cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Top Related Projects
CUDA Library Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Quick Overview
The NVIDIA/cuda-samples repository contains a collection of sample programs that demonstrate the usage of the CUDA programming model and the NVIDIA CUDA Toolkit. These samples cover a wide range of CUDA-related topics, from basic programming concepts to advanced techniques, and serve as a valuable resource for developers working with CUDA.
Pros
- Comprehensive Samples: The repository provides a diverse set of sample programs that cover a wide range of CUDA-related topics, making it a valuable resource for learning and exploring the capabilities of the CUDA platform.
- Actively Maintained: The repository is actively maintained by NVIDIA, ensuring that the samples are up-to-date and compatible with the latest CUDA toolkit versions.
- Detailed Documentation: Each sample program comes with detailed documentation, including instructions on how to build and run the samples, as well as explanations of the underlying concepts and techniques.
- Community Engagement: The repository encourages community involvement, with contributors providing feedback, bug reports, and even new sample programs to expand the collection.
Cons
- Steep Learning Curve: The CUDA programming model can have a steep learning curve, especially for developers who are new to GPU programming or parallel computing.
- Hardware Dependency: The samples are designed to run on NVIDIA GPUs, which may limit their usefulness for developers working on non-NVIDIA hardware or platforms.
- Complexity of Some Samples: While the samples cover a wide range of topics, some of the more advanced samples may be too complex for beginners, requiring a deeper understanding of CUDA and parallel programming concepts.
- Limited Portability: The samples are primarily focused on CUDA, which is a proprietary NVIDIA technology, and may not be easily portable to other GPU programming frameworks or platforms.
Code Examples
Here are a few short code examples from the NVIDIA/cuda-samples repository:
- Vector Addition:
// Kernel function to perform vector addition
__global__ void vectorAdd(const float *A, const float *B, float *C, int n) {
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (i < n) {
C[i] = A[i] + B[i];
}
}
// Host function to call the kernel and perform vector addition
int main() {
// Allocate and initialize input and output vectors
// ...
// Launch the kernel
vectorAdd<<<(n + 255) / 256, 256>>>(A, B, C, n);
// Synchronize and check for errors
// ...
return 0;
}
This code example demonstrates a simple vector addition operation using CUDA.
- Parallel Reduction:
// Kernel function to perform parallel reduction
__global__ void reduce(int *g_idata, int *g_odata, unsigned int n) {
// Perform reduction in shared memory
// ...
// Write the computed sum to global memory
if (threadIdx.x == 0) {
g_odata[blockIdx.x] = partial_sum;
}
}
// Host function to call the kernel and perform parallel reduction
int main() {
// Allocate and initialize input and output arrays
// ...
// Launch the kernel
reduce<<<(n + blockSize - 1) / blockSize, blockSize>>>(d_idata, d_odata, n);
// Perform final reduction on the host
// ...
return 0;
}
This code example demonstrates a parallel reduction operation using CUDA.
- Cooperative Groups:
// Kernel function using Cooperative Groups
__global__ void cooperativeGroupsKernel(int *data, int n) {
// Use Cooperative Groups to coordinate work across the block
cooperative_groups::grid_group grid = cooperative_groups::this_grid();
cooperative_groups::thread_block block = cooperative_groups::this_thread_block();
// Perform computation using Cooperative Groups
// ...
}
// Host function to call the kernel using Cooperative Groups
int main() {
// Allocate and initialize input data
// ...
