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A spinning activity indicator

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Quick Overview

Spin.js is a lightweight JavaScript library for creating customizable loading spinners without using images. It allows developers to create animated spinners programmatically, offering a wide range of customization options for appearance and behavior.

Pros

  • No image files required, reducing HTTP requests and improving load times
  • Highly customizable with numerous options for shape, color, size, and animation
  • Lightweight and dependency-free, making it easy to integrate into any project
  • Works across all major browsers and devices

Cons

  • Limited to creating spinning animations, not suitable for more complex loading indicators
  • Customization can be overwhelming for beginners due to the large number of options
  • May not be necessary for projects that already use CSS-based loading animations
  • Performance impact on older devices when creating multiple spinners simultaneously

Code Examples

Creating a basic spinner:

var spinner = new Spinner().spin(document.body);

Customizing spinner options:

var opts = {
  lines: 13,
  length: 28,
  width: 14,
  radius: 42,
  scale: 1,
  corners: 1,
  color: '#000',
  fadeColor: 'transparent',
  speed: 1,
  rotate: 0,
  animation: 'spinner-line-fade-quick',
  direction: 1,
  zIndex: 2e9,
  className: 'spinner',
  top: '50%',
  left: '50%',
  shadow: '0 0 1px transparent',
  position: 'absolute'
};
var spinner = new Spinner(opts).spin(target);

Stopping a spinner:

spinner.stop();

Getting Started

  1. Install Spin.js using npm:
npm install spin.js
  1. Import and use in your JavaScript file:
import { Spinner } from 'spin.js';

const target = document.getElementById('spinner-container');
const spinner = new Spinner().spin(target);

// Stop the spinner when needed
// spinner.stop();
  1. For usage without module bundlers, include the script in your HTML:
<script src="https://cdnjs.cloudflare.com/ajax/libs/spin.js/2.3.2/spin.min.js"></script>

Then use it in your JavaScript as shown in the code examples above.

Competitor Comparisons

A lightweight JavaScript library for creating particles

Pros of particles.js

  • Offers a wide range of customizable particle effects and animations
  • Provides an interactive and visually appealing background for web pages
  • Supports responsive design and works well on various screen sizes

Cons of particles.js

  • May impact performance on low-end devices due to its complex animations
  • Requires more setup and configuration compared to simpler loading spinners
  • Larger file size, which can affect page load times

Code Comparison

particles.js:

particlesJS("particles-js", {
  particles: {
    number: { value: 80, density: { enable: true, value_area: 800 } },
    color: { value: "#ffffff" },
    shape: { type: "circle" },
    // ... more configuration options
  }
});

spin.js:

var opts = {
  lines: 13,
  length: 28,
  width: 14,
  radius: 42,
  scale: 1,
  corners: 1,
  color: '#000',
  // ... more configuration options
};
var spinner = new Spinner(opts).spin(target);

particles.js is more suitable for creating dynamic, interactive backgrounds with particle effects, while spin.js is focused on generating simple, customizable loading spinners. particles.js offers more visual complexity but may have a higher performance cost, whereas spin.js provides a lightweight solution for indicating loading states.

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Pros of Anime

  • More versatile, supporting a wide range of animations beyond just loading spinners
  • Offers a more powerful and flexible API for complex animations
  • Provides better performance for animating large numbers of elements

Cons of Anime

  • Larger file size, which may impact load times for smaller projects
  • Steeper learning curve due to its more comprehensive feature set
  • May be overkill for simple loading spinner animations

Code Comparison

Spin.js (creating a simple spinner):

var spinner = new Spinner({color:'#fff', lines: 12}).spin(document.body);

Anime (creating a simple spinner):

anime({
  targets: '.spinner',
  rotate: '1turn',
  duration: 1000,
  loop: true,
  easing: 'linear'
});

Summary

Spin.js is a lightweight, focused library for creating loading spinners, while Anime is a more comprehensive animation library. Spin.js is easier to use for simple spinners but lacks versatility. Anime offers more animation possibilities but may be excessive for basic needs. Choose based on your project's specific requirements and complexity.

