swift-nio
Event-driven network application framework for high performance protocol servers & clients, non-blocking.
Top Related Projects
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Cross-platform asynchronous I/O
Node.js JavaScript runtime ✨🐢🚀✨
Package gorilla/websocket is a fast, well-tested and widely used WebSocket implementation for Go.
Quick Overview
SwiftNIO is a cross-platform asynchronous event-driven network application framework for Swift. It provides a high-performance, non-blocking I/O layer that can be used to build network clients and servers. SwiftNIO is designed to be easily integrated into Swift applications and offers a flexible and efficient foundation for network programming.
Pros
- High performance and low-level control over network operations
- Cross-platform support (macOS, Linux, and iOS)
- Extensive documentation and active community support
- Seamless integration with Swift's concurrency model
Cons
- Steep learning curve for developers new to asynchronous programming
- Lower-level API compared to some other networking libraries
- May require more boilerplate code for simple use cases
- Limited built-in support for higher-level protocols (e.g., HTTP)
Code Examples
- Creating a simple TCP server:
import NIO
let group = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount)
defer {
try! group.syncShutdownGracefully()
}
let bootstrap = ServerBootstrap(group: group)
.serverChannelOption(ChannelOptions.backlog, value: 256)
.childChannelInitializer { channel in
channel.pipeline.addHandler(EchoHandler())
}
let channel = try bootstrap.bind(host: "localhost", port: 9999).wait()
print("Server started and listening on \(channel.localAddress!)")
try channel.closeFuture.wait()
- Implementing a simple echo handler:
import NIO
final class EchoHandler: ChannelInboundHandler {
typealias InboundIn = ByteBuffer
typealias OutboundOut = ByteBuffer
func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let buffer = self.unwrapInboundIn(data)
context.write(self.wrapOutboundOut(buffer), promise: nil)
}
func channelReadComplete(context: ChannelHandlerContext) {
context.flush()
}
}
- Creating a simple HTTP client:
import NIO
import NIOHTTP1
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
defer {
try! group.syncShutdownGracefully()
}
let bootstrap = ClientBootstrap(group: group)
.channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1)
.channelInitializer { channel in
channel.pipeline.addHTTPClientHandlers().flatMap {
channel.pipeline.addHandler(HTTPClientHandler())
}
}
let channel = try bootstrap.connect(host: "example.com", port: 80).wait()
try channel.closeFuture.wait()
Getting Started
To use SwiftNIO in your Swift project, add it as a dependency in your Package.swift
file:
dependencies: [
.package(url: "https://github.com/apple/swift-nio.git", from: "2.0.0")
],
targets: [
.target(
name: "YourTarget",
dependencies: [
.product(name: "NIO", package: "swift-nio"),
.product(name: "NIOHTTP1", package: "swift-nio")
]
)
]
Then, import the necessary modules in your Swift files:
import NIO
import NIOHTTP1
You can now start using SwiftNIO's classes and functions to build your network application.
Competitor Comparisons
Netty project - an event-driven asynchronous network application framework
Pros of Netty
- Mature and battle-tested, with a large community and extensive ecosystem
- Supports multiple protocols and transports out of the box
- More flexible and feature-rich, suitable for a wider range of use cases
Cons of Netty
- Higher learning curve due to its extensive API and features
- Can be more complex to set up and configure for simple use cases
- Written in Java, which may not be the preferred language for all developers
Code Comparison
Swift NIO:
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
let bootstrap = ServerBootstrap(group: group)
.serverChannelOption(ChannelOptions.backlog, value: 256)
.childChannelInitializer { channel in
channel.pipeline.addHandler(EchoHandler())
}
Netty:
EventLoopGroup group = new NioEventLoopGroup();
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(group)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new EchoServerHandler());
}
});
Both frameworks use similar concepts for setting up a server, but Netty's code is more verbose due to Java's syntax and the framework's extensive options.
