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Cucumber for golang

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Cucumber for Ruby. It's amazing!

Cucumber for JavaScript

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BDD, Python style.

BDD library for the py.test runner

3,535

The Enterprise-ready testing and specification framework.

Quick Overview

Godog is a Cucumber-like BDD (Behavior-Driven Development) framework for Go. It allows developers to write executable specifications in plain text and implement step definitions in Go, facilitating collaboration between technical and non-technical team members.

Pros

  • Seamless integration with Go's testing framework
  • Supports Gherkin syntax for writing feature files
  • Provides a clear separation between test specifications and implementations
  • Offers colorized console output for better readability

Cons

  • Limited ecosystem compared to Cucumber implementations in other languages
  • May require additional setup for more complex testing scenarios
  • Learning curve for teams new to BDD or Gherkin syntax
  • Less mature compared to some other Go testing frameworks

Code Examples

  1. Writing a simple feature file:
Feature: Addition
  In order to avoid silly mistakes
  As a math idiot
  I want to be told the sum of two numbers

  Scenario: Add two numbers
    Given I have entered 50 into the calculator
    And I have entered 70 into the calculator
    When I press add
    Then the result should be 120 on the screen
  1. Implementing step definitions:
package main

import (
    "fmt"
    "github.com/cucumber/godog"
)

type calculator struct {
    numbers []int
    result  int
}

func (c *calculator) iHaveEntered(num int) error {
    c.numbers = append(c.numbers, num)
    return nil
}

func (c *calculator) iPressAdd() error {
    c.result = c.numbers[0] + c.numbers[1]
    return nil
}

func (c *calculator) theResultShouldBe(expected int) error {
    if c.result != expected {
        return fmt.Errorf("expected %d, but got %d", expected, c.result)
    }
    return nil
}

func InitializeScenario(ctx *godog.ScenarioContext) {
    calc := &calculator{}
    ctx.Step(`^I have entered (\d+) into the calculator$`, calc.iHaveEntered)
    ctx.Step(`^I press add$`, calc.iPressAdd)
    ctx.Step(`^the result should be (\d+) on the screen$`, calc.theResultShouldBe)
}
  1. Running Godog tests:
package main

import (
    "github.com/cucumber/godog"
    "testing"
)

func TestFeatures(t *testing.T) {
    suite := godog.TestSuite{
        ScenarioInitializer: InitializeScenario,
        Options: &godog.Options{
            Format:   "pretty",
            Paths:    []string{"features"},
            TestingT: t,
        },
    }

    if suite.Run() != 0 {
        t.Fatal("non-zero status returned, failed to run feature tests")
    }
}

Getting Started

  1. Install Godog:

    go get github.com/cucumber/godog/cmd/godog@v0.12.0
    
  2. Create a feature file in features/addition.feature

  3. Implement step definitions in features_test.go

  4. Run tests:

    godog run features
    

Competitor Comparisons

Cucumber for Ruby. It's amazing!

Pros of cucumber-ruby

  • More mature and established project with a larger community and ecosystem
  • Extensive documentation and resources available for learning and troubleshooting
  • Supports a wider range of testing frameworks and integrations

Cons of cucumber-ruby

  • Slower execution compared to Godog due to Ruby's interpreted nature
  • More complex setup and configuration, especially for larger projects
  • Steeper learning curve for developers not familiar with Ruby

Code Comparison

cucumber-ruby:

Given(/^I have (\d+) cucumbers in my belly$/) do |count|
  @cucumbers = count.to_i
end

When(/^I eat (\d+) more cucumbers$/) do |count|
  @cucumbers += count.to_i
end

Godog:

func iHaveCucumbersInMyBelly(count int) error {
    cucumbers = count
    return nil
}

func iEatMoreCucumbers(count int) error {
    cucumbers += count
    return nil
}

Both frameworks use similar syntax for defining step definitions, but Godog leverages Go's static typing and performance benefits. cucumber-ruby offers more flexibility with regular expressions and dynamic typing, while Godog provides a more structured approach with Go's type system.

