Top Related Projects
:ram: Practical functional Javascript
[not actively maintained!] A standard library for functional programming in JavaScript
:see_no_evil: Refuge from unsafe JavaScript
Specification for interoperability of common algebraic structures in JavaScript
monet.js - Monadic types library for JavaScript
Quick Overview
Fluture is a Fantasy Land compliant alternative to Promises in JavaScript. It provides a powerful and flexible way to handle asynchronous operations, with a focus on functional programming principles and composability.
Pros
- Implements Fantasy Land specifications, ensuring compatibility with other functional programming libraries
- Offers lazy evaluation, which can lead to better performance in certain scenarios
- Provides a rich set of combinators for complex asynchronous operations
- Supports cancellation of ongoing computations
Cons
- Steeper learning curve compared to native Promises, especially for developers unfamiliar with functional programming concepts
- Smaller ecosystem and community compared to Promises
- May introduce additional complexity in codebases that primarily use Promises or callbacks
Code Examples
- Creating and consuming a Future:
import * as F from 'fluture';
const future = F.Future((reject, resolve) => {
setTimeout(() => resolve('Hello, Fluture!'), 1000);
});
future.fork(console.error, console.log);
- Chaining and mapping operations:
import * as F from 'fluture';
const fetchUser = id => F.Future((reject, resolve) => {
// Simulated API call
setTimeout(() => resolve({ id, name: 'John Doe' }), 1000);
});
const greetUser = user => `Hello, ${user.name}!`;
fetchUser(1)
.map(greetUser)
.fork(console.error, console.log);
- Parallel execution:
import * as F from 'fluture';
const task1 = F.after(1000)('Task 1 complete');
const task2 = F.after(1500)('Task 2 complete');
F.parallel(2)([task1, task2])
.fork(console.error, console.log);
Getting Started
To get started with Fluture, follow these steps:
-
Install Fluture in your project:
npm install fluture
-
Import Fluture in your JavaScript file:
import * as F from 'fluture';
-
Create and use your first Future:
const myFuture = F.Future((reject, resolve) => { setTimeout(() => resolve('Hello, Fluture!'), 1000); }); myFuture.fork( error => console.error('Error:', error), result => console.log('Result:', result) );
This basic setup allows you to start working with Futures in your project. Explore the Fluture documentation for more advanced usage and combinators.
Competitor Comparisons
:ram: Practical functional Javascript
Pros of Ramda
- Larger community and ecosystem, with more resources and third-party libraries
- Comprehensive set of utility functions for functional programming in JavaScript
- Well-established and battle-tested in production environments
Cons of Ramda
- Steeper learning curve for developers new to functional programming
- Larger bundle size compared to Fluture, which may impact performance in some applications
- Less focused on asynchronous operations and futures compared to Fluture
Code Comparison
Ramda example:
const R = require('ramda');
const double = R.map(x => x * 2);
const result = double([1, 2, 3]);
console.log(result); // [2, 4, 6]
Fluture example:
const { Future } = require('fluture');
const double = Future.map(x => x * 2);
const result = double(Future.of(3));
result.fork(console.error, console.log); // 6
While Ramda focuses on synchronous functional programming utilities, Fluture specializes in handling asynchronous operations using futures. Ramda provides a wide range of functions for data manipulation, while Fluture offers a more targeted approach to managing asynchronous workflows. The choice between the two depends on the specific needs of your project, with Ramda being more suitable for general-purpose functional programming and Fluture excelling in scenarios involving complex asynchronous operations.
[not actively maintained!] A standard library for functional programming in JavaScript
Pros of Folktale
- Broader scope, offering a comprehensive suite of functional programming tools
- More extensive documentation and learning resources
- Larger community and ecosystem
Cons of Folktale
- Potentially steeper learning curve due to its broader scope
- May include unnecessary features for projects focused solely on futures/promises
Code Comparison
Folktale:
const { task } = require('folktale/concurrency/task');
const delayedGreeting = task(resolver => {
setTimeout(() => resolver.resolve('Hello, World!'), 1000);
});
delayedGreeting.run().listen({
onResolved: value => console.log(value)
});
Fluture:
const Future = require('fluture');
const delayedGreeting = Future((reject, resolve) => {
setTimeout(() => resolve('Hello, World!'), 1000);
});
Future.fork(console.error, console.log, delayedGreeting);
Both libraries provide similar functionality for handling asynchronous operations, but Fluture focuses specifically on futures, while Folktale offers a broader range of functional programming tools. Fluture's API is more concise and specialized for futures, potentially making it easier to use for projects primarily dealing with asynchronous operations. Folktale, on the other hand, provides a more comprehensive toolkit for functional programming in JavaScript, which may be beneficial for larger projects or those requiring a wider range of functional programming concepts.
:see_no_evil: Refuge from unsafe JavaScript
Pros of Sanctuary
- Comprehensive functional programming library with a wide range of utilities
- Strong focus on type safety and runtime type checking
- Extensive documentation and examples
Cons of Sanctuary
- Steeper learning curve due to its comprehensive nature
- Larger bundle size compared to more focused libraries
- May be overkill for projects that only need a subset of its features
Code Comparison
Sanctuary:
const S = require('sanctuary');
const result = S.pipe([
S.map(S.add(1)),
S.filter(S.gt(10)),
S.reduce(S.add)(0)
])([1, 2, 3, 4, 5]);
Fluture:
const F = require('fluture');
const result = F.go(function* () {
const numbers = yield F.resolve([1, 2, 3, 4, 5]);
return numbers.map(x => x + 1)
.filter(x => x > 10)
.reduce((a, b) => a + b, 0);
});
While Sanctuary provides a more functional approach with its utility functions, Fluture focuses on handling asynchronous operations and futures. Sanctuary offers a broader set of tools for functional programming, whereas Fluture specializes in managing asynchronous workflows and side effects.
