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Neargye logomagic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

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Quick Overview

Neargye/magic_enum is a C++17 header-only library that provides a convenient way to convert between enums and strings, without the need for manual conversion code. It allows you to use enums in a more flexible and powerful way, enabling features like enum iteration, enum-to-string conversion, and string-to-enum conversion.

Pros

  • Simplicity: The library is header-only and easy to integrate into your project, with no external dependencies.
  • Performance: The library uses compile-time reflection, resulting in fast and efficient enum conversions.
  • Flexibility: Supports a wide range of enum types, including scoped enums, enum classes, and traditional enums.
  • Extensibility: Allows you to customize the string representation of your enums, if needed.

Cons

  • Compiler Support: The library requires a C++17 compliant compiler, which may not be available on all platforms.
  • Compile-time Overhead: The extensive use of compile-time reflection can increase compilation times, especially for larger projects.
  • Limited Enum Size: The library has a maximum limit of 1024 enum values, which may be a constraint for some use cases.
  • No Runtime Error Handling: The library does not provide any runtime error handling for invalid enum-to-string or string-to-enum conversions.

Code Examples

// Enum class example
enum class Color { Red, Green, Blue };

// Enum-to-string conversion
std::cout << magic_enum::enum_name(Color::Red) << std::endl; // Output: "Red"

// String-to-enum conversion
Color color = magic_enum::enum_cast<Color>("Green").value(); // Color::Green

// Enum iteration
for (const auto color : magic_enum::enum_values<Color>()) {
    std::cout << magic_enum::enum_name(color) << " ";
} // Output: "Red Green Blue "
// Scoped enum example
enum class Fruit : uint8_t { Apple, Banana, Orange };

// Custom string representation
template <>
struct magic_enum::customize::enum_name<Fruit> {
    static constexpr auto value(Fruit fruit) noexcept {
        switch (fruit) {
            case Fruit::Apple: return "red apple";
            case Fruit::Banana: return "yellow banana";
            case Fruit::Orange: return "orange fruit";
        }
    }
};

std::cout << magic_enum::enum_name(Fruit::Apple) << std::endl; // Output: "red apple"
// Traditional enum example
enum Animal { Dog, Cat, Bird };

// Enum-to-integer conversion
int dog_value = magic_enum::enum_integer(Animal::Dog); // 0

Getting Started

To use the Neargye/magic_enum library, follow these steps:

  1. Download the latest release of the library from the GitHub repository.
  2. Include the magic_enum.hpp header file in your C++ project:
#include <magic_enum.hpp>
  1. Start using the library's features, such as enum-to-string conversion, string-to-enum conversion, and enum iteration:
enum class Color { Red, Green, Blue };

std::cout << magic_enum::enum_name(Color::Red) << std::endl; // Output: "Red"
Color color = magic_enum::enum_cast<Color>("Green").value(); // Color::Green

for (const auto c : magic_enum::enum_values<Color>()) {
    std::cout << magic_enum::enum_name(c) << " ";
} // Output: "Red Green Blue "

That's it! The Neargye/magic_enum library is now ready to use in your C++17 project.

Competitor Comparisons

2,039

Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

Pros of nameof

  • Broader scope: Works with functions, variables, and types, not just enums
  • Simpler implementation: Doesn't require complex template metaprogramming
  • Potentially faster compile times due to simpler implementation

Cons of nameof

  • Less feature-rich for enum operations
  • Doesn't provide automatic string conversion for enum values
  • Limited to compile-time name retrieval, unlike magic_enum's runtime capabilities

Code Comparison

nameof:

const char* name = NAMEOF(someVariable);
const char* func = NAMEOF(&MyClass::myMethod);

magic_enum:

enum class Color { Red, Green, Blue };
auto color_name = magic_enum::enum_name(Color::Red);
auto colors = magic_enum::enum_names<Color>();

Both libraries provide compile-time name retrieval, but magic_enum focuses on enums with more advanced features. nameof offers a broader scope for naming different C++ entities. magic_enum provides more comprehensive enum operations, while nameof is simpler and potentially faster to compile. The choice between them depends on specific project needs, particularly whether advanced enum functionality is required or if naming other C++ entities is more important.

