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🎬 Scene.js is JavaScript & CSS timeline-based animation library

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Quick Overview

Scene.js is a JavaScript animation library that allows developers to create complex animations using a timeline-based approach. It provides a powerful and flexible API for creating and managing animations, with support for various properties, easing functions, and keyframes.

Pros

  • Intuitive timeline-based animation system
  • Supports a wide range of CSS properties and transforms
  • Provides fine-grained control over animation playback
  • Lightweight and performant

Cons

  • Learning curve for complex animations
  • Limited built-in effects compared to some other animation libraries
  • Documentation could be more comprehensive
  • Smaller community compared to more established animation libraries

Code Examples

Creating a simple animation:

import Scene from "scenejs";

const scene = new Scene({
  ".box": {
    0: {
      width: "100px",
      height: "100px",
      backgroundColor: "#f00"
    },
    1: {
      width: "200px",
      height: "200px",
      backgroundColor: "#00f"
    }
  }
});

scene.play();

Animating multiple properties with different durations:

const scene = new Scene({
  ".target": {
    0: "opacity: 0; transform: translate(0px, 0px)",
    1: {
      opacity: 1,
    },
    2: {
      transform: "translate(100px, 100px)",
    },
  }
}, {
  duration: 2,
  easing: "ease-in-out",
});

scene.play();

Using keyframes and custom easing:

import { Scene, Keyframes } from "scenejs";

const keyframes = new Keyframes({
  0: {
    width: "0%",
  },
  50: {
    width: "80%",
  },
  100: {
    width: "100%",
  }
});

const scene = new Scene({
  ".progress-bar": {
    0: {
      width: "0%",
    },
    1: {
      ...keyframes.get(1),
    }
  }
}, {
  easing: Scene.EASE_IN_OUT,
});

scene.play();

Getting Started

To use Scene.js in your project, first install it via npm:

npm install scenejs

Then, import and use it in your JavaScript file:

import Scene from "scenejs";

const scene = new Scene({
  ".element": {
    0: { opacity: 0 },
    1: { opacity: 1 }
  }
});

scene.play();

For more advanced usage and options, refer to the official documentation.

Competitor Comparisons

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GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web

Pros of GSAP

  • More mature and feature-rich animation library with extensive documentation
  • Larger community and ecosystem, providing better support and resources
  • Cross-browser compatibility and optimized performance for complex animations

Cons of GSAP

  • Paid licensing required for some advanced features and commercial use
  • Steeper learning curve due to its extensive API and features
  • Larger file size compared to SceneJS, which may impact load times

Code Comparison

GSAP:

gsap.to(".box", {
  duration: 2,
  x: 100,
  y: 50,
  rotation: 360,
  ease: "power2.inOut"
});

SceneJS:

const scene = new Scene({
  ".box": {
    0: { transform: "translate(0px, 0px) rotate(0deg)" },
    2: { transform: "translate(100px, 50px) rotate(360deg)" }
  }
}, {
  easing: "ease-in-out"
});
scene.play();

Both libraries offer similar functionality for creating animations, but GSAP provides a more concise syntax and built-in easing functions. SceneJS uses a more declarative approach with keyframes and CSS-like properties. GSAP's extensive features and optimizations make it suitable for complex animations, while SceneJS offers a simpler, lightweight alternative for basic animation needs.

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Pros of Anime

  • Lightweight and fast, with a small file size
  • Extensive documentation and examples
  • Wide browser support, including older versions

Cons of Anime

  • Limited to CSS properties and transforms
  • Less flexible for complex, multi-object animations
  • Lacks built-in timeline functionality

Code Comparison

Anime:

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
});

SceneJS:

const scene = new Scene({
  ".element": {
    0: { transform: "translate(0px) rotate(0deg)" },
    1: { transform: "translate(250px) rotate(360deg)" }
  }
}, {
  duration: 0.8,
  easing: Scene.EASE_IN_OUT
});
scene.play();

SceneJS offers a more declarative approach with keyframes, while Anime uses a configuration object. SceneJS provides built-in timeline management, making it easier to create complex, multi-object animations. However, Anime's syntax is more concise for simple animations and may be easier for beginners to grasp.

Both libraries have their strengths, and the choice between them depends on the specific project requirements and the developer's preferences.

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Pros of mojs

  • More comprehensive animation toolkit with a wider range of features
  • Larger community and ecosystem with more resources and examples
  • Better support for complex, multi-object animations

Cons of mojs

  • Steeper learning curve due to its extensive API
  • Larger file size, which may impact performance in some scenarios
  • Less frequent updates and maintenance compared to SceneJS

Code Comparison

SceneJS:

import Scene from "scenejs";

const scene = new Scene({
  ".circle": {
    0: "transform: translate(0px, 0px)",
    1: "transform: translate(100px, 100px)",
  },
});
scene.play();

mojs:

import mojs from '@mojs/core';

const circle = new mojs.Shape({
  shape: 'circle',
  scale: { 0: 1 },
  duration: 1000,
  easing: 'elastic.out'
}).play();

Both libraries offer declarative ways to create animations, but mojs provides more built-in shapes and easing functions, while SceneJS focuses on simpler, CSS-like syntax for animations.