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Pros of Tokio
- Written in Rust, offering memory safety and zero-cost abstractions
- Supports both asynchronous and multithreaded programming models
- Extensive ecosystem with many compatible libraries and tools
Cons of Tokio
- Steeper learning curve due to Rust's complexity and ownership model
- Less mature than Swift NIO, with potential for more frequent breaking changes
- Smaller community compared to Swift, which may result in fewer resources and third-party libraries
Code Comparison
Swift NIO:
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
let bootstrap = ServerBootstrap(group: group)
.serverChannelOption(ChannelOptions.backlog, value: 256)
.childChannelInitializer { channel in
channel.pipeline.addHandler(EchoHandler())
}
Tokio:
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
let listener = TcpListener::bind("127.0.0.1:8080").await?;
loop {
let (socket, _) = listener.accept().await?;
tokio::spawn(async move { handle_connection(socket).await });
}
}
Both Swift NIO and Tokio provide asynchronous I/O frameworks for their respective languages. Swift NIO is tailored for Swift development, particularly on Apple platforms, while Tokio caters to the Rust ecosystem. The choice between them often depends on the target platform, language preference, and specific project requirements.
Cross-platform asynchronous I/O
Pros of libuv
- Cross-platform support for asynchronous I/O
- Widely adopted and battle-tested in production environments
- Extensive ecosystem and community support
Cons of libuv
- C-based API, which may be less intuitive for Swift developers
- Requires manual memory management
- Less integrated with Swift's concurrency model
Code Comparison
libuv (C):
uv_loop_t *loop = malloc(sizeof(uv_loop_t));
uv_loop_init(loop);
uv_tcp_t server;
uv_tcp_init(loop, &server);
uv_run(loop, UV_RUN_DEFAULT);
SwiftNIO (Swift):
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
let bootstrap = ServerBootstrap(group: group)
.serverChannelOption(ChannelOptions.backlog, value: 256)
.childChannelInitializer { channel in
channel.pipeline.addHandler(EchoHandler())
}
Key Differences
- SwiftNIO is designed specifically for Swift, offering better integration with Swift's language features
- libuv provides a more low-level API, while SwiftNIO offers higher-level abstractions
- SwiftNIO leverages Swift's type safety and memory management, reducing potential errors
- libuv has broader language support, while SwiftNIO is focused on the Swift ecosystem
Both libraries are powerful tools for asynchronous I/O, with libuv offering wider platform support and SwiftNIO providing a more Swift-centric approach.
Node.js JavaScript runtime ✨🐢🚀✨
Pros of Node.js
- Larger ecosystem with more packages and libraries available
- Cross-platform compatibility (Windows, macOS, Linux)
- Extensive documentation and community support
Cons of Node.js
- Single-threaded nature can limit performance for CPU-intensive tasks
- Callback-heavy code can lead to "callback hell" and reduced readability
- Less type safety compared to Swift
Code Comparison
Node.js (JavaScript):
const http = require('http');
const server = http.createServer((req, res) => {
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('Hello, World!');
});
server.listen(8080);
SwiftNIO (Swift):
import NIO
let group = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount)
let bootstrap = ServerBootstrap(group: group)
.serverChannelOption(ChannelOptions.backlog, value: 256)
.childChannelInitializer { channel in
channel.pipeline.addHandler(HTTPHandler())
}
try bootstrap.bind(host: "localhost", port: 8080).wait()
Both examples create a simple HTTP server, but SwiftNIO offers more granular control over the server configuration and threading model. Node.js provides a more straightforward API for common use cases, while SwiftNIO offers greater flexibility for advanced scenarios.
Package gorilla/websocket is a fast, well-tested and widely used WebSocket implementation for Go.
Pros of Websocket
- Written in Go, offering simplicity and ease of use
- Lightweight and focused specifically on WebSocket implementation
- Well-established and widely adopted in the Go ecosystem
Cons of Websocket
- Limited to WebSocket protocol, lacking broader networking capabilities
- May require additional libraries for more complex networking tasks
- Less performant for high-concurrency scenarios compared to Swift NIO
Code Comparison
Websocket (Go):
conn, _, err := websocket.DefaultDialer.Dial("ws://example.com", nil)
if err != nil {
log.Fatal("dial:", err)
}
defer conn.Close()
Swift NIO (Swift):
let bootstrap = ClientBootstrap(group: group)
.channelOption(ChannelOptions.socket(SocketOptionLevel(SOL_SOCKET), SO_REUSEADDR), value: 1)
.channelInitializer { channel in
channel.pipeline.addHandler(WebSocketHandler())
}
Summary
Websocket is a focused Go library for WebSocket implementation, offering simplicity and ease of use. Swift NIO, on the other hand, is a more comprehensive networking framework for Swift, providing broader capabilities and potentially better performance in high-concurrency scenarios. The choice between the two depends on the specific project requirements, language preference, and the scope of networking functionality needed.