Specification for interoperability of common algebraic structures in JavaScript
Pros of Fantasy Land
- Provides a specification for algebraic structures in JavaScript
- Widely adopted standard for functional programming libraries
- Enables interoperability between different implementations
Cons of Fantasy Land
- More abstract and theoretical, requiring deeper understanding of functional concepts
- Not a direct implementation, but a specification that needs to be implemented
- May have a steeper learning curve for developers new to functional programming
Code Comparison
Fantasy Land (specification):
// Example of a Functor implementation
const MyFunctor = {
map: (f) => MyFunctor(f(x))
}
Fluture (implementation):
// Example of using Fluture for asynchronous operations
const future = Future((reject, resolve) => {
setTimeout(() => resolve(42), 1000);
});
Summary
Fantasy Land is a specification for algebraic structures in JavaScript, providing a standard for functional programming libraries. It offers wide adoption and interoperability but can be more abstract and challenging for beginners. Fluture, on the other hand, is a concrete implementation of functional programming concepts, specifically focused on asynchronous computations. While Fantasy Land defines the rules, Fluture provides practical tools for working with futures and asynchronous operations in a functional style.
monet.js - Monadic types library for JavaScript
Pros of monet.js
- Provides a wider range of functional programming abstractions (e.g., Maybe, Either, IO, Reader, Free)
- More established project with a longer history and larger community
- Offers a more comprehensive set of utility functions for functional programming
Cons of monet.js
- Less focused on asynchronous operations compared to Fluture
- May have a steeper learning curve due to the broader range of concepts
- Performance might be slightly lower in some scenarios due to its more general-purpose nature
Code Comparison
monet.js:
Maybe.fromNull(value)
.map(x => x * 2)
.orElse('Default value')
Fluture:
Future.tryP(() => fetchData())
.map(x => x * 2)
.fork(console.error, console.log)
Summary
monet.js is a more comprehensive functional programming library, offering a wider range of abstractions and utilities. It's suitable for projects that require a full suite of functional programming tools. Fluture, on the other hand, is more focused on handling asynchronous operations and futures, making it a better choice for projects primarily dealing with async workflows. The choice between the two depends on the specific needs of your project and your familiarity with functional programming concepts.
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Fluture offers a control structure similar to Promises, Tasks, Deferreds, and what-have-you. Let's call them Futures.
Much like Promises, Futures represent the value arising from the success or failure of an asynchronous operation (I/O). Though unlike Promises, Futures are lazy and adhere to the monadic interface.
Some of the features provided by Fluture include:
- Cancellation.
- Resource management utilities.
- Stack safe composition and recursion.
- Integration with Sanctuary.
- A pleasant debugging experience.
For more information:
- API documentation
- Article: Introduction to Fluture - A Functional Alternative to Promises
- Wiki: Compare Futures to Promises
- Wiki: Compare Fluture to similar libraries
- Video: Monad a Day - Futures by @DrBoolean
Installation
With NPM
$ npm install --save fluture
Bundled from a CDN
To load Fluture directly into a browser, a code pen, or Deno, use one of the following downloads from the JSDelivr content delivery network. These are single files that come with all of Fluture's dependencies pre-bundled.
- Fluture Script: A JavaScript file that adds
Fluture
to the global scope. Ideal for older browsers and code pens. - Fluture Script Minified: The same as above, but minified.
- Fluture Module: An EcmaScript module with named exports. Ideal for Deno or modern browsers.
- Fluture Module Minified: A minified EcmaScript module without TypeScript typings. Not recommended for Deno.
Usage
EcmaScript Module
Fluture is written as modular JavaScript.
- On Node 12 and up, Fluture can be loaded directly with
import 'fluture'
. - On some older (minor) Node versions, you may need to import from
'fluture/index.js'
instead, and/or pass--experimental-modules
tonode
. - On Node versions below 12, the esm loader can be used. Alternatively, there is a CommonJS Module available.
- Modern browsers can run Fluture directly. If you'd like to try this out, I recommend installing Fluture with Pika or Snowpack. You can also try the bundled module to avoid a package manager.
- For older browsers, use a bundler such as Rollup or WebPack. Besides the module system, Fluture uses purely ES5-compatible syntax, so the source does not have to be transpiled after bundling. Alternatively, there is a CommonJS Module available.
import {readFile} from 'fs'
import {node, encase, chain, map, fork} from 'fluture'
const getPackageName = file => (
node (done => { readFile (file, 'utf8', done) })
.pipe (chain (encase (JSON.parse)))
.pipe (map (x => x.name))
)
getPackageName ('package.json')
.pipe (fork (console.error) (console.log))
CommonJS Module
Although the Fluture source uses the EcmaScript module system,
the main
file points to a CommonJS version of Fluture.
On older environments one or more of the following functions may need to be
polyfilled: Object.create
,
Object.assign
and Array.isArray
.
const fs = require ('fs')
const Future = require ('fluture')
const getPackageName = function (file) {
return Future.node (function (done) { fs.readFile (file, 'utf8', done) })
.pipe (Future.chain (Future.encase (JSON.parse)))
.pipe (Future.map (function (x) { return x.name }))
}
getPackageName ('package.json')
.pipe (Future.fork (console.error) (console.log))
Documentation
Table of contents
General
- Installation instructions
- Usage instructions
- About the Fluture project
- On interoperability with other libraries
- How to read the type signatures
- How cancellation works
- On stack safety
- Debugging with Fluture
- Casting Futures to String
- Usage with Sanctuary
- Using multiple versions of Fluture alongside each other
Creating new Futures
Future
: Create a possibly cancellable Futureresolve
: Create a resolved Futurereject
: Create a rejected Futureafter
: Create a Future that resolves after a timeoutrejectAfter
: Create a Future that rejects after a timeoutgo
: Create a "coroutine" using a generator functionattempt
: Create a Future using a possibly throwing functionattemptP
: Create a Future using a Promise-returning functionnode
: Create a Future using a Node-style callbackencase
: Convert a possibly throwing function to a Future functionencaseP
: Convert a Promise-returning function to a Future function
Converting between Nodeback APIs and Futures
Converting between Promises and Futures
Transforming and combining Futures
pipe
: Apply a function to a Future in a fluent method chainmap
: Synchronously process the success value in a Futurebimap
: Synchronously process the success or failure value in a Futurechain
: Asynchronously process the success value in a Futurebichain
: Asynchronously process the success or failure value in a Futureswap
: Swap the success with the failure valuemapRej
: Synchronously process the failure value in a FuturechainRej
: Asynchronously process the failure value in a Futurecoalesce
: Coerce success and failure values into the same success valueap
: Combine the success values of multiple Futures using a functionpap
: Combine the success values of multiple Futures in parallel using a functionand
: Logical and for Futuresalt
: Logical or for Futureslastly
: Run a Future after the previous settlesrace
: Race two Futures against each otherboth
: Await both success values from two Futuresparallel
: Await all success values from many Futures
Consuming/forking Futures
Concurrency related utilities and data structures
pap
: Combine the success values of multiple Futures in parallel using a functionrace
: Race two Futures against each otherboth
: Await both success values from two Futuresparallel
: Await all success values from many FuturesConcurrentFuture
: A separate data-type for doing algebraic concurrencyalt
: Behaves likerace
onConcurrentFuture
instances
Resource management
Other utilities
pipe
: Apply a function to a Future in a fluent method chaincache
: Cache a Future so that it can be forked multiple timesisFuture
: Determine whether a value is a Fluture compatible Futurenever
: A Future that never settlesdebugMode
: Configure Fluture's debug modecontext
: The debugging context of a Future instance
Butterfly
The name "Fluture" is a conjunction of "FL" (the acronym to Fantasy Land) and "future". Fluture means butterfly in Romanian: A creature one might expect to see in Fantasy Land.