// Launch the kernel using Cooperative Groups
cooperativeGroupsKernel<<<(n + 255) /
Competitor Comparisons
CUDA Library Samples
Pros of CUDALibrarySamples
- Focuses on CUDA libraries, providing more specialized examples
- Includes samples for newer CUDA libraries and features
- Better organized structure with separate folders for each library
Cons of CUDALibrarySamples
- Fewer overall samples compared to cuda-samples
- Less comprehensive coverage of basic CUDA concepts
- May be more challenging for beginners to understand
Code Comparison
cuda-samples:
__global__ void vectorAdd(const float *A, const float *B, float *C, int numElements) {
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (i < numElements) {
C[i] = A[i] + B[i];
}
}
CUDALibrarySamples:
cublasStatus_t status = cublasSgemm(handle,
CUBLAS_OP_N, CUBLAS_OP_N,
m, n, k,
&alpha,
d_A, m,
d_B, k,
&beta,
d_C, m);
The cuda-samples example shows a basic vector addition kernel, while the CUDALibrarySamples demonstrates the use of cuBLAS for matrix multiplication, highlighting the focus on library usage in CUDALibrarySamples.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Pros of DirectX-Graphics-Samples
- More comprehensive coverage of graphics programming concepts
- Better documentation and explanations for each sample
- Supports multiple DirectX versions (11, 12) in a single repository
Cons of DirectX-Graphics-Samples
- Limited to Windows platforms, unlike CUDA samples which support multiple operating systems
- Requires more setup and dependencies compared to CUDA samples
- Less frequent updates and maintenance
Code Comparison
DirectX-Graphics-Samples (D3D12HelloTriangle.cpp):
ComPtr<ID3D12Resource> m_vertexBuffer;
D3D12_VERTEX_BUFFER_VIEW m_vertexBufferView;
const UINT vertexBufferSize = sizeof(triangleVertices);
// Create the vertex buffer resource in the GPU's default heap and copy vertex data into it using the upload heap.
// The upload resource must not be released until after the GPU has finished using it.
CD3DX12_HEAP_PROPERTIES heapProps(D3D12_HEAP_TYPE_UPLOAD);
CUDA-Samples (vectorAdd.cu):
float *h_A = (float *)malloc(size);
float *h_B = (float *)malloc(size);
float *h_C = (float *)malloc(size);
// Allocate the device input vector A
cudaMalloc((void **)&d_A, size);
cudaMalloc((void **)&d_B, size);
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CUDA Samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit. This version supports CUDA Toolkit 12.5.
Release Notes
This section describes the release notes for the CUDA Samples on GitHub only.
CUDA 12.5
older versions...
Getting Started
Prerequisites
Download and install the CUDA Toolkit 12.5 for your corresponding platform. For system requirements and installation instructions of cuda toolkit, please refer to the Linux Installation Guide, and the Windows Installation Guide.
Getting the CUDA Samples
Using git clone the repository of CUDA Samples using the command below.
git clone https://github.com/NVIDIA/cuda-samples.git
Without using git the easiest way to use these samples is to download the zip file containing the current version by clicking the "Download ZIP" button on the repo page. You can then unzip the entire archive and use the samples.
Building CUDA Samples
Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
*_vs<version>.sln - for Visual Studio <version>
Complete samples solution files exist at parent directory of the repo:
Each individual sample has its own set of solution files at:
<CUDA_SAMPLES_REPO>\Samples\<sample_dir>\
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
$ cd <sample_dir>
$ make
The samples makefiles can take advantage of certain options:
-
TARGET_ARCH=
- cross-compile targeting a specific architecture. Allowed architectures are x86_64, ppc64le, armv7l, aarch64. By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.
$ make TARGET_ARCH=x86_64
$ make TARGET_ARCH=ppc64le
$ make TARGET_ARCH=armv7l
$ make TARGET_ARCH=aarch64
See here for more details on cross platform compilation of cuda samples. -
dbg=1 - build with debug symbols
$ make dbg=1
-
SMS="A B ..." - override the SM architectures for which the sample will be built, where
"A B ..."
is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, useSMS="50 60"
.$ make SMS="50 60"
-
HOST_COMPILER=<host_compiler> - override the default g++ host compiler. See the Linux Installation Guide for a list of supported host compilers.
$ make HOST_COMPILER=g++
Samples list
0. Introduction
Basic CUDA samples for beginners that illustrate key concepts with using CUDA and CUDA runtime APIs.
1. Utilities
Utility samples that demonstrate how to query device capabilities and measure GPU/CPU bandwidth.
2. Concepts and Techniques
Samples that demonstrate CUDA related concepts and common problem solving techniques.
3. CUDA Features
Samples that demonstrate CUDA Features (Cooperative Groups, CUDA Dynamic Parallelism, CUDA Graphs etc).
