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A modern open source rendering engine for animation and visual effects

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Mitsuba 2: A Retargetable Forward and Inverse Renderer

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LuxCore source repository

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The Persistence of Vision Raytracer: http://www.povray.org/

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Universal Scene Description

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Official mirror of Blender

Advanced shading language for production GI renderers

Quick Overview

Appleseed is an open-source, physically-based global illumination rendering engine designed for animation and visual effects. It aims to provide high-quality, production-ready rendering capabilities while maintaining a modular and extensible architecture.

Pros

  • High-quality, physically-based rendering with support for various lighting techniques
  • Cross-platform compatibility (Windows, macOS, and Linux)
  • Extensive documentation and active community support
  • Integration with popular 3D software like Autodesk Maya and Blender

Cons

  • Steeper learning curve compared to some other rendering engines
  • Relatively smaller user base compared to industry-standard renderers
  • Limited built-in material library compared to some commercial alternatives
  • Performance may not be as optimized as some commercial renderers for certain scenarios

Code Examples

As Appleseed is primarily a rendering engine and not a code library, traditional code examples are not applicable. However, here are some examples of how you might interact with Appleseed through its Python bindings:

# Initialize a project
import appleseed as asr

project = asr.Project('my_scene')
scene = project.get_scene()

# Create a camera
camera = asr.Camera("pinhole_camera", "camera", {'film_width': 0.024, 'film_height': 0.018})
scene.cameras().insert(camera)
# Create a light
light_params = {'intensity': 1.0, 'intensity_multiplier': 1.0, 'exposure': 0.0}
light = asr.Light("point_light", "my_light", light_params)
scene.lights().insert(light)
# Render the scene
project.set_frame(asr.Frame("final_frame", {'resolution': '1920 1080'}))
renderer = asr.MasterRenderer(project, project.configurations()['final'])
renderer.render()

Getting Started

To get started with Appleseed:

  1. Download and install Appleseed from the official website or build from source.
  2. If using a 3D software integration, install the appropriate plugin.
  3. For Python scripting, ensure Appleseed's Python bindings are in your Python path.
  4. Create a new scene or open an existing one in your preferred 3D software or using Python.
  5. Set up your scene elements (geometry, materials, lights, camera).
  6. Configure render settings and output options.
  7. Start the rendering process.

For more detailed instructions, refer to the official Appleseed documentation and tutorials.

Competitor Comparisons

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Pros of Mitsuba2

  • More advanced differentiable rendering capabilities
  • Better support for spectral rendering and complex light transport algorithms
  • Stronger focus on research-oriented features and extensibility

Cons of Mitsuba2

  • Steeper learning curve for beginners
  • Less comprehensive documentation compared to Appleseed
  • Smaller community and fewer production-ready features

Code Comparison

Mitsuba2 (Python API):

import mitsuba
scene = mitsuba.load_file('scene.xml')
image = mitsuba.render(scene)

Appleseed (Python API):

import appleseed as asr
project = asr.Project()
scene = project.get_scene()
camera = asr.Camera("pinhole_camera", "camera", {})
scene.cameras().insert(camera)

Both renderers offer Python APIs, but Mitsuba2's API is more concise for basic rendering tasks. Appleseed's API provides more granular control over scene setup, which can be beneficial for complex projects but may require more code for simple renders.

Mitsuba2 is better suited for research and advanced rendering techniques, while Appleseed offers a more user-friendly experience for production environments and beginners. The choice between the two depends on the specific needs of the project and the user's expertise level.

1,149

LuxCore source repository

Pros of LuxCore

  • More advanced GPU rendering capabilities, including support for NVIDIA OptiX
  • Wider range of material types and more complex shading options
  • Active development with frequent updates and new features

Cons of LuxCore

  • Steeper learning curve due to more complex features and options
  • Potentially slower render times for simpler scenes compared to Appleseed
  • Less focus on production-ready workflows and integration with DCC tools

Code Comparison

LuxCore:

Scene *scene = Scene::Create();
Camera *camera = scene->NewCamera("perspective");
camera->SetProperty("lookat.target", Property(0.f, 0.f, 0.f));
camera->SetProperty("lookat.orig", Property(6.f, -2.f, 4.f));

Appleseed:

asr::Scene scene;
asr::CameraFactoryRegistrar cameras;
auto camera = cameras.create("pinhole_camera", "camera");
camera->get_parameters().insert("film_dimensions", "0.025 0.025");
camera->get_parameters().insert("focal_length", "0.035");

Both examples demonstrate camera setup, but LuxCore uses a more property-based approach, while Appleseed employs a parameter insertion method. LuxCore's syntax appears more concise, but Appleseed's may be more intuitive for some users.