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SwiftNIO
SwiftNIO is a cross-platform asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients.
It's like Netty, but written for Swift.
Repository organization
The SwiftNIO project is split across multiple repositories:
Repository | NIO 2 (Swift 5.7+) |
---|---|
https://github.com/apple/swift-nio SwiftNIO core | from: "2.0.0" |
https://github.com/apple/swift-nio-ssl TLS (SSL) support | from: "2.0.0" |
https://github.com/apple/swift-nio-http2 HTTP/2 support | from: "1.0.0" |
https://github.com/apple/swift-nio-extras useful additions around SwiftNIO | from: "1.0.0" |
https://github.com/apple/swift-nio-transport-services first-class support for macOS, iOS, tvOS, and watchOS | from: "1.0.0" |
https://github.com/apple/swift-nio-ssh SSH support | .upToNextMinor(from: "0.2.0") |
NIO 2.29.0 and older support Swift 5.0+, NIO 2.39.0 and older support Swift 5.2+.
Within this repository we have a number of products that provide different functionality. This package contains the following products:
NIO
. This is an umbrella module exportingNIOCore
,NIOEmbedded
andNIOPosix
.NIOCore
. This provides the core abstractions and types for using SwiftNIO (see "Conceptual Overview" for more details). Most NIO extension projects that provide things like newEventLoop
s andChannel
s or new protocol implementations should only need to depend onNIOCore
.NIOPosix
. This provides the primary [EventLoopGroup
],EventLoop
, andChannel
s for use on POSIX-based systems. This is our high performance core I/O layer. In general, this should only be imported by projects that plan to do some actual I/O, such as high-level protocol implementations or applications.NIOEmbedded
. This providesEmbeddedChannel
andEmbeddedEventLoop
, implementations of theNIOCore
abstractions that provide fine-grained control over their execution. These are most often used for testing, but can also be used to drive protocol implementations in a way that is decoupled from networking altogether.NIOConcurrencyHelpers
. This provides a few low-level concurrency primitives that are used by NIO implementations, such as locks and atomics.NIOFoundationCompat
. This extends a number of NIO types for better interoperation with Foundation data types. If you are working with Foundation data types such asData
, you should import this.NIOTLS
. This provides a few common abstraction types for working with multiple TLS implementations. Note that this doesn't provide TLS itself: please investigate swift-nio-ssl and swift-nio-transport-services for concrete implementations.NIOHTTP1
. This provides a low-level HTTP/1.1 protocol implementation.NIOWebSocket
. This provides a low-level WebSocket protocol implementation.NIOTestUtils
. This provides a number of helpers for testing projects that use SwiftNIO.NIOFileSystem
. This providesasync
APIs for interacting with the file system.
Protocol Implementations
Below you can find a list of a few protocol implementations that are done with SwiftNIO. This is a non-exhaustive list of protocols that are either part of the SwiftNIO project or are accepted into the SSWG's incubation process. All of the libraries listed below do all of their I/O in a non-blocking fashion using SwiftNIO.
Low-level protocol implementations
Low-level protocol implementations are often a collection of ChannelHandler
s that implement a protocol but still require the user to have a good understanding of SwiftNIO. Often, low-level protocol implementations will then be wrapped in high-level libraries with a nicer, more user-friendly API.
Protocol | Client (Sends requests) | Server (Responds to requests) | Repository | Module | Comment |
---|---|---|---|---|---|
HTTP/1 | â | â | apple/swift-nio | NIOHTTP1 | official NIO project |
HTTP/2 | â | â | apple/swift-nio-http2 | NIOHTTP2 | official NIO project |
WebSocket | â | â | apple/swift-nio | NIOWebSocket | official NIO project |
TLS | â | â | apple/swift-nio-ssl | NIOSSL | official NIO project |
SSH | â | â | apple/swift-nio-ssh | NIOSSH | official NIO project |
High-level implementations
High-level implementations are usually libraries that come with an API that doesn't expose SwiftNIO's ChannelPipeline
and can therefore be used with very little (or no) SwiftNIO-specific knowledge. The implementations listed below do still do all of their I/O in SwiftNIO and integrate really well with the SwiftNIO ecosystem.
Protocol | Client (Sends requests) | Server (Responds to requests) | Repository | Module | Comment |
---|---|---|---|---|---|
HTTP | â | â | swift-server/async-http-client | AsyncHTTPClient | SSWG community project |
gRPC | â | â | grpc/grpc-swift | GRPC | also offers a low-level API; SSWG community project |
APNS | â | â | swift-server-community/APNSwift | APNSwift | SSWG community project |
PostgreSQL | â | â | vapor/postgres-nio | PostgresNIO | SSWG community project |
Redis | â | â | swift-server/RediStack | RediStack | SSWG community project |
Supported Versions
SwiftNIO 2
This is the current version of SwiftNIO and will be supported for the foreseeable future.
Swift Versions
We commit to support the most recently released swift version (currently 5.10) and the last two minor releases before that unless this is impossible to do in one codebase. In addition checks are run against the latest beta release (if any) as well as the nightly swift builds and the intent is that these should pass.
The most recent versions of SwiftNIO support Swift 5.8 and newer. The minimum Swift version supported by SwiftNIO releases are detailed below:
SwiftNIO | Minimum Swift Version |
---|---|
2.0.0 ..< 2.30.0 | 5.0 |
2.30.0 ..< 2.40.0 | 5.2 |
2.40.0 ..< 2.43.0 | 5.4 |
2.43.0 ..< 2.51.0 | 5.5.2 |
2.51.0 ..< 2.60.0 | 5.6 |
2.60.0 ..< 2.65.0 | 5.7 |
2.65.0 ... | 5.8 |
SwiftNIO 1
SwiftNIO 1 is considered end of life - it is strongly recommended that you move to a newer version. The Core NIO team does not actively work on this version. No new features will be added to this version but PRs which fix bugs or security vulnerabilities will be accepted until the end of May 2022.
If you have a SwiftNIO 1 application or library that you would like to migrate to SwiftNIO 2, please check out the migration guide we prepared for you.
The latest released SwiftNIO 1 version supports Swift 4.0, 4.1, 4.2, and 5.0.
Supported Platforms
SwiftNIO aims to support all of the platforms where Swift is supported. Currently, it is developed and tested on macOS and Linux, and is known to support the following operating system versions:
- Ubuntu 18.04+
- macOS 10.9+, iOS 7+; (macOS 10.14+, iOS 12+, tvOS 12+ or watchOS 6+ with swift-nio-transport-services)
Compatibility
SwiftNIO follows SemVer 2.0.0 with a separate document declaring SwiftNIO's Public API.
What this means for you is that you should depend on SwiftNIO with a version range that covers everything from the minimum SwiftNIO version you require up to the next major version.
In SwiftPM that can be easily done specifying for example from: "2.0.0"
meaning that you support SwiftNIO in every version starting from 2.0.0 up to (excluding) 3.0.0.
SemVer and SwiftNIO's Public API guarantees should result in a working program without having to worry about testing every single version for compatibility.
Conceptual Overview
SwiftNIO is fundamentally a low-level tool for building high-performance networking applications in Swift. It particularly targets those use-cases where using a "thread-per-connection" model of concurrency is inefficient or untenable. This is a common limitation when building servers that use a large number of relatively low-utilization connections, such as HTTP servers.
To achieve its goals SwiftNIO extensively uses "non-blocking I/O": hence the name! Non-blocking I/O differs from the more common blocking I/O model because the application does not wait for data to be sent to or received from the network: instead, SwiftNIO asks for the kernel to notify it when I/O operations can be performed without waiting.
SwiftNIO does not aim to provide high-level solutions like, for example, web frameworks do. Instead, SwiftNIO is focused on providing the low-level building blocks for these higher-level applications. When it comes to building a web application, most users will not want to use SwiftNIO directly: instead, they'll want to use one of the many great web frameworks available in the Swift ecosystem. Those web frameworks, however, may choose to use SwiftNIO under the covers to provide their networking support.
The following sections will describe the low-level tools that SwiftNIO provides, and provide a quick overview of how to work with them. If you feel comfortable with these concepts, then you can skip right ahead to the other sections of this README.
Basic Architecture
The basic building blocks of SwiftNIO are the following 8 types of objects:
EventLoopGroup
, a protocol, provided byNIOCore
.EventLoop
, a protocol, provided byNIOCore
.Channel
, a protocol, provided byNIOCore
.ChannelHandler
, a protocol, provided byNIOCore
.Bootstrap
, several related structures, provided byNIOCore
.ByteBuffer
, a struct, provided byNIOCore
.EventLoopFuture
, a generic class, provided byNIOCore
.EventLoopPromise
, a generic struct, provided byNIOCore
.
All SwiftNIO applications are ultimately constructed of these various components.
EventLoops and EventLoopGroups
The basic I/O primitive of SwiftNIO is the event loop. The event loop is an object that waits for events (usually I/O related events, such as "data received") to happen and then fires some kind of callback when they do. In almost all SwiftNIO applications there will be relatively few event loops: usually only one or two per CPU core the application wants to use. Generally speaking event loops run for the entire lifetime of your application, spinning in an endless loop dispatching events.
Event loops are gathered together into event loop groups. These groups provide a mechanism to distribute work around the event loops. For example, when listening for inbound connections the listening socket will be registered on one event loop. However, we don't want all connections that are accepted on that listening socket to be registered with the same event loop, as that would potentially overload one event loop while leaving the others empty. For that reason, the event loop group provides the ability to spread load across multiple event loops.
In SwiftNIO today there is one EventLoopGroup
implementation, and two EventLoop
implementations. For production applications there is the MultiThreadedEventLoopGroup
, an EventLoopGroup
that creates a number of threads (using the POSIX pthreads
library) and places one SelectableEventLoop
on each one. The SelectableEventLoop
is an event loop that uses a selector (either kqueue
or epoll
depending on the target system) to manage I/O events from file descriptors and to dispatch work. These EventLoop
s and EventLoopGroup
s are provided by the NIOPosix
module. Additionally, there is the EmbeddedEventLoop
, which is a dummy event loop that is used primarily for testing purposes, provided by the NIOEmbedded
module.
EventLoop
s have a number of important properties. Most vitally, they are the way all work gets done in SwiftNIO applications. In order to ensure thread-safety, any work that wants to be done on almost any of the other objects in SwiftNIO must be dispatched via an EventLoop
. EventLoop
objects own almost all the other objects in a SwiftNIO application, and understanding their execution model is critical for building high-performance SwiftNIO applications.
Channels, Channel Handlers, Channel Pipelines, and Channel Contexts
While EventLoop
s are critical to the way SwiftNIO works, most users will not interact with them substantially beyond asking them to create EventLoopPromise
s and to schedule work. The parts of a SwiftNIO application most users will spend the most time interacting with are Channel
s and ChannelHandler
s.
Almost every file descriptor that a user interacts with in a SwiftNIO program is associated with a single Channel
. The Channel
owns this file descriptor, and is responsible for managing its lifetime. It is also responsible for processing inbound and outbound events on that file descriptor: whenever the event loop has an event that corresponds to a file descriptor, it will notify the Channel
that owns that file descriptor.
Channel
s by themselves, however, are not useful. After all, it is a rare application that doesn't want to do anything with the data it sends or receives on a socket! So the other important part of the Channel
is the ChannelPipeline
.
A ChannelPipeline
is a sequence of objects, called ChannelHandler
s, that process events on a Channel
. The ChannelHandler
s process these events one after another, in order, mutating and transforming events as they go. This can be thought of as a data processing pipeline; hence the name ChannelPipeline
.
All ChannelHandler
s are either Inbound or Outbound handlers, or both. Inbound handlers process "inbound" events: events like reading data from a socket, reading socket close, or other kinds of events initiated by remote peers. Outbound handlers process "outbound" events, such as writes, connection attempts, and local socket closes.