Credit goes to Erik Fuente for styling the logo, and WEAREREASONABLEPEOPLE for sponsoring the project.
Interoperability
Future
implements Fantasy Land 1.0+ -compatibleAlt
,Bifunctor
,Monad
, andChainRec
(of
,ap
,alt
,map
,bimap
,chain
,chainRec
).Future.Par
implements Fantasy Land 3 -compatibleAlternative
(of
,zero
,map
,ap
,alt
).- The Future and ConcurrentFuture representatives contain
@@type
properties for Sanctuary Type Identifiers. - The Future and ConcurrentFuture instances contain
@@show
properties for Sanctuary Show.
Type signatures
The various function signatures are provided in a small language referred to as Hindley-Milner notation.
In summary, the syntax is as follows: InputType -> OutputType
. Now,
because functions in Fluture are curried, the "output" of a
function is often another function. In Hindley-Milner that's simply written
as InputType -> InputToSecondFunction -> OutputType
and so forth.
By convention, types starting with an upper-case letter are
concrete types. When they start with a lower-case letter they're
type variables. You can think of these type variables as generic types.
So a -> b
denotes a function from generic type a
to generic type b
.
Finally, through so-called constraints, type variables can
be forced to conform to an "interface" (or Type Class in functional jargon).
For example, MyInterface a => a -> b
, denotes a function from generic type
a
to generic type b
, where a
must implement MyInterface
.
You can read in depth about Hindley-Milner in JavaScript here.
Types
The concrete types you will encounter throughout this documentation:
- Future - Instances of Future provided by compatible versions of Fluture.
- ConcurrentFuture - Futures wrapped with (
Future.Par
). - Promise a b - Values which conform to the Promises/A+ specification
and have a rejection reason of type
a
and a resolution value of typeb
. - Nodeback a b - A Node-style callback; A function of signature
(a | Nil, b) -> x
. - Pair a b - An array with exactly two elements:
[a, b]
. - Iterator - Objects with
next
-methods which conform to the Iterator protocol. - Cancel - The nullary cancellation functions returned from computations.
- Throwing e a b - A function from
a
tob
that may throw an exceptione
. - List - Fluture's internal linked-list structure:
{ head :: Any, tail :: List }
. - Context - Fluture's internal debugging context object:
{ tag :: String, name :: String, stack :: String }
.
Type classes
Some signatures contain constrained type variables. Generally, these constraints express that some value must conform to a Fantasy Land-specified interface.
- Functor - Fantasy Land Functor conformant values.
- Bifunctor - Fantasy Land Bifunctor conformant values.
- Chain - Fantasy Land Chain conformant values.
- Apply - Fantasy Land Apply conformant values.
- Alt - Fantasy Land Alt conformant values.
Cancellation
Cancellation is a system whereby running Futures get an opportunity to stop what they're doing and release resources that they were holding, when the consumer indicates it is no longer interested in the result.
To cancel a Future, it must be unsubscribed from. Most of the
consumption functions return an unsubscribe
function.
Calling it signals that we are no longer interested in the result. After
calling unsubscribe
, Fluture guarantees that our callbacks will not be
called; but more importantly: a cancellation signal is sent upstream.
The cancellation signal travels all the way back to the source (with the
exception of cached Futures - see cache
), allowing all parties
along the way to clean up.
With the Future
constructor, we can provide a custom cancellation
handler by returning it from the computation. Let's see what this looks like:
// We use the Future constructor to create a Future instance.
const eventualAnswer = Future (function computeTheAnswer (rej, res) {
// We give the computer time to think about the answer, which is 42.
const timeoutId = setTimeout (res, 60000, 42)
// Here is how we handle cancellation. This signal is received when nobody
// is interested in the answer any more.
return function onCancel () {
// Clearing the timeout releases the resources we were holding.
clearTimeout (timeoutId)
}
})
// Now, let's fork our computation and wait for an answer. Forking gives us
// the unsubscribe function.
const unsubscribe = fork (log ('rejection')) (log ('resolution')) (eventualAnswer)
// After some time passes, we might not care about the answer any more.
// Calling unsubscribe will send a cancellation signal back to the source,
// and trigger the onCancel function.
unsubscribe ()
Many natural sources in Fluture have cancellation handlers of their own.
after
, for example, does exactly what we've done just now: calling
clearTimeout
.
Finally, Fluture unsubscribes from Futures that it forks for us, when it no longer needs the result. For example, both Futures passed into race are forked, but once one of them produces a result, the other is unsubscribed from, triggering cancellation. This means that generally, unsubscription and cancellation is fully managed for us behind the scenes.
Stack safety
Fluture interprets our transformations in a stack safe way.
