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WebKit logoWebKit

Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.

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Top Related Projects

21,340

The official GitHub mirror of the Chromium source

SUPERSEDED by https://github.com/mozilla-firefox/firefox. Read-only Git mirror of the Mercurial gecko repositories at https://hg.mozilla.org

30,875

Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.

118,535

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

Brave browser for Android, iOS, Linux, macOS, Windows.

Quick Overview

WebKit is an open-source web browser engine used by Safari, Mail, App Store, and many other apps on macOS, iOS, and Linux. It's designed to provide a platform for building fast, efficient, and standards-compliant web browsers and applications.

Pros

  • High performance and efficiency, especially on Apple devices
  • Strong focus on web standards compliance and security
  • Extensive support for modern web technologies (HTML5, CSS3, JavaScript)
  • Active development and regular updates from a large community

Cons

  • Primarily optimized for Apple ecosystems, which may limit cross-platform consistency
  • Can be complex to set up and build for developers new to the project
  • Some features may lag behind other engines due to Apple's release cycle
  • Limited customization options compared to some other open-source engines

Getting Started

To get started with WebKit development:

  1. Clone the repository:

    git clone https://github.com/WebKit/WebKit.git
    
  2. Install dependencies (macOS example):

    brew install cmake ninja
    
  3. Build WebKit:

    cd WebKit
    Tools/Scripts/build-webkit --release
    
  4. Run MiniBrowser (a test browser):

    Tools/Scripts/run-minibrowser --release
    

For more detailed instructions and platform-specific guides, refer to the official WebKit documentation.

Competitor Comparisons

21,340

The official GitHub mirror of the Chromium source

Pros of Chromium

  • Larger community and more frequent updates
  • Broader platform support, including mobile and desktop
  • More extensive feature set and APIs for developers

Cons of Chromium

  • Higher resource usage and memory footprint
  • More complex codebase, potentially harder for new contributors
  • Slower startup time compared to WebKit

Code Comparison

WebKit (JavaScript engine):

JSValue jsNumber(ExecState* exec, double d)
{
    return JSValue(JSValue::EncodeAsDouble, d);
}

Chromium (V8 JavaScript engine):

Local<Number> v8::Number::New(Isolate* isolate, double value) {
  return internal::Factory::NewNumber(value);
}

Both examples show number creation in their respective JavaScript engines. WebKit uses a simpler approach with JSValue, while Chromium's V8 employs a more abstracted method using Isolate and Factory.

WebKit tends to have a more straightforward codebase, making it easier for developers to understand and contribute. Chromium, on the other hand, offers more flexibility and features at the cost of increased complexity.

SUPERSEDED by https://github.com/mozilla-firefox/firefox. Read-only Git mirror of the Mercurial gecko repositories at https://hg.mozilla.org

Pros of gecko-dev

  • More extensive documentation and contributor guidelines
  • Broader platform support, including Firefox for Android and Firefox OS
  • Larger community and more frequent contributions

Cons of gecko-dev

  • Steeper learning curve due to more complex codebase
  • Slower build times compared to WebKit
  • Less integration with Apple's ecosystem

Code Comparison

WebKit (JavaScript engine):

JSValue jsNumber(ExecState* exec, double d)
{
    return JSValue(JSValue::EncodeAsDouble, d);
}

gecko-dev (JavaScript engine):

JS::Value NumberValue(double d) {
    int32_t i;
    if (mozilla::NumberIsInt32(d, &i))
        return JS::Int32Value(i);
    return JS::DoubleValue(d);
}

Both examples show number handling in their respective JavaScript engines, but gecko-dev's implementation includes additional type checking for integer values.

30,875

Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.

Pros of Servo

  • Written in Rust, offering memory safety and concurrency benefits
  • Modular architecture, allowing easier experimentation and component reuse
  • Designed for parallel processing, potentially offering better performance on multi-core systems

Cons of Servo

  • Less mature and stable compared to WebKit
  • Smaller community and ecosystem support
  • Limited compatibility with existing web technologies due to its experimental nature

Code Comparison

WebKit (C++):

RefPtr<Element> Element::createElement(const AtomString& localName, Document& document)
{
    return createElement(QualifiedName(nullAtom(), localName, nullAtom()), document);
}

Servo (Rust):

impl Element {
    pub fn create(
        name: QualifiedName,
        attrs: Vec<(QualifiedName, DOMString)>,
        document: &Document,
    ) -> DomRoot<Element> {
        // Implementation details
    }
}

The code snippets show element creation in both projects. WebKit uses C++ with reference counting (RefPtr), while Servo leverages Rust's ownership model and type system. Servo's approach potentially offers better memory safety guarantees at compile-time.