Each handler processes the events in order. For example, read events are passed from the front of the pipeline to the back, one handler at a time, while write events are passed from the back of the pipeline to the front. Each handler may, at any time, generate either inbound or outbound events that will be sent to the next handler in whichever direction is appropriate. This allows handlers to split up reads, coalesce writes, delay connection attempts, and generally perform arbitrary transformations of events.
In general, ChannelHandler
s are designed to be highly re-usable components. This means they tend to be designed to be as small as possible, performing one specific data transformation. This allows handlers to be composed together in novel and flexible ways, which helps with code reuse and encapsulation.
ChannelHandler
s are able to keep track of where they are in a ChannelPipeline
by using a ChannelHandlerContext
. These objects contain references to the previous and next channel handler in the pipeline, ensuring that it is always possible for a ChannelHandler
to emit events while it remains in a pipeline.
SwiftNIO ships with many ChannelHandler
s built in that provide useful functionality, such as HTTP parsing. In addition, high-performance applications will want to provide as much of their logic as possible in ChannelHandler
s, as it helps avoid problems with context switching.
Additionally, SwiftNIO ships with a few Channel
implementations. In particular, it ships with ServerSocketChannel
, a Channel
for sockets that accept inbound connections; SocketChannel
, a Channel
for TCP connections; and DatagramChannel
, a Channel
for UDP sockets. All of these are provided by the NIOPosix
module. It also provides EmbeddedChannel
, a Channel
primarily used for testing, provided by the NIOEmbedded
module.
A Note on Blocking
One of the important notes about ChannelPipeline
s is that they are thread-safe. This is very important for writing SwiftNIO applications, as it allows you to write much simpler ChannelHandler
s in the knowledge that they will not require synchronization.
However, this is achieved by dispatching all code on the ChannelPipeline
on the same thread as the EventLoop
. This means that, as a general rule, ChannelHandler
s must not call blocking code without dispatching it to a background thread. If a ChannelHandler
blocks for any reason, all Channel
s attached to the parent EventLoop
will be unable to progress until the blocking call completes.
This is a common concern while writing SwiftNIO applications. If it is useful to write code in a blocking style, it is highly recommended that you dispatch work to a different thread when you're done with it in your pipeline.
Bootstrap
While it is possible to configure and register Channel
s with EventLoop
s directly, it is generally more useful to have a higher-level abstraction to handle this work.
For this reason, SwiftNIO ships a number of Bootstrap
objects whose purpose is to streamline the creation of channels. Some Bootstrap
objects also provide other functionality, such as support for Happy Eyeballs for making TCP connection attempts.
Currently SwiftNIO ships with three Bootstrap
objects in the NIOPosix
module: ServerBootstrap
, for bootstrapping listening channels; ClientBootstrap
, for bootstrapping client TCP channels; and DatagramBootstrap
for bootstrapping UDP channels.
ByteBuffer
The majority of the work in a SwiftNIO application involves shuffling buffers of bytes around. At the very least, data is sent and received to and from the network in the form of buffers of bytes. For this reason it's very important to have a high-performance data structure that is optimized for the kind of work SwiftNIO applications perform.
For this reason, SwiftNIO provides ByteBuffer
, a fast copy-on-write byte buffer that forms a key building block of most SwiftNIO applications. This type is provided by the NIOCore
module.
ByteBuffer
provides a number of useful features, and in addition provides a number of hooks to use it in an "unsafe" mode. This turns off bounds checking for improved performance, at the cost of potentially opening your application up to memory correctness problems.
In general, it is highly recommended that you use the ByteBuffer
in its safe mode at all times.
For more details on the API of ByteBuffer
, please see our API documentation, linked below.
Promises and Futures
One major difference between writing concurrent code and writing synchronous code is that not all actions will complete immediately. For example, when you write data on a channel, it is possible that the event loop will not be able to immediately flush that write out to the network. For this reason, SwiftNIO provides EventLoopPromise<T>
and EventLoopFuture<T>
to manage operations that complete asynchronously. These types are provided by the NIOCore
module.
An EventLoopFuture<T>
is essentially a container for the return value of a function that will be populated at some time in the future. Each EventLoopFuture<T>
has a corresponding EventLoopPromise<T>
, which is the object that the result will be put into. When the promise is succeeded, the future will be fulfilled.
If you had to poll the future to detect when it completed that would be quite inefficient, so EventLoopFuture<T>
is designed to have managed callbacks. Essentially, you can chain callbacks off the future that will be executed when a result is available. The EventLoopFuture<T>
will even carefully arrange the scheduling to ensure that these callbacks always execute on the event loop that initially created the promise, which helps ensure that you don't need too much synchronization around EventLoopFuture<T>
callbacks.
Another important topic for consideration is the difference between how the promise passed to close
works as opposed to closeFuture
on a Channel
. For example, the promise passed into close
will succeed after the Channel
is closed down but before the ChannelPipeline
is completely cleared out. This will allow you to take action on the ChannelPipeline
before it is completely cleared out, if needed. If it is desired to wait for the Channel
to close down and the ChannelPipeline
to be cleared out without any further action, then the better option would be to wait for the closeFuture
to succeed.
There are several functions for applying callbacks to EventLoopFuture<T>
, depending on how and when you want them to execute. Details of these functions is left to the API documentation.
Design Philosophy
SwiftNIO is designed to be a powerful tool for building networked applications and frameworks, but it is not intended to be the perfect solution for all levels of abstraction. SwiftNIO is tightly focused on providing the basic I/O primitives and protocol implementations at low levels of abstraction, leaving more expressive but slower abstractions to the wider community to build. The intention is that SwiftNIO will be a building block for server-side applications, not necessarily the framework those applications will use directly.
Applications that need extremely high performance from their networking stack may choose to use SwiftNIO directly in order to reduce the overhead of their abstractions. These applications should be able to maintain extremely high performance with relatively little maintenance cost. SwiftNIO also focuses on providing useful abstractions for this use-case, such that extremely high performance network servers can be built directly.
The core SwiftNIO repository will contain a few extremely important protocol implementations, such as HTTP, directly in tree. However, we believe that most protocol implementations should be decoupled from the release cycle of the underlying networking stack, as the release cadence is likely to be very different (either much faster or much slower). For this reason, we actively encourage the community to develop and maintain their protocol implementations out-of-tree. Indeed, some first-party SwiftNIO protocol implementations, including our TLS and HTTP/2 bindings, are developed out-of-tree!
Documentation
Example Usage
There are currently several example projects that demonstrate how to use SwiftNIO.
- chat client https://github.com/apple/swift-nio/tree/main/Sources/NIOChatClient
- chat server https://github.com/apple/swift-nio/tree/main/Sources/NIOChatServer
- echo client https://github.com/apple/swift-nio/tree/main/Sources/NIOEchoClient
- echo server https://github.com/apple/swift-nio/tree/main/Sources/NIOEchoServer
- UDP echo client https://github.com/apple/swift-nio/tree/main/Sources/NIOUDPEchoClient
- UDP echo server https://github.com/apple/swift-nio/tree/main/Sources/NIOUDPEchoServer
- HTTP client https://github.com/apple/swift-nio/tree/main/Sources/NIOHTTP1Client
- HTTP server https://github.com/apple/swift-nio/tree/main/Sources/NIOHTTP1Server
- WebSocket client https://github.com/apple/swift-nio/tree/main/Sources/NIOWebSocketClient
- WebSocket server https://github.com/apple/swift-nio/tree/main/Sources/NIOWebSocketServer
To build & run them, run following command, replace TARGET_NAME with the folder name under ./Sources
swift run TARGET_NAME
For example, to run NIOHTTP1Server, run following command:
swift run NIOHTTP1Server
Getting Started
SwiftNIO primarily uses SwiftPM as its build tool, so we recommend using that as well. If you want to depend on SwiftNIO in your own project, it's as simple as adding a dependencies
clause to your Package.swift
:
dependencies: [
.package(url: "https://github.com/apple/swift-nio.git", from: "2.0.0")
]
and then adding the appropriate SwiftNIO module(s) to your target dependencies.