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Magic Enum C++

Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.

If you like this project, please consider donating to one of the funds that help victims of the war in Ukraine: https://u24.gov.ua.

Documentation

Features & Examples

  • Enum value to string

    Color color = Color::RED;
    auto color_name = magic_enum::enum_name(color);
    // color_name -> "RED"
    
  • String to enum value

    std::string color_name{"GREEN"};
    auto color = magic_enum::enum_cast<Color>(color_name);
    if (color.has_value()) {
      // color.value() -> Color::GREEN
    }
    
    // case insensitive enum_cast
    auto color = magic_enum::enum_cast<Color>(value, magic_enum::case_insensitive);
    
    // enum_cast with BinaryPredicate
    auto color = magic_enum::enum_cast<Color>(value, [](char lhs, char rhs) { return std::tolower(lhs) == std::tolower(rhs); }
    
    // enum_cast with default
    auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
    
  • Integer to enum value

    int color_integer = 2;
    auto color = magic_enum::enum_cast<Color>(color_integer);
    if (color.has_value()) {
      // color.value() -> Color::BLUE
    }
    
    auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
    
  • Indexed access to enum value

    std::size_t i = 0;
    Color color = magic_enum::enum_value<Color>(i);
    // color -> Color::RED
    
  • Enum value sequence

    constexpr auto colors = magic_enum::enum_values<Color>();
    // colors -> {Color::RED, Color::BLUE, Color::GREEN}
    // colors[0] -> Color::RED
    
  • Number of enum elements

    constexpr std::size_t color_count = magic_enum::enum_count<Color>();
    // color_count -> 3
    
  • Enum value to integer

    Color color = Color::RED;
    auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);
    // color_integer -> 1
    
  • Enum names sequence

    constexpr auto color_names = magic_enum::enum_names<Color>();
    // color_names -> {"RED", "BLUE", "GREEN"}
    // color_names[0] -> "RED"
    
  • Enum entries sequence

    constexpr auto color_entries = magic_enum::enum_entries<Color>();
    // color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
    // color_entries[0].first -> Color::RED
    // color_entries[0].second -> "RED"
    
  • Enum fusion for multi-level switch/case statements

    switch (magic_enum::enum_fuse(color, direction).value()) {
      case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
      case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
    // ...
    }
    
  • Enum switch runtime value as constexpr constant

    Color color = Color::RED;
    magic_enum::enum_switch([] (auto val) {
      constexpr Color c_color = val;
      // ...
    }, color);
    
  • Enum iterate for each enum as constexpr constant

    magic_enum::enum_for_each<Color>([] (auto val) {
      constexpr Color c_color = val;
      // ...
    });
    
  • Check if enum contains

    magic_enum::enum_contains(Color::GREEN); // -> true
    magic_enum::enum_contains<Color>(2); // -> true
    magic_enum::enum_contains<Color>(123); // -> false
    magic_enum::enum_contains<Color>("GREEN"); // -> true
    magic_enum::enum_contains<Color>("fda"); // -> false
    
  • Enum index in sequence

    constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
    // color_index.value() -> 1
    // color_index.has_value() -> true
    
  • Functions for flags

    enum Directions : std::uint64_t {
      Left = 1,
      Down = 2,
      Up = 4,
      Right = 8,
    };
    template <>
    struct magic_enum::customize::enum_range<Directions> {
      static constexpr bool is_flags = true;
    };
    
    magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Directions::Up|Directions::Right"
    magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true
    magic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down"
    
  • Enum type name

    Color color = Color::RED;
    auto type_name = magic_enum::enum_type_name<decltype(color)>();
    // type_name -> "Color"
    
  • IOstream operator for enum

    using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums.
    Color color = Color::BLUE;
    std::cout << color << std::endl; // "BLUE"
    
    using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums.
    Color color;
    std::cin >> color;
    
  • Bitwise operator for enum

    enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
    using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums.
    // Support operators: ~, |, &, ^, |=, &=, ^=.
    Flags flags = Flags::A | Flags::B & ~Flags::C;
    
