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ValveSoftware logosteamvr_unity_plugin

SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/

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Quick Overview

The ValveSoftware/steamvr_unity_plugin is a Unity plugin that provides integration with the SteamVR platform, allowing developers to create virtual reality (VR) experiences for various VR headsets. The plugin offers a set of tools and APIs to simplify the process of developing VR applications within the Unity game engine.

Pros

  • Seamless Integration with Unity: The plugin is designed to work seamlessly with the Unity game engine, making it easy for Unity developers to incorporate VR functionality into their projects.
  • Cross-Platform Support: The plugin supports a wide range of VR headsets, including HTC Vive, Oculus Rift, and Windows Mixed Reality devices, allowing developers to target multiple platforms.
  • Comprehensive API: The plugin provides a comprehensive set of APIs and tools, covering various aspects of VR development, such as input handling, rendering, and tracking.
  • Active Development and Community: The project is actively maintained by Valve, the creators of SteamVR, and has a large and engaged community of developers contributing to its development.

Cons

  • Dependency on SteamVR: The plugin is tightly coupled with the SteamVR platform, which means that developers need to have SteamVR installed and configured on their development machines.
  • Limited Support for Non-SteamVR Headsets: While the plugin supports a wide range of VR headsets, its primary focus is on SteamVR-compatible devices, and support for other VR platforms may be limited.
  • Steep Learning Curve: Integrating the plugin into a Unity project can have a steep learning curve, especially for developers new to VR development.
  • Performance Considerations: Depending on the complexity of the VR application, the plugin's performance impact on the overall project may need to be carefully considered.

Code Examples

Here are a few code examples demonstrating the usage of the SteamVR Unity plugin:

  1. Initializing the SteamVR Plugin:
using Valve.VR;

public class SteamVRInitializer : MonoBehaviour
{
    private void Start()
    {
        // Initialize the SteamVR system
        SteamVR.Initialize();
    }
}

This code initializes the SteamVR system, which is a necessary step before using any of the plugin's functionality.

  1. Accessing VR Devices:
using Valve.VR;

public class VRDeviceManager : MonoBehaviour
{
    private void Update()
    {
        // Get the left and right hand controllers
        var leftHand = SteamVR_Actions.default_InteractUI.GetStateDown(SteamVR_Input_Sources.LeftHand);
        var rightHand = SteamVR_Actions.default_InteractUI.GetStateDown(SteamVR_Input_Sources.RightHand);

        // Perform actions based on controller input
        if (leftHand)
        {
            // Left hand controller button pressed
        }
        if (rightHand)
        {
            // Right hand controller button pressed
        }
    }
}

This code demonstrates how to access the left and right hand controllers and handle their input using the SteamVR plugin.

  1. Rendering VR Content:
using Valve.VR;

public class VRRenderer : MonoBehaviour
{
    private void OnRenderImage(RenderTexture source, RenderTexture destination)
    {
        // Render the VR scene using the SteamVR camera rig
        SteamVR_Render.instance.OnRenderImage(source, destination);
    }
}

This code shows how to use the SteamVR plugin to render the VR scene, ensuring that the content is properly displayed on the VR headset.

Getting Started

To get started with the SteamVR Unity plugin, follow these steps:

  1. Install SteamVR: Download and install the SteamVR runtime from the Steam store.
  2. Import the SteamVR Unity Plugin: Download the latest version of the SteamVR Unity plugin from the GitHub repository an

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README

SteamVR Unity Plugin

Valve maintains a Unity plugin to smoothly interface SteamVR with Unity. With SteamVR developers can target one API that all the popular VR headsets can connect to. The modern SteamVR Unity Plugin manages three main things for developers: loading 3d models for VR controllers, handling input from those controllers, and estimating what your hand looks like while using those controllers. On top of managing those things we have an Interaction System example to help get your VR application off the ground. Providing concrete examples of interacting with the virtual world and our APIs.

Requirements

The SteamVR runtime must be installed. This can be downloaded from Steam under the Tools category. Or by clicking here. As developers we strongly recommend that you opt-in to SteamVR beta so you can test new features and verify your application works with the latest versions of SteamVR.

  • This version of the SteamVR Unity Plugin is compatible and has been tested with Unity versions 5.4 - 2019.1

Documentation

Documentation can be found online here: https://valvesoftware.github.io/steamvr_unity_plugin/

Quick Start

  • Follow the Quickstart guide on this site

  • If you want to explore the Interaction System scene you'll need to open the SteamVR Input window (under the Window Menu), click yes to copy example jsons, then click Save and Generate to create input actions.

  • For the most simple example of VR with tracked controllers see the sample scene at /SteamVR/Simple Sample

  • For a more extensive example including picking up, throwing objects, and animated hands see the Interaction System example at /SteamVR/Interaction System/Samples/Interactions_Example

Support

If you're having trouble with the plugin the best place to discuss issues is our github here: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/

If you'd like to discuss features, post guides, and give general feedback please post on the steam forum here: https://steamcommunity.com/app/250820/discussions/7/