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Blynk library for IoT boards. Works with Arduino, ESP32, ESP8266, Raspberry Pi, Particle, ARM Mbed, etc.

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A client library for the Arduino Ethernet Shield that provides support for MQTT.

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Quick Overview

Blynk is an IoT platform designed to simplify the process of building mobile and web interfaces for hardware projects. The blynk-library repository contains the core Blynk library for various hardware platforms, enabling developers to connect their devices to the Blynk Cloud and create interactive IoT applications.

Pros

  • Easy to use and quick to set up for beginners
  • Supports a wide range of hardware platforms (Arduino, ESP8266, Raspberry Pi, etc.)
  • Provides a user-friendly mobile app for creating custom interfaces
  • Offers both local server and cloud-based options for project deployment

Cons

  • Limited customization options for advanced users
  • Dependency on Blynk's infrastructure and servers
  • Some features require a paid subscription
  • Performance can be affected by network latency when using the cloud service

Code Examples

  1. Connecting to Blynk:
#define BLYNK_TEMPLATE_ID "YOUR_TEMPLATE_ID"
#define BLYNK_DEVICE_NAME "YOUR_DEVICE_NAME"
#define BLYNK_AUTH_TOKEN "YOUR_AUTH_TOKEN"

#include <BlynkSimpleEsp8266.h>

void setup() {
  Blynk.begin(BLYNK_AUTH_TOKEN, "YOUR_WIFI_SSID", "YOUR_WIFI_PASSWORD");
}

void loop() {
  Blynk.run();
}
  1. Reading a virtual pin:
BLYNK_WRITE(V1) {
  int pinValue = param.asInt();
  // Do something with the value received from the app
}
  1. Writing to a virtual pin:
void sendSensorData() {
  float temperature = readTemperature();
  Blynk.virtualWrite(V2, temperature);
}
  1. Using a timer:
BlynkTimer timer;

void setup() {
  // ... other setup code ...
  timer.setInterval(1000L, sendSensorData);
}

void loop() {
  Blynk.run();
  timer.run();
}

Getting Started

  1. Install the Blynk library in your Arduino IDE:

    • Go to Sketch > Include Library > Manage Libraries
    • Search for "Blynk" and install the latest version
  2. Create a new Blynk project in the Blynk mobile app and note down the auth token

  3. Use the following basic code structure:

#define BLYNK_TEMPLATE_ID "YOUR_TEMPLATE_ID"
#define BLYNK_DEVICE_NAME "YOUR_DEVICE_NAME"
#define BLYNK_AUTH_TOKEN "YOUR_AUTH_TOKEN"

#include <BlynkSimpleEsp8266.h>

void setup() {
  Serial.begin(115200);
  Blynk.begin(BLYNK_AUTH_TOKEN, "YOUR_WIFI_SSID", "YOUR_WIFI_PASSWORD");
}

void loop() {
  Blynk.run();
}
  1. Upload the code to your device and open the Serial Monitor to check the connection status

  2. Use the Blynk app to create your custom interface and interact with your device

Competitor Comparisons

A client library for the Arduino Ethernet Shield that provides support for MQTT.

Pros of PubSubClient

  • Lightweight and focused on MQTT protocol, making it more efficient for specific IoT applications
  • Supports a wider range of MQTT brokers and is not tied to a specific platform
  • More flexible for custom implementations and integrations

Cons of PubSubClient

  • Requires more setup and configuration compared to Blynk's out-of-the-box solution
  • Lacks built-in UI components and cloud infrastructure that Blynk provides
  • May require additional libraries or code for features like data visualization

Code Comparison

Blynk-library:

#include <BlynkSimpleEsp8266.h>

void setup() {
  Blynk.begin(auth, ssid, pass);
}

void loop() {
  Blynk.run();
}

PubSubClient:

#include <PubSubClient.h>

void setup() {
  client.setServer(mqtt_server, 1883);
  client.setCallback(callback);
}

void loop() {
  if (!client.connected()) {
    reconnect();
  }
  client.loop();
}

The Blynk-library provides a more streamlined setup process with built-in authentication and connection handling, while PubSubClient requires manual server setup and connection management but offers more control over the MQTT communication process.

