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Cap'n Proto for Rust

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Quick Overview

Cap'n Proto Rust is a serialization and RPC system for Rust, implementing the Cap'n Proto protocol. It provides a fast, efficient, and type-safe way to serialize structured data and perform remote procedure calls, with a focus on zero-copy deserialization and schema evolution.

Pros

  • High performance with zero-copy deserialization
  • Strong type safety and compile-time checks
  • Supports schema evolution and backwards compatibility
  • Integrates well with Rust's ownership and borrowing system

Cons

  • Learning curve for those unfamiliar with Cap'n Proto concepts
  • Limited ecosystem compared to more established serialization formats
  • Requires separate schema definition files
  • May have larger binary sizes compared to simpler serialization formats

Code Examples

  1. Defining a schema:
@0xdbb9ad1f14bf0b36;

struct Person {
  name @0 :Text;
  age @1 :UInt32;
  email @2 :Text;
}
  1. Reading data:
use capnp::serialize_packed;
use example_capnp::person;

fn read_person(data: &[u8]) -> Result<(), capnp::Error> {
    let reader = serialize_packed::read_message(data, capnp::message::ReaderOptions::new())?;
    let person = reader.get_root::<person::Reader>()?;
    
    println!("Name: {}", person.get_name()?);
    println!("Age: {}", person.get_age());
    println!("Email: {}", person.get_email()?);
    
    Ok(())
}
  1. Writing data:
use capnp::serialize_packed;
use example_capnp::person;

fn write_person() -> Result<Vec<u8>, capnp::Error> {
    let mut message = capnp::message::Builder::new_default();
    let mut person = message.init_root::<person::Builder>();
    
    person.set_name("John Doe");
    person.set_age(30);
    person.set_email("john@example.com");
    
    let mut output = Vec::new();
    serialize_packed::write_message(&mut output, &message)?;
    
    Ok(output)
}

Getting Started

  1. Add the following to your Cargo.toml:
[dependencies]
capnp = "0.15"

[build-dependencies]
capnp-compiler = "0.15"
  1. Create a build script build.rs:
fn main() {
    capnp_compiler::CompilerCommand::new()
        .src_prefix("schema")
        .file("schema/example.capnp")
        .run().expect("compiling schema");
}
  1. Define your schema in schema/example.capnp
  2. Use the generated code in your Rust files:
pub mod example_capnp {
    include!(concat!(env!("OUT_DIR"), "/example_capnp.rs"));
}
  1. Compile and run your project using cargo build and cargo run

Competitor Comparisons

11,517

Cap'n Proto serialization/RPC system - core tools and C++ library

Pros of capnproto

  • More mature and feature-complete implementation
  • Supports multiple programming languages
  • Extensive documentation and community support

Cons of capnproto

  • Larger codebase and potentially more complex to maintain
  • May have slower compilation times due to its multi-language support

Code Comparison

capnproto:

struct Person {
  name @0 :Text;
  age @1 :UInt32;
  address @2 :Address;
}

capnproto-rust:

struct Person {
    name: String,
    age: u32,
    address: Address,
}

Summary

capnproto is the original, multi-language implementation of Cap'n Proto, offering a more comprehensive feature set and broader language support. It's well-documented and has a larger community.

capnproto-rust is a Rust-specific implementation, potentially offering better integration with Rust projects and possibly faster compilation times for Rust-only use cases. However, it may lack some features or have less extensive documentation compared to the main capnproto repository.

The code comparison shows that while the underlying concepts are similar, the syntax differs between the two implementations, with capnproto-rust using more Rust-native types and syntax.

65,113

Protocol Buffers - Google's data interchange format

Pros of Protocol Buffers

  • Mature ecosystem with extensive language support
  • Well-established in industry with wide adoption
  • Robust tooling and integration with gRPC

Cons of Protocol Buffers

  • Larger message sizes compared to Cap'n Proto
  • Slower serialization/deserialization performance
  • More complex schema evolution rules

Code Comparison

Protocol Buffers:

message Person {
  string name = 1;
  int32 age = 2;
  repeated string hobbies = 3;
}

Cap'n Proto:

struct Person {
  name @0 :Text;
  age @1 :Int32;
  hobbies @2 :List(Text);
}

Both examples define a simple Person structure with similar fields. The main difference is in syntax and field numbering. Cap'n Proto uses the @ symbol for field numbers, while Protocol Buffers uses =. Cap'n Proto's schema is generally more concise and closer to the actual data structure.

Protocol Buffers requires explicit serialization and deserialization steps, whereas Cap'n Proto operates on the serialized data directly, potentially offering better performance for certain use cases. However, Protocol Buffers' maturity and widespread adoption make it a popular choice for many projects, especially those integrating with gRPC or requiring support for multiple programming languages.

10,310

Apache Thrift

Pros of Thrift

  • Supports a wider range of programming languages
  • More mature and established project with extensive documentation
  • Offers both binary and compact protocols for serialization

Cons of Thrift

  • Generally slower performance compared to Cap'n Proto
  • More complex setup and configuration required
  • Larger message sizes due to additional metadata

Code Comparison

Thrift IDL:

struct Person {
  1: string name
  2: i32 age
  3: bool is_active
}

Cap'n Proto schema:

struct Person {
  name @0 :Text;
  age @1 :Int32;
  isActive @2 :Bool;
}

Both Cap'n Proto and Thrift use interface definition languages (IDL) to define data structures. Cap'n Proto's syntax is more concise and resembles modern programming languages, while Thrift's syntax is more verbose and C-like.

Cap'n Proto focuses on zero-copy deserialization and high performance, making it ideal for scenarios where speed is crucial. Thrift, on the other hand, offers broader language support and more flexibility in terms of protocols and transport layers.

The choice between Cap'n Proto and Thrift depends on specific project requirements, such as performance needs, supported languages, and existing infrastructure compatibility.

FlatBuffers: Memory Efficient Serialization Library

Pros of Flatbuffers

  • Wider language support, including C#, Go, and JavaScript
  • More flexible schema evolution, allowing easier addition of new fields
  • Smaller binary size for simple structures

Cons of Flatbuffers

  • Slower serialization and deserialization compared to Cap'n Proto
  • More complex API, requiring manual memory management in some cases
  • Larger runtime library size

Code Comparison

Cap'n Proto Rust:

#[derive(Clone, Copy, Default)]
pub struct Person {
    name: Text,
    age: u32,
}

let mut message = ::capnp::message::Builder::new_default();
let person = message.init_root::<person::Builder>();
person.set_name("John Doe");
person.set_age(30);

Flatbuffers:

let mut builder = flatbuffers::FlatBufferBuilder::new();
let name = builder.create_string("John Doe");
let person = Person::create(&mut builder, &PersonArgs {
    name: Some(name),
    age: 30,
});
builder.finish(person, None);

Both libraries offer efficient serialization, but Cap'n Proto Rust provides a more straightforward API and better performance, while Flatbuffers offers broader language support and more flexible schema evolution.

6,953

MessagePack is an extremely efficient object serialization library. It's like JSON, but very fast and small.

Pros of msgpack

  • Wider language support and ecosystem
  • Simpler implementation and easier to integrate
  • More compact serialization for small data structures

Cons of msgpack

  • Less efficient for larger data structures
  • Lacks built-in schema evolution and versioning support
  • No RPC framework included

Code Comparison

msgpack:

use rmp_serde::{Serializer, Deserializer};
use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize)]
struct MyStruct {
    field: String,
}

capnproto-rust:

#[derive(Clone, Copy)]
pub struct MyStruct;

impl<'a> capnp::traits::Owned<'a> for MyStruct {
    type Reader = my_struct::Reader<'a>;
    type Builder = my_struct::Builder<'a>;
}

Summary

msgpack is a simpler, more widely supported serialization format that excels with small data structures. It's easier to integrate but lacks some advanced features. capnproto-rust offers better performance for larger data structures, built-in schema evolution, and an RPC framework, but has a steeper learning curve and more complex implementation. The choice between them depends on specific project requirements, performance needs, and desired features.

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README

Cap'n Proto for Rust

Build Status

documentation

For the latest news, see the capnproto-rust blog.

Introduction

Cap'n Proto is a type system for distributed systems.

With Cap'n Proto, you describe your data and interfaces in a schema file, like this:

@0x986b3393db1396c9;

struct Point {
    x @0 :Float32;
    y @1 :Float32;
}

interface PointTracker {
    addPoint @0 (p :Point) -> (totalPoints :UInt64);
}

You can then use the capnp tool to generate code in a variety of programming languages. The generated code lets you produce and consume values of the types you've defined in your schema.

Values are encoded in a format that is suitable not only for transmission over a network and persistence to disk, but also for zero-copy in-memory traversal. That is, you can completely skip serialization and deserialization! It's in this sense that Cap'n Proto is "infinity times faster" than alternatives like Protocol Buffers.

In Rust, the generated code for the example above includes a point::Reader<'a> struct with get_x() and get_y() methods, and a point::Builder<'a> struct with set_x() and set_y() methods. The lifetime parameter 'a is a formal reminder that point::Reader<'a> and point::Builder<'a> contain borrowed references to the raw buffers that contain the encoded messages. Those underlying buffers are never actually copied into separate data structures.

The generated code for the example above also includes a point_tracker::Server trait with an add_point() method, and a point_tracker::Client struct with an add_point_request() method. The former can be implemented to create a network-accessible object, and the latter can be used to invoke a possibly-remote instance of a PointTracker.

Features

Crates

capnpRuntime library for dealing with Cap'n Proto messages.crates.io
capnpcRust code generator plugin, including support for hooking into a build.rs file in a cargo build.crates.io
capnp-futuresSupport for asynchronous reading and writing of Cap'n Proto messages.crates.io
capnp-rpcObject-capability remote procedure call system with "level 1" features.crates.io

Examples

addressbook serialization, RPC

Who is using capnproto-rust?

Unimplemented / Future Work