Top Related Projects
JavaScript animation engine
🍿 A cross-browser library of CSS animations. As easy to use as an easy thing.
GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
The motion graphics toolbelt for the web
Tools for smoother shape animations.
JavaScript library to make drawing animation on SVG
Quick Overview
Animate Plus is a lightweight JavaScript animation library that allows developers to create smooth and performant animations with minimal code. It focuses on simplicity and efficiency, providing a straightforward API for animating CSS properties and transformations.
Pros
- Lightweight and fast, with a small file size (around 2KB gzipped)
- Simple and intuitive API, making it easy to create complex animations
- Supports both CSS properties and transformations
- Chainable methods for creating sequential animations
Cons
- Limited built-in easing functions compared to some larger animation libraries
- Lacks advanced features like timeline controls or complex path animations
- May require more manual setup for complex, multi-element animations
- Documentation could be more comprehensive for advanced use cases
Code Examples
Creating a simple fade-in animation:
animate({
elements: ".fade-in",
opacity: [0, 1],
duration: 1000
});
Animating multiple properties with different durations:
animate({
elements: "#box",
translate: [0, 100],
scale: [1, 1.5],
duration: 1000
}).then({
opacity: [1, 0],
duration: 500
});
Creating a looping animation:
const pulse = animate({
elements: ".pulse",
scale: [1, 1.1],
duration: 500,
direction: "alternate",
iterations: Infinity
});
Getting Started
- Include the Animate Plus library in your HTML file:
<script src="https://cdn.jsdelivr.net/npm/animateplus@2/animateplus.js"></script>
- Create an animation using the
animate
function:
animate({
elements: ".my-element",
translate: [0, 50],
opacity: [0, 1],
duration: 1000,
easing: "out-cubic"
});
- Chain animations or add callbacks as needed:
animate({
elements: "#box",
scale: [1, 1.5]
}).then({
rotate: 360
}).then(() => {
console.log("Animation complete!");
});
Competitor Comparisons
JavaScript animation engine
Pros of Anime
- More comprehensive feature set, including SVG animations and timeline control
- Larger community and more frequent updates
- Better documentation and examples
Cons of Anime
- Larger file size (about 17KB minified)
- Steeper learning curve due to more complex API
- May be overkill for simple animations
Code Comparison
AnimatePlus:
animate({
elements: '.box',
duration: 1000,
easing: 'ease-out',
transform: ['translateX(0px)', 'translateX(100px)']
});
Anime:
anime({
targets: '.box',
translateX: 100,
duration: 1000,
easing: 'easeOutQuad'
});
Summary
AnimatePlus is a lightweight animation library focused on simplicity and performance. It's ideal for basic animations and projects where file size is a concern. Anime, on the other hand, offers a more robust set of features and better community support, making it suitable for complex animations and larger projects. The choice between the two depends on the specific requirements of your project and the level of animation complexity you need.
🍿 A cross-browser library of CSS animations. As easy to use as an easy thing.
Pros of Animate.css
- Larger community and more widespread adoption
- Extensive collection of pre-built animations
- Easy to use with simple CSS classes
Cons of Animate.css
- Larger file size, potentially impacting page load times
- Less flexibility for custom animations
- Requires including the entire library even if only a few animations are used
Code Comparison
Animate.css:
<h1 class="animate__animated animate__bounce">An animated element</h1>
AnimatePlus:
animate({
elements: "h1",
duration: 1000,
transform: ["translateY(0px)", "translateY(-20px)"]
});
Key Differences
AnimatePlus is a JavaScript-based animation library, offering more programmatic control and customization. It allows for creating complex animations with less code and provides better performance for dynamic animations.
Animate.css, on the other hand, is a pure CSS animation library that's easier to implement for simple use cases but may be less flexible for complex or dynamic animations.
The choice between the two depends on the project requirements, desired level of control, and the developer's preference for working with CSS or JavaScript for animations.
GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
Pros of GSAP
- More comprehensive feature set, including complex animations and timeline control
- Extensive documentation and community support
- Cross-browser compatibility and performance optimization
Cons of GSAP
- Larger file size and potential overhead for simpler projects
- Steeper learning curve due to its extensive API
- Commercial license required for some use cases
Code Comparison
GSAP:
gsap.to(".box", {duration: 2, x: 100, y: 50, rotation: 360});
Animateplus:
animate({
elements: ".box",
duration: 2000,
transform: ["translateX(0)", "translateX(100px)"]
});
Key Differences
- GSAP offers a more powerful and flexible animation system
- Animateplus focuses on simplicity and lightweight implementation
- GSAP provides better support for complex, multi-step animations
- Animateplus has a smaller footprint and may be suitable for simpler projects
Use Cases
- Choose GSAP for complex, professional-grade animations and interactive experiences
- Opt for Animateplus when working on smaller projects with basic animation needs
Both libraries have their strengths, and the choice depends on project requirements, performance considerations, and developer preferences.
The motion graphics toolbelt for the web
Pros of mojs
- More comprehensive and feature-rich animation library
- Supports complex shape animations and custom easing functions
- Larger community and more extensive documentation
Cons of mojs
- Steeper learning curve due to its complexity
- Larger file size, which may impact page load times
- Requires more setup and configuration for basic animations
Code Comparison
mojs:
const burst = new mojs.Burst({
radius: { 0: 100 },
count: 5,
children: {
shape: 'circle',
fill: { 'cyan' : 'yellow' },
duration: 2000
}
});
Animateplus:
animate({
elements: ".circle",
duration: 2000,
transform: ["scale(0)", "scale(1)"],
fill: ["cyan", "yellow"]
});
Summary
mojs is a more powerful and versatile animation library, offering advanced features and complex animations. However, it comes with a steeper learning curve and larger file size. Animateplus, on the other hand, provides a simpler API for basic animations, making it easier to use for beginners and lighter in terms of file size. The choice between the two depends on the project's requirements and the developer's familiarity with animation concepts.
Tools for smoother shape animations.
Pros of Flubber
- Specializes in shape morphing and interpolation between SVG paths
- Provides more advanced shape transformation capabilities
- Offers better performance for complex shape animations
Cons of Flubber
- Limited to SVG path animations, less versatile for general-purpose animations
- Steeper learning curve due to its specialized nature
- Requires more setup and configuration for basic animations
Code Comparison
Animateplus:
animate({
elements: ".box",
duration: 1000,
easing: "out-cubic",
transform: ["translateX(0px)", "translateX(200px)"]
});
Flubber:
const interpolator = flubber.interpolate(startPath, endPath);
d3.select("path")
.transition()
.duration(1000)
.attrTween("d", () => interpolator);
Summary
Animateplus is a lightweight, general-purpose animation library suitable for various web animations. It offers a simple API and is easy to use for basic animations.
Flubber, on the other hand, excels in shape morphing and SVG path interpolation. It provides more advanced capabilities for complex shape transformations but has a narrower focus compared to Animateplus.
Choose Animateplus for general web animations and simpler projects. Opt for Flubber when working with complex SVG shape morphing and interpolation tasks.
JavaScript library to make drawing animation on SVG
Pros of Vivus
- Specialized in SVG animation, particularly for drawing SVG paths
- Offers multiple animation types (delayed, sync, oneByOne, scenario)
- Provides a simple API for controlling animations (play, stop, reset)
Cons of Vivus
- Limited to SVG animations only
- Requires SVG elements to be present in the DOM
- Less flexible for general-purpose animations compared to Animateplus
Code Comparison
Vivus:
new Vivus('my-svg', {duration: 200, type: 'delayed'}, myCallback);
Animateplus:
animate({
elements: ".my-element",
duration: 1000,
easing: "out-elastic",
transform: ["translateX(0)", "translateX(100px)"]
});
Key Differences
- Vivus focuses on SVG path animations, while Animateplus is a more general-purpose animation library
- Animateplus uses a more declarative approach with a single function call
- Vivus requires SVG elements, whereas Animateplus can animate various CSS properties on any DOM element
- Animateplus offers more built-in easing functions and supports custom easing
- Vivus provides specific controls for SVG drawing animations, which Animateplus doesn't directly support
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Animate Plus
Animate Plus is a JavaScript animation library focusing on performance and authoring flexibility. It aims to deliver a steady 60 FPS and weighs less than 3 KB (minified and compressed), making it particularly well-suited for mobile.