This means that none of the following operations result in a
RangeError: Maximum call stack size exceeded
:
> const add1 = x => x + 1
> let m = resolve (1)
> for (let i = 0; i < 100000; i++) {
. m = map (add1) (m)
. }
> fork (log ('rejection')) (log ('resolution')) (m)
[resolution]: 100001
> const m = (function recur (x) {
. const mx = resolve (x + 1)
. return x < 100000 ? chain (recur) (mx) : mx
. }(1))
> fork (log ('rejection')) (log ('resolution')) (m)
[resolution]: 100001
To learn more about memory and stack usage under different types of recursion,
see (or execute) scripts/test-mem
.
Debugging
First and foremost, Fluture type-checks all of its input and throws TypeErrors when incorrect input is provided. The messages they carry are designed to provide enough insight to figure out what went wrong.
Secondly, Fluture catches exceptions that are thrown asynchronously, and exposes them to you in one of two ways:
- By throwing an Error when it happens.
- By calling your exception handler with an Error.
The original exception isn't used because it might have been any value. Instead, a regular JavaScript Error instance whose properties are based on the original exception is created. Its properties are as follows:
name
: Always just"Error"
.message
: The original error message, or a message describing the value.reason
: The original value that was caught by Fluture.context
: A linked list of "context" objects. This is used to create thestack
property, and you generally don't need to look at it. If debug mode is not enabled, the list is always empty.stack
: The stack trace of the original exception if it had one, or the Error's own stack trace otherwise. If debug mode (see below) is enabled, additional stack traces from the steps leading up to the crash are included.future
: The instance ofFuture
that was being consumed when the exception happened. Often printing it as a String can yield useful information. You can also try to consume it in isolation to better identify what's going wrong.
Finally, as mentioned, Fluture has a debug mode wherein additional contextual information across multiple JavaScript ticks is collected, included as an extended "async stack trace" on Errors, and exposed on Future instances.
Debug mode can have a significant impact on performance, and uses up memory, so I would advise against using it in production.
Casting Futures to String
There are multiple ways to print a Future to String. Let's take a simple computation as an example:
const add = a => b => a + b;
const eventualAnswer = ap (resolve (22)) (map (add) (resolve (20)));
-
Casting it to String directly by calling
String(eventualAnswer)
oreventualAnswer.toString()
will yield an approximation of the code that was used to create the Future. In this case:"ap (resolve (22)) (map (a => b => a + b) (resolve (20)))"
-
Casting it to String using
JSON.stringify(eventualAnswer, null, 2)
will yield a kind of abstract syntax tree.{ "$": "fluture/Future@5", "kind": "interpreter", "type": "transform", "args": [ { "$": "fluture/Future@5", "kind": "interpreter", "type": "resolve", "args": [ 20 ] }, [ { "$": "fluture/Future@5", "kind": "transformation", "type": "ap", "args": [ { "$": "fluture/Future@5", "kind": "interpreter", "type": "resolve", "args": [ 22 ] } ] }, { "$": "fluture/Future@5", "kind": "transformation", "type": "map", "args": [ null ] } ] ] }
Sanctuary
When using this module with Sanctuary Def (and Sanctuary by extension) one might run into the following issue:
> import S from 'sanctuary'
> import {resolve} from 'fluture'
> S.I (resolve (1))
! TypeError: Since there is no type of which all the above values are members,
. the type-variable constraint has been violated.
This happens because Sanctuary Def needs to know about the types created by Fluture to determine whether the type-variables are consistent.
To let Sanctuary know about these types, we can obtain the type definitions
from fluture-sanctuary-types
and pass them to S.create
:
> import sanctuary from 'sanctuary'
> import {env as flutureEnv} from 'fluture-sanctuary-types'
> import {resolve} from 'fluture'
> const S = sanctuary.create ({checkTypes: true, env: sanctuary.env.concat (flutureEnv)})
> fork (log ('rejection'))
. (log ('resolution'))
. (S.I (resolve (42)))
[resolution]: 42
Incompatible Fluture Versions
Most versions of Fluture understand how to consume instances from most other versions, even across Fluture's major releases. This allows for different packages that depend on Fluture to interact.
However, sometimes it's unavoidable that a newer version of Fluture is released that can no longer understand older versions, and vice-versa. This only ever happens on a major release, and will be mentioned in the breaking change log. When two incompatible versions of Fluture meet instances, they do their best to issue a clear error message about it.
When this happens, you need to manually convert the older instance to a newer
instance of Future. When isFuture
returns false
, a conversion
is necessary. You can also apply this trick if the Future comes from another
library similar to Fluture.
const NoFuture = require ('incompatible-future')
const incompatible = NoFuture.of ('Hello')
const compatible = Future ((rej, res) => {
return NoFuture.fork (rej) (res) (incompatible)
})
both (compatible) (resolve ('world'))
Creating Futures
Future
Future :: ((a -> Undefined, b -> Undefined) -> Cancel) -> Future a b
Creates a Future with the given computation. A computation is a function which
takes two callbacks. Both are continuations for the computation. The first is
reject
, commonly abbreviated to rej
; The second is resolve
, or res
.
When the computation is finished (possibly asynchronously) it may call the
appropriate continuation with a failure or success value.
Additionally, the computation must return a nullary function containing cancellation logic. See Cancellation.
If you find that there is no way to cancel your computation, you can return a
noop
function as a cancellation function. However, at this point there is
usually a more fitting way to create that Future
(like for example via node
).
> fork (log ('rejection'))
. (log ('resolution'))
. (Future (function computation (reject, resolve) {
. const t = setTimeout (resolve, 20, 42)
. return () => clearTimeout (t)
. }))
[resolution]: 42
resolve
resolve :: b -> Future a b
Creates a Future which immediately resolves with the given value.
> fork (log ('rejection'))
. (log ('resolution'))
. (resolve (42))
[answer]: 42
reject
reject :: a -> Future a b
Creates a Future which immediately rejects with the given value.
> fork (log ('rejection'))
. (log ('resolution'))
. (reject ('It broke!'))
[rejection]: "It broke!"
after
after :: Number -> b -> Future a b
Creates a Future which resolves with the given value after the given number of milliseconds.
> fork (log ('rejection'))
. (log ('resolution'))
. (after (20) (42))
[resolution]: 42
rejectAfter
rejectAfter :: Number -> a -> Future a b
Creates a Future which rejects with the given reason after the given number of milliseconds.
