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SteamRE logoSteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

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Top Related Projects

1,114

☁️ Python package for interacting with Steam

Another fucking c# Steamworks implementation

Automated bot software for interacting with Steam Trade

Quick Overview

SteamKit is a .NET library that provides a comprehensive set of tools for interacting with the Steam network and related services. It allows developers to create applications that can communicate with Steam servers, manage user accounts, and access various Steam features programmatically.

Pros

  • Extensive functionality for interacting with Steam's network and services
  • Well-documented and actively maintained
  • Supports multiple .NET platforms (including .NET Framework, .NET Core, and .NET Standard)
  • Large community and ecosystem of related projects

Cons

  • Steep learning curve due to the complexity of Steam's protocols
  • Requires understanding of Steam's internal workings
  • May require frequent updates to keep up with Steam's changes
  • Limited official support from Valve (Steam's parent company)

Code Examples

  1. Connecting to Steam and logging in:
var steamClient = new SteamClient();
var manager = new CallbackManager(steamClient);

var steamUser = steamClient.GetHandler<SteamUser>();

manager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
manager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);

steamClient.Connect();

// ... (callback implementations)
  1. Retrieving user information:
var steamFriends = steamClient.GetHandler<SteamFriends>();
string personaName = steamFriends.GetPersonaName();
EPersonaState personaState = steamFriends.GetPersonaState();

Console.WriteLine($"Current user: {personaName}, State: {personaState}");
  1. Sending a chat message:
var steamFriends = steamClient.GetHandler<SteamFriends>();
SteamID friendID = new SteamID(76561198000000000); // Replace with actual Steam ID

steamFriends.SendChatMessage(friendID, EChatEntryType.ChatMsg, "Hello from SteamKit!");

Getting Started

  1. Install SteamKit via NuGet:

    dotnet add package SteamKit2
    
  2. Add the following using statements to your C# file:

    using SteamKit2;
    
  3. Create a new SteamClient instance and set up the necessary handlers:

    var steamClient = new SteamClient();
    var manager = new CallbackManager(steamClient);
    var steamUser = steamClient.GetHandler<SteamUser>();
    var steamFriends = steamClient.GetHandler<SteamFriends>();
    
  4. Connect to Steam and implement the necessary callbacks:

    steamClient.Connect();
    // Implement OnConnected, OnDisconnected, and OnLoggedOn callbacks
    
  5. Use the various handlers to interact with Steam services as needed.

Competitor Comparisons

1,114

☁️ Python package for interacting with Steam

Pros of steam

  • Written in Python, making it more accessible for Python developers
  • Simpler API, easier to get started with for basic Steam interactions
  • Lighter weight and potentially faster for simple operations

Cons of steam

  • Less comprehensive feature set compared to SteamKit
  • May not support some advanced Steam protocol features
  • Smaller community and potentially less frequent updates

Code Comparison

SteamKit (C#):

var steamClient = new SteamClient();
var manager = new CallbackManager(steamClient);

manager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
steamClient.Connect();

steam (Python):

from steam import Steam

client = Steam()
client.login()

Summary

SteamKit is a more comprehensive C# library for interacting with the Steam network, offering a wide range of features and deep integration. It's well-suited for complex applications and has a larger community.

steam is a Python library that provides a simpler interface for basic Steam interactions. It's more accessible for Python developers and easier to get started with, but may lack some advanced features found in SteamKit.

The choice between the two depends on the specific requirements of your project, your preferred programming language, and the depth of Steam integration you need.

Another fucking c# Steamworks implementation

Pros of Facepunch.Steamworks

  • Simpler API design, making it easier for developers to integrate Steam features
  • More up-to-date with recent Steam API changes and features
  • Better documentation and examples for quick implementation

Cons of Facepunch.Steamworks

  • Less comprehensive coverage of Steam's full API compared to SteamKit
  • Limited to C# language, while SteamKit supports multiple .NET languages
  • Smaller community and fewer third-party extensions

Code Comparison

Facepunch.Steamworks:

using Steamworks;
public class Example {
    void Start() {
        SteamClient.Init(480);
        SteamFriends.OnGameOverlayActivated += OnGameOverlayActivated;
    }
}

SteamKit:

using SteamKit2;
public class Example {
    SteamClient steamClient;
    CallbackManager manager;
    SteamUser steamUser;
    void Initialize() {
        steamClient = new SteamClient();
        manager = new CallbackManager(steamClient);
        steamUser = steamClient.GetHandler<SteamUser>();
    }
}

The code comparison shows that Facepunch.Steamworks offers a more straightforward initialization process, while SteamKit provides more granular control over Steam client functionality.

Automated bot software for interacting with Steam Trade

Pros of SteamBot

  • More focused on bot functionality, making it easier to implement specific bot tasks
  • Includes built-in trading and inventory management features
  • Simpler setup process for basic bot operations

Cons of SteamBot

  • Less frequently updated compared to SteamKit
  • More limited in scope, primarily focused on bot-related tasks
  • May lack some of the more advanced Steam API features available in SteamKit

Code Comparison

SteamBot example (simplified trading):

var bot = new Bot(username, password, apiKey);
bot.OnTradeOfferUpdated += (sender, offer) =>
{
    if (offer.OfferState == TradeOfferState.TradeOfferStateAccepted)
    {
        Console.WriteLine("Trade offer accepted!");
    }
};

SteamKit example (connecting to Steam):

var steamClient = new SteamClient();
var manager = new CallbackManager(steamClient);

manager.Subscribe<SteamClient.ConnectedCallback>(callback =>
{
    Console.WriteLine("Connected to Steam!");
    steamUser.LogOn(new SteamUser.LogOnDetails { Username = username, Password = password });
});

Both libraries serve different purposes within the Steam ecosystem. SteamBot is more specialized for bot creation, while SteamKit provides a broader set of tools for interacting with Steam's API. The choice between them depends on the specific requirements of your project.

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README

SteamKit

Build Status (CI/CD) NuGet codecov

SteamKit (also known as SteamKit2) is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

Getting Binaries

Visual Studio

SteamKit is distributed as a NuGet package.

Simply install SteamKit using the package manager in Visual Studio, and NuGet will add all the required dependencies and references to your project.

Other

We additionally distribute binaries on our releases page.

For more information on installing SteamKit, please refer to the Installation Guide on the wiki.

Documentation

Documentation consists primarily of XML code documentation provided with the binaries, and our wiki.

License

SteamKit is released under the LGPL-2.1 license.

Dependencies

In order to use SteamKit at runtime, .NET 8.0 Runtime or higher is required.

If you're using the SteamKit NuGet package, dependencies should be resolved for you. See the Installation Guide for more information.

To compile SteamKit, .NET 8.0 SDK is required.

Discussions

If you have questions, use the Github discussions section, also try searching for an existing discussion.

IRC: irc.libera.chat / #steamre (join via webchat)