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Tiny WebSocket library for Go.

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Real-time messaging library for Go. The simplest way to add feature-rich and scalable WebSocket support to your application. The core of Centrifugo server.

Quick Overview

gobwas/ws is a tiny WebSocket library for Go. It provides a low-level, high-performance implementation of the WebSocket protocol, focusing on efficiency and minimal memory allocations. The library is designed to be flexible and can be used in various WebSocket-based applications.

Pros

  • High performance with minimal memory allocations
  • Flexible and customizable for different use cases
  • Supports both client and server-side WebSocket implementations
  • Provides low-level control over WebSocket connections

Cons

  • Steeper learning curve compared to higher-level WebSocket libraries
  • Requires more manual handling of WebSocket frames and connection states
  • Limited built-in features compared to more comprehensive WebSocket frameworks
  • May require additional effort to implement higher-level abstractions

Code Examples

  1. Creating a WebSocket server:
import (
    "net/http"
    "github.com/gobwas/ws"
)

http.ListenAndServe(":8080", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
    conn, _, _, err := ws.UpgradeHTTP(r, w)
    if err != nil {
        // Handle error
    }
    // Use conn for WebSocket communication
}))
  1. Reading WebSocket frames:
import "github.com/gobwas/ws"

header, err := ws.ReadHeader(conn)
if err != nil {
    // Handle error
}

payload := make([]byte, header.Length)
_, err = io.ReadFull(conn, payload)
if err != nil {
    // Handle error
}

// Process the payload
  1. Writing WebSocket frames:
import "github.com/gobwas/ws"

frame := ws.NewTextFrame([]byte("Hello, WebSocket!"))
err := ws.WriteFrame(conn, frame)
if err != nil {
    // Handle error
}

Getting Started

To use gobwas/ws in your Go project, follow these steps:

  1. Install the library:

    go get github.com/gobwas/ws
    
  2. Import the library in your Go code:

    import "github.com/gobwas/ws"
    
  3. Use the library to create WebSocket connections, read and write frames, and handle WebSocket communication as shown in the code examples above.

Competitor Comparisons

Real-time messaging library for Go. The simplest way to add feature-rich and scalable WebSocket support to your application. The core of Centrifugo server.

Pros of Centrifuge

  • Full-featured real-time messaging server with built-in scalability and presence features
  • Supports multiple protocols (WebSocket, SockJS, HTTP streaming) for broader client compatibility
  • Provides a complete solution for real-time applications, including authentication and channel management

Cons of Centrifuge

  • Higher complexity and learning curve due to its comprehensive feature set
  • Potentially overkill for simple WebSocket-only applications
  • Requires more resources to run compared to a lightweight WebSocket library

Code Comparison

Centrifuge (server-side setup):

config := centrifuge.DefaultConfig
node, _ := centrifuge.New(config)
node.Run()

ws (basic WebSocket server):

u := ws.Upgrader{}
http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
    conn, _, _, _ := u.Upgrade(w, r.Body, r.Header)
    // Handle connection
})

Summary

Centrifuge is a comprehensive real-time messaging solution, offering scalability and multiple protocol support. It's ideal for complex applications requiring advanced features. ws, on the other hand, is a lightweight WebSocket library, perfect for simpler projects or when more control over the WebSocket implementation is needed. The choice between them depends on the specific requirements of your project and the level of abstraction you prefer.

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README

ws

GoDoc CI

RFC6455 WebSocket implementation in Go.

Features

  • Zero-copy upgrade
  • No intermediate allocations during I/O
  • Low-level API which allows to build your own logic of packet handling and buffers reuse
  • High-level wrappers and helpers around API in wsutil package, which allow to start fast without digging the protocol internals

Documentation

GoDoc.

Why

Existing WebSocket implementations do not allow users to reuse I/O buffers between connections in clear way. This library aims to export efficient low-level interface for working with the protocol without forcing only one way it could be used.

By the way, if you want get the higher-level tools, you can use wsutil package.

Status

Library is tagged as v1* so its API must not be broken during some improvements or refactoring.

This implementation of RFC6455 passes Autobahn Test Suite and currently has about 78% coverage.

Examples

Example applications using ws are developed in separate repository ws-examples.

Usage

The higher-level example of WebSocket echo server:

package main

import (
	"net/http"

	"github.com/gobwas/ws"
	"github.com/gobwas/ws/wsutil"
)

func main() {
	http.ListenAndServe(":8080", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
		conn, _, _, err := ws.UpgradeHTTP(r, w)
		if err != nil {
			// handle error
		}
		go func() {
			defer conn.Close()

			for {
				msg, op, err := wsutil.ReadClientData(conn)
				if err != nil {
					// handle error
				}
				err = wsutil.WriteServerMessage(conn, op, msg)
				if err != nil {
					// handle error
				}
			}
		}()
	}))
}

Lower-level, but still high-level example:

import (
	"net/http"
	"io"

	"github.com/gobwas/ws"
	"github.com/gobwas/ws/wsutil"
)

func main() {
	http.ListenAndServe(":8080", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
		conn, _, _, err := ws.UpgradeHTTP(r, w)
		if err != nil {
			// handle error
		}
		go func() {
			defer conn.Close()

			var (
				state  = ws.StateServerSide
				reader = wsutil.NewReader(conn, state)
				writer = wsutil.NewWriter(conn, state, ws.OpText)
			)
			for {
				header, err := reader.NextFrame()
				if err != nil {
					// handle error
				}

				// Reset writer to write frame with right operation code.
				writer.Reset(conn, state, header.OpCode)

				if _, err = io.Copy(writer, reader); err != nil {
					// handle error
				}
				if err = writer.Flush(); err != nil {
					// handle error
				}
			}
		}()
	}))
}

We can apply the same pattern to read and write structured responses through a JSON encoder and decoder.:

	...
	var (
		r = wsutil.NewReader(conn, ws.StateServerSide)
		w = wsutil.NewWriter(conn, ws.StateServerSide, ws.OpText)
		decoder = json.NewDecoder(r)
		encoder = json.NewEncoder(w)
	)
	for {
		hdr, err = r.NextFrame()
		if err != nil {
			return err
		}
		if hdr.OpCode == ws.OpClose {
			return io.EOF
		}
		var req Request
		if err := decoder.Decode(&req); err != nil {
			return err
		}
		var resp Response
		if err := encoder.Encode(&resp); err != nil {
			return err
		}
		if err = w.Flush(); err != nil {
			return err
		}
	}
	...

The lower-level example without wsutil:

package main

import (
	"net"
	"io"

	"github.com/gobwas/ws"
)

func main() {
	ln, err := net.Listen("tcp", "localhost:8080")
	if err != nil {
		log.Fatal(err)
	}

	for {
		conn, err := ln.Accept()
		if err != nil {
			// handle error
		}
		_, err = ws.Upgrade(conn)
		if err != nil {
			// handle error
		}

		go func() {
			defer conn.Close()

			for {
				header, err := ws.ReadHeader(conn)
				if err != nil {
					// handle error
				}

				payload := make([]byte, header.Length)
				_, err = io.ReadFull(conn, payload)
				if err != nil {
					// handle error
				}
				if header.Masked {
					ws.Cipher(payload, header.Mask, 0)
				}

				// Reset the Masked flag, server frames must not be masked as
				// RFC6455 says.
				header.Masked = false

				if err := ws.WriteHeader(conn, header); err != nil {
					// handle error
				}
				if _, err := conn.Write(payload); err != nil {
					// handle error
				}

				if header.OpCode == ws.OpClose {
					return
				}
			}
		}()
	}
}

Zero-copy upgrade

Zero-copy upgrade helps to avoid unnecessary allocations and copying while handling HTTP Upgrade request.

Processing of all non-websocket headers is made in place with use of registered user callbacks whose arguments are only valid until callback returns.

The simple example looks like this:

package main

import (
	"net"
	"log"

	"github.com/gobwas/ws"
)

func main() {
	ln, err := net.Listen("tcp", "localhost:8080")
	if err != nil {
		log.Fatal(err)
	}
	u := ws.Upgrader{
		OnHeader: func(key, value []byte) (err error) {
			log.Printf("non-websocket header: %q=%q", key, value)
			return
		},
	}
	for {
		conn, err := ln.Accept()
		if err != nil {
			// handle error
		}

		_, err = u.Upgrade(conn)
		if err != nil {
			// handle error
		}
	}
}

Usage of ws.Upgrader here brings ability to control incoming connections on tcp level and simply not to accept them by some logic.

Zero-copy upgrade is for high-load services which have to control many resources such as connections buffers.

The real life example could be like this:

package main

import (
	"fmt"
	"io"
	"log"
	"net"
	"net/http"
	"runtime"

	"github.com/gobwas/httphead"
	"github.com/gobwas/ws"
)

func main() {
	ln, err := net.Listen("tcp", "localhost:8080")
	if err != nil {
		// handle error
	}

	// Prepare handshake header writer from http.Header mapping.
	header := ws.HandshakeHeaderHTTP(http.Header{
		"X-Go-Version": []string{runtime.Version()},
	})

	u := ws.Upgrader{
		OnHost: func(host []byte) error {
			if string(host) == "github.com" {
				return nil
			}
			return ws.RejectConnectionError(
				ws.RejectionStatus(403),
				ws.RejectionHeader(ws.HandshakeHeaderString(
					"X-Want-Host: github.com\r\n",
				)),
			)
		},
		OnHeader: func(key, value []byte) error {
			if string(key) != "Cookie" {
				return nil
			}
			ok := httphead.ScanCookie(value, func(key, value []byte) bool {
				// Check session here or do some other stuff with cookies.
				// Maybe copy some values for future use.
				return true
			})
			if ok {
				return nil
			}
			return ws.RejectConnectionError(
				ws.RejectionReason("bad cookie"),
				ws.RejectionStatus(400),
			)
		},
		OnBeforeUpgrade: func() (ws.HandshakeHeader, error) {
			return header, nil
		},
	}
	for {
		conn, err := ln.Accept()
		if err != nil {
			log.Fatal(err)
		}
		_, err = u.Upgrade(conn)
		if err != nil {
			log.Printf("upgrade error: %s", err)
		}
	}
}

Compression

There is a ws/wsflate package to support Permessage-Deflate Compression Extension.

It provides minimalistic I/O wrappers to be used in conjunction with any deflate implementation (for example, the standard library's compress/flate).

It is also compatible with wsutil's reader and writer by providing wsflate.MessageState type, which implements wsutil.SendExtension and wsutil.RecvExtension interfaces.

package main

import (
	"bytes"
	"log"
	"net"

	"github.com/gobwas/ws"
	"github.com/gobwas/ws/wsflate"
)

func main() {
	ln, err := net.Listen("tcp", "localhost:8080")
	if err != nil {
		// handle error
	}
	e := wsflate.Extension{
		// We are using default parameters here since we use
		// wsflate.{Compress,Decompress}Frame helpers below in the code.
		// This assumes that we use standard compress/flate package as flate
		// implementation.
		Parameters: wsflate.DefaultParameters,
	}
	u := ws.Upgrader{
		Negotiate: e.Negotiate,
	}
	for {
		conn, err := ln.Accept()
		if err != nil {
			log.Fatal(err)
		}

		// Reset extension after previous upgrades.
		e.Reset()

		_, err = u.Upgrade(conn)
		if err != nil {
			log.Printf("upgrade error: %s", err)
			continue
		}
		if _, ok := e.Accepted(); !ok {
			log.Printf("didn't negotiate compression for %s", conn.RemoteAddr())
			conn.Close()
			continue
		}

		go func() {
			defer conn.Close()
			for {
				frame, err := ws.ReadFrame(conn)
				if err != nil {
					// Handle error.
					return
				}

				frame = ws.UnmaskFrameInPlace(frame)

				if wsflate.IsCompressed(frame.Header) {
					// Note that even after successful negotiation of
					// compression extension, both sides are able to send
					// non-compressed messages.
					frame, err = wsflate.DecompressFrame(frame)
					if err != nil {
						// Handle error.
						return
					}
				}

				// Do something with frame...

				ack := ws.NewTextFrame([]byte("this is an acknowledgement"))

				// Compress response unconditionally.
				ack, err = wsflate.CompressFrame(ack)
				if err != nil {
					// Handle error.
					return
				}
				if err = ws.WriteFrame(conn, ack); err != nil {
					// Handle error.
					return
				}
			}
		}()
	}
}

You can use compression with wsutil package this way:

	// Upgrade somehow and negotiate compression to get the conn...

	// Initialize flate reader. We are using nil as a source io.Reader because
	// we will Reset() it in the message i/o loop below.
	fr := wsflate.NewReader(nil, func(r io.Reader) wsflate.Decompressor {
		return flate.NewReader(r)
	})
	// Initialize flate writer. We are using nil as a destination io.Writer
	// because we will Reset() it in the message i/o loop below.
	fw := wsflate.NewWriter(nil, func(w io.Writer) wsflate.Compressor {
		f, _ := flate.NewWriter(w, 9)
		return f
	})

	// Declare compression message state variable.
	//
	// It has two goals:
	// - Allow users to check whether received message is compressed or not.
	// - Help wsutil.Reader and wsutil.Writer to set/unset appropriate
	//   WebSocket header bits while writing next frame to the wire (it
	//   implements wsutil.RecvExtension and wsutil.SendExtension).
	var msg wsflate.MessageState

	// Initialize WebSocket reader as previously. 
	// Please note the use of Reader.Extensions field as well as
	// of ws.StateExtended flag.
	rd := &wsutil.Reader{
		Source:     conn,
		State:      ws.StateServerSide | ws.StateExtended,
		Extensions: []wsutil.RecvExtension{
			&msg, 
		},
	}

	// Initialize WebSocket writer with ws.StateExtended flag as well.
	wr := wsutil.NewWriter(conn, ws.StateServerSide|ws.StateExtended, 0)
	// Use the message state as wsutil.SendExtension.
	wr.SetExtensions(&msg)

	for {
		h, err := rd.NextFrame()
		if err != nil {
			// handle error.
		}
		if h.OpCode.IsControl() {
			// handle control frame.
		}
		if !msg.IsCompressed() {
			// handle uncompressed frame (skipped for the sake of example
			// simplicity).
		}

		// Reset the writer to echo same op code.
		wr.Reset(h.OpCode)

		// Reset both flate reader and writer to start the new round of i/o.
		fr.Reset(rd)
		fw.Reset(wr)

		// Copy whole message from reader to writer decompressing it and
		// compressing again.
		if _, err := io.Copy(fw, fr); err != nil {
			// handle error.
		}
		// Flush any remaining buffers from flate writer to WebSocket writer.
		if err := fw.Close(); err != nil {
			// handle error.
		}
		// Flush the whole WebSocket message to the wire.
		if err := wr.Flush(); err != nil {
			// handle error.
		}
	}