The syntax for adding target dependencies differs slightly between Swift
versions. For example, if you want to depend on the NIOCore
, NIOPosix
and
NIOHTTP1
modules, specify the following dependencies:
Swift 5.4 and newer (swift-tools-version:5.4
)
dependencies: [.product(name: "NIOCore", package: "swift-nio"),
.product(name: "NIOPosix", package: "swift-nio"),
.product(name: "NIOHTTP1", package: "swift-nio")]
Using Xcode Package support
If your project is set up as an Xcode project and you're using Xcode 11+, you can add SwiftNIO as a dependency to your
Xcode project by clicking File -> Swift Packages -> Add Package Dependency. In the upcoming dialog, please enter
https://github.com/apple/swift-nio.git
and click Next twice. Finally, select the targets you are planning to use (for
example NIOCore
, NIOHTTP1
, and NIOFoundationCompat
) and click finish. Now will be able to import NIOCore
(as well as all
the other targets you have selected) in your project.
To work on SwiftNIO itself, or to investigate some of the demonstration applications, you can clone the repository directly and use SwiftPM to help build it. For example, you can run the following commands to compile and run the example echo server:
swift build
swift test
swift run NIOEchoServer
To verify that it is working, you can use another shell to attempt to connect to it:
echo "Hello SwiftNIO" | nc localhost 9999
If all goes well, you'll see the message echoed back to you.
To work on SwiftNIO in Xcode, you can just open the Package.swift
file in Xcode and use Xcode's support for SwiftPM Packages.
An alternative: using docker-compose
Alternatively, you may want to develop or test with docker-compose
.
First make sure you have Docker installed, next run the following commands:
-
docker-compose -f docker/docker-compose.yaml run test
Will create a base image with Swift runtime and other build and test dependencies, compile SwiftNIO and run the unit and integration tests
-
docker-compose -f docker/docker-compose.yaml up echo
Will create a base image, compile SwiftNIO, and run a sample
NIOEchoServer
onlocalhost:9999
. Test it byecho Hello SwiftNIO | nc localhost 9999
. -
docker-compose -f docker/docker-compose.yaml up http
Will create a base image, compile SwiftNIO, and run a sample
NIOHTTP1Server
onlocalhost:8888
. Test it bycurl http://localhost:8888
-
docker-compose -f docker/docker-compose.yaml -f docker/docker-compose.2204.57.yaml run test
Will create a base image using Ubuntu 22.04 and Swift 5.7, compile SwiftNIO and run the unit and integration tests. Files exist for other Ubuntu and swift versions in the docker directory.
Developing SwiftNIO
Note: This section is only relevant if you would like to develop SwiftNIO yourself. You can ignore the information here if you just want to use SwiftNIO as a SwiftPM package.
For the most part, SwiftNIO development is as straightforward as any other SwiftPM project. With that said, we do have a few processes that are worth understanding before you contribute. For details, please see CONTRIBUTING.md
in this repository.
Prerequisites
SwiftNIO's main
branch is the development branch for the next releases of SwiftNIO 2, it's Swift 5-only.
To be able to compile and run SwiftNIO and the integration tests, you need to have a few prerequisites installed on your system.
macOS
- Xcode 11.4 or newer, Xcode 12 recommended.
Linux
- Swift 5.7 or newer from swift.org/download. We always recommend to use the latest released version.
- netcat (for integration tests only)
- lsof (for integration tests only)
- shasum (for integration tests only)
Ubuntu 18.04
# install swift tarball from https://swift.org/downloads
apt-get install -y git curl libatomic1 libxml2 netcat-openbsd lsof perl
Fedora 28+
dnf install swift-lang /usr/bin/nc /usr/bin/lsof /usr/bin/shasum
Benchmarks
Benchmarks for swift-nio
are in a separate Swift Package in the Benchmarks
subfolder of this repository.
They use the package-benchmark
plugin.
Benchmarks depends on the jemalloc
memory allocation library, which is used by package-benchmark
to capture memory allocation statistics.
An installation guide can be found in the Getting Started article of package-benchmark
.
Afterwards you can run the benchmarks from CLI by going to the Benchmarks
subfolder (e.g. cd Benchmarks
) and invoking:
swift package benchmark
For more information please refer to swift package benchmark --help
or the documentation of package-benchmark
.
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