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Smooth scrolling for the web

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Stand-alone parallax scrolling library for mobile (Android + iOS) and desktop. No jQuery. Just plain JavaScript (and some love).

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Quick Overview

iScroll is a high-performance, small footprint JavaScript library that enables smooth scrolling and advanced interactions on mobile and desktop browsers. It's designed to overcome the limitations of native scrolling on touch devices and provides a consistent scrolling experience across different platforms.

Pros

  • Smooth scrolling and momentum on both mobile and desktop devices
  • Supports various interaction types like zooming, snapping, and infinite scrolling
  • Lightweight and optimized for performance
  • Extensive customization options and API

Cons

  • Learning curve for advanced features and customization
  • May conflict with native browser scrolling behaviors in some cases
  • Requires careful implementation to avoid performance issues on low-end devices
  • Some users report occasional jittery scrolling on certain devices

Code Examples

  1. Basic initialization:
var myScroll = new IScroll('#wrapper');

This code initializes iScroll on an element with the ID 'wrapper'.

  1. Enabling zoom functionality:
var myScroll = new IScroll('#wrapper', {
    zoom: true,
    mouseWheel: true,
    wheelAction: 'zoom'
});

This example creates an iScroll instance with zooming enabled, allowing users to zoom using the mouse wheel.

  1. Implementing infinite scrolling:
var myScroll = new IScroll('#wrapper', {
    infiniteScroll: true,
    dataset: myDataset,
    dataFiller: myDataFiller
});

This code sets up infinite scrolling, where myDataset is an array of data and myDataFiller is a function to populate new elements.

Getting Started

To use iScroll in your project, follow these steps:

  1. Include the iScroll library in your HTML file:
<script src="path/to/iscroll.js"></script>
  1. Create a wrapper element in your HTML:
<div id="wrapper">
    <div id="scroller">
        <!-- Your content here -->
    </div>
</div>
  1. Initialize iScroll in your JavaScript:
document.addEventListener('DOMContentLoaded', function() {
    var myScroll = new IScroll('#wrapper');
});

This basic setup will enable smooth scrolling on the content inside the wrapper element.

Competitor Comparisons

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A javascript library for multi-touch gestures :// You can touch this

Pros of Hammer.js

  • Broader focus on touch gestures, not just scrolling
  • Supports a wider range of devices and browsers
  • More actively maintained with frequent updates

Cons of Hammer.js

  • Larger file size, potentially impacting page load times
  • Steeper learning curve due to more complex API
  • May require more setup for basic scrolling functionality

Code Comparison

Hammer.js:

var hammertime = new Hammer(myElement);
hammertime.on('pan', function(ev) {
    console.log(ev.deltaX, ev.deltaY);
});

iScroll:

var myScroll = new IScroll('#wrapper', {
    scrollX: true,
    scrollY: true,
    mouseWheel: true
});

Key Differences

  • iScroll is specifically designed for smooth scrolling, while Hammer.js is a more general-purpose touch gesture library
  • Hammer.js offers more customization options for complex gesture recognition
  • iScroll provides a simpler API for basic scrolling needs
  • Hammer.js has better support for modern touch devices and multi-touch gestures
  • iScroll may be more suitable for projects that only require scrolling functionality

Both libraries have their strengths, and the choice between them depends on the specific requirements of your project. Consider factors such as the complexity of gestures needed, target devices, and performance requirements when making your decision.

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Polyfill to remove click delays on browsers with touch UIs

Pros of FastClick

  • Specifically designed to eliminate the 300ms delay on mobile devices
  • Lightweight and focused on a single purpose, making it easier to integrate
  • Works across a wide range of mobile browsers and devices

Cons of FastClick

  • Limited in functionality compared to iScroll's comprehensive scrolling features
  • May not be necessary for modern browsers that have addressed the tap delay issue
  • Requires manual attachment to elements, which can be cumbersome for large applications

Code Comparison

FastClick implementation:

window.addEventListener('load', function() {
    FastClick.attach(document.body);
}, false);

iScroll implementation:

var myScroll = new IScroll('#wrapper', {
    mouseWheel: true,
    scrollbars: true
});

Key Differences

  • iScroll provides a full-featured scrolling solution, while FastClick focuses solely on eliminating tap delays
  • iScroll offers more customization options and handles various touch interactions, whereas FastClick is more specialized
  • FastClick is generally easier to implement for its specific use case, while iScroll requires more setup but offers greater flexibility

Use Cases

  • Use FastClick when you need to eliminate tap delays on mobile devices without additional scrolling functionality
  • Choose iScroll for projects requiring custom scrolling behavior, especially on older mobile devices or for complex layouts
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Pros of Dragula

  • Lightweight and focused on drag-and-drop functionality
  • Easy to set up with minimal configuration
  • Supports touch events for mobile devices

Cons of Dragula

  • Limited scrolling capabilities compared to iScroll
  • Less suitable for complex scrolling scenarios
  • Fewer options for customizing scroll behavior

Code Comparison

iScroll:

var myScroll = new IScroll('#wrapper', {
    scrollX: true,
    scrollY: true,
    mouseWheel: true,
    wheelAction: 'zoom'
});

Dragula:

dragula([document.querySelector('#left-container'), 
         document.querySelector('#right-container')], {
    isContainer: function (el) {
        return false;
    }
});

Summary

iScroll is a comprehensive scrolling solution with extensive options for customizing scroll behavior, while Dragula focuses primarily on drag-and-drop functionality. iScroll is better suited for complex scrolling scenarios, especially on mobile devices, whereas Dragula excels in simplicity and ease of use for drag-and-drop implementations. The choice between the two depends on the specific requirements of your project, with iScroll being more appropriate for scrolling-heavy applications and Dragula for straightforward drag-and-drop needs.

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Stand-alone parallax scrolling library for mobile (Android + iOS) and desktop. No jQuery. Just plain JavaScript (and some love).

Pros of skrollr

  • Focuses on parallax scrolling and advanced scroll-based animations
  • Supports both desktop and mobile devices out of the box
  • Offers a wide range of animation options and easing functions

Cons of skrollr

  • Steeper learning curve due to its unique data-attribute-based syntax
  • May impact performance on complex pages with many animated elements
  • Less suitable for creating custom scrollable areas within a page

Code Comparison

skrollr:

<div data-0="background-color:rgb(0,0,255);" data-500="background-color:rgb(255,0,0);">
    This element will gradually change color as you scroll
</div>

iScroll:

var myScroll = new IScroll('#wrapper', {
    scrollX: true,
    scrollY: true,
    mouseWheel: true
});

Key Differences

  • skrollr is primarily for creating scroll-based animations and parallax effects
  • iScroll focuses on creating custom scrollable areas and handling touch interactions
  • skrollr uses a declarative approach with data attributes, while iScroll is more programmatic
  • iScroll is better suited for creating scrollable components within a page
  • skrollr excels at full-page scroll animations and parallax effects

Both libraries serve different purposes and can be used together in a project if needed. The choice depends on the specific requirements of your web application or website.

fullPage plugin by Alvaro Trigo. Create full screen pages fast and simple

Pros of fullPage.js

  • Designed specifically for creating full-screen scrolling websites
  • Offers a wide range of customization options and callbacks
  • Supports touch devices and responsive designs out of the box

Cons of fullPage.js

  • Larger file size and potentially heavier on resources
  • May require more setup and configuration for complex layouts
  • Limited to vertical or horizontal scrolling, not both simultaneously

Code Comparison

fullPage.js:

new fullpage('#fullpage', {
    autoScrolling: true,
    scrollHorizontally: true,
    sectionsColor: ['#f2f2f2', '#4BBFC3', '#7BAABE', 'whitesmoke'],
    afterLoad: function(origin, destination, direction) {
        console.log("Section " + destination.index + " loaded");
    }
});

iScroll:

var myScroll = new IScroll('#wrapper', {
    scrollX: true,
    scrollY: true,
    mouseWheel: true,
    wheelAction: 'zoom'
});

myScroll.on('scrollEnd', function() {
    console.log('Scroll ended at position', this.x, this.y);
});

Summary

fullPage.js is tailored for creating full-screen scrolling websites with easy customization, while iScroll offers more flexibility for various scrolling needs. fullPage.js may be easier to implement for specific full-page designs, but iScroll provides more control over scrolling behavior in different contexts. The choice between them depends on the specific requirements of your project.

TouchSwipe is a jquery plugin to be used with jQuery on touch input devices such as iPad, iPhone etc.

Pros of TouchSwipe-Jquery-Plugin

  • Lightweight and focused on touch gestures, making it easier to implement specific swipe interactions
  • Extensive customization options for different swipe directions and events
  • Seamless integration with jQuery, beneficial for projects already using the library

Cons of TouchSwipe-Jquery-Plugin

  • Limited to touch gestures, lacking the full scrolling functionality of iScroll
  • Dependency on jQuery, which may not be ideal for all projects
  • Less suitable for complex scrolling scenarios or custom scroll behaviors

Code Comparison

TouchSwipe-Jquery-Plugin:

$("#element").swipe({
  swipe: function(event, direction, distance, duration, fingerCount, fingerData) {
    // Handle swipe
  }
});

iScroll:

var myScroll = new IScroll('#wrapper', {
  scrollX: true,
  scrollY: true,
  mouseWheel: true
});

TouchSwipe-Jquery-Plugin focuses on detecting and handling swipe gestures, while iScroll provides a more comprehensive scrolling solution with support for various input methods and custom scroll behaviors. TouchSwipe is better suited for simple swipe interactions, whereas iScroll excels in creating custom scrollable areas with advanced features like momentum and snap-to-element functionality.

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README

iScroll, smooth scrolling for the web

iScroll is a high performance, small footprint, dependency free, multi-platform javascript scroller.

It works on desktop, mobile and smart TV. It has been vigorously optimized for performance and size so to offer the smoothest result on modern and old devices alike.

iScroll does not just scroll. It can handle any element that needs to be moved with user interaction. It adds scrolling, zooming, panning, infinite scrolling, parallax scrolling, carousels to your projects and manages to do that in just 4kb. Give it a broom and it will also clean up your office.

Even on platforms where native scrolling is good enough, iScroll adds features that wouldn't be possible otherwise. Specifically:

  • Granular control over the scroll position, even during momentum. You can always get and set the x,y coordinates of the scroller.
  • Animation can be customized with user defined easing functions (bounce, elastic, back, ...).
  • You can easily hook to a plethora of custom events (onBeforeScrollStart, onScrollStart, onScroll, onScrollEnd, flick, ...).
  • Out of the box multi-platform support. From older Android devices to the latest iPhone, from Chrome to Internet Explorer.

The many faces of iScroll

iScroll is all about optimization. To reach the highest performance it has been divided into multiple versions. You can pick the version that better suits your need.

Currently we have the following fragrances:

  • iscroll.js, it is the general purpose script. It includes the most commonly used features and grants very high performance in a small footprint.
  • iscroll-lite.js, it is a stripped down version of the main script. It doesn't support snap, scrollbars, mouse wheel, key bindings. But if all you need is scrolling (especially on mobile) iScroll lite is the smallest, fastest solution.
  • iscroll-probe.js, probing the current scroll position is a demanding task, that's why I decided to build a dedicated version for it. If you need to know the scrolling position at any given time, this is the iScroll for you. (I'm making some more tests, this might end up in the regular iscroll.js script, so keep an eye on it).
  • iscroll-zoom.js, adds zooming to the standard scroll.
  • iscroll-infinite.js, can do infinite and cached scrolling. Handling very long lists of elements is no easy task for mobile devices. iScroll infinite uses a caching mechanism that lets you scroll a potentially infinite number of elements.

Getting started

So you want to be an iScroll master. Cool, because that is what I'll make you into.

The best way to learn the iScroll is by looking at the demos. In the archive you'll find a demo folder stuffed with examples. Most of the script features are outlined there.

IScroll is a class that needs to be initiated for each scrolling area. There's no limit to the number of iScrolls you can have in each page if not that imposed by the device CPU/Memory.

Try to keep the DOM as simple as possible. iScroll uses the hardware compositing layer but there's a limit to the elements the hardware can handle.

The optimal HTML structure is:

<div id="wrapper">
    <ul>
        <li>...</li>
        <li>...</li>
        ...
    </ul>
</div>

iScroll must be applied to the wrapper of the scrolling area. In the above example the UL element will be scrolled. Only the first child of the container element is scrolled, additional children are simply ignored.

box-shadow, opacity, text-shadow and alpha channels are all properties that don't go very well together with hardware acceleration. Scrolling might look good with few elements but as soon as your DOM becomes more complex you'll start experiencing lag and jerkiness.

Sometimes a background image to simulate the shadow performs better than box-shadow. The bottom line is: experiment with CSS properties, you'll be surprised by the difference in performance a small CSS change can do.

The minimal call to initiate the script is as follow:

<script type="text/javascript">
var myScroll = new IScroll('#wrapper');
</script>

The first parameter can be a string representing the DOM selector of the scroll container element OR a reference to the element itself. The following is a valid syntax too:

var wrapper = document.getElementById('wrapper');
var myScroll = new IScroll(wrapper);

So basically either you pass the element directly or a string that will be given to querySelector. Consequently to select a wrapper by its class name instead of the ID, you'd do:

var myScroll = new IScroll('.wrapper');

Note that iScroll uses querySelector not querySelectorAll, so only the first occurrence of the selector is used. If you need to apply iScroll to multiple objects you'll have to build your own cycle.

You don't strictly need to assign the instance to a variable (myScroll), but it is handy to keep a reference to the iScroll.

For example you could later check the scroller position or unload unnecessary events when you don't need the iScroll anymore.

Initialization

The iScroll needs to be initiated when the DOM is ready. The safest bet is to start it on window onload event. DOMContentLoaded or inline initialization are also fine but remember that the script needs to know the height/width of the scrolling area. If you have images that don't have explicit width/height declaration, iScroll will most likely end up with a wrong scroller size.

Add position:relative or absolute to the scroll container (the wrapper). That alone usually solves most of the problems with wrongly calculated wrapper dimensions.

To sum up, the smallest iScroll configuration is:

<head>
...
<script type="text/javascript" src="iscroll.js"></script>
<script type="text/javascript">
var myScroll;
function loaded() {
    myScroll = new IScroll('#wrapper');
}
</script>
</head>
...
<body onload="loaded()">
<div id="wrapper">
    <ul>
        <li>...</li>
        <li>...</li>
        ...
    </ul>
</div>
</body>

Refer to the barebone example for more details on the minimal CSS/HTML requirements.

If you have a complex DOM it is sometimes smart to add a little delay from the onload event to iScroll initialization. Executing the iScroll with a 100 or 200 milliseconds delay gives the browser that little rest that can save your ass.

Configuring the iScroll

iScroll can be configured by passing a second parameter during the initialization phase.

var myScroll = new IScroll('#wrapper', {
    mouseWheel: true,
    scrollbars: true
});

The example above turns on mouse wheel support and scrollbars.

After initialization you can access the normalized values from the options object. Eg:

console.dir(myScroll.options);

The above will return the configuration the myScroll instance will run on. By normalized I mean that if you set useTransform:true (for example) but the browser doesn't support CSS transforms, useTransform will be false.

Understanding the core

iScroll uses various techniques to scroll based on device/browser capability. Normally you don't need to configure the engine, iScroll is smart enough to pick the best for you.

Nonetheless it is important to understand which mechanisms iScroll works on and how to configure them.

options.useTransform

By default the engine uses the transform CSS property. Setting this to false scrolls like we were in 2007, ie: using the top/left (and thus the scroller needs to be absolutely positioned).

This might be useful when scrolling sensitive content such as Flash, iframes and videos, but be warned: performance loss is huge.

Default: true

options.useTransition

iScroll uses CSS transition to perform animations (momentum and bounce). By setting this to false, requestAnimationFrame is used instead.

On modern browsers the difference is barely noticeable. On older devices transitions perform better.

Default: true

options.HWCompositing

This option tries to put the scroller on the hardware layer by appending translateZ(0) to the transform CSS property. This greatly increases performance especially on mobile, but there are situations where you might want to disable it (notably if you have too many elements and the hardware can't catch up).

Default: true

If unsure leave iScroll decide what's the optimal config. For best performance all the above options should be set to true (or better leave them undefined as they are set to true automatically). You may try to play with them in case you encounter hiccups and memory leaks.

Basic features

options.bounce

When the scroller meets the boundary it performs a small bounce animation. Disabling bounce may help reach smoother results on old or slow devices.

Default: true

options.click

To override the native scrolling iScroll has to inhibit some default browser behaviors, such as mouse clicks. If you want your application to respond to the click event you have to explicitly set this option to true. Please note that it is suggested to use the custom tap event instead (see below).

Default: false

options.disableMouse
options.disablePointer
options.disableTouch

By default iScroll listens to all pointer events and reacts to the first one that occurs. It may seem a waste of resources but feature detection has proven quite unreliable and this listen-to-all approach is our safest bet for wide browser/device compatibility.

If you have an internal mechanism for device detection or you know in advance where your script will run on, you may want to disable all event sets you don't need (mouse, pointer or touch events).

For example to disable mouse and pointer events:

var myScroll = new IScroll('#wrapper', {
    disableMouse: true,
    disablePointer: true
});

Default: false

options.eventPassthrough

Sometimes you want to preserve native vertical scroll but being able to add an horizontal iScroll (maybe a carousel). Set this to true and the iScroll area will react to horizontal swipes only. Vertical swipes will naturally scroll the whole page.

See event passthrough demo on a mobile device. Note that this can be set to 'horizontal' to inverse the behavior (native horizontal scroll, vertical iScroll).

options.freeScroll

This is useful mainly on 2D scrollers (when you need to scroll both horizontally and vertically). Normally when you start scrolling in one direction the other is locked.

Sometimes you just want to move freely with no constrains. In these cases you can set this option to true. See 2D scroll demo.

Default: false

options.keyBindings

Set this to true to activate keyboard (and remote controls) interaction. See the Key bindings section below for more information.

Default: false

options.invertWheelDirection

Meaningful when mouse wheel support is activated, in which case it just inverts the scrolling direction. (ie. going down scrolls up and vice-versa).

Default: false

options.momentum

You can turn on/off the momentum animation performed when the user quickly flicks on screen. Turning this off greatly enhances performance.

Default: true

options.mouseWheel

Listen to the mouse wheel event.

Default: false

options.preventDefault

Whether or not to preventDefault() when events are fired. This should be left true unless you really know what you are doing.

See preventDefaultException in the Advanced options for more control over the preventDefault behavior.

Default: true

options.scrollbars

Wheter or not to display the default scrollbars. See more in the Scrollbar section.

Default: false.

options.scrollX
options.scrollY

By default only vertical scrolling is enabled. If you need to scroll horizontally you have to set scrollX to true. See horizontal demo.

See also the freeScroll option.

Default: scrollX: false, scrollY: true

Note that scrollX/Y: true has the same effect as overflow: auto. Setting one direction to false helps to spare some checks and thus CPU cycles.

options.startX
options.startY

By default iScroll starts at 0, 0 (top left) position, you can instruct the scroller to kickoff at a different location.

Default: 0

options.tap

Set this to true to let iScroll emit a custom tap event when the scroll area is clicked/tapped but not scrolled.

This is the suggested way to handle user interaction with clickable elements. To listen to the tap event you would add an event listener as you would do for a standard event. Example:

element.addEventListener('tap', doSomething, false); \\ Native
$('#element').on('tap', doSomething); \\ jQuery

You can also customize the event name by passing a string. Eg:

tap: 'myCustomTapEvent'

In this case you'd listen to myCustomTapEvent.

Default: false

Scrollbars

The scrollbars are more than just what the name suggests. In fact internally they are referenced as indicators.

An indicator listens to the scroller position and normally it just shows its position in relation to whole, but what it can do is so much more.

Let's start with the basis.

options.scrollbars

As we mentioned in the Basic features section there's only one thing that you got to do to activate the scrollbars in all their splendor, and that one thing is:

var myScroll = new IScroll('#wrapper', {
    scrollbars: true
});

Of course the default behavior can be personalized.

options.fadeScrollbars

When not in use the scrollbar fades away. Leave this to false to spare resources.

Default: false

options.interactiveScrollbars

The scrollbar becomes draggable and user can interact with it.

Default: false

options.resizeScrollbars

The scrollbar size changes based on the proportion between the wrapper and the scroller width/height. Setting this to false makes the scrollbar a fixed size. This might be useful in case of custom styled scrollbars (see below).

Default: true

options.shrinkScrollbars

When scrolling outside of the boundaries the scrollbar is shrunk by a small amount.

Valid values are: 'clip' and 'scale'.

'clip' just moves the indicator outside of its container, the impression is that the scrollbar shrinks but it is simply moving out of the screen. If you can live with the visual effect this option immensely improves overall performance.

'scale' turns off useTransition hence all animations are served with requestAnimationFrame. The indicator is actually varied in size and the end result is nicer to the eye.

Default: false

Note that resizing can't be performed by the GPU, so scale is all on the CPU.

If your application runs on multiple devices my suggestion would be to switch this option to 'scale', 'clip' or false based on the platform responsiveness (eg: on older mobile devices you could set this to 'clip' and on desktop browser to 'scale').

See the scrollbar demo.

Styling the scrollbar

So you don't like the default scrollbar styling and you think you could do better. Help yourself! iScroll makes dressing the scrollbar a snap. First of all set the scrollbars option to 'custom':

var myScroll = new IScroll('#wrapper', {
    scrollbars: 'custom'
});

Then use the following CSS classes to style the little bastards.

  • .iScrollHorizontalScrollbar, this is applied to the horizontal container. The element that actually hosts the scrollbar indicator.
  • .iScrollVerticalScrollbar, same as above but for the vertical container.
  • .iScrollIndicator, the actual scrollbar indicator.
  • .iScrollBothScrollbars, this is added to the container elements when both scrollbars are shown. Normally just one (horizontal or vertical) is visible.

The styled scrollbars demo should make things clearer than my lousy explanation.

If you set resizeScrollbars: false you could make the scrollbar of a fixed size, otherwise it would be resized based on the scroller length.

Please keep reading to the following section for a revelation that will shake your world.

Indicators

All the scrollbar options above are in reality just wrappers to the low level indicators option. It looks more or less like this:

var myScroll = new IScroll('#wrapper', {
    indicators: {
        el: [element|element selector]
        fade: false,
        ignoreBoundaries: false,
        interactive: false,
        listenX: true,
        listenY: true,
        resize: true,
        shrink: false,
        speedRatioX: 0,
        speedRatioY: 0,
    }
});

options.indicators.el

This is a mandatory parameter which holds a reference to the scrollbar container element. The first child inside the container will be the indicator. Note that the scrollbar can be anywhere on your document, it doesn't need to be inside the scroller wrapper. Do you start perceiving the power of such tool?

Valid syntax would be:

indicators: {
    el: document.getElementById('indicator')
}

Or simply:

indicators: {
    el: '#indicator'
}

options.indicators.ignoreBoundaries

This tells the indicator to ignore the boundaries imposed by its container. Since we can alter the speed ratio of the scrollbar, it is useful to just let the scrollbar go. Say you want the indicator to go twice as fast as the scroller, it would reach the end of its run very quickly. This option is used for parallax scrolling.

Default: false

options.indicators.listenX
options.indicators.listenY

To which axis the indicator listens to. It can be just one or both.

Default: true

options.indicators.speedRatioX
options.indicators.speedRatioY

The speed the indicator moves in relation to the main scroller size. By default this is set automatically. You rarely need to alter this value.

Default: 0

options.indicators.fade
options.indicators.interactive
options.indicators.resize
options.indicators.shrink

These are the same options we explored in the scrollbars section, I'm not going to insult your intelligence and repeat them here.

Do not cross the streams. It would be bad! Do not mix the scrollbars syntax (options.scrollbars, options.fadeScrollbars, options.interactiveScrollbars, ...) with the indicators! Use one or the other.

Have a look at the minimap demo to get a glance at the power of the indicators option.

The wittiest of you would have noticed that indicators is actually plural... Yes, exactly, passing an array of objects you can have a virtually infinite number of indicators. I don't know what you may need them for, but hey! who am I to argue about your scrollbar preferences?

Parallax scrolling

Parallax scrolling is just a collateral damage of the Indicators functionality.

An indicator is just a layer that follows the movement and animation applied to the main scroller. If you see it like that you'll understand the power behind this feature. To this add that you can have any number of indicators and the parallax scrolling is served.

Please refer to the parallax demo.

Scrolling programmatically

You silly! Of course you can scroll programmaticaly!

scrollTo(x, y, time, easing)

Say your iScroll instance resides into the myScroll variable. You can easily scroll to any position with the following syntax:

myScroll.scrollTo(0, -100);

That would scroll down by 100 pixels. Remember: 0 is always the top left corner. To scroll you have to pass negative numbers.

time and easing are optional. They regulates the duration (in ms) and the easing function of the animation respectively.

The easing functions are available in the IScroll.utils.ease object. For example to apply a 1 second elastic easing you'd do:

myScroll.scrollTo(0, -100, 1000, IScroll.utils.ease.elastic);

The available options are: quadratic, circular, back, bounce, elastic.

scrollBy(x, y, time, easing)

Same as above but X and Y are relative to the current position.

myScroll.scrollBy(0, -10);

Would scroll 10 pixels down. If you are at -100, you'll end up at -110.

scrollToElement(el, time, offsetX, offsetY, easing)

You're gonna like this. Sit tight.

The only mandatory parameter is el. Pass an element or a selector and iScroll will try to scroll to the top/left of that element.

time is optional and sets the animation duration.

offsetX and offsetY define an offset in pixels, so that you can scroll to that element plus a the specified offset. Not only that. If you set them to true the element will be centered on screen. Refer to the scroll to element example.

easing works the same way as per the scrollTo method.

Snap

iScroll can snap to fixed positions and elements.

options.snap

The simplest snap config is as follow:

var myScroll = new IScroll('#wrapper', {
    snap: true
});

This would automatically split the scroller into pages the size of the container.

snap also takes a string as a value. The string will be the selector to the elements the scroller will be snapped to. So the following

var myScroll = new IScroll('#wrapper', {
    snap: 'li'
});

would snap to each and every LI tag.

To help you navigate through the snap points iScroll grants access to a series of interesting methods.

goToPage(x, y, time, easing)

x and y represent the page number you want to scroll to in the horizontal or vertical axes (yeah, it's the plural of axis, I checked). If the scroller in mono-dimensional, just pass 0 to the axis you don't need.

time is the duration of the animation, easing the easing function used to scroll to the point. Refer to the option.bounceEasing in the Advanced options. They are both optional.

myScroll.goToPage(10, 0, 1000);

This would scroll to the 10th page on the horizontal axis in 1 second.

next()
prev()

Go to the next and previous page based on current position.

Zoom

To use the pinch/zoom functionality you better use the iscroll-zoom.js script.

options.zoom

Set this to true to activate zoom.

Default: false

options.zoomMax

Maximum zoom level.

Default: 4

options.zoomMin

Minimum zoom level.

Default: 1

options.startZoom

Starting zoom level.

Default: 1

options.wheelAction

Wheel action can be set to 'zoom' to have the wheel regulate the zoom level instead of scrolling position.

Default: undefined (ie: the mouse wheel scrolls)

To sum up, a nice zoom config would be:

myScroll = new IScroll('#wrapper', {
    zoom: true,
    mouseWheel: true,
    wheelAction: 'zoom'
});

The zoom is performed with CSS transform. iScroll can zoom only on browsers that support that.

Some browsers (notably webkit based ones) take a snapshot of the zooming area as soon as they are placed on the hardware compositing layer (say as soon as you apply a transform to them). This snapshot is used as a texture for the zooming area and it can hardly be updated. This means that your texture will be based on elements at scale 1 and zooming in will result in blurred, low definition text and images.

A simple solution is to load content at double (or triple) its actual resolution and scale it down inside a scale(0.5) div. This should be enough to grant you a better result. I hope to be able to post more demos soon

Refer to the zoom demo.

zoom(scale, x, y, time)

Juicy method that lets you zoom programmatically.

scale is the zoom factor.

x and y the focus point, aka the center of the zoom. If not specified, the center of the screen will be used.

time is the duration of the animation in milliseconds (optional).

Infinite scrolling

iScroll integrates a smart caching system that allows to handle of a virtually infinite amount of data using (and reusing) just a bunch of elements.

Infinite scrolling is in an early stage of development and although it can be considered stable, it is not ready for wide consumption.

Please review the infinite demo and send your suggestions and bug reports.

I will add more details as soon as the functionality evolves.

Advanced options

For the hardcore developer.

options.bindToWrapper

The move event is normally bound to the document and not the scroll container. When you move the cursor/finger out of the wrapper the scrolling keeps going. This is usually what you want, but you can also bind the move event to wrapper itself. Doing so as soon as the pointer leaves the container the scroll stops.

Default: false

options.bounceEasing

Easing function performed during the bounce animation. Valid values are: 'quadratic', 'circular', 'back', 'bounce', 'elastic'. See the bounce easing demo, drag the scroller down and release.

bounceEasing is a bit smarter than that. You can also feed a custom easing function, like so:

bounceEasing: {
    style: 'cubic-bezier(0,0,1,1)',
    fn: function (k) { return k; }
}

The above would perform a linear easing. The style option is used every time the animation is executed with CSS transitions, fn is used with requestAnimationFrame. If the easing function is too complex and can't be represented by a cubic bezier just pass '' (empty string) as style.

Note that bounce and elastic can't be performed by CSS transitions.

Default: 'circular'

options.bounceTime

Duration in millisecond of the bounce animation.

Default: 600

options.deceleration

This value can be altered to change the momentum animation duration/speed. Higher numbers make the animation shorter. Sensible results can be experienced starting with a value of 0.01, bigger than that basically doesn't make any momentum at all.

Default: 0.0006

options.mouseWheelSpeed

Set the speed of the mouse wheel.

Default: 20

options.preventDefaultException

These are all the exceptions when preventDefault() would be fired anyway despite the preventDefault option value.

This is a pretty powerful option, if you don't want to preventDefault() on all elements with formfield class name for example, you could pass the following:

preventDefaultException: { className: /(^|\s)formfield(\s|$)/ }

Default: { tagName: /^(INPUT|TEXTAREA|BUTTON|SELECT)$/ }.

options.resizePolling

When you resize the window iScroll has to recalculate elements position and dimension. This might be a pretty daunting task for the poor little fella. To give it some rest the polling is set to 60 milliseconds.

By reducing this value you get better visual effect but the script becomes more aggressive on the CPU. The default value seems a good compromise.

Default: 60

Mastering the refresh method

iScroll needs to know the exact dimensions of both the wrapper and the scroller. They are computed at start up but if your elements change in size, we need to tell iScroll that you are messing with the DOM.

This is achieved by calling the refresh method with the right timing. Please follow me closely, understanding this will save you hours of frustration.

Every time you touch the DOM the browser renderer repaints the page. Once this repaint has happened we can safely read the new DOM properties. The repaint phase is not instantaneous and it happens only at the end of the scope that triggered it. That's why we need to give the renderer a little rest before refreshing the iScroll.

To ensure that javascript gets the updated properties you should defer the refresh with something like this:

ajax('page.php', onCompletion);

function onCompletion () {
    // Update here your DOM
    
    setTimeout(function () {
        myScroll.refresh();
    }, 0);
};

We have placed the refresh() call into a zero timeout. That is likely all you need to correctly refresh the iScroll boundaries. There are other ways to wait for the repaint, but the zero-timeout has proven pretty solid.

Consider that if you have a very complex HTML structure you may give the browser some more rest and raise the timeout to 100 or 200 milliseconds.

This is generally true for all the tasks that have to be done on the DOM. Always give the renderer some rest.

Custom events

iScroll also emits some useful custom events you can hook to.

To register them you use the on(type, fn) method.

myScroll = new IScroll('#wrapper');
myScroll.on('scrollEnd', doSomething);

The above code executes the doSomething function every time the content stops scrolling.

The available types are:

  • beforeScrollStart, executed as soon as user touches the screen but before the scrolling has initiated.
  • scrollCancel, scroll initiated but didn't happen.
  • scrollStart, the scroll started.
  • scroll, the content is scrolling. Available only in scroll-probe.js edition. See onScroll event.
  • scrollEnd, content stopped scrolling.
  • flick, user flicked left/right.
  • zoomStart, user started zooming.
  • zoomEnd, zoom ended.

onScroll event

The scroll event is available on iScroll probe edition only (iscroll-probe.js). The probe behavior can be altered through the probeType option.

options.probeType

This regulates the probe aggressiveness or the frequency at which the scroll event is fired. Valid values are: 1, 2, 3. The higher the number the more aggressive the probe. The more aggressive the probe the higher the impact on the CPU.

probeType: 1 has no impact on performance. The scroll event is fired only when the scroller is not busy doing its stuff.

probeType: 2 always executes the scroll event except during momentum and bounce. This resembles the native onScroll event.

probeType: 3 emits the scroll event with a to-the-pixel precision. Note that the scrolling is forced to requestAnimationFrame (ie: useTransition:false).

Please see the probe demo.

Key bindings

You can activate support for keyboards and remote controls with the keyBindings option. By default iScroll listens to the arrow keys, page up/down, home/end but they are (wait for it) totally customizable.

You can pass an object with the list of key codes you want iScroll to react to.

The default values are as follow:

keyBindings: {
    pageUp: 33,
    pageDown: 34,
    end: 35,
    home: 36,
    left: 37,
    up: 38,
    right: 39,
    down: 40
}

You can also pass a string (eg: pageUp: 'a') and iScroll will convert it for you. You could just think of a key code and iScroll would read it out of your mind.

Useful scroller info

iScroll stores many useful information that you can use to augment your application.

You will probably find useful:

  • myScroll.x/y, current position
  • myScroll.directionX/Y, last direction (-1 down/right, 0 still, 1 up/left)
  • myScroll.currentPage, current snap point info

These pieces of information may be useful when dealing with custom events. Eg:

myScroll = new IScroll('#wrapper');
myScroll.on('scrollEnd', function () {
    if ( this.x < -1000 ) {
        // do something
    }
});

The above executes some code if the x position is lower than -1000px when the scroller stops. Note that I used this instead of myScroll, you can use both of course, but iScroll passes itself as this context when firing custom event functions.

Destroy

The public destroy() method can be used to free some memory when the iScroll is not needed anymore.

myScroll.destroy();
myScroll = null;

Contributing and CLA

If you want to contribute to the iScroll development, before I can accept your submission I have to ask you to sign the Contributor License Agreement. Unfortunately that is the only way to enforce the openness of the script.

As an end user you have to do nothing of course. Actually the CLA ensures that nobody will even come after you asking for your first born for using the iScroll.

Please note that pull requests may take some time to be accepted. Testing iScroll is one of the most time consuming tasks of the project. iScroll works from desktop to smartphone, from tablets to smart TVs. I do not have physical access to all the testing devices, so before I can push a change I have to make sure that the new code is working everywhere.

Critical bugs are usually applied very quickly, but enhancements and coding style changes have to pass a longer review phase. Remember that this is still a side project for me.

Who is using iScroll

It's impossible to track all the websites and applications that use the iScroll. It has been spotted on: Apple, Microsoft, People, LinkedIn, IKEA, Nike, Playboy, Bose, and countless others.

License (MIT)

Copyright (c) 2014 Matteo Spinelli, cubiq.org

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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