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Unity-Technologies logoVFXToolbox

Additional tools for Visual Effect Artists

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Top Related Projects

Visual Effect Graph - Samples Project

A first person multiplayer shooter example project in Unity

Demo Project using the Universal RP from Unity3D

Quick Overview

The VFXToolbox is a collection of tools and utilities developed by Unity Technologies to enhance the visual effects workflow in Unity. It provides various features and assets to help VFX artists create stunning visual effects more efficiently within the Unity game engine.

Pros

  • Offers a range of specialized tools for VFX creation and optimization
  • Developed and maintained by Unity Technologies, ensuring compatibility with Unity engine
  • Provides resources and utilities that can significantly speed up VFX workflow
  • Includes both runtime and editor tools for comprehensive VFX development

Cons

  • Limited documentation and examples available
  • May require a learning curve for users unfamiliar with Unity's VFX systems
  • Some tools might be specific to certain Unity versions or render pipelines
  • Not as frequently updated as some other Unity packages

Code Examples

As the VFXToolbox is primarily a collection of tools and assets rather than a code library, specific code examples are not applicable. The toolbox is used within the Unity editor environment and often involves working with visual interfaces, shaders, and asset manipulation rather than direct coding.

Getting Started

To get started with the VFXToolbox:

  1. Clone the repository from GitHub:
    git clone https://github.com/Unity-Technologies/VFXToolbox.git
    
  2. Open your Unity project
  3. Copy the desired tools or assets from the cloned repository into your Unity project's Assets folder
  4. The tools should now be available within your Unity editor

Note: Ensure compatibility between your Unity version and the VFXToolbox version you're using. Refer to the repository's documentation for any specific setup instructions for individual tools.

Competitor Comparisons

Visual Effect Graph - Samples Project

Pros of VisualEffectGraph-Samples

  • Provides ready-to-use sample projects showcasing Visual Effect Graph capabilities
  • Offers a wide range of examples covering various visual effects scenarios
  • Serves as a learning resource for both beginners and advanced users

Cons of VisualEffectGraph-Samples

  • Focused solely on Visual Effect Graph, limiting its scope compared to VFXToolbox
  • May not include as many utility scripts or tools for general VFX workflows
  • Potentially larger repository size due to sample projects and assets

Code Comparison

VFXToolbox:

public class VFXToolboxUtility
{
    public static void ProcessTexture(Texture2D texture)
    {
        // Texture processing logic
    }
}

VisualEffectGraph-Samples:

public class VisualEffectSample
{
    public VisualEffect visualEffect;
    
    void Update()
    {
        // Sample-specific visual effect update logic
    }
}

The code comparison shows that VFXToolbox focuses on utility functions for VFX workflows, while VisualEffectGraph-Samples primarily contains sample implementations of Visual Effect Graph setups.

A first person multiplayer shooter example project in Unity

Pros of FPSSample

  • Provides a complete, playable FPS game example
  • Demonstrates networking and multiplayer functionality
  • Includes advanced graphics and gameplay systems

Cons of FPSSample

  • Larger project size, potentially more complex to understand
  • Focused on a specific game genre, less versatile for other project types
  • May require more resources to run and modify

Code Comparison

FPSSample (PlayerMotor.cs):

public void Move(Vector3 movement)
{
    m_CharacterController.Move(movement * Time.deltaTime);
    m_Velocity = movement;
}

VFXToolbox (VFXToolboxUtilities.cs):

public static Texture2D CreateTexture(int width, int height, TextureFormat format)
{
    return new Texture2D(width, height, format, false);
}

Summary

FPSSample is a comprehensive FPS game project, offering a complete game example with networking and advanced systems. It's ideal for developers looking to create multiplayer shooters but may be overwhelming for simpler projects. VFXToolbox, on the other hand, focuses on visual effects tools and utilities, making it more suitable for enhancing graphics across various game types. While FPSSample provides gameplay-oriented code, VFXToolbox offers utility functions for visual effects creation.

Demo Project using the Universal RP from Unity3D

Pros of BoatAttack

  • Full game demo showcasing Unity's High Definition Render Pipeline (HDRP)
  • Demonstrates advanced water rendering and physics simulation
  • Provides a complete project structure for learning game development

Cons of BoatAttack

  • Larger repository size due to included assets and full game content
  • More complex codebase, potentially overwhelming for beginners
  • Focused on a specific game genre, limiting its applicability to other project types

Code Comparison

VFXToolbox (Python script example):

def create_texture(width, height, channels=3):
    return np.zeros((height, width, channels), dtype=np.uint8)

def save_texture(texture, filename):
    Image.fromarray(texture).save(filename)

BoatAttack (C# script example):

public class BoatController : MonoBehaviour
{
    public float acceleration = 0.1f;
    public float steering = 1.5f;
    private Rigidbody rb;

    void Start() => rb = GetComponent<Rigidbody>();
}

The code snippets highlight the different focus areas of each project. VFXToolbox emphasizes texture manipulation for visual effects, while BoatAttack showcases game-specific logic and physics interactions.

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README

VFXToolbox

Additional tools for Visual Effect Artists.

Install VFX Toolbox Unity Package

Local Package Install :

  • Git Clone this repository (or download zip and unzip locally)
  • Install Unity 2019.3 or newer and run it for your project
  • Open Package Manager Window (Window/Package Manager)
  • Use the + Button located at the top-left of the window and select "Add Package from Disk"
  • Navigate to the root of the repository directory then open the package.json file.

Git Reference Install (Package will be available as read-only):

  • (Make sure you have Git CLI installed on your system and path correctly configured)
  • Install Unity 2019.3 or newer
  • Open your project's Packages/manifest.json file with a text editor
  • Add the following line to dependencies list : "com.unity.vfx-toolbox": "https://github.com/Unity-Technologies/VFXToolbox.git#2.0.0-preview",

Image Sequencer

This utility enables the authoring of Flipbook Texture Sheets in an easy way. Create Image Sequence assets, import your texture sequences and start retiming, loop, and assemble into a flipbook texture sheet.

By using templates, you can go back, make adjustments then re-export with only one click.

  • You can create Image Sequence Templates using the Create/Visual Effects/Image Sequence project window menu
  • You can open the Image Sequencer using the Window/Visual Effects/Image Sequencer menu

DCC Tools

DCC Tools enable the export of .pcache and .vf files to be used with Visual Effect Graph. They are available for the following DCCs at the moment:

Houdini

  • Point Cache
  • Volume Exporter