dm_control
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DEPRECATED: Open-source software for robot simulation, integrated with OpenAI Gym.
Quick Overview
dm_control is a Python library developed by DeepMind for physics-based control tasks and reinforcement learning environments. It provides a suite of challenging control tasks and a flexible framework for creating custom environments, all built on top of the MuJoCo physics engine.
Pros
- Rich set of pre-built control tasks and environments
- Highly customizable and extensible framework
- Efficient and accurate physics simulation using MuJoCo
- Seamless integration with machine learning libraries like TensorFlow and JAX
Cons
- Requires MuJoCo, which may have licensing restrictions
- Steeper learning curve compared to simpler RL libraries
- Limited documentation for advanced customization
- May be overkill for simple control tasks
Code Examples
- Loading and running a pre-built environment:
from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
time_step = env.reset()
while not time_step.last():
action = env.action_spec().generate_value()
time_step = env.step(action)
- Creating a custom environment:
from dm_control import mujoco
from dm_control.rl import control
class MyEnvironment(control.Environment):
def __init__(self):
physics = mujoco.Physics.from_xml_string("<mujoco>...</mujoco>")
super().__init__(physics, control_timestep=0.01)
def step(self, action):
# Implement step logic
pass
env = MyEnvironment()
- Rendering an environment:
from dm_control import viewer
env = suite.load("humanoid", "stand")
viewer.launch(env)
Getting Started
To get started with dm_control:
- Install MuJoCo (follow instructions on the MuJoCo website)
- Install dm_control:
pip install dm_control
- Run a simple example:
from dm_control import suite import numpy as np env = suite.load(domain_name="cartpole", task_name="swingup") time_step = env.reset() for _ in range(1000): action = np.random.uniform(-1, 1, size=env.action_spec().shape) time_step = env.step(action) if time_step.last(): break
This example loads the cartpole swingup task, runs it for 1000 steps or until termination, taking random actions.
Competitor Comparisons
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Pros of mujoco
- Direct access to MuJoCo physics engine, allowing for more low-level control and customization
- Potentially faster simulation speed due to closer integration with the physics engine
- More comprehensive documentation and examples for advanced usage
Cons of mujoco
- Steeper learning curve for beginners due to lower-level API
- Less focus on reinforcement learning tasks out-of-the-box
- Requires more setup and configuration for complex environments
Code Comparison
dm_control example:
from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
timestep = env.reset()
action = env.action_spec().generate_value()
next_timestep = env.step(action)
mujoco example:
import mujoco
model = mujoco.load_model_from_path("model.xml")
data = mujoco.MjData(model)
mujoco.mj_step(model, data)
qpos = data.qpos
qvel = data.qvel
The dm_control repository provides a higher-level interface for reinforcement learning tasks, while mujoco offers more direct access to the physics engine. dm_control is generally easier for beginners and provides pre-built environments, whereas mujoco allows for more customization and potentially faster simulations at the cost of increased complexity.
A toolkit for developing and comparing reinforcement learning algorithms.
Pros of Gym
- Wider variety of environments, including classic control, robotics, and Atari games
- Larger community and more third-party extensions
- Simpler API, making it easier for beginners to get started
Cons of Gym
- Less focus on physics-based simulations compared to dm_control
- Fewer built-in visualization tools
- Some environments may be less realistic or detailed than those in dm_control
Code Comparison
Gym:
import gym
env = gym.make('CartPole-v1')
observation = env.reset()
for _ in range(1000):
action = env.action_space.sample()
observation, reward, done, info = env.step(action)
dm_control:
from dm_control import suite
env = suite.load(domain_name='cartpole', task_name='swingup')
time_step = env.reset()
for _ in range(1000):
action = env.action_spec().generate_value()
time_step = env.step(action)
Both libraries provide similar functionality for reinforcement learning environments, but with different focuses and strengths. Gym offers a broader range of environments and a simpler API, while dm_control excels in physics-based simulations and provides more detailed control over the environment.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Pros of ml-agents
- Integrated with Unity game engine, allowing for easy creation of complex 3D environments
- Supports a wide range of learning algorithms, including PPO, SAC, and imitation learning
- Provides a user-friendly interface for non-experts to train and deploy AI agents
Cons of ml-agents
- Limited to Unity environment, which may not be suitable for all research scenarios
- Potentially slower performance compared to specialized frameworks like dm_control
- Steeper learning curve for those unfamiliar with Unity development
Code Comparison
ml-agents:
from mlagents_envs.environment import UnityEnvironment
env = UnityEnvironment(file_name="MyUnityEnvironment")
behavior_name = list(env.behavior_specs)[0]
decision_steps, terminal_steps = env.get_steps(behavior_name)
dm_control:
from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
time_step = env.reset()
action = env.action_spec().generate_value()
next_time_step = env.step(action)
Both repositories offer powerful tools for reinforcement learning research, with ml-agents focusing on game-like environments and dm_control specializing in physics-based control tasks. The choice between them depends on the specific research requirements and the user's familiarity with Unity or Python-based frameworks.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Pros of bullet3
- More comprehensive physics simulation, including soft body dynamics and fluid simulation
- Wider range of supported platforms, including mobile devices and game consoles
- Larger and more active community, with frequent updates and contributions
Cons of bullet3
- Steeper learning curve due to its broader scope and more complex API
- Less focus on reinforcement learning tasks compared to dm_control
- May require more computational resources for advanced simulations
Code Comparison
dm_control example:
from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
timestep = env.reset()
action = env.action_space.sample()
next_timestep = env.step(action)
bullet3 example:
import pybullet as p
p.connect(p.DIRECT)
p.loadURDF("r2d2.urdf")
for i in range(1000):
p.stepSimulation()
Both libraries offer Python bindings for ease of use, but dm_control provides a more streamlined interface for reinforcement learning tasks, while bullet3 offers more flexibility for general physics simulations.