4. CUDA Libraries
Samples that demonstrate how to use CUDA platform libraries (NPP, NVJPEG, NVGRAPH cuBLAS, cuFFT, cuSPARSE, cuSOLVER and cuRAND).
5. Domain Specific
Samples that are specific to domain (Graphics, Finance, Image Processing).
6. Performance
Samples that demonstrate performance optimization.
7. libNVVM
Samples that demonstrate the use of libNVVVM and NVVM IR.
Dependencies
Some CUDA Samples rely on third-party applications and/or libraries, or features provided by the CUDA Toolkit and Driver, to either build or execute. These dependencies are listed below.
If a sample has a third-party dependency that is available on the system, but is not installed, the sample will waive itself at build time.
Each sample's dependencies are listed in its README's Dependencies section.
Third-Party Dependencies
These third-party dependencies are required by some CUDA samples. If available, these dependencies are either installed on your system automatically, or are installable via your system's package manager (Linux) or a third-party website.
FreeImage
FreeImage is an open source imaging library. FreeImage can usually be installed on Linux using your distribution's package manager system. FreeImage can also be downloaded from the FreeImage website.
To set up FreeImage on a Windows system, extract the FreeImage DLL distribution into the folder ../../../Common/FreeImage/Dist/x64
such that it contains the .h and .lib files. Copy the .dll file to root level bin/win64/Debug
and bin/win64/Release
folder.
Message Passing Interface
MPI (Message Passing Interface) is an API for communicating data between distributed processes. A MPI compiler can be installed using your Linux distribution's package manager system. It is also available on some online resources, such as Open MPI. On Windows, to build and run MPI-CUDA applications one can install MS-MPI SDK.
Only 64-Bit
Some samples can only be run on a 64-bit operating system.
DirectX
DirectX is a collection of APIs designed to allow development of multimedia applications on Microsoft platforms. For Microsoft platforms, NVIDIA's CUDA Driver supports DirectX. Several CUDA Samples for Windows demonstrates CUDA-DirectX Interoperability, for building such samples one needs to install Microsoft Visual Studio 2012 or higher which provides Microsoft Windows SDK for Windows 8.
DirectX12
DirectX 12 is a collection of advanced low-level programming APIs which can reduce driver overhead, designed to allow development of multimedia applications on Microsoft platforms starting with Windows 10 OS onwards. For Microsoft platforms, NVIDIA's CUDA Driver supports DirectX. Few CUDA Samples for Windows demonstrates CUDA-DirectX12 Interoperability, for building such samples one needs to install Windows 10 SDK or higher, with VS 2015 or VS 2017.
OpenGL
OpenGL is a graphics library used for 2D and 3D rendering. On systems which support OpenGL, NVIDIA's OpenGL implementation is provided with the CUDA Driver.
OpenGL ES
OpenGL ES is an embedded systems graphics library used for 2D and 3D rendering. On systems which support OpenGL ES, NVIDIA's OpenGL ES implementation is provided with the CUDA Driver.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. On systems which support Vulkan, NVIDIA's Vulkan implementation is provided with the CUDA Driver. For building and running Vulkan applications one needs to install the Vulkan SDK.
OpenMP
OpenMP is an API for multiprocessing programming. OpenMP can be installed using your Linux distribution's package manager system. It usually comes preinstalled with GCC. It can also be found at the OpenMP website.
Screen
Screen is a windowing system found on the QNX operating system. Screen is usually found as part of the root filesystem.
X11
X11 is a windowing system commonly found on *-nix style operating systems. X11 can be installed using your Linux distribution's package manager, and comes preinstalled on Mac OS X systems.
EGL
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.
EGLOutput
EGLOutput is a set of EGL extensions which allow EGL to render directly to the display.
EGLSync
EGLSync is a set of EGL extensions which provides sync objects that are synchronization primitive, representing events whose completion can be tested or waited upon.
NVSCI
NvSci is a set of communication interface libraries out of which CUDA interops with NvSciBuf and NvSciSync. NvSciBuf allows applications to allocate and exchange buffers in memory. NvSciSync allows applications to manage synchronization objects which coordinate when sequences of operations begin and end.