Getting started
npm install animateplus
or download animateplus.js
and start animating things:
import animate from "/animateplus.js";
animate({
elements: "div",
duration: 2000,
delay: index => index * 100,
transform: ["scale(0)", "scale(1)"]
})
.then(options => animate({
...options,
transform: ["translate(0%)", "translate(500%)"]
}));
Options
elements
Default | Type |
---|---|
null | String | Element | NodeList | Array |
Determines the DOM elements to animate. You can either pass it a CSS selector or DOM elements.
animate({
elements: document.body.children,
transform: ["rotate(0turn)", "rotate(1turn)"]
});
easing
Default | Type |
---|---|
out-elastic | String |
Determines the acceleration curve of your animation.
constant | accelerate | decelerate | accelerate-decelerate |
---|---|---|---|
linear | in-cubic | out-cubic | in-out-cubic |
in-quartic | out-quartic | in-out-quartic | |
in-quintic | out-quintic | in-out-quintic | |
in-exponential | out-exponential | in-out-exponential | |
in-circular | out-circular | in-out-circular | |
in-elastic | out-elastic | in-out-elastic |
The amplitude and period of elastic easings can be configured by providing space-separated values.
Amplitude defaults to 1
, period to 0.4
.
// Increase elasticity
animate({
elements: "span",
easing: "out-elastic 1.4 0.2",
transform: ["translate(0px)", "translate(500px)"]
});
duration
Default | Type |
---|---|
1000 | Number | Function |
Determines the duration of your animation in milliseconds. By passing it a callback, you can define a different duration for each element. The callback takes the index of each element as its argument and returns a number.
// First element fades out in 1s, second element in 2s, etc.
animate({
elements: "span",
easing: "linear",
duration: index => (index + 1) * 1000,
opacity: [1, 0]
});
delay
Default | Type |
---|---|
0 | Number | Function |
Determines the delay of your animation in milliseconds. By passing it a callback, you can define a different delay for each element. The callback takes the index of each element as its argument and returns a number.
// First element fades out after 1s, second element after 2s, etc.
animate({
elements: "span",
easing: "linear",
delay: index => (index + 1) * 1000,
opacity: [1, 0]
});
loop
Default | Type |
---|---|
false | Boolean |
Determines if the animation should repeat.
direction
Default | Type |
---|---|
normal | String |
Determines the direction of the animation. reverse
runs the animation backwards, alternate
switches direction after each iteration if the animation loops.
speed
Default | Type |
---|---|
1 | Number |
Determines the animation playback rate. Useful in the authoring process to speed up some parts of a long sequence (value above 1) or slow down a specific animation to observe it (value below 1).
optimize
Default | Type |
---|---|
false | Boolean |
Forces hardware acceleration during an animation if set to true
. Unless you experience performance
issues, it's recommended to leave it off as hardware acceleration comes with potentially harmful
side-effects.
blur
Default | Type |
---|---|
null | Object | Function |
Simulates a motion blur effect. Takes an object or a function returning an object that specifies the
strength of the directional blur on the x
and y
axes. A missing axis defaults to 0
, which
disables the blur on that axis.
animate({
elements: "circle",
easing: "out-exponential",
duration: 2500,
loop: true,
direction: "alternate",
blur: {x: 20, y: 2},
transform: ["translate(0%)", "translate(80%)"]
});
change
Default | Type |
---|---|
null | Function |
Defines a callback invoked on every frame of the animation. The callback takes as its argument the
animation progress (between 0 and 1) and can be used on its own without being tied to elements
.
// Linearly outputs the percentage increase during 5s
animate({
duration: 5000,
easing: "linear",
change: progress =>
document.body.textContent = `${Math.round(progress * 100)}%`
});
Animations
Animate Plus lets you animate HTML and SVG elements with any property that takes numeric values, including hexadecimal colors.
// Animate the radius and fill color of an SVG circle
animate({
elements: "circle",
r: [0, 50],
fill: ["#80f", "#fc0"]
});
Each property you animate needs an array defining the start and end values. For convenience, you can omit everything but the numbers in the end values.
// Same as ["translate(0px)", "translate(100px)"]
animate({
elements: "span",
transform: ["translate(0px)", 100]
});
These arrays can optionally be returned by a callback that takes the index of each element, just like with duration and delay.
// First element translates by 100px, second element by 200px, etc.
animate({
elements: "span",
transform: index => ["translate(0px)", (index + 1) * 100]
});
Promise
animate()
returns a promise which resolves once the animation finishes. The promise resolves to
the object initially passed to animate()
, making animation chaining straightforward and
convenient. The Getting started section gives you a basic promise example.
Since Animate Plus relies on native promises, you can benefit from all the usual features promises
provide, such as Promise.all
, Promise.race
, and especially async/await
which makes animation
timelines easy to set up.
const play = async () => {
const options = await animate({
elements: "span",
duration: 3000,
transform: ["translateY(-100vh)", 0]
});
await animate({
...options,
transform: ["rotate(0turn)", 1]
});
await animate({
...options,
duration: 800,
easing: "in-quintic",
transform: ["scale(1)", 0]
});
};
play();
Additional functions
stop
Stops the animations on the elements passed as the argument.
import {stop} from "/animateplus.js";
animate({
elements: "span",
easing: "linear",
duration: index => 8000 + index * 200,
loop: true,
transform: ["rotate(0deg)", 360]
});
document.addEventListener("click", ({target}) => stop(target));
delay
Sets a timer in milliseconds. It differentiates from setTimeout()
by returning a promise and being
more accurate, consistent and battery-friendly. The delay option relies internally on
this method.
import {delay} from "/animateplus.js";
delay(500).then(time => console.log(`${time}ms elapsed`));
Browser support
Animate Plus is provided as a native ES2015 module, which means you may need to transpile it
depending on your browser support policy. The library works as is using <script type=module>
in
the following browsers:
- Chrome 61
- Safari 11.1
- Firefox 60
Content delivery networks
Animate Plus is available on CDNJS and jsDelivr.
import animate from "https://cdn.jsdelivr.net/npm/animateplus@2/animateplus.js";
animate({
elements: "div",
transform: ["translate(0%)", 100]
});
Best practices
Animations play a major role in the design of good user interfaces. They help connecting actions to consequences, make the flow of interactions manifest, and greatly improve the polish and perception of a product. However, animations can be damaging and detrimental to the user experience if they get in the way. Here are a few best practices to keep your animations effective and enjoyable:
- Speed: Keep your animations fast. A quick animation makes a software feel more productive and responsive. The optimal duration depends on the effect and animation curve, but in most cases you should likely stay under 500 milliseconds.
- Easing: The animation curve contributes greatly to a well-crafted animation. The ease-out options are usually a safe bet as animations kick off promptly, making them react to user interactions instantaneously.
- Performance: Having no animation is better than animations that stutter. When animating HTML
elements, aim for using exclusively
transform
andopacity
as these are the only properties browsers can animate cheaply. - Restraint: Tone down your animations and respect user preferences. Animations can rapidly feel
overwhelming and cause motion sickness, so it's important to keep them subtle and to attenuate
them even more for users who need reduced motion, for example by using
matchMedia("(prefers-reduced-motion)")
in JavaScript.
Examples
- Stress test: 500 elements animated concurrently.
- Burst: Intensive burst animation based on
mousemove
/touchmove
. - Accordion: Animated accordion.
- Morphing: CSS polygon morphing using
clip-path
. - Motion path: Animation along a custom path.
- Line drawing: SVG line drawing animation.
- Elasticity: SVG circles following your clicks.
- External SVG: Animating paths from an external SVG file.
- Anchors: Anchor scrolling animation using
change()
. - Progress: Animation progress using
change()
. - Text: Text splitting animation.
Top Related Projects
JavaScript animation engine
🍿 A cross-browser library of CSS animations. As easy to use as an easy thing.
GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
The motion graphics toolbelt for the web
Tools for smoother shape animations.
JavaScript library to make drawing animation on SVG
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot