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Fast JSON serializer for golang.

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A high-performance 100% compatible drop-in replacement of "encoding/json"

One of the fastest alternative JSON parser for Go that does not require schema

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Quick Overview

EasyJSON is a fast and easy-to-use JSON serialization and deserialization library for Go. It generates code for marshaling and unmarshaling JSON, providing significant performance improvements over the standard library's encoding/json package.

Pros

  • Significantly faster JSON encoding and decoding compared to the standard library
  • Generates code for custom marshalers and unmarshalers, reducing runtime reflection
  • Compatible with encoding/json interfaces, allowing easy integration into existing projects
  • Supports custom tags for field naming and omission

Cons

  • Requires code generation, which adds an extra step to the build process
  • Generated code can increase the size of the compiled binary
  • Limited support for some advanced JSON features (e.g., streaming)
  • May require manual regeneration of code when struct definitions change

Code Examples

  1. Defining a struct with EasyJSON tags:
//easyjson:json
type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}
  1. Marshaling a struct to JSON:
person := Person{Name: "John Doe", Age: 30}
jsonData, _ := person.MarshalJSON()
fmt.Println(string(jsonData))
// Output: {"name":"John Doe","age":30}
  1. Unmarshaling JSON to a struct:
jsonData := []byte(`{"name":"Jane Doe","age":25}`)
var person Person
_ = person.UnmarshalJSON(jsonData)
fmt.Printf("%+v\n", person)
// Output: {Name:Jane Doe Age:25}

Getting Started

  1. Install EasyJSON:

    go get -u github.com/mailru/easyjson/...
    
  2. Add EasyJSON tags to your structs:

    //easyjson:json
    type MyStruct struct {
        // ... fields
    }
    
  3. Generate marshalers and unmarshalers:

    easyjson -all <file>.go
    
  4. Use the generated methods in your code:

    data, _ := myStruct.MarshalJSON()
    _ = myStruct.UnmarshalJSON(jsonData)
    

Competitor Comparisons

13,330

A high-performance 100% compatible drop-in replacement of "encoding/json"

Pros of json-iterator/go

  • More flexible API, supporting both ease of use and performance optimization
  • Better compatibility with encoding/json, making it easier to switch from the standard library
  • Supports custom extensions for specialized encoding/decoding needs

Cons of json-iterator/go

  • Slightly more complex setup compared to easyjson's code generation approach
  • May require more manual configuration for optimal performance in some cases
  • Less integrated with Go's generate tool, which easyjson leverages effectively

Code Comparison

easyjson:

//go:generate easyjson -all $GOFILE
type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

json-iterator/go:

import jsoniter "github.com/json-iterator/go"

var json = jsoniter.ConfigCompatibleWithStandardLibrary

type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

Both libraries aim to improve JSON handling performance in Go, but they take different approaches. easyjson focuses on compile-time code generation, while json-iterator/go provides a more flexible runtime solution. The choice between them depends on specific project requirements and performance needs.

One of the fastest alternative JSON parser for Go that does not require schema

Pros of jsonparser

  • No code generation required, works directly with JSON data
  • Lightweight and fast for parsing specific fields
  • Suitable for handling large JSON payloads efficiently

Cons of jsonparser

  • Less type-safe compared to easyjson's generated code
  • Requires manual handling of JSON structure and types
  • May be more verbose for complex JSON structures

Code Comparison

jsonparser:

value, err := jsonparser.GetString(data, "user", "name")
if err != nil {
    // Handle error
}

easyjson:

var user User
err := easyjson.Unmarshal(data, &user)
if err != nil {
    // Handle error
}
name := user.Name

Key Differences

  • easyjson generates code for faster marshaling/unmarshaling
  • jsonparser focuses on parsing specific fields without full unmarshaling
  • easyjson provides stronger type safety through generated structs
  • jsonparser offers more flexibility for working with dynamic JSON structures

Use Cases

  • easyjson: Best for known JSON structures with frequent serialization/deserialization
  • jsonparser: Ideal for extracting specific fields from large JSON payloads or working with dynamic JSON

Both libraries aim to improve JSON handling performance in Go, but they take different approaches to achieve this goal.

14,239

Get JSON values quickly - JSON parser for Go

Pros of gjson

  • Simple and lightweight API, easy to use for quick JSON parsing tasks
  • Supports powerful JSON path syntax for querying nested structures
  • No code generation required, works directly with JSON strings

Cons of gjson

  • Limited to parsing and querying; doesn't support JSON creation or modification
  • May be less performant for large-scale JSON processing compared to easyjson
  • Lacks custom type unmarshaling capabilities

Code Comparison

easyjson:

type User struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

var user User
err := easyjson.Unmarshal(jsonData, &user)

gjson:

name := gjson.Get(jsonData, "name").String()
age := gjson.Get(jsonData, "age").Int()

Key Differences

  • easyjson focuses on high-performance JSON serialization/deserialization using code generation
  • gjson provides a simple, reflection-free way to extract values from JSON strings
  • easyjson is better suited for complex JSON structures and custom types
  • gjson excels at quick JSON parsing and querying without the need for struct definitions

Both libraries have their strengths, with easyjson offering better performance for large-scale JSON processing, while gjson provides a more straightforward API for simple JSON parsing tasks.

Fast JSON parser and validator for Go. No custom structs, no code generation, no reflection

Pros of fastjson

  • Higher performance for encoding and decoding JSON
  • Lower memory allocation and garbage collection overhead
  • Supports streaming JSON parsing for large datasets

Cons of fastjson

  • Less feature-rich compared to easyjson
  • Requires manual code generation for custom types
  • Smaller community and fewer third-party integrations

Code Comparison

easyjson:

//easyjson:json
type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

// Usage
person := &Person{Name: "John", Age: 30}
data, _ := person.MarshalJSON()

fastjson:

type Person struct {
    Name string
    Age  int
}

// Usage
person := &Person{Name: "John", Age: 30}
data := fastjson.MarshalFast(person)

Both libraries aim to provide fast JSON encoding and decoding for Go applications. easyjson offers a more user-friendly approach with automatic code generation and struct tags, while fastjson focuses on raw performance at the cost of some convenience features. The choice between the two depends on the specific requirements of your project, balancing performance needs with ease of use and maintainability.

2,961

faster JSON serialization for Go

Pros of ffjson

  • Supports more complex types like time.Time and url.URL out of the box
  • Provides a command-line tool for generating serialization code
  • Offers better performance for small payloads

Cons of ffjson

  • Less actively maintained compared to easyjson
  • May generate larger code files for complex structs
  • Lacks some advanced features like custom allocators

Code Comparison

ffjson:

//go:generate ffjson $GOFILE
type User struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

easyjson:

//easyjson:json
type User struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

Both libraries use code generation to create efficient JSON serialization and deserialization functions. The main difference is in the generation command and annotation syntax.

ffjson uses a //go:generate directive, while easyjson uses a //easyjson:json comment. Both approaches result in similar performance improvements over the standard library's encoding/json package.

Overall, easyjson tends to be more actively maintained and offers some additional features, while ffjson may still be preferred for certain use cases, especially when working with specific built-in types or smaller payloads.

6,715

A blazingly fast JSON serializing & deserializing library

Pros of sonic

  • Significantly faster performance, especially for large JSON payloads
  • Built-in support for concurrent encoding and decoding
  • More flexible API with options for customization

Cons of sonic

  • Less mature project with potentially more bugs or edge cases
  • Requires Go 1.15 or later, while easyjson supports older Go versions
  • More complex setup and usage compared to easyjson's simpler approach

Code comparison

easyjson:

//easyjson:json
type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

sonic:

type Person struct {
    Name string `json:"name"`
    Age  int    `json:"age"`
}

func main() {
    sonic.Marshal(&Person{Name: "John", Age: 30})
}

Both libraries aim to improve JSON encoding/decoding performance in Go, but they take different approaches. easyjson focuses on code generation for specific structs, while sonic uses runtime reflection and assembly optimizations for general-purpose use. sonic offers superior performance in most cases, especially for larger payloads, but easyjson may be simpler to integrate for projects with specific struct requirements. The choice between them depends on performance needs, Go version compatibility, and project complexity.

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README

easyjson Build Status Go Report Card

Package easyjson provides a fast and easy way to marshal/unmarshal Go structs to/from JSON without the use of reflection. In performance tests, easyjson outperforms the standard encoding/json package by a factor of 4-5x, and other JSON encoding packages by a factor of 2-3x.

easyjson aims to keep generated Go code simple enough so that it can be easily optimized or fixed. Another goal is to provide users with the ability to customize the generated code by providing options not available with the standard encoding/json package, such as generating "snake_case" names or enabling omitempty behavior by default.

Usage

Install:

# for Go < 1.17
go get -u github.com/mailru/easyjson/...

or

# for Go >= 1.17
go get github.com/mailru/easyjson && go install github.com/mailru/easyjson/...@latest

Run:

easyjson -all <file>.go

The above will generate <file>_easyjson.go containing the appropriate marshaler and unmarshaler funcs for all structs contained in <file>.go.

Please note that easyjson requires a full Go build environment and the GOPATH environment variable to be set. This is because easyjson code generation invokes go run on a temporary file (an approach to code generation borrowed from ffjson).

Serialize

someStruct := &SomeStruct{Field1: "val1", Field2: "val2"}
rawBytes, err := easyjson.Marshal(someStruct)

Deserialize

someStruct := &SomeStruct{}
err := easyjson.Unmarshal(rawBytes, someStruct)

Please see the GoDoc for more information and features.