> fork (log ('rejection'))
. (log ('resolution'))
. (rejectAfter (20) ('It broke!'))
[rejection]: "It broke!"
go
go :: (() -> Iterator) -> Future a b
A way to do async
/await
with Futures, similar to Promise Coroutines or
Haskell Do-notation.
Takes a function which returns an Iterator, commonly a generator-function, and chains every produced Future over the previous.
> fork (log ('rejection')) (log ('resolution')) (go (function*() {
. const thing = yield after (20) ('world')
. const message = yield after (20) ('Hello ' + thing)
. return message + '!'
. }))
[resolution]: "Hello world!"
A rejected Future short-circuits the whole coroutine.
> fork (log ('rejection')) (log ('resolution')) (go (function*() {
. const thing = yield reject ('It broke!')
. const message = yield after (20) ('Hello ' + thing)
. return message + '!'
. }))
[rejection]: "It broke!"
To handle rejections inside the coroutine, we need to coalesce
the error into our control domain.
I recommend using coalesce with an Either
.
> const control = coalesce (S.Left) (S.Right)
> fork (log ('rejection')) (log ('resolution')) (go (function*() {
. const thing = yield control (reject ('It broke!'))
. return S.either (x => `Oh no! ${x}`)
. (x => `Yippee! ${x}`)
. (thing)
. }))
[resolution]: "Oh no! It broke!"
attempt
attempt :: Throwing e Undefined r -> Future e r
Creates a Future which resolves with the result of calling the given function, or rejects with the error thrown by the given function.
Short for encase (f) (undefined)
.
> const data = {foo: 'bar'}
> fork (log ('rejection'))
. (log ('resolution'))
. (attempt (() => data.foo.bar.baz))
[rejection]: new TypeError ("Cannot read property 'baz' of undefined")
attemptP
attemptP :: (Undefined -> Promise a b) -> Future a b
Create a Future which when forked spawns a Promise using the given function and resolves with its resolution value, or rejects with its rejection reason.
Short for encaseP (f) (undefined)
.
> fork (log ('rejection'))
. (log ('resolution'))
. (attemptP (() => Promise.resolve (42)))
[resolution]: 42
node
node :: (Nodeback e r -> x) -> Future e r
Creates a Future which rejects with the first argument given to the function, or resolves with the second if the first is not present.
Note that this function does not support cancellation.
> fork (log ('rejection'))
. (log ('resolution'))
. (node (done => done (null, 42)))
[resolution]: 42
encase
encase :: Throwing e a r -> a -> Future e r
Takes a function and a value, and returns a Future which when forked calls the function with the value and resolves with the result. If the function throws an exception, it is caught and the Future will reject with the exception.
Applying encase
with a function f
creates a "safe" version of f
. Instead
of throwing exceptions, the encased version always returns a Future.
> fork (log ('rejection'))
. (log ('resolution'))
. (encase (JSON.parse) ('{"foo" = "bar"}'))
[rejection]: new SyntaxError ('Unexpected token =')
encaseP
encaseP :: (a -> Promise e r) -> a -> Future e r
Turns Promise-returning functions into Future-returning functions.
Takes a function which returns a Promise, and a value, and returns a Future. When forked, the Future calls the function with the value to produce the Promise, and resolves with its resolution value, or rejects with its rejection reason.
> encaseP (fetch) ('https://api.github.com/users/Avaq')
. .pipe (chain (encaseP (res => res.json ())))
. .pipe (map (user => user.name))
. .pipe (fork (log ('rejection')) (log ('resolution')))
[resolution]: "Aldwin Vlasblom"
Transforming Futures
map
map :: Functor m => (a -> b) -> m a -> m b
Transforms the resolution value inside the Future or Functor, and returns a Future or Functor with the new value. The transformation is only applied to the resolution branch: if the Future is rejected, the transformation is ignored.
> fork (log ('rejection'))
. (log ('resolution'))
. (map (x => x + 1) (resolve (41)))
[resolution]: 42
For comparison, an approximation with Promises is:
> Promise.resolve (41)
. .then (x => x + 1)
. .then (log ('resolution'), log ('rejection'))
[resolution]: 42
bimap
bimap :: Bifunctor m => (a -> c) -> (b -> d) -> m a b -> m c d
Maps the left function over the rejection reason, or the right function over the resolution value, depending on which is present. Can be used on any Bifunctor.
> fork (log ('rejection'))
. (log ('resolution'))
. (bimap (x => x + '!') (x => x + 1) (resolve (41)))
[resolution]: 42
> fork (log ('rejection'))
. (log ('resolution'))
. (bimap (x => x + '!') (x => x + 1) (reject ('It broke!')))
[rejection]: "It broke!!"
For comparison, an approximation with Promises is:
> Promise.resolve (41)
. .then (x => x + 1, x => Promise.reject (x + '!'))
. .then (log ('resolution'), log ('rejection'))
[resolution]: 42
> Promise.reject ('It broke!')
. .then (x => x + 1, x => Promise.reject (x + '!'))
. .then (log ('resolution'), log ('rejection'))
[rejection]: "It broke!!"
chain
chain :: Chain m => (a -> m b) -> m a -> m b
Sequence a new Future or Chain using the resolution value from
another. Similarly to map
, chain
expects a function. But instead
of returning the new value, chain expects a Future (or instance of the same
Chain) to be returned.
The transformation is only applied to the resolution branch: if the Future is rejected, the transformation is ignored.
See also chainRej
.
> fork (log ('rejection'))
. (log ('resolution'))
. (chain (x => resolve (x + 1)) (resolve (41)))
[resolution]: 42
For comparison, an approximation with Promises is:
> Promise.resolve (41)
. .then (x => Promise.resolve (x + 1))
. .then (log ('resolution'), log ('rejection'))
[resolution]: 42
bichain
bichain :: (a -> Future c d) -> (b -> Future c d) -> Future a b -> Future c d
Sequence a new Future using either the resolution or the rejection value from
another. Similarly to bimap
, bichain
expects two functions. But
instead of returning the new value, bichain expects Futures to be returned.