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The Persistence of Vision Raytracer: http://www.povray.org/

Pros of POV-Ray

  • Longer history and established user base
  • Extensive documentation and tutorials available
  • Supports a wide range of geometric primitives and CSG operations

Cons of POV-Ray

  • Slower rendering performance compared to modern renderers
  • Limited support for physically-based materials and lighting
  • Less active development and community engagement

Code Comparison

POV-Ray scene description:

sphere {
    <0, 0, 0>, 1
    texture {
        pigment { color rgb <1, 0, 0> }
        finish { phong 0.7 }
    }
}

Appleseed scene description (OSL shader):

shader red_sphere(
    output closure color BSDF = diffuse(color(1, 0, 0)))
{
    BSDF = diffuse(color(1, 0, 0)) + microfacet("ggx", color(1), 0.2, 0.5);
}

Both Appleseed and POV-Ray are open-source rendering engines, but they target different use cases. POV-Ray is known for its simplicity and ease of use, making it popular for hobbyists and educational purposes. Appleseed, on the other hand, focuses on physically-based rendering and is more suitable for professional production environments.

Appleseed offers modern features like spectral rendering, importance sampling, and advanced light transport algorithms. It also supports industry-standard formats and integrates well with content creation tools. POV-Ray, while more limited in advanced features, excels in creating mathematical visualizations and fractals due to its powerful scene description language.

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Universal Scene Description

Pros of OpenUSD

  • Widely adopted in the animation and VFX industry
  • Extensive documentation and community support
  • Robust ecosystem with integrations in major 3D software

Cons of OpenUSD

  • Steeper learning curve due to complex architecture
  • Heavier resource requirements for large-scale projects
  • Limited real-time rendering capabilities compared to Appleseed

Code Comparison

OpenUSD:

from pxr import Usd, UsdGeom

stage = Usd.Stage.CreateNew("myScene.usda")
xformPrim = UsdGeom.Xform.Define(stage, "/myXform")
spherePrim = UsdGeom.Sphere.Define(stage, "/myXform/mySphere")

Appleseed:

import appleseed as asr

project = asr.Project("my_project")
scene = project.get_scene()
assembly = asr.Assembly("my_assembly")
sphere = asr.Object("sphere", "sphere_object")

Both examples demonstrate creating a basic scene with a sphere, showcasing the different approaches and syntax used by each framework. OpenUSD focuses on a hierarchical scene structure, while Appleseed emphasizes a more modular, object-oriented approach to scene composition.

13,039

Official mirror of Blender

Pros of Blender

  • Larger community and more extensive documentation
  • Broader feature set, including modeling, animation, and VFX
  • More frequent updates and active development

Cons of Blender

  • Steeper learning curve due to complex UI and extensive features
  • Heavier resource usage, especially for large projects
  • Less specialized for specific rendering tasks compared to Appleseed

Code Comparison

Blender (Python API):

import bpy

bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 0))
bpy.ops.object.shade_smooth()

Appleseed (Python bindings):

import appleseed as asr

project = asr.Project('my_project')
scene = project.get_scene()
assembly = asr.Assembly("assembly")
scene.assemblies().insert(assembly)

Both projects use Python for scripting, but Blender's API is more focused on 3D manipulation, while Appleseed's API is geared towards scene setup and rendering. Blender's code is typically more concise for common 3D tasks, while Appleseed offers more fine-grained control over rendering parameters.

Advanced shading language for production GI renderers

Pros of OpenShadingLanguage

  • Widely adopted in the industry, supported by major studios and software
  • Extensive documentation and community support
  • Flexible and powerful shading language with a large standard library

Cons of OpenShadingLanguage

  • Steeper learning curve for beginners
  • More complex setup and integration process
  • Primarily focused on shading, while Appleseed offers a complete rendering solution

Code Comparison

OpenShadingLanguage:

shader example(
    color input_color = color(1, 1, 1),
    output color result = color(0)
)
{
    result = input_color * noise("perlin", P);
}

Appleseed:

def plastic_material(diffuse_color, specular_color, roughness):
    material = asr.Material("disney_material")
    material.add_parameter("base_color", diffuse_color)
    material.add_parameter("specular", specular_color)
    material.add_parameter("roughness", roughness)
    return material

OpenShadingLanguage focuses on shader writing, while Appleseed provides a higher-level API for material creation and scene setup. OSL offers more flexibility in shader programming, but Appleseed simplifies the process of creating complete rendering setups.

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README

appleseed Build Status Build status Documentation Status DOI

Interior Scene by Juan Carlos Gutiérrez

Overview

appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects.

appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide individuals and small studios with a complete, reliable, fully open rendering package.

Over the years appleseed has been used on several projects including TV documentaries, ads, promotional videos and an animation short.

appleseed is available as a portable C++ library with C++ and Python APIs, as a set of standalone applications for Windows, Linux and macOS, and as native plugins for content creation applications. Downloads →

Read more…

On the Web

Contributing

Citing

appleseed releases have DOIs for scientific citation: https://zenodo.org/record/3456967.

Related Projects

License

appleseed and its accompanying software is released under the MIT license.

© 2010-2019 The appleseedhq Organization