spec constant default value
- Freeze spec constant to default value
- Fold
OpSpecConstantOp
andOpSpecConstantComposite
- Unify constants
- Eliminate dead constant
- Code Reduction
- Inline all function calls exhaustively
- Convert local access chains to inserts/extracts
- Eliminate local load/store in single block
- Eliminate local load/store with single store
- Eliminate local load/store with multiple stores
- Eliminate local extract from insert
- Eliminate dead instructions (aggressive)
- Eliminate dead branches
- Merge single successor / single predecessor block pairs
- Eliminate common uniform loads
- Remove duplicates: Capabilities, extended instruction imports, types, and decorations.
- Normalization
- Compact IDs
- CFG cleanup
- Flatten decorations
- Merge returns
- Convert AMD-specific instructions to KHR instructions
- Code improvement
- Conditional constant propagation
- If-conversion
- Loop fission
- Loop fusion
- Loop-invariant code motion
- Loop unroll
- Other
- Graphics robust access
- Upgrade memory model to VulkanKHR
Additionally, certain sets of transformations have been packaged into higher-level recipes. These include:
- Optimization for size (
spirv-opt -Os
) - Optimization for performance (
spirv-opt -O
)
For the latest list with detailed documentation, please refer to
include/spirv-tools/optimizer.hpp
.
For suggestions on using the code reduction options, please refer to this white paper.
Linker
Note: The linker is still under development.
Current features:
- Combine multiple SPIR-V binary modules together.
- Combine into a library (exports are retained) or an executable (no symbols are exported).
See the CHANGES file for reports on completed work, and the General sub-project for planned and in-progress work.
Reducer
Note: The reducer is still under development.
The reducer simplifies and shrinks a SPIR-V module with respect to a user-supplied interestingness function. For example, given a large SPIR-V module that cause some SPIR-V compiler to fail with a given fatal error message, the reducer could be used to look for a smaller version of the module that causes the compiler to fail with the same fatal error message.
To suggest an additional capability for the reducer, file an issue with "Reducer:" as the start of its title.
Fuzzer
Note: The fuzzer is still under development.
The fuzzer applies semantics-preserving transformations to a SPIR-V binary module, to produce an equivalent module. The original and transformed modules should produce essentially identical results when executed on identical inputs: their results should differ only due to floating-point round-off, if at all. Significant differences in results can pinpoint bugs in tools that process SPIR-V binaries, such as miscompilations. This metamorphic testing approach is similar to the method used by the GraphicsFuzz project for fuzzing of GLSL shaders.
To suggest an additional capability for the fuzzer, file an issue with "Fuzzer:" as the start of its title.
Diff
Note: The diff tool is still under development.
The diff tool takes two SPIR-V files, either in binary or text format and produces a diff-style comparison between the two. The instructions between the src and dst modules are matched as best as the tool can, and output is produced (in src id-space) that shows which instructions are removed in src, added in dst or modified between them. The order of instructions are not retained.
Matching instructions between two SPIR-V modules is not trivial, and thus a number of heuristics are applied in this tool. In particular, without debug information, match functions is nontrivial as they can be reordered. As such, this tool is primarily useful to produce the diff of two SPIR-V modules derived from the same source, for example before and after a modification to the shader, before and after a transformation, or SPIR-V produced from different tools.
Extras
- Utility filters
- Build target
spirv-tools-vimsyntax
generates filespvasm.vim
. Copy that file into your$HOME/.vim/syntax
directory to get SPIR-V assembly syntax highlighting in Vim. This build target is not built by default.
Contributing
The SPIR-V Tools project is maintained by members of the The Khronos Group Inc., and is hosted at https://github.com/KhronosGroup/SPIRV-Tools.
Consider joining the public_spirv_tools_dev@khronos.org
mailing list, via
https://www.khronos.org/spir/spirv-tools-mailing-list/.
The mailing list is used to discuss development plans for the SPIRV-Tools as an open source project.
Once discussion is resolved,
specific work is tracked via issues and sometimes in one of the
projects.
(To provide feedback on the SPIR-V specification, file an issue on the SPIRV-Headers GitHub repository.)
See docs/projects.md
to see how we use the
GitHub Project
feature
to organize planned and in-progress work.
Contributions via merge request are welcome. Changes should:
- Be provided under the Apache 2.0.
- You'll be prompted with a one-time "click-through" Khronos Open Source Contributor License Agreement (CLA) dialog as part of submitting your pull request or other contribution to GitHub.
- Include tests to cover updated functionality.
- C++ code should follow the Google C++ Style Guide.
- Code should be formatted with
clang-format
. kokoro/check-format/build.sh shows how to download it. Note that we currently useclang-format version 5.0.0
for SPIRV-Tools. Settings are defined by the included .clang-format file.
We intend to maintain a linear history on the GitHub main
branch.
Getting the source
Example of getting sources, assuming SPIRV-Tools is configured as a standalone project:
git clone https://github.com/KhronosGroup/SPIRV-Tools.git spirv-tools
cd spirv-tools
# Check out sources for dependencies, at versions known to work together,
# as listed in the DEPS file.
python3 utils/git-sync-deps
For some kinds of development, you may need the latest sources from the third-party projects:
git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-tools/external/spirv-headers
git clone https://github.com/google/googletest.git spirv-tools/external/googletest
git clone https://github.com/google/effcee.git spirv-tools/external/effcee
git clone https://github.com/google/re2.git spirv-tools/external/re2
git clone https://github.com/abseil/abseil-cpp.git spirv-tools/external/abseil_cpp
Dependency on Effcee
Some tests depend on the Effcee library for stateful matching. Effcee itself depends on RE2, and RE2 depends on Abseil.
- If SPIRV-Tools is configured as part of a larger project that already uses Effcee, then that project should include Effcee before SPIRV-Tools.
- Otherwise, SPIRV-Tools expects Effcee sources to appear in
external/effcee
, RE2 sources to appear inexternal/re2
, and Abseil sources to appear inexternal/abseil_cpp
.
Source code organization
example
: demo code of using SPIRV-Tools APIsexternal/googletest
: Intended location for the googletest sources, not providedexternal/effcee
: Location of Effcee sources, if theeffcee
library is not already configured by an enclosing project.external/re2
: Location of RE2 sources, if there2
library is not already configured by an enclosing project. (The Effcee project already requires RE2.)external/abseil_cpp
: Location of Abseil sources, if Abseil is not already configured by an enclosing project. (The RE2 project already requires Abseil.)include/
: API clients should add this directory to the include search pathexternal/spirv-headers
: Intended location for SPIR-V headers, not providedinclude/spirv-tools/libspirv.h
: C API public interfacesource/
: API implementationtest/
: Tests, using the googletest frameworktools/
: Command line executables
Tests
The project contains a number of tests, used to drive development
and ensure correctness. The tests are written using the
googletest framework. The googletest
source is not provided with this project. There are two ways to enable
tests:
- If SPIR-V Tools is configured as part of an enclosing project, then the
enclosing project should configure
googletest
before configuring SPIR-V Tools. - If SPIR-V Tools is configured as a standalone project, then download the
googletest
source into the<spirv-dir>/external/googletest
directory before configuring and building the project.
Build
Note: Prebuilt binaries are available from the downloads page.
First get the sources. Then build using CMake, Bazel, Android ndk-build, or the Emscripten SDK.
Build using CMake
You can build the project using CMake:
cd <spirv-dir>
mkdir build && cd build
cmake [-G <platform-generator>] <spirv-dir>
Once the build files have been generated, build using the appropriate build
command (e.g. ninja
, make
, msbuild
, etc.; this depends on the platform
generator used above), or use your IDE, or use CMake to run the appropriate build
command for you:
cmake --build . [--config Debug] # runs `make` or `ninja` or `msbuild` etc.
Note about the fuzzer
The SPIR-V fuzzer, spirv-fuzz
, can only be built via CMake, and is disabled by
default. To build it, clone protobuf and use the SPIRV_BUILD_FUZZER
CMake
option, like so:
# In <spirv-dir> (the SPIRV-Tools repo root):
git clone --depth=1 --branch v3.13.0.1 https://github.com/protocolbuffers/protobuf external/protobuf
# In your build directory:
cmake [-G <platform-generator>] <spirv-dir> -DSPIRV_BUILD_FUZZER=ON
cmake --build . --config Debug
You can also add -DSPIRV_ENABLE_LONG_FUZZER_TESTS=ON
to build additional
fuzzer tests.
Build using Bazel
You can also use Bazel to build the project.
bazel build :all
Build a node.js package using Emscripten
The SPIRV-Tools core library can be built to a WebAssembly node.js
module. The resulting SpirvTools
WebAssembly module only exports methods to
assemble and disassemble SPIR-V modules.
First, make sure you have the Emscripten SDK. Then:
cd <spirv-dir>
./source/wasm/build.sh
The resulting node package, with JavaScript and TypeScript bindings, is
written to <spirv-dir>/out/web
.
Note: This builds the package locally. It does not publish it to npm.
To test the result:
node ./test/wasm/test.js
Tools you'll need
For building and testing SPIRV-Tools, the following tools should be installed regardless of your OS:
- CMake: if using CMake for generating compilation targets, you need to install CMake Version 2.8.12 or later.
- Python 3: for utility scripts and running the test suite.
- Bazel (optional): if building the source with Bazel, you need to install Bazel Version 7.0.2 on your machine. Other versions may also work, but are not verified.
- Emscripten SDK (optional): if building the WebAssembly module.
SPIRV-Tools is regularly tested with the following compilers:
On Linux
- GCC version 9.3
- Clang version 10.0
On MacOS
- AppleClang 11.0
On Windows
- Visual Studio 2017
- Visual Studio 2019
- Visual Studio 2022
Note: Visual Studio 2017 has incomplete c++17 support. We might stop testing it soon. Other compilers or later versions may work, but they are not tested.
CMake options
The following CMake options are supported:
SPIRV_BUILD_FUZZER={ON|OFF}
, defaultOFF
- Build the spirv-fuzz tool.SPIRV_COLOR_TERMINAL={ON|OFF}
, defaultON
- Enables color console output.SPIRV_SKIP_TESTS={ON|OFF}
, defaultOFF
- Build only the library and the command line tools. This will prevent the tests from being built.SPIRV_SKIP_EXECUTABLES={ON|OFF}
, defaultOFF
- Build only the library, not the command line tools and tests.SPIRV_USE_SANITIZER=<sanitizer>
, default is no sanitizing - On UNIX platforms with an appropriate version ofclang
this option enables the use of the sanitizers documented here. This should only be used with a debug build.SPIRV_WARN_EVERYTHING={ON|OFF}
, defaultOFF
- On UNIX platforms enable more strict warnings. The code might not compile with this option enabled. For Clang, enables-Weverything
. For GCC, enables-Wpedantic
. SeeCMakeLists.txt
for details.SPIRV_WERROR={ON|OFF}
, defaultON
- Forces a compilation error on any warnings encountered by enabling the compiler-specific compiler front-end option. No compiler front-end options are enabled when this option is OFF.
Additionally, you can pass additional C preprocessor definitions to SPIRV-Tools
via setting SPIRV_TOOLS_EXTRA_DEFINITIONS
. For example, by setting it to
/D_ITERATOR_DEBUG_LEVEL=0
on Windows, you can disable checked iterators and
iterator debugging.
Android ndk-build
SPIR-V Tools supports building static libraries libSPIRV-Tools.a
and
libSPIRV-Tools-opt.a
for Android. Using the Android NDK r25c or later:
cd <spirv-dir>
export ANDROID_NDK=/path/to/your/ndk # NDK r25c or later
mkdir build && cd build
mkdir libs
mkdir app
$ANDROID_NDK/ndk-build -C ../android_test \
NDK_PROJECT_PATH=. \
NDK_LIBS_OUT=`pwd`/libs \
NDK_APP_OUT=`pwd`/app
Updating DEPS
Occasionally the entries in DEPS will need to be updated. This is done on
demand when there is a request to do this, often due to downstream breakages.
To update DEPS
, run utils/roll_deps.sh
and confirm that tests pass.
The script requires Chromium's
depot_tools
.
Library
Usage
The internals of the library use C++17 features, and are exposed via both a C and C++ API.
In order to use the library from an application, the include path should point
to <spirv-dir>/include
, which will enable the application to include the
header <spirv-dir>/include/spirv-tools/libspirv.h{|pp}
then linking against
the static library in <spirv-build-dir>/source/libSPIRV-Tools.a
or
<spirv-build-dir>/source/SPIRV-Tools.lib
.
For optimization, the header file is
<spirv-dir>/include/spirv-tools/optimizer.hpp
, and the static library is
<spirv-build-dir>/source/libSPIRV-Tools-opt.a
or
<spirv-build-dir>/source/SPIRV-Tools-opt.lib
.
SPIRV-Tools
CMake target: Creates the static library:<spirv-build-dir>/source/libSPIRV-Tools.a
on Linux and OS X.<spirv-build-dir>/source/libSPIRV-Tools.lib
on Windows.
SPIRV-Tools-opt
CMake target: Creates the static library:<spirv-build-dir>/source/libSPIRV-Tools-opt.a
on Linux and OS X.<spirv-build-dir>/source/libSPIRV-Tools-opt.lib
on Windows.
Entry points
The interfaces are still under development, and are expected to change.
There are five main entry points into the library in the C interface:
spvTextToBinary
: An assembler, translating text to a binary SPIR-V module.spvBinaryToText
: A disassembler, translating a binary SPIR-V module to text.spvBinaryParse
: The entry point to a binary parser API. It issues callbacks for the header and each parsed instruction. The disassembler is implemented as a client ofspvBinaryParse
.spvValidate
implements the validator functionality. IncompletespvValidateBinary
implements the validator functionality. Incomplete
The C++ interface is comprised of three classes, SpirvTools
, Optimizer
and
Linker
, all in the spvtools
namespace.
SpirvTools
providesAssemble
,Disassemble
, andValidate
methods.Optimizer
provides methods for registering and running optimization passes.Linker
provides methods for combining together multiple binaries.
Command line tools
Command line tools, which wrap the above library functions, are provided to
assemble or disassemble shader files. It's a convention to name SPIR-V
assembly and binary files with suffix .spvasm
and .spv
, respectively.
Assembler tool
The assembler reads the assembly language text, and emits the binary form.
The standalone assembler is the executable called spirv-as
, and is located in
<spirv-build-dir>/tools/spirv-as
. The functionality of the assembler is implemented
by the spvTextToBinary
library function.
spirv-as
- the standalone assembler<spirv-dir>/tools/as
Use option -h
to print help.
Disassembler tool
The disassembler reads the binary form, and emits assembly language text.
The standalone disassembler is the executable called spirv-dis
, and is located in
<spirv-build-dir>/tools/spirv-dis
. The functionality of the disassembler is implemented
by the spvBinaryToText
library function.
spirv-dis
- the standalone disassembler<spirv-dir>/tools/dis
Use option -h
to print help.
The output includes syntax colouring when printing to the standard output stream, on Linux, Windows, and OS X.
Linker tool
The linker combines multiple SPIR-V binary modules together, resulting in a single binary module as output.
This is a work in progress. The linker does not support OpenCL program linking options related to math flags. (See section 5.6.5.2 in OpenCL 1.2)
spirv-link
- the standalone linker<spirv-dir>/tools/link
Optimizer tool
The optimizer processes a SPIR-V binary module, applying transformations in the specified order.
This is a work in progress, with initially only few available transformations.
spirv-opt
- the standalone optimizer<spirv-dir>/tools/opt
Validator tool
Warning: This functionality is under development, and is incomplete.
The standalone validator is the executable called spirv-val
, and is located in
<spirv-build-dir>/tools/spirv-val
. The functionality of the validator is implemented
by the spvValidate
library function.
The validator operates on the binary form.
spirv-val
- the standalone validator<spirv-dir>/tools/val
Reducer tool
The reducer shrinks a SPIR-V binary module, guided by a user-supplied interestingness test.
This is a work in progress, with initially only shrinks a module in a few ways.
spirv-reduce
- the standalone reducer<spirv-dir>/tools/reduce
Run spirv-reduce --help
to see how to specify interestingness.
Fuzzer tool
The fuzzer transforms a SPIR-V binary module into a semantically-equivalent SPIR-V binary module by applying transformations in a randomized fashion.
This is a work in progress, with initially only a few semantics-preserving transformations.
spirv-fuzz
- the standalone fuzzer<spirv-dir>/tools/fuzz
Run spirv-fuzz --help
for a detailed list of options.
Control flow dumper tool
The control flow dumper prints the control flow graph for a SPIR-V module as a GraphViz graph.
This is experimental.
spirv-cfg
- the control flow graph dumper<spirv-dir>/tools/cfg
Diff tool
Warning: This functionality is under development, and is incomplete.
The diff tool produces a diff-style comparison between two SPIR-V modules.
spirv-diff
- the standalone diff tool<spirv-dir>
/tools/diff`
Utility filters
-
spirv-lesspipe.sh
- Automatically disassembles.spv
binary files for theless
program, on compatible systems. For example, set theLESSOPEN
environment variable as follows, assuming bothspirv-lesspipe.sh
andspirv-dis
are on your executable search path:export LESSOPEN='| spirv-lesspipe.sh "%s"'
Then you page through a disassembled module as follows:
less foo.spv
- The
spirv-lesspipe.sh
script will pass through any extra arguments tospirv-dis
. So, for example, you can turn off colours and friendly ID naming as follows:export LESSOPEN='| spirv-lesspipe.sh "%s" --no-color --raw-id'
- The
-
vim-spirv - A vim plugin which supports automatic disassembly of
.spv
files using the:edit
command and assembly using the:write
command. The plugin also provides additional features which include; syntax highlighting; highlighting of all ID's matching the ID under the cursor; and highlighting errors where theInstruction
operand ofOpExtInst
is used without an appropriateOpExtInstImport
. -
50spirv-tools.el
- Automatically disassembles '.spv' binary files when loaded into the emacs text editor, and re-assembles them when saved, provided any modifications to the file are valid. This functionality must be explicitly requested by defining the symbol SPIRV_TOOLS_INSTALL_EMACS_HELPERS as follows:cmake -DSPIRV_TOOLS_INSTALL_EMACS_HELPERS=true ...
In addition, this helper is only installed if the directory /etc/emacs/site-start.d exists, which is typically true if emacs is installed on the system.
Note that symbol IDs are not currently preserved through a load/edit/save operation. This may change if the ability is added to spirv-as.
Tests
Tests are only built when googletest is found.
Running test with CMake
Use ctest -j <num threads>
to run all the tests. To run tests using all threads:
ctest -j$(nproc)
To run a single test target, use ctest [-j <N>] -R <test regex>
. For example,
you can run all opt
tests with:
ctest -R 'spirv-tools-test_opt'
Running test with Bazel
Use bazel test :all
to run all tests. This will run tests in parallel by default.
To run a single test target, specify :my_test_target
instead of :all
. Test target
names get printed when you run bazel test :all
. For example, you can run
opt_def_use_test
with:
on linux:
bazel test --cxxopt=-std=c++17 :opt_def_use_test
on windows:
bazel test --cxxopt=/std:c++17 :opt_def_use_test
Future Work
See the projects pages for more information.
Assembler and disassembler
- The disassembler could emit helpful annotations in comments. For example:
- Use variable name information from debug instructions to annotate key operations on variables.
- Show control flow information by annotating
OpLabel
instructions with that basic block's predecessors.
- Error messages could be improved.
Validator
This is a work in progress.
Linker
- The linker could accept math transformations such as allowing MADs, or other math flags passed at linking-time in OpenCL.
- Linkage attributes can not be applied through a group.
- Check decorations of linked functions attributes.
- Remove dead instructions, such as OpName targeting imported symbols.
Licence
Full license terms are in LICENSE
Copyright (c) 2015-2016 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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