> fork (log ('rejection'))
. (log ('resolution'))
. (bichain (resolve) (x => resolve (x + 1)) (resolve (41)))
[resolution]: 42
> fork (log ('rejection'))
. (log ('resolution'))
. (bichain (x => resolve (x + 1)) (resolve) (reject (41)))
[resolution]: 42
For comparison, an approximation with Promises is:
> Promise.resolve (41)
. .then (x => Promise.resolve (x + 1), Promise.resolve)
. .then (log ('resolution'), log ('rejection'))
[resolution]: 42
> Promise.reject (41)
. .then (Promise.resolve, x => Promise.resolve (x + 1))
. .then (log ('resolution'), log ('rejection'))
[resolution]: 42
swap
swap :: Future a b -> Future b a
Swap the rejection and resolution branches.
> fork (log ('rejection'))
. (log ('resolution'))
. (swap (resolve (42)))
[rejection]: 42
> fork (log ('rejection'))
. (log ('resolution'))
. (swap (reject (42)))
[resolution]: 42
mapRej
mapRej :: (a -> c) -> Future a b -> Future c b
Map over the rejection reason of the Future. This is like map
,
but for the rejection branch.
> fork (log ('rejection'))
. (log ('resolution'))
. (mapRej (s => `Oh no! ${s}`) (reject ('It broke!')))
[rejection]: "Oh no! It broke!"
For comparison, an approximation with Promises is:
> Promise.reject ('It broke!')
. .then (null, s => Promise.reject (`Oh no! ${s}`))
. .then (log ('resolution'), log ('rejection'))
[rejection]: "Oh no! It broke!"
chainRej
chainRej :: (a -> Future c b) -> Future a b -> Future c b
Chain over the rejection reason of the Future. This is like
chain
, but for the rejection branch.
> fork (log ('rejection'))
. (log ('resolution'))
. (chainRej (s => resolve (`${s} But it's all good.`)) (reject ('It broke!')))
[resolution]: "It broke! But it's all good."
For comparison, an approximation with Promises is:
> Promise.reject ('It broke!')
. .then (null, s => `${s} But it's all good.`)
. .then (log ('resolution'), log ('rejection'))
[resolution]: "It broke! But it's all good."
coalesce
coalesce :: (a -> c) -> (b -> c) -> Future a b -> Future d c
Applies the left function to the rejection value, or the right function to the resolution value, depending on which is present, and resolves with the result.
This provides a convenient means to ensure a Future is always resolved. It can
be used with other type constructors, like S.Either
, to maintain
a representation of failure.
> fork (log ('rejection'))
. (log ('resolution'))
. (coalesce (S.Left) (S.Right) (resolve ('hello'))
[resolution]: Right ("hello")
> fork (log ('rejection'))
. (log ('resolution'))
. (coalesce (S.Left) (S.Right) (reject ('It broke!'))
[resolution]: Left ("It broke!")
For comparison, an approximation with Promises is:
> Promise.resolve ('hello')
. .then (S.Right, S.Left)
. .then (log ('resolution'), log ('rejection'))
[resolution]: Right ("hello")
> Promise.reject ('It broke!')
. .then (S.Right, S.Left)
. .then (log ('resolution'), log ('rejection'))
[resolution]: Left ("It broke!")
Combining Futures
ap
ap :: Apply m => m a -> m (a -> b) -> m b
Applies the function contained in the right-hand Future or Apply to the value contained in the left-hand Future or Apply. This process can be repeated to gradually fill out multiple function arguments of a curried function, as shown below.
Note that the Futures will be executed in sequence - not in parallel* -
because of the Monadic nature of Futures. The execution order is, as
specified by Fantasy Land, m (a -> b)
first followed by m a
.
So that's right before left.
* Have a look at pap
for an ap
function that runs its arguments
in parallel. If you must use ap
(because you're creating a generalized
function), but still want Futures passed into it to run in parallel, then
you could use ConcurrentFuture instead.
> fork (log ('rejection'))
. (log ('resolution'))
. (ap (resolve (7)) (ap (resolve (49)) (resolve (x => y => x - y))))
[resolution]: 42
pap
pap :: Future a b -> Future a (b -> c) -> Future a c
Has the same signature and function as ap
, but runs the two Futures
given to it in parallel. See also ConcurrentFuture for a
more general way to achieve this.
> fork (log ('rejection'))
. (log ('resolution'))
. (pap (resolve (7)) (pap (resolve (49)) (resolve (x => y => x - y))))
[resolution]: 42
alt
alt :: Alt f => f a -> f a -> f a
Select one of two Alts.
Behaves like logical or on Future
instances, returning a new
Future which either resolves with the first resolution value, or rejects with
the last rejection reason. We can use it if we want a computation to run only
if another has failed.
Note that the Futures will be executed in sequence - not in parallel* - because of the Monadic nature of Futures. The right Future is evaluated before the left Future.
* If you'd like to use a parallel implementation of alt
, you could simply
use race
. Alternatively you could wrap your Future instances
with Par
before passing them to alt
.
> fork (log ('rejection'))
. (log ('resolution'))
. (alt (resolve ('left')) (resolve ('right')))
[resolution]: "right"
> fork (log ('rejection'))
. (log ('resolution'))
. (alt (resolve ('left')) (reject ('It broke!')))
[resolution]: "left"
and
and :: Future a c -> Future a b -> Future a c
Logical and for Futures.
Returns a new Future which either rejects with the first rejection reason, or resolves with the last resolution value once and if both Futures resolve. We can use it if we want a computation to run only after another has succeeded. The right Future is evaluated before the left Future.
> fork (log ('rejection'))
. (log ('resolution'))
. (and (resolve ('left')) (resolve ('right')))
[resolution]: "left"
> fork (log ('rejection'))
. (log ('resolution'))
. (and (resolve ('left')) (reject ('It broke!')))
[rejection]: "It broke!"
lastly
lastly :: Future a c -> Future a b -> Future a b
Run a second Future after the first settles (successfully or unsuccessfully). Rejects with the rejection reason from the first or second Future, or resolves with the resolution value from the first Future. This can be used to run a computation after another settles, successfully or unsuccessfully.
If you're looking to clean up resources after running a computation which
acquires them, you should use hook
, which has many more fail-safes
in place.
> fork (log ('rejection'))
. (log ('resolution'))
. (lastly (encase (log ('lastly')) ('All done!')) (resolve (42)))
[lastly]: "All done!"
