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[DEPRECATED] Easily integrate Camera features into your Android app

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Library for Android Camera 1 and 2 APIs. Massively increase stability and reliability of photo and video capture on all Android devices.

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

Making Camera for Android more friendly. 📸

PhotoView For Fresco

Image Cropping Library for Android, optimized for Camera / Gallery.

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Image Cropping Library for Android

Quick Overview

Google's CameraView is an open-source Android library that simplifies the process of integrating camera functionality into Android applications. It provides a high-level interface for camera operations, handling much of the complexity associated with camera APIs, and offers a consistent experience across different Android versions.

Pros

  • Simplifies camera integration in Android apps
  • Supports both Camera1 and Camera2 APIs
  • Provides a consistent API across different Android versions
  • Offers various camera features like flash, focus, and zoom

Cons

  • Limited to Android platform
  • May not provide access to all advanced camera features
  • Requires additional setup for some features on certain devices
  • Documentation could be more comprehensive

Code Examples

  1. Basic camera setup:
override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)
    
    val cameraView = findViewById<CameraView>(R.id.camera)
    cameraView.setLifecycleOwner(this)
}
  1. Capturing a photo:
cameraView.takePicture().addOnCompleteListener { task ->
    if (task.isSuccessful) {
        val result = task.result
        // Process the captured image
    } else {
        // Handle error
    }
}
  1. Changing camera facing:
cameraView.facing = Facing.FRONT // or Facing.BACK
  1. Setting flash mode:
cameraView.flash = Flash.AUTO // or Flash.ON, Flash.OFF

Getting Started

  1. Add the dependency to your app's build.gradle:
dependencies {
    implementation 'com.google.android.cameraview:cameraview:1.0.0'
}
  1. Add CameraView to your layout:
<com.google.android.cameraview.CameraView
    android:id="@+id/camera"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:adjustViewBounds="true" />
  1. Initialize CameraView in your Activity or Fragment:
override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)
    
    val cameraView = findViewById<CameraView>(R.id.camera)
    cameraView.setLifecycleOwner(this)
}

Competitor Comparisons

Library for Android Camera 1 and 2 APIs. Massively increase stability and reliability of photo and video capture on all Android devices.

Pros of camerakit-android

  • More comprehensive feature set, including face detection and QR code scanning
  • Better documentation and examples for developers
  • Active community support and regular updates

Cons of camerakit-android

  • Larger library size, potentially impacting app size
  • Steeper learning curve due to more complex API

Code Comparison

camerakit-android:

CameraKitView cameraKitView = findViewById(R.id.camera);
cameraKitView.setCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(byte[] picture) {
        // Process captured image
    }
});

cameraview:

CameraView cameraView = findViewById(R.id.camera);
cameraView.addCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(CameraView cameraView, byte[] data) {
        // Process captured image
    }
});

Both libraries provide similar basic functionality for capturing images, but camerakit-android offers a more extensive API with additional features. The code structure is similar, with slight differences in method names and listener implementations. camerakit-android's approach may be more intuitive for some developers, while cameraview's simplicity could be preferred for basic use cases.

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

Pros of CameraView

  • More actively maintained with frequent updates and bug fixes
  • Offers a wider range of features, including video recording and frame processing
  • Better documentation and examples for easier implementation

Cons of CameraView

  • Larger library size, which may impact app size and performance
  • Steeper learning curve due to more complex API and additional features
  • May have more dependencies, potentially leading to compatibility issues

Code Comparison

CameraView:

cameraView.setLifecycleOwner(this);
cameraView.addCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(PictureResult result) {
        // Picture captured
    }
});

cameraview:

cameraView.addCallback(new CameraCallback() {
    @Override
    public void onPictureTaken(CameraView cameraView, byte[] data) {
        // Picture captured
    }
});

Both libraries provide easy-to-use APIs for capturing images, but CameraView offers more advanced features and callbacks. The code structure is similar, with CameraView using a more modern approach by integrating with the Android Lifecycle components.

CameraView is generally more feature-rich and actively maintained, making it a better choice for projects requiring advanced camera functionality. However, cameraview may be preferable for simpler use cases or when minimizing app size is crucial.

Making Camera for Android more friendly. 📸

Pros of Fotoapparat

  • Written in Kotlin, offering modern language features and better null safety
  • More extensive configuration options for camera settings
  • Supports both Camera1 and Camera2 APIs, providing better compatibility across devices

Cons of Fotoapparat

  • Less actively maintained, with fewer recent updates
  • Larger library size, potentially increasing app size
  • Steeper learning curve due to more complex API

Code Comparison

Fotoapparat:

val fotoapparat = Fotoapparat(
    context = this,
    view = cameraView,
    scaleType = ScaleType.CenterCrop,
    lensPosition = back(),
    logger = loggers(
        logcat()
    ),
    cameraErrorCallback = { error -> Log.e("Fotoapparat", "Camera error: ", error) }
)

CameraView:

CameraView cameraView = findViewById(R.id.camera);
cameraView.setLifecycleOwner(this);
cameraView.addCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(PictureResult result) {
        // Picture was taken!
    }
});

Both libraries provide easy-to-use APIs for camera functionality, but Fotoapparat offers more granular control at the cost of simplicity. CameraView focuses on a streamlined approach, making it easier to implement basic camera features quickly.

PhotoView For Fresco

Pros of PhotoDraweeView

  • Specialized for image viewing and zooming, built on top of Fresco library
  • Supports gestures like pinch-to-zoom and double-tap zoom
  • Optimized for memory efficiency when handling large images

Cons of PhotoDraweeView

  • Limited to image viewing functionality, unlike CameraView's camera capture features
  • Requires Fresco library as a dependency, which may increase app size
  • Less actively maintained compared to CameraView (last update was in 2018)

Code Comparison

PhotoDraweeView:

PhotoDraweeView photoDraweeView = findViewById(R.id.photo_drawee_view);
photoDraweeView.setPhotoUri(Uri.parse("https://example.com/image.jpg"));
photoDraweeView.setMaximumScale(5.0f);

CameraView:

CameraView cameraView = findViewById(R.id.camera_view);
cameraView.setLifecycleOwner(this);
cameraView.addCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(PictureResult result) {
        // Handle the captured image
    }
});

Summary

PhotoDraweeView focuses on image viewing and zooming, leveraging Fresco for efficient image loading and caching. It's ideal for apps that need advanced image viewing capabilities. CameraView, on the other hand, is designed for camera integration and image capture, making it more suitable for apps that require camera functionality. The choice between the two depends on the specific needs of your application.

Image Cropping Library for Android, optimized for Camera / Gallery.

Pros of Android-Image-Cropper

  • Specialized for image cropping functionality
  • Offers a more comprehensive set of image manipulation features
  • Provides an intuitive UI for image cropping operations

Cons of Android-Image-Cropper

  • Limited to image cropping and doesn't offer camera functionality
  • May require additional libraries for camera integration
  • Less actively maintained compared to CameraView

Code Comparison

Android-Image-Cropper:

CropImage.activity(imageUri)
    .setGuidelines(CropImageView.Guidelines.ON)
    .setAspectRatio(1, 1)
    .start(this);

CameraView:

cameraView.setLifecycleOwner(this);
cameraView.addCameraListener(new CameraListener() {
    @Override
    public void onPictureTaken(PictureResult result) {
        // Process the captured image
    }
});

Summary

Android-Image-Cropper excels in image cropping functionality, offering a user-friendly interface and extensive manipulation options. However, it lacks camera features and may require additional setup for camera integration. CameraView, on the other hand, provides a more comprehensive camera solution but doesn't include built-in cropping capabilities. The choice between the two depends on whether the primary focus is on camera functionality or image cropping.

11,868

Image Cropping Library for Android

Pros of uCrop

  • Specialized image cropping functionality with advanced features like rotation and scaling
  • Highly customizable UI with various styling options
  • Supports both URI and Bitmap input for image processing

Cons of uCrop

  • Limited to image cropping and editing, lacks camera capture functionality
  • May require additional dependencies for full image processing pipeline
  • Potentially higher learning curve due to more complex API

Code Comparison

uCrop:

UCrop.of(sourceUri, destinationUri)
    .withAspectRatio(16, 9)
    .withMaxResultSize(maxWidth, maxHeight)
    .start(activity);

CameraView:

cameraView.setFacing(CameraView.FACING_BACK);
cameraView.setFlash(CameraView.FLASH_AUTO);
cameraView.setAutoFocus(true);
cameraView.takePicture();

Key Differences

  • CameraView focuses on camera capture and preview, while uCrop specializes in image cropping and editing
  • uCrop offers more advanced image manipulation features, but lacks direct camera integration
  • CameraView provides a simpler API for camera operations, while uCrop has a more complex API for detailed image editing

Use Cases

  • Choose CameraView for applications requiring camera capture and basic preview functionality
  • Opt for uCrop when advanced image cropping and editing features are needed post-capture
  • Consider using both libraries in conjunction for a complete camera-to-edit workflow

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README

Deprecated

CameraView is deprecated. No more development will be taking place.

Use Jetpack CameraX instead.

CameraView

This is not an official Google product.

CameraView aims to help Android developers easily integrate Camera features.

Requires API Level 9. The library uses Camera 1 API on API Level 9-20 and Camera2 on 21 and above.

API LevelCamera APIPreview View
9-13Camera1SurfaceView
14-20Camera1TextureView
21-23Camera2TextureView
24Camera2SurfaceView

Features

  • Camera preview by placing it in a layout XML (and calling the start method)
  • Configuration by attributes
    • Aspect ratio (app:aspectRatio)
    • Auto-focus (app:autoFocus)
    • Flash (app:flash)

Usage

<com.google.android.cameraview.CameraView
    android:id="@+id/camera"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:keepScreenOn="true"
    android:adjustViewBounds="true"
    app:autoFocus="true"
    app:aspectRatio="4:3"
    app:facing="back"
    app:flash="auto"/>
    @Override
    protected void onResume() {
        super.onResume();
        mCameraView.start();
    }

    @Override
    protected void onPause() {
        mCameraView.stop();
        super.onPause();
    }

You can see a complete usage in the demo app.

Contribution

See CONTRIBUTING.md.