Convert Figma logo to code with AI

RobotLocomotion logodrake

Model-based design and verification for robotics.

3,243
1,253
3,243
837

Top Related Projects

12,540

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

34,643

A toolkit for developing and comparing reinforcement learning algorithms.

Quick Overview

Drake is an open-source C++ toolbox for model-based design and verification of robotic systems. It provides a comprehensive set of tools for simulation, control, and analysis of complex robotic systems, including rigid body dynamics, trajectory optimization, and state estimation.

Pros

  • Comprehensive toolset for robotics research and development
  • High-performance C++ implementation with Python bindings
  • Extensive documentation and examples
  • Active development and community support

Cons

  • Steep learning curve for beginners
  • Large codebase can be overwhelming
  • Limited support for real-time control on some platforms
  • Requires significant computational resources for complex simulations

Code Examples

  1. Creating a simple pendulum system:
from pydrake.systems.framework import DiagramBuilder
from pydrake.systems.primitives import ConstantVectorSource
from pydrake.examples.pendulum import PendulumPlant

builder = DiagramBuilder()
pendulum = builder.AddSystem(PendulumPlant())
torque = builder.AddSystem(ConstantVectorSource([0.0]))
builder.Connect(torque.get_output_port(0), pendulum.get_input_port(0))
diagram = builder.Build()
  1. Running a simulation:
from pydrake.systems.analysis import Simulator
from pydrake.systems.framework import BasicVector

simulator = Simulator(diagram)
context = simulator.get_mutable_context()
context.SetContinuousState([0.5, 0.1])
simulator.Initialize()
simulator.AdvanceTo(10.0)
  1. Trajectory optimization for a simple robot arm:
from pydrake.solvers import MathematicalProgram
from pydrake.trajectories import PiecewisePolynomial

prog = MathematicalProgram()
n_joints = 2
n_points = 5
times = np.linspace(0, 10, n_points)
q = prog.NewContinuousVariables(n_points, n_joints, "q")

for i in range(n_points - 1):
    prog.AddQuadraticCost((q[i+1] - q[i]).dot(q[i+1] - q[i]))

prog.AddLinearConstraint(q[0], [0, 0], [0, 0])
prog.AddLinearConstraint(q[-1], [np.pi/2, 0], [np.pi/2, 0])

result = prog.Solve()
q_traj = PiecewisePolynomial.FirstOrderHold(times, result.GetSolution(q).T)

Getting Started

  1. Install Drake:
curl -O https://drake-packages.csail.mit.edu/drake/nightly/drake-latest-mac.tar.gz
tar -xvzf drake-latest-mac.tar.gz
  1. Set up environment variables:
export DRAKE_INSTALL_DIR=/path/to/drake
export PATH=$DRAKE_INSTALL_DIR/bin:$PATH
  1. Run a simple example:
import pydrake
from pydrake.examples import pendulum
from pydrake.systems.analysis import Simulator

plant = pendulum.PendulumPlant()
simulator = Simulator(plant)
simulator.AdvanceTo(10.0)

Competitor Comparisons

12,540

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Pros of Bullet3

  • Wider adoption and larger community support
  • More extensive documentation and tutorials
  • Better performance for large-scale simulations

Cons of Bullet3

  • Less focus on robotics-specific features
  • Limited integration with optimization and control tools
  • Steeper learning curve for advanced robotics applications

Code Comparison

Drake:

systems::DiagramBuilder<double> builder;
auto plant = builder.AddSystem<MultibodyPlant<double>>();
plant->AddModelFromFile("robot.urdf");

Bullet3:

btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(...);
btRigidBody* body = new btRigidBody(constructionInfo);
dynamicsWorld->addRigidBody(body);

Drake focuses on a systems-based approach with built-in URDF support, while Bullet3 requires more manual setup for rigid body dynamics. Drake's API is more tailored for robotics applications, whereas Bullet3 offers a more general-purpose physics simulation framework.

Both libraries are powerful tools for physics simulation, but Drake is more specialized for robotics research and development, while Bullet3 excels in general-purpose physics simulations and game development.

34,643

A toolkit for developing and comparing reinforcement learning algorithms.

Pros of Gym

  • Simpler and more accessible for beginners in reinforcement learning
  • Wider variety of pre-built environments, including classic control and Atari games
  • Extensive documentation and community support

Cons of Gym

  • Less focused on robotics and physical systems simulation
  • Limited in terms of complex, multi-body dynamics and contact mechanics
  • Fewer tools for system design and analysis

Code Comparison

Gym example:

import gym
env = gym.make('CartPole-v0')
observation = env.reset()
for _ in range(1000):
    action = env.action_space.sample()
    observation, reward, done, info = env.step(action)

Drake example:

from pydrake.all import *
builder = DiagramBuilder()
plant = builder.AddSystem(MultibodyPlant(0.0))
Parser(plant).AddModelFromFile("model.sdf")
plant.Finalize()
diagram = builder.Build()

Drake offers more detailed physical modeling and simulation capabilities, while Gym provides a simpler interface for reinforcement learning tasks. Drake is better suited for complex robotics applications, whereas Gym excels in providing a wide range of pre-built environments for general RL research and experimentation.

Convert Figma logo designs to code with AI

Visual Copilot

Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.

Try Visual Copilot

README

Drake

Model-Based Design and Verification for Robotics.

Please see the Drake Documentation for more information.