DEPRECATED: Open-source software for robot simulation, integrated with OpenAI Gym.
Pros of Roboschool
- Simpler installation process, fewer dependencies
- Supports a wider range of operating systems
- Includes more diverse environments and tasks
Cons of Roboschool
- Less actively maintained, with fewer recent updates
- Lower-quality physics simulation compared to dm_control
- Limited documentation and community support
Code Comparison
dm_control example:
from dm_control import suite
env = suite.load(domain_name="cartpole", task_name="swingup")
timestep = env.reset()
action = env.action_space.sample()
next_timestep = env.step(action)
Roboschool example:
import gym
import roboschool
env = gym.make('RoboschoolCartPole-v1')
observation = env.reset()
action = env.action_space.sample()
observation, reward, done, info = env.step(action)
Both libraries provide similar functionality for creating and interacting with reinforcement learning environments. dm_control offers more precise physics simulation and better documentation, while Roboschool provides a wider range of environments and broader system compatibility. The choice between them depends on specific project requirements and the desired level of simulation fidelity.
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dm_control
: Google DeepMind Infrastructure for Physics-Based Simulation.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo physics.
An introductory tutorial for this package is available as a Colaboratory notebook:
Overview
This package consists of the following "core" components:
-
dm_control.mujoco
: Libraries that provide Python bindings to the MuJoCo physics engine. -
dm_control.suite
: A set of Python Reinforcement Learning environments powered by the MuJoCo physics engine. -
dm_control.viewer
: An interactive environment viewer.
Additionally, the following components are available for the creation of more complex control tasks:
-
dm_control.mjcf
: A library for composing and modifying MuJoCo MJCF models in Python. -
dm_control.composer
: A library for defining rich RL environments from reusable, self-contained components. -
dm_control.locomotion
: Additional libraries for custom tasks. -
dm_control.locomotion.soccer
: Multi-agent soccer tasks.
If you use this package, please cite our accompanying publication:
@article{tunyasuvunakool2020,
title = {dm_control: Software and tasks for continuous control},
journal = {Software Impacts},
volume = {6},
pages = {100022},
year = {2020},
issn = {2665-9638},
doi = {https://doi.org/10.1016/j.simpa.2020.100022},
url = {https://www.sciencedirect.com/science/article/pii/S2665963820300099},
author = {Saran Tunyasuvunakool and Alistair Muldal and Yotam Doron and
Siqi Liu and Steven Bohez and Josh Merel and Tom Erez and
Timothy Lillicrap and Nicolas Heess and Yuval Tassa},
}
Installation
Install dm_control
from PyPI by running
pip install dm_control
Note:
dm_control
cannot be installed in "editable" mode (i.e.pip install -e
).While
dm_control
has been largely updated to use the pybind11-based bindings provided via themujoco
package, at this time it still relies on some legacy components that are automatically generated from MuJoCo header files in a way that is incompatible with editable mode. Attempting to installdm_control
in editable mode will result in import errors like:ImportError: cannot import name 'constants' from partially initialized module 'dm_control.mujoco.wrapper.mjbindings' ...
The solution is to
pip uninstall dm_control
and then reinstall it without the-e
flag.
Versioning
Starting from version 1.0.0, we adopt semantic versioning.
Prior to version 1.0.0, the dm_control
Python package was versioned 0.0.N
,
where N
was an internal revision number that increased by an arbitrary amount
at every single Git commit.
If you want to install an unreleased version of dm_control
directly from our
repository, you can do so by running pip install git+https://github.com/google-deepmind/dm_control.git
.
Rendering
The MuJoCo Python bindings support three different OpenGL rendering backends:
EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and
OSMesa (purely software-based). At least one of these three backends must be
available in order render through dm_control
.
-
Hardware rendering with a windowing system is supported via GLFW and GLEW. On Linux these can be installed using your distribution's package manager. For example, on Debian and Ubuntu, this can be done by running
sudo apt-get install libglfw3 libglew2.0
. Please note that:dm_control.viewer
can only be used with GLFW.- GLFW will not work on headless machines.
-
"Headless" hardware rendering (i.e. without a windowing system such as X11) requires EXT_platform_device support in the EGL driver. Recent Nvidia drivers support this. You will also need GLEW. On Debian and Ubuntu, this can be installed via
sudo apt-get install libglew2.0
. -
Software rendering requires GLX and OSMesa. On Debian and Ubuntu these can be installed using
sudo apt-get install libgl1-mesa-glx libosmesa6
.
By default, dm_control
will attempt to use GLFW first, then EGL, then OSMesa.
You can also specify a particular backend to use by setting the MUJOCO_GL=
environment variable to "glfw"
, "egl"
, or "osmesa"
, respectively. When
rendering with EGL, you can also specify which GPU to use for rendering by
setting the environment variable MUJOCO_EGL_DEVICE_ID=
to the target GPU ID.
Additional instructions for Homebrew users on macOS
-
The above instructions using
pip
should work, provided that you use a Python interpreter that is installed by Homebrew (rather than the system-default one). -
Before running, the
DYLD_LIBRARY_PATH
environment variable needs to be updated with the path to the GLFW library. This can be done by runningexport DYLD_LIBRARY_PATH=$(brew --prefix)/lib:$DYLD_LIBRARY_PATH
.
Top Related Projects
Multi-Joint dynamics with Contact. A general purpose physics simulator.
A toolkit for developing and comparing reinforcement learning algorithms.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DEPRECATED: Open-source software for robot simulation, integrated with OpenAI Gym.
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot