Quick Overview
Pcx is a Unity package that provides point cloud rendering functionality. It allows users to import and visualize point cloud data in Unity projects, offering a simple and efficient way to work with large sets of 3D points.
Pros
- Easy integration with Unity projects
- Supports large point cloud datasets
- Efficient rendering using GPU instancing
- Compatible with both runtime and editor workflows
Cons
- Limited to Unity engine, not usable in other game engines or standalone applications
- Requires Unity 2018.3 or later
- May have performance limitations with extremely large point clouds
- Documentation could be more comprehensive
Code Examples
- Loading a point cloud file:
using Pcx;
public class PointCloudLoader : MonoBehaviour
{
public string filePath = "Assets/PointClouds/example.ply";
void Start()
{
var pointCloud = Pcx.PointCloudData.Load(filePath);
var renderer = gameObject.AddComponent<Pcx.PointCloudRenderer>();
renderer.sourceData = pointCloud;
}
}
- Customizing point appearance:
using Pcx;
using UnityEngine;
public class PointCloudCustomizer : MonoBehaviour
{
public PointCloudRenderer renderer;
public float pointSize = 0.01f;
public Color pointColor = Color.white;
void Start()
{
renderer.pointSize = pointSize;
renderer.pointColor = pointColor;
}
}
- Runtime point cloud generation:
using Pcx;
using UnityEngine;
public class RuntimePointCloudGenerator : MonoBehaviour
{
public int pointCount = 1000;
void Start()
{
var points = new Vector3[pointCount];
var colors = new Color32[pointCount];
for (int i = 0; i < pointCount; i++)
{
points[i] = Random.insideUnitSphere;
colors[i] = Random.ColorHSV();
}
var pointCloud = Pcx.PointCloudData.Create(points, colors);
var renderer = gameObject.AddComponent<Pcx.PointCloudRenderer>();
renderer.sourceData = pointCloud;
}
}
Getting Started
- Install Unity 2018.3 or later.
- Clone the Pcx repository or download it as a ZIP file.
- Copy the
Assets/Pcx
folder into your Unity project'sAssets
folder. - In your Unity project, create a new GameObject and add the
PointCloudRenderer
component to it. - Assign a point cloud data file (e.g., .ply) to the
Source Data
field of thePointCloudRenderer
component. - Adjust the
Point Size
andPoint Color
properties as needed. - Press Play to see the point cloud rendered in your scene.
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Pcx - Point Cloud Importer/Renderer for Unity
Pcx is a custom importer and renderer that allows for handling point cloud data in Unity.
System Requirements
- Unity 2019.4
Supported Formats
Currently Pcx only supports PLY binary little-endian format.
How To Install
The Pcx package uses the scoped registry feature to import dependent
packages. Please add the following sections to the package manifest file
(Packages/manifest.json
).
To the scopedRegistries
section:
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
To the dependencies
section:
"jp.keijiro.pcx": "1.0.1"
After changes, the manifest file should look like below:
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.pcx": "1.0.1",
...
Container Types
There are three types of container for point clouds.
Mesh
Points are to be contained in a Mesh
object. They can be rendered with the
standard MeshRenderer
component. It's recommended to use the custom shaders
included in Pcx (Point Cloud/Point
and Point Cloud/Disk
).
ComputeBuffer
Points are to be contained in a PointCloudData
object, which uses
ComputeBuffer
to store point data. It can be rendered with using the
PointCloudRenderer
component.
Texture
Points are baked into Texture2D
objects that can be used as attribute maps
in Visual Effect Graph.
Rendering Methods
There are two types of rendering methods in Pcx.
Point (point primitives)
Points are rendered as point primitives when using the Point Cloud/Point
shader.
The size of points can be adjusted by changing the material properties.
These size properties are only supported on some platforms; It may work with OpenGLCore and Metal, but never work with D3D11/12.
This method is also used when the point size is set to zero in
PointCloudRenderer
.
Disk (geometry shader)
Points are rendered as small disks when using the Point Cloud/Disk
shader or
PointCloudRenderer
.
This method requires geometry shader support.
Acknowledgements
The point cloud files used in the examples of Pcx are created by authors listed below. These files are licensed under the Creative Commons Attribution license (CC BY 4.0). Please see the following original pages for further details.
-
richmond-azaelias.ply - Azaleas, Isabella Plantation, Richmond Park. Created by Thomas Flynn. https://sketchfab.com/models/188576acfe89480f90c38d9df9a4b19a
-
anthidium-forcipatum.ply - Anthidium forcipatum â (Point Cloud). Created by Thomas Flynn. https://sketchfab.com/models/3493da15a8db4f34929fc38d9d0fcb2c
-
Guanyin.ply - Guanyin (Avalokitesvara). Created by Geoffrey Marchal. https://sketchfab.com/models/9db9a5dfb6744a5586dfcb96cb8a7dc5
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