[resolution]: 42
Consuming Futures
fork
fork :: (a -> Any) -> (b -> Any) -> Future a b -> Cancel
Execute the computation represented by a Future, passing reject
and resolve
callbacks to continue once there is a result.
This function is called fork
because it literally represents a fork in our
program: a point where a single code-path splits in two. It is recommended to
keep the number of calls to fork
at a minimum for this reason. The more
forks, the higher the code complexity.
Generally, one only needs to call fork
in a single place in the entire
program.
After we fork
a Future, the computation will start running. If the program
decides halfway through that it's no longer interested in the result of the
computation, it can call the unsubscribe
function returned by fork
. See
Cancellation.
If an exception was encountered during the computation, it will be re-thrown
by fork
and likely not be catchable. You can handle it using
process.on('uncaughtException')
in Node, or use forkCatch
.
Almost all code examples in Fluture use fork
to run the computation. There
are some variations on fork
that serve different purposes below.
forkCatch
forkCatch :: (Error -> Any) -> (a -> Any) -> (b -> Any) -> Future a b -> Cancel
An advanced version of fork that allows us to react to a fatal error in a custom way. Fatal errors occur when unexpected exceptions are thrown, when the Fluture API is used incorrectly, or when resources couldn't be disposed.
The exception handler will always be called with an instance of Error
,
independent of what caused the crash.
Using this function is a trade-off;
Generally it's best to let a program crash and restart when an a fatal error occurs. Restarting is the surest way to restore the memory that was allocated by the program to an expected state.
By using forkCatch
, we can keep our program alive after a fatal error, which
can be very beneficial when the program is being used by multiple clients.
However, since fatal errors might indicate that something, somewhere has
entered an invalid state, it's probably still best to restart our program upon
encountering one.
See Debugging for information about the Error object that is passed to your exception handler.
> forkCatch (log ('fatal error'))
. (log ('rejection'))
. (log ('resolution'))
. (map (x => x.foo) (resolve (null)))
[fatal error]: new Error ("Cannot read property 'foo' of null")
value
value :: (b -> Any) -> Future a b -> Cancel
Like fork
but for the resolution branch only. Only use this function
if you are sure the Future is going to be resolved, for example; after using
coalesce
. If the Future rejects, value
will throw an Error.
As with fork
, value
returns an unsubscribe
function. See
Cancellation.
> value (log ('resolution')) (resolve (42))
[resolution]: 42
done
done :: Nodeback a b -> Future a b -> Cancel
Run the Future using a Nodeback as the continuation.
This is like fork
, but instead of taking two unary functions, it
takes a single binary function.
As with fork
, done
returns an unsubscribe
function. See
Cancellation.
> done ((err, val) => log ('resolution') (val)) (resolve (42))
[resolution]: 42
promise
promise :: Future Error a -> Promise Error a
Run the Future and get a Promise to represent its continuation.
Returns a Promise which resolves with the resolution value, or rejects with the rejection reason of the Future.
If an exception was encountered during the computation, the promise will reject
with it. I recommend using coalesce
before promise
to ensure
that exceptions and rejections are not mixed into the Promise rejection branch.
Cancellation capabilities are lost when using promise
to consume the Future.
> promise (resolve (42)) .then (log ('resolution'))
[resolution]: 42
> promise (reject ('failure')) .then (log ('resolution'), log ('rejection'))
[rejection]: "failure"
Parallelism
race
race :: Future a b -> Future a b -> Future a b
Race two Futures against each other. Creates a new Future which resolves or rejects with the resolution or rejection value of the first Future to settle.
When one Future settles, the other gets cancelled automatically.
> fork (log ('rejection'))
. (log ('resolution'))
. (race (after (15) ('left')) (after (30) ('right')))
[resolution]: "left"
both
both :: Future a b -> Future a c -> Future a (Pair b c)
Run two Futures in parallel and get a Pair
of the results. When
either Future rejects, the other Future will be cancelled and the resulting
Future will reject.
> fork (log ('rejection'))
. (log ('resolution'))
. (both (after (15) ('left')) (after (30) ('right')))
[resolution]: ["left", "right"]
parallel
parallel :: PositiveInteger -> Array (Future a b) -> Future a (Array b)
Creates a Future which when forked runs all Futures in the given Array in
parallel, ensuring no more than limit
Futures are running at once.
In the following example, we're running up to 5 Futures in parallel. Every Future takes about 20ms to settle, which means the result should appear after about 40ms.
If we use 1
for the limit, the Futures would run in sequence, causing the
result to appear only after 200ms.
We can also use Infinity
as the limit. This would create a function similar
to Promise.all
, which always runs all Futures in parallel. This can easily
cause the computation to consume too many resources, however, so I would
advise using a number roughly equal to maximum size of Array you think your
program should handle.
> fork (log ('rejection'))
. (log ('resolution'))
. (parallel (5) (Array.from (Array (10) .keys ()) .map (after (20))))
[resolution]: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
When one Future rejects, all currently running Futures will be cancelled and
the resulting Future will reject. If you want to settle all Futures, even if
some may fail, you can use parallel
in combination with
coalesce.
> fork (log ('rejection'))
. (log ('resolution'))
. (parallel (2) ([resolve (42), reject ('It broke!')]
. .map (coalesce (S.Left) (S.Right))))
[resolution]: [Right (42), Left ("It broke!")]
ConcurrentFuture
The ConcurrentFuture
type is very similar to the Future
type, except that
it has parallel semantics where Future
has sequential semantics.
These sematics are most notable in the implementation of Applicative for
ConcurrentFuture
. When using ap
on two ConcurrentFutures, they
run parallely, whereas regular Future
instances would've run sequentially.
This means that ConcurrentFuture
cannot be a Monad, which is why we have
it as a separate type.
The implementation of Alternative on ConcurrentFuture
has parallel semantics
as well. Whereas alt
on regular Futures uses the failure effect to
determine a winner, on ConcurrentFutures timing is used, and the winner will
be whichever ConcurrentFuture settled first.
The idea is that we can switch back and forth between Future
and
ConcurrentFuture
, using Par
and seq
, to get sequential or
concurrent behaviour respectively. It's a useful type to pass to abstractions
that don't know about Future-specific functions like parallel
or
race
, but do know how to operate on Apply and Alternative.