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GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web

Pros of GSAP

  • More comprehensive animation capabilities, including complex timelines and advanced easing
  • Robust cross-browser compatibility and performance optimization
  • Extensive documentation and active community support

Cons of GSAP

  • Larger file size and potentially steeper learning curve
  • Requires a license for commercial use (free for personal projects)

Code Comparison

GSAP example:

gsap.to(".box", {duration: 2, x: 300, rotation: 360, ease: "bounce.out"});

spin.js example:

var spinner = new Spinner({color:'#fff', lines: 12}).spin(target);

Key Differences

  • GSAP is a full-featured animation library, while spin.js focuses specifically on loading spinners
  • GSAP offers more control over animation properties and timing
  • spin.js is more lightweight and easier to implement for simple loading indicators

Use Cases

  • GSAP: Complex web animations, interactive user interfaces, and advanced motion graphics
  • spin.js: Simple, customizable loading spinners for web applications

Community and Maintenance

  • GSAP: Actively maintained with frequent updates and a large user base
  • spin.js: Less frequent updates but still maintained and widely used for its specific purpose
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JavaScript 3D Library.

Pros of three.js

  • Comprehensive 3D graphics library with extensive features for creating complex 3D scenes and animations
  • Large and active community, providing extensive documentation, examples, and third-party resources
  • Supports a wide range of 3D formats and rendering techniques

Cons of three.js

  • Steeper learning curve due to its complexity and extensive API
  • Larger file size and potentially higher performance overhead for simple projects
  • May be overkill for basic 2D animations or loading indicators

Code Comparison

three.js (3D cube):

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);

spin.js (Loading spinner):

const spinner = new Spinner({
  lines: 13,
  length: 28,
  width: 14,
  radius: 42,
  scale: 1.00,
  corners: 1,
  color: '#000',
  fadeColor: 'transparent'
}).spin(document.body);
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The motion graphics toolbelt for the web

Pros of mojs

  • More comprehensive animation library with a wider range of effects
  • Supports complex motion paths and custom shapes
  • Better performance for complex animations due to GPU acceleration

Cons of mojs

  • Steeper learning curve due to more complex API
  • Larger file size, which may impact page load times
  • Less suitable for simple loading spinners or basic animations

Code Comparison

spin.js:

var spinner = new Spinner({color:'#fff', lines: 12}).spin(target);

mojs:

const burst = new mojs.Burst({
  radius:   { 0: 100 },
  count:    5,
  children: {
    shape:      'circle',
    fill:       { '#f00' : '#0f0' },
    duration:   2000
  }
});

Summary

spin.js is a lightweight library focused on creating simple, customizable loading spinners. It's easy to use and has a small footprint, making it ideal for basic loading indicators.

mojs, on the other hand, is a more powerful and versatile animation library. It offers complex motion graphics, custom shapes, and advanced timeline controls. While it has a steeper learning curve, it provides more creative possibilities for intricate animations and interactive effects.

Choose spin.js for simple spinners and basic animations, or opt for mojs when you need more advanced and diverse animation capabilities in your project.

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JavaScript library to make drawing animation on SVG

Pros of Vivus

  • Specializes in SVG animation, allowing for more complex and visually appealing loading indicators
  • Offers multiple animation types (delayed, sync, oneByOne, etc.) for diverse visual effects
  • Lightweight and focused on a specific use case (SVG animation)

Cons of Vivus

  • Limited to SVG animations, less versatile for general loading indicators
  • Requires SVG files or inline SVG code, which may not be suitable for all projects
  • Less customization options for non-SVG elements

Code Comparison

Vivus:

new Vivus('my-svg', {duration: 200, file: 'path/to/my.svg'}, myCallback);

Spin.js:

var spinner = new Spinner({color:'#ffffff', lines: 12}).spin(target);

Key Differences

  • Vivus focuses on SVG animation, while Spin.js creates CSS-based spinners
  • Spin.js offers more customization for traditional loading spinners
  • Vivus provides a more modern, visually rich approach to loading animations
  • Spin.js is more versatile for various loading indicator needs
  • Vivus requires SVG assets, while Spin.js generates spinners programmatically

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README

spin.js JS.ORG

An animated loading spinner

  • No images
  • No dependencies
  • Highly configurable
  • Resolution independent
  • Uses CSS keyframe animations
  • Works in all major browsers
  • Includes TypeScript definitions
  • Distributed as a native ES6 module
  • MIT License

Installation

npm install spin.js

Usage

CSS

<link rel="stylesheet" href="node_modules/spin.js/spin.css">

TypeScript or JavaScript

import {Spinner} from 'spin.js';

var target = document.getElementById('foo');
new Spinner({color:'#fff', lines: 12}).spin(target);

For an interactive demo and a list of all supported options please refer to the project's homepage.

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