skia
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Top Related Projects
The Flutter engine
Quick Overview
Skia is an open-source 2D graphics library developed by Google. It provides a comprehensive set of drawing primitives, effects, and transformations, serving as the graphics engine for Google Chrome, Chrome OS, Android, Flutter, and many other projects. Skia is designed to be cross-platform, efficient, and highly optimized for both desktop and mobile devices.
Pros
- Cross-platform compatibility (Windows, macOS, Linux, iOS, Android)
- High performance and optimized rendering
- Extensive set of drawing primitives and effects
- Active development and support from Google
Cons
- Steep learning curve for beginners
- Limited documentation compared to some other graphics libraries
- Complex build system and dependencies
- Frequent API changes in development versions
Code Examples
- Drawing a simple shape:
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
void drawCircle(SkCanvas* canvas) {
SkPaint paint;
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(true);
canvas->drawCircle(100, 100, 50, paint);
}
- Applying a gradient:
#include "include/effects/SkGradientShader.h"
void drawGradient(SkCanvas* canvas) {
SkPoint points[2] = {{0, 0}, {256, 256}};
SkColor colors[2] = {SK_ColorRED, SK_ColorBLUE};
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(
points, colors, nullptr, 2, SkTileMode::kClamp));
canvas->drawRect(SkRect::MakeWH(256, 256), paint);
}
- Adding text:
#include "include/core/SkFont.h"
#include "include/core/SkTextBlob.h"
void drawText(SkCanvas* canvas) {
SkFont font;
font.setSize(32);
auto textBlob = SkTextBlob::MakeFromString("Hello, Skia!", font);
canvas->drawTextBlob(textBlob.get(), 50, 100, SkPaint());
}
Getting Started
To get started with Skia:
-
Clone the repository:
git clone https://skia.googlesource.com/skia.git
-
Install dependencies (varies by platform, see Skia documentation)
-
Build Skia:
cd skia python tools/git-sync-deps bin/gn gen out/Release --args='is_official_build=true' ninja -C out/Release
-
Include Skia in your project and start using its APIs:
#include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" // Create a surface and get its canvas auto surface = SkSurface::MakeRasterN32Premul(640, 480); auto canvas = surface->getCanvas(); // Draw on the canvas using Skia APIs // ...
For more detailed instructions and API documentation, refer to the official Skia documentation.
Competitor Comparisons
The Flutter engine
Pros of Flutter Engine
- More comprehensive framework for cross-platform app development
- Extensive widget library for rapid UI development
- Hot reload feature for faster development cycles
Cons of Flutter Engine
- Larger codebase and potentially steeper learning curve
- More opinionated architecture, which may limit flexibility
- Potentially larger app sizes compared to native development
Code Comparison
Flutter Engine (Dart):
class MyWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
child: Text('Hello, Flutter!'),
);
}
}
Skia (C++):
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas->drawRect(SkRect::MakeXYWH(10, 10, 100, 100), paint);
Summary
Flutter Engine builds upon Skia's graphics capabilities, offering a more complete framework for app development. While Skia focuses on low-level graphics rendering, Flutter Engine provides a higher-level abstraction with widgets and a reactive programming model. This makes Flutter Engine more accessible for rapid app development, but it may come at the cost of fine-grained control and performance optimization that Skia offers. The choice between the two depends on the specific needs of the project, with Flutter Engine being more suitable for full app development and Skia for custom graphics rendering or integration into other systems.
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Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
See full details, and build instructions, at https://skia.org.
Top Related Projects
The Flutter engine
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