//Some dummy values
const x = 41;
const f = a => a + 1;
//The following two are equal ways to construct a ConcurrentFuture
const parx = S.of (Par) (x)
const parf = Par (S.of (Future) (f))
//We can make use of parallel apply
value (log ('resolution')) (seq (ap (parx) (parf)))
[resolution]: 42
//Concurrent sequencing
value (log ('resolution')) (seq (S.sequence (Par) ([parx, parx, parx])))
[resolution]: [41, 41, 41]
//And concurrent alt
value (log ('resolution')) (alt (after (15) ('left')) (after (30) ('right')))
[resolution]: "left"
Par
Par :: Future a b -> ConcurrentFuture a b
Converts a Future to a ConcurrentFuture.
seq
Converts a ConcurrentFuture to a Future.
seq :: ConcurrentFuture a b -> Future a b
Resource management
Functions listed under this category allow for more fine-grained control over the flow of acquired values.
hook
hook :: Future a b -> (b -> Future c d) -> (b -> Future a e) -> Future a e
Combines resource acquisition, consumption, and disposal in such a way that you can be sure that a resource will always be disposed if it was acquired, even if an exception is thrown during consumption; Sometimes referred to as bracketing.
The signature is like hook (acquire, dispose, consume)
, where:
acquire
is a Future which might create connections, open files, etc.dispose
is a function that takes the result fromacquire
and should be used to clean up (close connections etc). The Future it returns must resolve, and its resolution value is ignored. If it rejects, a fatal error is raised which can only be handled withforkCatch
.consume
is another Function takes the result fromacquire
, and may be used to perform any arbitrary computations using the resource.
Typically, you'd want to partially apply this function with the first two arguments (acquisition and disposal), as shown in the example.
> import {open, read, close} from 'fs'
> const withFile = hook (node (done => open ('package.json', 'r', done)))
. (fd => node (done => close (fd, done)))
> fork (log ('rejection'))
. (log ('resolution'))
. (withFile (fd => node (done => (
. read (fd, Buffer.alloc (1), 0, 1, null, (e, _, x) => done (e, x)))
. )))
[resolution]: <Buffer 7b>
When a hooked Future is cancelled while acquiring its resource, nothing else will happen. When it's cancelled after acquistion completes, however, the disposal will still run, and if it fails, an exception will be thrown.
If you have multiple resources that you'd like to consume all at once, you can use Fluture Hooks to combine multiple hooks into one.
Utility functions
pipe
Future.prototype.pipe :: Future a b ~> (Future a b -> c) -> c
A method available on all Futures to allow arbitrary functions over Futures to be included in a fluent-style method chain.
You can think of this as a fallback for the ESNext pipe operator (|>
).
> resolve (x => y => x * y)
. .pipe (ap (after (20) (Math.PI)))
. .pipe (ap (after (20) (13.37)))
. .pipe (map (Math.round))
. .pipe (fork (log ('rejection')) (log ('resolution')))
[resolution]: 42
cache
cache :: Future a b -> Future a b
Returns a Future which caches the resolution value or rejection reason of the given Future so that whenever it's forked, it can load the value from cache rather than re-executing the underlying computation.
This essentially turns a unicast Future into a multicast Future, allowing multiple consumers to subscribe to the same result. The underlying computation is never cancelled unless all consumers unsubscribe before it completes.
There is a glaring drawback to using cache
, which is that returned
Futures are no longer referentially transparent, making reasoning about them
more difficult and refactoring code that uses them harder.
> import {readFile} from 'fs'
> const eventualPackageName = (
. node (done => readFile ('package.json', 'utf8', done))
. .pipe (chain (encase (JSON.parse)))
. .pipe (chain (encase (x => x.name)))
. .pipe (map (data => {
. log ('debug') ('Read, parsed, and traversed the package data')
. return data
. }))
. )
> fork (log ('rejection')) (log ('resolution')) (eventualPackageName)
[debug]: "Read, parsed, and traversed the package data"
[resolution]: "Fluture"
> fork (log ('rejection')) (log ('resolution')) (eventualPackageName)
[debug]: "Read, parsed, and traversed the package data"
[resolution]: "Fluture"
> const eventualCachedPackageName = cache (eventualPackageName)
> fork (log ('rejection')) (log ('resolution')) (eventualCachedPackageName)
[debug]: "Read, parsed, and traversed the package data"
[resolution]: "Fluture"
> fork (log ('rejection')) (log ('resolution')) (eventualCachedPackageName)
[resolution]: "Fluture"
isFuture
isFuture :: a -> Boolean
Returns true for Futures and false for everything else. This function
(and S.is
) also return true
for instances of Future that were
created within other contexts. It is therefore recommended to use this over
instanceof
, unless your intent is to explicitly check for Futures created
using the exact Future
constructor you're testing against.
> isFuture (resolve (42))
true
> isFuture (42)
false
never
never :: Future a b
A Future that never settles. Can be useful as an initial value when reducing
with race
, for example.
isNever
isNever :: a -> Boolean
Returns true
if the given input is a never
.
extractLeft
extractLeft :: Future a b -> Array a
Returns an array whose only element is the rejection reason of the Future. In many cases it will be impossible to extract this value; In those cases, the array will be empty. This function is meant to be used for type introspection: it is not the correct way to consume a Future.
extractRight
extractRight :: Future a b -> Array b
Returns an array whose only element is the resolution value of the Future. In many cases it will be impossible to extract this value; In those cases, the array will be empty. This function is meant to be used for type introspection: it is not the correct way to consume a Future.
debugMode
debugMode :: Boolean -> Undefined
Enable or disable Fluture's debug mode. Debug mode is disabled by default.
Pass true
to enable, or false
to disable.
debugMode (true)
For more information, see Debugging and Context.
context
Future.prototype.context :: Future a b ~> List Context
A linked list of debugging contexts made available on every instance of
Future
. When debug mode is disabled, the list is always empty.
The context objects have stack
properties which contain snapshots of the
stacktraces leading up to the creation of the Future
instance. They are used
by Fluture to generate contextual stack traces.
License
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