Cucumber for JavaScript

Pros of cucumber-js

  • Larger community and ecosystem, with more resources and third-party integrations
  • Native JavaScript implementation, seamlessly integrating with Node.js and browser environments
  • Extensive documentation and examples available

Cons of cucumber-js

  • Performance may be slower compared to compiled languages like Go
  • JavaScript's dynamic typing can lead to runtime errors that might be caught earlier in statically-typed languages

Code Comparison

cucumber-js:

Given('I have {int} cucumbers in my belly', function (cucumberCount) {
  this.cucumberCount = cucumberCount;
});

When('I wait {int} hour', function (hours) {
  this.hours = hours;
});

Then('my belly should growl', function () {
  if (this.cucumberCount > 0 && this.hours >= 1) {
    console.log('Growl!');
  }
});

godog:

func iHaveCucumbersInMyBelly(cucumberCount int) error {
    context.cucumberCount = cucumberCount
    return nil
}

func iWaitHour(hours int) error {
    context.hours = hours
    return nil
}

func myBellyShouldGrowl() error {
    if context.cucumberCount > 0 && context.hours >= 1 {
        fmt.Println("Growl!")
    }
    return nil
}

Both implementations showcase similar step definitions, but godog uses Go's static typing and explicit error handling, while cucumber-js leverages JavaScript's dynamic nature and implicit returns.

3,138

BDD, Python style.

Pros of Behave

  • Written in Python, making it more accessible for Python developers
  • Extensive documentation and larger community support
  • Supports multiple output formats (e.g., JSON, JUnit XML)

Cons of Behave

  • Limited to Python ecosystem, unlike Godog's Go language versatility
  • May have slower execution speed compared to Godog's compiled Go code
  • Less suitable for testing Go applications

Code Comparison

Behave (Python):

@given('we have behave installed')
def step_impl(context):
    pass

@when('we implement a test')
def step_impl(context):
    assert True is not False

@then('behave will test it for us!')
def step_impl(context):
    assert context.failed is False

Godog (Go):

func thereAreGodogs(available int) error {
    Godogs = available
    return nil
}

func iEat(num int) error {
    if Godogs < num {
        return fmt.Errorf("you cannot eat %d godogs, there are %d available", num, Godogs)
    }
    Godogs -= num
    return nil
}

func thereShouldBeRemaining(remaining int) error {
    if Godogs != remaining {
        return fmt.Errorf("expected %d godogs to be remaining, but there are %d", remaining, Godogs)
    }
    return nil
}

Both frameworks use a similar approach to defining step definitions, but Behave uses Python decorators while Godog uses Go functions. Behave's syntax may be more familiar to Python developers, while Godog's Go implementation offers type safety and compiled performance.

BDD library for the py.test runner

Pros of pytest-bdd

  • Integrates seamlessly with pytest, leveraging its powerful features and ecosystem
  • Supports both imperative and declarative step definitions
  • Allows for easy parameterization of scenarios

Cons of pytest-bdd

  • Limited to Python ecosystem, while Godog supports Go language
  • May have a steeper learning curve for those unfamiliar with pytest

Code Comparison

pytest-bdd:

@scenario('features/login.feature', 'Successful login')
def test_successful_login():
    pass

@given('I am on the login page')
def login_page(browser):
    browser.get('/login')

@when('I enter valid credentials')
def enter_credentials(browser):
    browser.find_element_by_id('username').send_keys('user')
    browser.find_element_by_id('password').send_keys('pass')

Godog:

func iAmOnTheLoginPage() error {
    return godog.ErrPending
}

func iEnterValidCredentials() error {
    return godog.ErrPending
}

func InitializeScenario(ctx *godog.ScenarioContext) {
    ctx.Step(`^I am on the login page$`, iAmOnTheLoginPage)
    ctx.Step(`^I enter valid credentials$`, iEnterValidCredentials)
}

Both frameworks provide similar functionality for BDD testing, but pytest-bdd offers tighter integration with the Python ecosystem, while Godog is tailored for Go developers.