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Pros of Flubber

  • Specialized in shape morphing and interpolation
  • Lightweight and focused on a specific task
  • Easier to use for simple shape transformations

Cons of Flubber

  • Limited to shape morphing, less versatile for general animations
  • Fewer animation options and controls compared to SceneJS

Code Comparison

Flubber:

const interpolator = flubber.interpolate(shape1, shape2);
const intermediateShape = interpolator(0.5);

SceneJS:

const scene = new Scene({
  [0]: { opacity: 0 },
  1: { opacity: 1 },
  2: { opacity: 0 },
}, {
  duration: 2,
  easing: "ease-in-out",
});

Key Differences

  • Flubber focuses on shape morphing, while SceneJS is a more comprehensive animation library
  • SceneJS offers a wider range of animation capabilities, including timelines and complex property animations
  • Flubber is more suitable for specific shape-based transitions, while SceneJS is better for general-purpose animations

Use Cases

  • Choose Flubber for simple shape morphing and interpolation tasks
  • Opt for SceneJS when you need a full-featured animation library with timeline support and diverse property animations
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Pros of TypeIt

  • Focused specifically on typing animations, making it easier to use for this purpose
  • Lightweight and has no dependencies, resulting in a smaller bundle size
  • Offers more customization options for typing animations, such as speed and cursor styles

Cons of TypeIt

  • Limited to typing animations, while SceneJS offers a broader range of animation capabilities
  • Less active development and community support compared to SceneJS
  • Fewer integration options with other libraries or frameworks

Code Comparison

TypeIt:

new TypeIt("#element", {
  strings: "This is a typing animation.",
  speed: 50,
  waitUntilVisible: true
}).go();

SceneJS:

import Scene from "scenejs";

const scene = new Scene({
  "#element": {
    0: "opacity: 0",
    1: "opacity: 1"
  }
}, {
  duration: 2,
  easing: "ease-in-out"
});

scene.play();

Summary

TypeIt is a specialized library for creating typing animations, offering simplicity and focused functionality. SceneJS, on the other hand, provides a more comprehensive animation toolkit with broader applications. The choice between the two depends on the specific project requirements and the desired range of animation capabilities.

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JavaScript library to make drawing animation on SVG

Pros of Vivus

  • Lightweight and focused specifically on SVG animation
  • Simple API with minimal setup required
  • Built-in options for different animation styles (delayed, sync, async, etc.)

Cons of Vivus

  • Limited to SVG line drawing animations only
  • Lacks advanced timeline controls and complex animation sequencing
  • No support for non-SVG elements or properties

Code Comparison

Vivus:

new Vivus('my-svg', {duration: 200, type: 'delayed'}, myCallback);

Scene.js:

const scene = new Scene({
  '.target': {
    0: { opacity: 0 },
    1: { opacity: 1 }
  }
}, {
  duration: 2,
  easing: 'ease-in-out'
});
scene.play();

Scene.js offers more flexibility for animating various properties and elements, while Vivus focuses solely on SVG line drawing animations. Scene.js provides a more comprehensive animation framework with timeline controls, but may have a steeper learning curve compared to Vivus' simpler API for SVG animations.

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README

Scene.js

npm version Github actions Coveralls github React Vue 2 Vue 3 Svelte

🎬 Scene.js is an JavaScript & CSS timeline-based animation library.

Official Site  /  API  /  Features  /  Examples  /  Main Project


                 

🚀 Examples

More Examples

⚙️ Installation

$ npm install scenejs
<script src="//daybrush.com/scenejs/release/latest/dist/scene.min.js"></script>

📄 Documents

📦 Packages

PackageVersionDescription
react-scenejsA React Component that create JavaScript & CSS timeline-based animation with Scene.js.
svelte-scenejsA Svelte Component that create JavaScript & CSS timeline-based animation with Scene.js.
vue-scenejsA Vue 3 Component that create JavaScript & CSS timeline-based animation with Scene.js.
vue2-scenejsA Vue 2 Component that create JavaScript & CSS timeline-based animation with Scene.js.
@scenejs/renderMake a movie of CSS animation through Scene.js.
@scenejs/effectsEffect collection library where you can add scene effects to Scene.js.
@scenejs/timelineA library that represents the timeline of Scene.js. You can control time, properties, and items.
@scenejs/mediaA library for playing or controlling media with Scene.js.
@scenejs/iframeA library that control the animation of iframe with Scene.js.

🎬 Make Scene

import Scene from "scenejs";

const scene = new Scene({
  ".class": {
    0: "left: 0px; top: 0px; transform: translate(0px);",
    1: {
      "left": "100px",
      "top": "0px",
      transform: "translate(50px)",
    },
    2: {
      "left": "200px",
      "top": "100px",
      transform: {
        translate: "100px",
      },
    }
  }
}, {
  selector: true,
  easing: "ease-in-out",
}).play();

🎬 Add Media (Audio/Video)

This library supports adding video and audio components to your scene. To add a video or an audio, you need to install @scenejs/media library.

Add necessary npm package

$ npm i @scenejs/media

How to use


import MediaScene from '@scenejs/media';

const mediaScene = new MediaScene();
    mediaScene
        .addMedia("background", "./background.mp3")
        .seek(0, 40.79);
    
    mediaScene
        .addMedia("video", "./video.mp4")
        .seek(0, 40.79)
        .setVolume(1)
        .setPlaySpeed(1)
        .setDelay(startTime);

    scene.setItem("video",mediaScene);

Please note that this library uses the built-in capability of your browser to play audio and video files. Make sure necessary codecs are installed, and the browser supports the video/audio file being added to the project

✨ Effects

🌐 Supported Browsers

Internet ExplorerChromeFireFoxSafariOpera
9+(10+ playCSS)latestlatestlatestlatest

⭐️ Show Your Support

Please give a ⭐️ if this project helped you!

👏 Contributing

If you have any questions or requests or want to contribute to scenejs or other packages, please write the issue or give me a Pull Request freely.

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Sponsors

🐞 Bug Report

If you find a bug, please report to us opening a new Issue on GitHub.

📝 License

This project is MIT licensed.

MIT License

Copyright (c) 2016 Daybrush

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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