16,022

ESP8266 core for Arduino

Pros of Arduino

  • Broader ecosystem with extensive libraries and community support
  • More versatile, supporting various ESP8266-based boards and projects
  • Provides lower-level control and customization options

Cons of Arduino

  • Steeper learning curve for beginners
  • Requires more manual configuration and setup for IoT projects
  • Less out-of-the-box IoT functionality compared to Blynk

Code Comparison

Arduino example:

#include <ESP8266WiFi.h>

void setup() {
  Serial.begin(115200);
  WiFi.begin("SSID", "PASSWORD");
}

Blynk example:

#define BLYNK_PRINT Serial
#include <BlynkSimpleEsp8266.h>

void setup() {
  Serial.begin(115200);
  Blynk.begin(BLYNK_AUTH_TOKEN, "SSID", "PASSWORD");
}

The Arduino code provides a more basic Wi-Fi connection setup, while the Blynk code simplifies IoT connectivity with its built-in functions. Blynk abstracts away much of the underlying complexity, making it easier for beginners to create IoT projects quickly. However, Arduino offers more flexibility and control over the ESP8266 hardware, allowing for more advanced and customized applications.

Arduino core for the ESP32

Pros of arduino-esp32

  • Comprehensive support for ESP32 hardware features
  • Regular updates and active community support
  • Seamless integration with Arduino IDE

Cons of arduino-esp32

  • Steeper learning curve for beginners
  • Limited built-in IoT functionality compared to Blynk

Code Comparison

blynk-library:

#include <BlynkSimpleEsp32.h>

void setup() {
  Blynk.begin(auth, ssid, pass);
}

void loop() {
  Blynk.run();
}

arduino-esp32:

#include <WiFi.h>

void setup() {
  WiFi.begin(ssid, password);
  while (WiFi.status() != WL_CONNECTED) {
    delay(1000);
  }
}

void loop() {
  // Your custom IoT logic here
}

The blynk-library provides a more straightforward approach for IoT projects with its built-in cloud connectivity and app integration. In contrast, arduino-esp32 offers greater flexibility and control over hardware features but requires more manual setup for IoT functionality.

📟 JSON library for Arduino and embedded C++. Simple and efficient.

Pros of ArduinoJson

  • More versatile, can be used for general JSON parsing and serialization
  • Highly optimized for memory-constrained devices
  • Extensive documentation and examples

Cons of ArduinoJson

  • Requires more manual setup for specific IoT applications
  • Steeper learning curve for beginners in JSON handling

Code Comparison

ArduinoJson:

StaticJsonDocument<200> doc;
doc["sensor"] = "temperature";
doc["value"] = 25.5;
String output;
serializeJson(doc, output);

Blynk Library:

Blynk.virtualWrite(V5, temperature);
Blynk.virtualWrite(V6, humidity);

ArduinoJson is a general-purpose JSON library for Arduino and other embedded platforms, while the Blynk Library is specifically designed for IoT applications using the Blynk platform. ArduinoJson offers more flexibility in data handling but requires more setup, whereas Blynk Library provides a simpler interface for sending data to the Blynk cloud but is limited to that ecosystem. The code comparison shows ArduinoJson's approach to creating and serializing JSON data, contrasted with Blynk's straightforward method of sending sensor data to virtual pins.

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Blynk is a unique IoT platform for connecting any hardware to the cloud, designing apps to control them, and managing your deployed products at scale.

  • With Blynk Library you can connect over 400 hardware models (including ESP8266, ESP32, NodeMCU, all Arduinos, Raspberry Pi, Particle, Texas Instruments, etc.) to the Blynk Cloud.

  • With Blynk apps for iOS and Android apps you can easily drag-n-drop graphic interfaces for any DIY or commercial project. It's a pure WYSIWG experience: no coding on iOS or Android required.

  • Hardware can connect to Blynk Cloud over the Internet using hardware connectivity available on your board (like ESP32), or with the use of various shields (Ethernet, WiFi, GSM, LTE, etc). Blynk Cloud is available for every user of Blynk for free.

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Downloads

Blynk Arduino Library

Blynk Mobile App: Google Play | App Store

Quickstart: Arduino + Ethernet shield

  • Download the Blynk app (App Store, Google Play)
  • Get the Auth Token from the app
  • Import this library to Arduino IDE. Guide here
  • In Arduino IDE, select File -> Examples -> Blynk -> Boards_Ethernet -> Arduino_Ethernet
  • Update Auth Token in the sketch and upload it to Arduino
  • Connect your Arduino with Ethernet shield to the internet

When you are connected - check the included examples on how to use different types of connections (transports) and explore Blynk features. You can combine any example for your hardware + transport + features.

Documentation and other helpful links

The list of supported hardware - supported boards, Ethernet, WiFi, Cellular...
Full Blynk Documentation - a complete guide on Blynk features
Community (Forum) - join a 500,000 Blynk community to ask questions and share ideas
Code Examples Browser - browse examples to explore Blynk possibilities
Official Website

Social Media:

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Blynk libraries for other platforms

Libraries by community

Contributing

We accept contributions from our community: stability bugfixes, new hardware support, or any other improvements.
Here is a list of what you could help with.

License

This project is released under The MIT License (MIT)