3,535

The Enterprise-ready testing and specification framework.

Pros of Spock

  • More expressive and readable test syntax with built-in mocking and stubbing capabilities
  • Powerful data-driven testing features with data tables and data pipes
  • Seamless integration with Java and Groovy ecosystems

Cons of Spock

  • Limited to JVM-based languages, primarily Groovy
  • Steeper learning curve for developers unfamiliar with Groovy syntax
  • Less suitable for non-technical stakeholders compared to Gherkin-based frameworks

Code Comparison

Spock example:

def "adding two numbers"() {
    expect:
    Math.max(a, b) == c

    where:
    a | b | c
    1 | 3 | 3
    7 | 4 | 7
    0 | 0 | 0
}

Godog example:

Scenario Outline: adding two numbers
  Given I have the numbers <a> and <b>
  When I calculate their maximum
  Then the result should be <c>

  Examples:
    | a | b | c |
    | 1 | 3 | 3 |
    | 7 | 4 | 7 |
    | 0 | 0 | 0 |

Both frameworks offer powerful testing capabilities, but Spock provides a more code-centric approach with enhanced readability for developers, while Godog focuses on behavior-driven development using Gherkin syntax, making it more accessible to non-technical stakeholders.

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README

#StandWithUkraine Build Status PkgGoDev codecov pull requests issues

Godog

Godog logo

The API is likely to change a few times before we reach 1.0.0

Please read the full README, you may find it very useful. And do not forget to peek into the Release Notes and the CHANGELOG from time to time.

Package godog is the official Cucumber BDD framework for Golang, it merges specification and test documentation into one cohesive whole, using Gherkin formatted scenarios in the format of Given, When, Then.

The project was inspired by behat and cucumber.

Why Godog/Cucumber

A single source of truth

Godog merges specification and test documentation into one cohesive whole.

Living documentation

Because they're automatically tested by Godog, your specifications are always bang up-to-date.

Focus on the customer

Business and IT don't always understand each other. Godog's executable specifications encourage closer collaboration, helping teams keep the business goal in mind at all times.

Less rework

When automated testing is this much fun, teams can easily protect themselves from costly regressions.

Read more

Contributions

Godog is a community driven Open Source Project within the Cucumber organization. We welcome contributions from everyone, and we're ready to support you if you have the enthusiasm to contribute.

See the contributing guide for more detail on how to get started.

See the releasing guide for release flow details.

Getting help

We have a community Discord where you can chat with other users, developers, and BDD practitioners.

Examples

You can find a few examples here.

Note that if you want to execute any of the examples and have the Git repository checked out in the $GOPATH, you need to use: GO111MODULE=off. Issue for reference.

Godogs

The following example can be found here.

Step 1 - Setup a go module

Create a new go module named godogs in your go workspace by running mkdir godogs

From now on, use godogs as your working directory by running cd godogs

Initiate the go module inside the godogs directory by running go mod init godogs

Step 2 - Create gherkin feature

Imagine we have a godog cart to serve godogs for lunch.

First of all, we describe our feature in plain text:

Feature: eat godogs
  In order to be happy
  As a hungry gopher
  I need to be able to eat godogs

  Scenario: Eat 5 out of 12
    Given there are 12 godogs
    When I eat 5
    Then there should be 7 remaining

Run vim features/godogs.feature and add the text above into the vim editor and save the file.

Step 3 - Create godog step definitions

NOTE: Same as go test, godog respects package level isolation. All your step definitions should be in your tested package root directory. In this case: godogs.

Create and copy the step definitions below into a new file by running vim godogs_test.go:

package main

import "github.com/cucumber/godog"

func iEat(arg1 int) error {
        return godog.ErrPending
}

func thereAreGodogs(arg1 int) error {
        return godog.ErrPending
}

func thereShouldBeRemaining(arg1 int) error {
        return godog.ErrPending
}

func InitializeScenario(ctx *godog.ScenarioContext) {
        ctx.Step(`^there are (\d+) godogs$`, thereAreGodogs)
        ctx.Step(`^I eat (\d+)$`, iEat)
        ctx.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}

Alternatively, you can also specify the keyword (Given, When, Then...) when creating the step definitions:

func InitializeScenario(ctx *godog.ScenarioContext) {
        ctx.Given(`^there are (\d+) godogs$`, thereAreGodogs)
        ctx.When(`^I eat (\d+)$`, iEat)
        ctx.Then(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}

Our module should now look like this:

godogs
- features
  - godogs.feature
- go.mod
- go.sum
- godogs_test.go

Run go test in the godogs directory to run the steps you have defined. You should now see that the scenario runs with a warning stating there are no tests to run.

testing: warning: no tests to run
PASS
ok      godogs  0.225s

By adding some logic to these steps, you will be able to thoroughly test the feature you just defined.

Step 4 - Create the main program to test

Let's keep it simple by only requiring an amount of godogs for now.

Create and copy the code below into a new file by running vim godogs.go

package main

// Godogs available to eat
var Godogs int

func main() { /* usual main func */ }

Our module should now look like this:

godogs
- features
  - godogs.feature
- go.mod
- go.sum
- godogs.go
- godogs_test.go

Step 5 - Add some logic to the step definitions

Now lets implement our step definitions to test our feature requirements.

Replace the contents of godogs_test.go with the code below by running vim godogs_test.go.

package main

import (
  "context"
  "errors"
  "fmt"
  "testing"

  "github.com/cucumber/godog"
)

// godogsCtxKey is the key used to store the available godogs in the context.Context.
type godogsCtxKey struct{}

func thereAreGodogs(ctx context.Context, available int) (context.Context, error) {
  return context.WithValue(ctx, godogsCtxKey{}, available), nil
}

func iEat(ctx context.Context, num int) (context.Context, error) {
  available, ok := ctx.Value(godogsCtxKey{}).(int)
  if !ok {
    return ctx, errors.New("there are no godogs available")
  }

  if available < num {
    return ctx, fmt.Errorf("you cannot eat %d godogs, there are %d available", num, available)
  }

  available -= num

  return context.WithValue(ctx, godogsCtxKey{}, available), nil
}

func thereShouldBeRemaining(ctx context.Context, remaining int) error {
  available, ok := ctx.Value(godogsCtxKey{}).(int)
  if !ok {
    return errors.New("there are no godogs available")
  }

  if available != remaining {
    return fmt.Errorf("expected %d godogs to be remaining, but there is %d", remaining, available)
  }

  return nil
}

func TestFeatures(t *testing.T) {
  suite := godog.TestSuite{
    ScenarioInitializer: InitializeScenario,
    Options: &godog.Options{
      Format:   "pretty",
      Paths:    []string{"features"},
      TestingT: t, // Testing instance that will run subtests.
    },
  }

  if suite.Run() != 0 {
    t.Fatal("non-zero status returned, failed to run feature tests")
  }
}

func InitializeScenario(sc *godog.ScenarioContext) {
  sc.Step(`^there are (\d+) godogs$`, thereAreGodogs)
  sc.Step(`^I eat (\d+)$`, iEat)
  sc.Step(`^there should be (\d+) remaining$`, thereShouldBeRemaining)
}

In this example, we are using context.Context to pass the state between the steps. Every scenario starts with an empty context and then steps and hooks can add relevant information to it. Instrumented context is chained through the steps and hooks and is safe to use when multiple scenarios are running concurrently.

When you run godog again with go test -v godogs_test.go, you should see a passing run:

=== RUN   TestFeatures
Feature: eat godogs
  In order to be happy
  As a hungry gopher
  I need to be able to eat godogs
=== RUN   TestFeatures/Eat_5_out_of_12

  Scenario: Eat 5 out of 12          # features/godogs.feature:6
    Given there are 12 godogs        # godog_test.go:15 -> command-line-arguments.thereAreGodogs
    When I eat 5                     # godog_test.go:19 -> command-line-arguments.iEat
    Then there should be 7 remaining # godog_test.go:34 -> command-line-arguments.thereShouldBeRemaining

1 scenarios (1 passed)
3 steps (3 passed)
279.917µs
--- PASS: TestFeatures (0.00s)
    --- PASS: TestFeatures/Eat_5_out_of_12 (0.00s)
PASS
ok      command-line-arguments  0.164s

You may hook to ScenarioContext Before event in order to reset or pre-seed the application state before each scenario. You may hook into more events, like sc.StepContext() After to print all state in case of an error. Or BeforeSuite to prepare a database.

By now, you should have figured out, how to use godog. Another piece of advice is to make steps orthogonal, small and simple to read for a user. Whether the user is a dumb website user or an API developer, who may understand a little more technical context - it should target that user.

When steps are orthogonal and small, you can combine them just like you do with Unix tools. Look how to simplify or remove ones, which can be composed.

TestFeatures acts as a regular Go test, so you can leverage your IDE facilities to run and debug it.

Attachments

An example showing how to make attachments (aka embeddings) to the results is shown in _examples/attachments

Code of Conduct

Everyone interacting in this codebase and issue tracker is expected to follow the Cucumber code of conduct.

References and Tutorials

Documentation

See pkg documentation for general API details. See Circle Config for supported go versions. See godog -h for general command options.

See implementation examples:

FAQ

Running Godog with go test

You may integrate running godog in your go test command.

Subtests of *testing.T

You can run test suite using go Subtests. In this case it is not necessary to have godog command installed. See the following example.

package main_test

import (
	"testing"

	"github.com/cucumber/godog"
)

func TestFeatures(t *testing.T) {
  suite := godog.TestSuite{
    ScenarioInitializer: func(s *godog.ScenarioContext) {
      // Add step definitions here.
    },
    Options: &godog.Options{
      Format:   "pretty",
      Paths:    []string{"features"},
      TestingT: t, // Testing instance that will run subtests.
    },
  }

  if suite.Run() != 0 {
    t.Fatal("non-zero status returned, failed to run feature tests")
  }
}

Then you can run suite.

go test -test.v -test.run ^TestFeatures$

Or a particular scenario.

go test -test.v -test.run ^TestFeatures$/^my_scenario$

TestMain

You can run test suite using go TestMain func available since go 1.4. In this case it is not necessary to have godog command installed. See the following examples.

The following example binds godog flags with specified prefix godog in order to prevent flag collisions.

package main

import (
	"os"
	"testing"

	"github.com/cucumber/godog"
	"github.com/cucumber/godog/colors"
	"github.com/spf13/pflag" // godog v0.11.0 and later
)

var opts = godog.Options{
	Output: colors.Colored(os.Stdout),
	Format: "progress", // can define default values
}

func init() {
	godog.BindFlags("godog.", pflag.CommandLine, &opts) // godog v0.10.0 and earlier
	godog.BindCommandLineFlags("godog.", &opts)        // godog v0.11.0 and later
}

func TestMain(m *testing.M) {
	pflag.Parse()
	opts.Paths = pflag.Args()

	status := godog.TestSuite{
		Name: "godogs",
		TestSuiteInitializer: InitializeTestSuite,
		ScenarioInitializer:  InitializeScenario,
		Options: &opts,
	}.Run()

	// Optional: Run `testing` package's logic besides godog.
	if st := m.Run(); st > status {
		status = st
	}

	os.Exit(status)
}

Then you may run tests with by specifying flags in order to filter features.

go test -v --godog.random --godog.tags=wip
go test -v --godog.format=pretty --godog.random -race -coverprofile=coverage.txt -covermode=atomic

The following example does not bind godog flags, instead manually configuring needed options.

func TestMain(m *testing.M) {
	opts := godog.Options{
		Format:    "progress",
		Paths:     []string{"features"},
		Randomize: time.Now().UTC().UnixNano(), // randomize scenario execution order
	}

	status := godog.TestSuite{
		Name: "godogs",
		TestSuiteInitializer: InitializeTestSuite,
		ScenarioInitializer:  InitializeScenario,
		Options: &opts,
	}.Run()

	// Optional: Run `testing` package's logic besides godog.
	if st := m.Run(); st > status {
		status = st
	}

	os.Exit(status)
}

You can even go one step further and reuse go test flags, like verbose mode in order to switch godog format. See the following example:

func TestMain(m *testing.M) {
	format := "progress"
	for _, arg := range os.Args[1:] {
		if arg == "-test.v=true" { // go test transforms -v option
			format = "pretty"
			break
		}
	}

	opts := godog.Options{
		Format: format,
		Paths:     []string{"features"},
	}

	status := godog.TestSuite{
		Name: "godogs",
		TestSuiteInitializer: InitializeTestSuite,
		ScenarioInitializer:  InitializeScenario,
		Options: &opts,
	}.Run()

	// Optional: Run `testing` package's logic besides godog.
	if st := m.Run(); st > status {
		status = st
	}

	os.Exit(status)
}

Now when running go test -v it will use pretty format.

Tags

If you want to filter scenarios by tags, you can use the -t=<expression> or --tags=<expression> where <expression> is one of the following:

  • @wip - run all scenarios with wip tag
  • ~@wip - exclude all scenarios with wip tag
  • @wip && ~@new - run wip scenarios, but exclude new
  • @wip,@undone - run wip or undone scenarios

Using assertion packages like testify with Godog

A more extensive example can be found here.

func thereShouldBeRemaining(ctx context.Context, remaining int) error {
	assert.Equal(
    godog.T(ctx), Godogs, remaining, 
    "Expected %d godogs to be remaining, but there is %d", remaining, Godogs,
  )
	return nil
}

Embeds

If you're looking to compile your test binary in advance of running, you can compile the feature files into the binary via go:embed:


//go:embed features/*
var features embed.FS

var opts = godog.Options{
	Paths: []string{"features"},
	FS:    features,
}

Now, the test binary can be compiled with all feature files embedded, and can be ran independently from the feature files:

> go test -c ./test/integration/integration_test.go
> mv integration.test /some/random/dir
> cd /some/random/dir
> ./integration.test

NOTE: godog.Options.FS is as fs.FS, so custom filesystem loaders can be used.

CLI Mode

NOTE: The godog CLI has been deprecated. It is recommended to use go test instead.

Another way to use godog is to run it in CLI mode.

In this mode godog CLI will use go under the hood to compile and run your test suite.

Godog does not intervene with the standard go test command behavior. You can leverage both frameworks to functionally test your application while maintaining all test related source code in _test.go files.

Godog acts similar compared to go test command, by using go compiler and linker tool in order to produce test executable. Godog contexts need to be exported the same way as Test functions for go tests. Note, that if you use godog command tool, it will use go executable to determine compiler and linker.

Install

go install github.com/cucumber/godog/cmd/godog@latest

Adding @v0.12.0 will install v0.12.0 specifically instead of master.

With go version prior to 1.17, use go get github.com/cucumber/godog/cmd/godog@v0.12.0. Running within the $GOPATH, you would also need to set GO111MODULE=on, like this:

GO111MODULE=on go get github.com/cucumber/godog/cmd/godog@v0.12.0

Configure common options for godog CLI

There are no global options or configuration files. Alias your common or project based commands: alias godog-wip="godog --format=progress --tags=@wip"

Concurrency

When concurrency is configured in options, godog will execute the scenarios concurrently, which is supported by all supplied formatters.

In order to support concurrency well, you should reset the state and isolate each scenario. They should not share any state. It is suggested to run the suite concurrently in order to make sure there is no state corruption or race conditions in the application.

It is also useful to randomize the order of scenario execution, which you can now do with --random command option or godog.Options.Randomize setting.

Building your own custom formatter

A simple example can be found here.

License

Godog and Gherkin are licensed under the MIT and developed as a part of the cucumber project