NvMedia
NvMedia provides powerful processing of multimedia data for true hardware acceleration across NVIDIA Tegra devices. Applications leverage the NvMedia Application Programming Interface (API) to process the image and video data.
CUDA Features
These CUDA features are needed by some CUDA samples. They are provided by either the CUDA Toolkit or CUDA Driver. Some features may not be available on your system.
CUFFT Callback Routines
CUFFT Callback Routines are user-supplied kernel routines that CUFFT will call when loading or storing data. These callback routines are only available on Linux x86_64 and ppc64le systems.
CUDA Dynamic Parallellism
CDP (CUDA Dynamic Parallellism) allows kernels to be launched from threads running on the GPU. CDP is only available on GPUs with SM architecture of 3.5 or above.
Multi-block Cooperative Groups
Multi Block Cooperative Groups(MBCG) extends Cooperative Groups and the CUDA programming model to express inter-thread-block synchronization. MBCG is available on GPUs with Pascal and higher architecture.
Multi-Device Cooperative Groups
Multi Device Cooperative Groups extends Cooperative Groups and the CUDA programming model enabling thread blocks executing on multiple GPUs to cooperate and synchronize as they execute. This feature is available on GPUs with Pascal and higher architecture.
CUBLAS
CUBLAS (CUDA Basic Linear Algebra Subroutines) is a GPU-accelerated version of the BLAS library.
CUDA Interprocess Communication
IPC (Interprocess Communication) allows processes to share device pointers.
CUFFT
CUFFT (CUDA Fast Fourier Transform) is a GPU-accelerated FFT library.
CURAND
CURAND (CUDA Random Number Generation) is a GPU-accelerated RNG library.
CUSPARSE
CUSPARSE (CUDA Sparse Matrix) provides linear algebra subroutines used for sparse matrix calculations.
CUSOLVER
CUSOLVER library is a high-level package based on the CUBLAS and CUSPARSE libraries. It combines three separate libraries under a single umbrella, each of which can be used independently or in concert with other toolkit libraries. The intent ofCUSOLVER is to provide useful LAPACK-like features, such as common matrix factorization and triangular solve routines for dense matrices, a sparse least-squares solver and an eigenvalue solver. In addition cuSolver provides a new refactorization library useful for solving sequences of matrices with a shared sparsity pattern.
NPP
NPP (NVIDIA Performance Primitives) provides GPU-accelerated image, video, and signal processing functions.
NVGRAPH
NVGRAPH is a GPU-accelerated graph analytics library.
NVJPEG
NVJPEG library provides high-performance, GPU accelerated JPEG decoding functionality for image formats commonly used in deep learning and hyperscale multimedia applications.
NVRTC
NVRTC (CUDA RunTime Compilation) is a runtime compilation library for CUDA C++.
Stream Priorities
Stream Priorities allows the creation of streams with specified priorities. Stream Priorities is only available on GPUs with SM architecture of 3.5 or above.
Unified Virtual Memory
UVM (Unified Virtual Memory) enables memory that can be accessed by both the CPU and GPU without explicit copying between the two. UVM is only available on Linux and Windows systems.
16-bit Floating Point
FP16 is a 16-bit floating-point format. One bit is used for the sign, five bits for the exponent, and ten bits for the mantissa.
C++11 CUDA
NVCC support of C++11 features.
CMake
The libNVVM samples are built using CMake 3.10 or later.
Contributors Guide
We welcome your input on issues and suggestions for samples. At this time we are not accepting contributions from the public, check back here as we evolve our contribution model.
We use Google C++ Style Guide for all the sources https://google.github.io/styleguide/cppguide.html
Frequently Asked Questions
Answers to frequently asked questions about CUDA can be found at http://developer.nvidia.com/cuda-faq and in the CUDA Toolkit Release Notes.
References
Attributions
- Teapot image is obtained from Wikimedia and is licensed under the Creative Commons Attribution-Share Alike 2.0 Generic license. The image is modified for samples use cases.
Top Related Projects
CUDA Library Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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