118,535

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

Pros of Electron

  • Enables cross-platform desktop app development using web technologies
  • Simpler learning curve for web developers transitioning to desktop apps
  • Large ecosystem of tools and libraries specifically for Electron

Cons of Electron

  • Larger application size due to bundled Chromium and Node.js
  • Higher memory usage compared to native applications
  • Potential security concerns due to full system access

Code Comparison

WebKit (Objective-C):

- (void)loadView {
    [super loadView];
    WKWebView *webView = [[WKWebView alloc] initWithFrame:self.view.bounds];
    [self.view addSubview:webView];
}

Electron (JavaScript):

const { BrowserWindow } = require('electron')

function createWindow () {
  const win = new BrowserWindow({ width: 800, height: 600 })
  win.loadFile('index.html')
}

Summary

WebKit is a rendering engine used by various browsers, while Electron is a framework for building desktop applications using web technologies. Electron offers easier cross-platform development but comes with larger file sizes and higher resource usage. WebKit provides a more native experience but requires platform-specific knowledge. The code examples demonstrate the different approaches: WebKit uses native code to create a web view, while Electron uses JavaScript to create a window and load HTML content.

Brave browser for Android, iOS, Linux, macOS, Windows.

Pros of Brave Browser

  • Built-in ad and tracker blocking, enhancing privacy and performance
  • Integrated cryptocurrency wallet and rewards system
  • More user-friendly for non-technical users

Cons of Brave Browser

  • Less flexible for developers compared to WebKit's engine-focused approach
  • Smaller community and contributor base
  • More opinionated design choices, potentially limiting customization

Code Comparison

WebKit (WebCore/page/scrolling/ScrollingCoordinator.cpp):

void ScrollingCoordinator::willCommitLayerTree()
{
    if (m_scrollGestureInProgress)
        updateScrollingTreeAfterScrollGesture();
}

Brave Browser (src/brave/browser/brave_content_browser_client.cc):

void BraveContentBrowserClient::RegisterNonNetworkNavigationURLLoaderFactories(
    int frame_tree_node_id,
    ukm::SourceIdObj ukm_source_id,
    NonNetworkURLLoaderFactoryMap* factories) {
  ContentBrowserClient::RegisterNonNetworkNavigationURLLoaderFactories(
      frame_tree_node_id, ukm_source_id, factories);
}

The code snippets highlight the different focus areas of the projects. WebKit's code deals with low-level scrolling coordination, while Brave Browser's code is more concerned with higher-level browser functionality and customization.

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README

WebKit

WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, Apple Books, and many other applications. For more information about WebKit, see the WebKit project website.

Trying the Latest

On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.

Reporting Bugs

  1. Search WebKit Bugzilla to see if there is an existing report for the bug you've encountered.
  2. Create a Bugzilla account to report bugs (and comment on them) if you haven't done so already.
  3. File a bug in accordance with our guidelines.

Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.

Getting the Code

Run the following command to clone WebKit's Git repository:

git clone https://github.com/WebKit/WebKit.git WebKit

You can enable git fsmonitor to make many git commands faster (such as git status) with git config core.fsmonitor true

Building WebKit

Building for Apple platforms

Install Xcode and its command line tools if you haven't done so already:

  1. Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
  2. Install the Xcode Command Line Tools In Terminal, run the command: xcode-select --install

Run the following command to build a macOS debug build with debugging symbols and assertions:

Tools/Scripts/build-webkit --debug

For performance testing, and other purposes, use --release instead. If you also need debug symbols (dSYMs), run:

Tools/Scripts/build-webkit --release DEBUG_INFORMATION_FORMAT=dwarf-with-dsym 

Embedded Builds

To build for an embedded platform like iOS, tvOS, or watchOS, pass a platform argument to build-webkit.

For example, to build a debug build with debugging symbols and assertions for embedded simulators:

Tools/Scripts/build-webkit --debug --<platform>-simulator

or embedded devices:

Tools/Scripts/build-webkit --debug --<platform>-device

where platform is ios, tvos or watchos.

Using Xcode

You can open WebKit.xcworkspace to build and debug WebKit within Xcode. Select the "Everything up to WebKit + Tools" scheme to build the entire project.

If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select "Custom", "Relative to Workspace", and enter WebKitBuild for both Products and Intermediates.

Building the GTK Port

For production builds:

cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/gtk/install-dependencies
Tools/Scripts/update-webkitgtk-libs
Tools/Scripts/build-webkit --gtk --debug

For more information on building WebKitGTK, see the wiki page.

Building the WPE Port

For production builds:

cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/wpe/install-dependencies
Tools/Scripts/update-webkitwpe-libs
Tools/Scripts/build-webkit --wpe --debug

Building Windows Port

For building WebKit on Windows, see the WebKit on Windows page.

Running WebKit

With Safari and Other macOS Applications

Run the following command to launch Safari with your local build of WebKit:

Tools/Scripts/run-safari --debug

The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.

To run other applications with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app <application-path>

iOS Simulator

Run the following command to launch iOS simulator with your local build of WebKit:

run-safari --debug --ios-simulator

In both cases, if you have built release builds instead, use --release instead of --debug.

To run other applications, for example MobileMiniBrowser, with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app --debug --iphone-simulator <application-path>

Using Xcode

Open WebKit.xcworkspace, select intended scheme such as MobileMiniBrowser and an iOS simulator as target, click run.

Linux Ports

If you have a development build, you can use the run-minibrowser script, e.g.:

run-minibrowser --debug --wpe

Pass one of --gtk, --jsc-only, or --wpe to indicate the port to use.

Contribute

Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.