  • Checks whether type is an Unscoped enumeration.

    enum color { red, green, blue };
    enum class direction { left, right };
    
    magic_enum::is_unscoped_enum<color>::value -> true
    magic_enum::is_unscoped_enum<direction>::value -> false
    magic_enum::is_unscoped_enum<int>::value -> false
    
    // Helper variable template.
    magic_enum::is_unscoped_enum_v<color> -> true
    
  • Checks whether type is an Scoped enumeration.

    enum color { red, green, blue };
    enum class direction { left, right };
    
    magic_enum::is_scoped_enum<color>::value -> false
    magic_enum::is_scoped_enum<direction>::value -> true
    magic_enum::is_scoped_enum<int>::value -> false
    
    // Helper variable template.
    magic_enum::is_scoped_enum_v<direction> -> true
    
  • Static storage enum variable to string This version is much lighter on the compile times and is not restricted to the enum_range limitation.

    constexpr Color color = Color::BLUE;
    constexpr auto color_name = magic_enum::enum_name<color>();
    // color_name -> "BLUE"
    
  • containers::array array container for enums.

    magic_enum::containers::array<Color, RGB> color_rgb_array {};
    color_rgb_array[Color::RED] = {255, 0, 0};
    color_rgb_array[Color::GREEN] = {0, 255, 0};
    color_rgb_array[Color::BLUE] = {0, 0, 255};
    magic_enum::containers::get<Color::BLUE>(color_rgb_array) // -> RGB{0, 0, 255}
    
  • containers::bitset bitset container for enums.

    constexpr magic_enum::containers::bitset<Color> color_bitset_red_green {Color::RED|Color::GREEN};
    bool all = color_bitset_red_green.all();
    // all -> false
    // Color::BLUE is missing
    bool test = color_bitset_red_green.test(Color::RED);
    // test -> true
    
  • containers::set set container for enums.

    auto color_set = magic_enum::containers::set<Color>();
    bool empty = color_set.empty();
    // empty -> true
    color_set.insert(Color::GREEN);
    color_set.insert(Color::BLUE);
    color_set.insert(Color::RED);
    std::size_t size = color_set.size();
    // size -> 3
    
  • Improved UB-free "SFINAE-friendly" underlying_type.

    magic_enum::underlying_type<color>::type -> int
    
    // Helper types.
    magic_enum::underlying_type_t<Direction> -> int
    

Remarks

  • magic_enum does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum.

  • Before use, read the limitations of functionality.

Integration

  • You should add the required file magic_enum.hpp, and optionally other headers from include dir or release archive. Alternatively, you can build the library with CMake.

  • If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package.

  • If you are using Conan to manage your dependencies, merely add magic_enum/x.y.z to your conan's requires, where x.y.z is the release version you want to use.

  • If you are using Build2 to build and manage your dependencies, add depends: magic_enum ^x.y.z to the manifest file where x.y.z is the release version you want to use. You can then import the target using magic_enum%lib{magic_enum}.

  • Alternatively, you can use something like CPM which is based on CMake's Fetch_Content module.

    CPMAddPackage(
        NAME magic_enum
        GITHUB_REPOSITORY Neargye/magic_enum
        GIT_TAG x.y.z # Where `x.y.z` is the release version you want to use.
    )
    
  • Bazel is also supported, simply add to your WORKSPACE file:

    http_archive(
        name = "magic_enum",
        strip_prefix = "magic_enum-<commit>",
        urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"],
    )
    

    To use bazel inside the repository it's possible to do:

    bazel build //...
    bazel test //...
    bazel run //example
    

    (Note that you must use a supported compiler or specify it with export CC= <compiler>.)

  • If you are using Ros, you can include this package by adding <depend>magic_enum</depend> to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:

    find_package(magic_enum CONFIG REQUIRED)
    ...
    target_link_libraries(your_executable magic_enum::magic_enum)
    

Compiler compatibility

  • Clang/LLVM >= 5
  • MSVC++ >= 14.11 / Visual Studio >= 2017
  • Xcode >= 10
  • GCC >= 9
  • MinGW >= 9

Licensed under the MIT License