Options

Usage of easyjson:
  -all
    	generate marshaler/unmarshalers for all structs in a file
  -build_tags string
        build tags to add to generated file
  -gen_build_flags string
        build flags when running the generator while bootstrapping
  -byte
        use simple bytes instead of Base64Bytes for slice of bytes
  -leave_temps
    	do not delete temporary files
  -no_std_marshalers
    	don't generate MarshalJSON/UnmarshalJSON funcs
  -noformat
    	do not run 'gofmt -w' on output file
  -omit_empty
    	omit empty fields by default
  -output_filename string
    	specify the filename of the output
  -pkg
    	process the whole package instead of just the given file
  -snake_case
    	use snake_case names instead of CamelCase by default
  -lower_camel_case
        use lowerCamelCase instead of CamelCase by default
  -stubs
    	only generate stubs for marshaler/unmarshaler funcs
  -disallow_unknown_fields
        return error if some unknown field in json appeared
  -disable_members_unescape
        disable unescaping of \uXXXX string sequences in member names

Using -all will generate marshalers/unmarshalers for all Go structs in the file excluding those structs whose preceding comment starts with easyjson:skip. For example:

//easyjson:skip
type A struct {}

If -all is not provided, then only those structs whose preceding comment starts with easyjson:json will have marshalers/unmarshalers generated. For example:

//easyjson:json
type A struct {}

Additional option notes:

  • -snake_case tells easyjson to generate snake_case field names by default (unless overridden by a field tag). The CamelCase to snake_case conversion algorithm should work in most cases (ie, HTTPVersion will be converted to "http_version").

  • -build_tags will add the specified build tags to generated Go sources.

  • -gen_build_flags will execute the easyjson bootstapping code to launch the actual generator command with provided flags. Multiple arguments should be separated by space e.g. -gen_build_flags="-mod=mod -x".

Structure json tag options

Besides standard json tag options like 'omitempty' the following are supported:

  • 'nocopy' - disables allocation and copying of string values, making them refer to original json buffer memory. This works great for short lived objects which are not hold in memory after decoding and immediate usage. Note if string requires unescaping it will be processed as normally.
  • 'intern' - string "interning" (deduplication) to save memory when the very same string dictionary values are often met all over the structure. See below for more details.

Generated Marshaler/Unmarshaler Funcs

For Go struct types, easyjson generates the funcs MarshalEasyJSON / UnmarshalEasyJSON for marshaling/unmarshaling JSON. In turn, these satisfy the easyjson.Marshaler and easyjson.Unmarshaler interfaces and when used in conjunction with easyjson.Marshal / easyjson.Unmarshal avoid unnecessary reflection / type assertions during marshaling/unmarshaling to/from JSON for Go structs.

easyjson also generates MarshalJSON and UnmarshalJSON funcs for Go struct types compatible with the standard json.Marshaler and json.Unmarshaler interfaces. Please be aware that using the standard json.Marshal / json.Unmarshal for marshaling/unmarshaling will incur a significant performance penalty when compared to using easyjson.Marshal / easyjson.Unmarshal.

Additionally, easyjson exposes utility funcs that use the MarshalEasyJSON and UnmarshalEasyJSON for marshaling/unmarshaling to and from standard readers and writers. For example, easyjson provides easyjson.MarshalToHTTPResponseWriter which marshals to the standard http.ResponseWriter. Please see the GoDoc listing for the full listing of utility funcs that are available.

Controlling easyjson Marshaling and Unmarshaling Behavior

Go types can provide their own MarshalEasyJSON and UnmarshalEasyJSON funcs that satisfy the easyjson.Marshaler / easyjson.Unmarshaler interfaces. These will be used by easyjson.Marshal and easyjson.Unmarshal when defined for a Go type.

Go types can also satisfy the easyjson.Optional interface, which allows the type to define its own omitempty logic.

Type Wrappers

easyjson provides additional type wrappers defined in the easyjson/opt package. These wrap the standard Go primitives and in turn satisfy the easyjson interfaces.

The easyjson/opt type wrappers are useful when needing to distinguish between a missing value and/or when needing to specifying a default value. Type wrappers allow easyjson to avoid additional pointers and heap allocations and can significantly increase performance when used properly.

Memory Pooling

easyjson uses a buffer pool that allocates data in increasing chunks from 128 to 32768 bytes. Chunks of 512 bytes and larger will be reused with the help of sync.Pool. The maximum size of a chunk is bounded to reduce redundant memory allocation and to allow larger reusable buffers.

easyjson's custom allocation buffer pool is defined in the easyjson/buffer package, and the default behavior pool behavior can be modified (if necessary) through a call to buffer.Init() prior to any marshaling or unmarshaling. Please see the GoDoc listing for more information.

String interning

During unmarshaling, string field values can be optionally interned to reduce memory allocations and usage by deduplicating strings in memory, at the expense of slightly increased CPU usage.

This will work effectively only for string fields being decoded that have frequently the same value (e.g. if you have a string field that can only assume a small number of possible values).

To enable string interning, add the intern keyword tag to your json tag on string fields, e.g.:

type Foo struct {
  UUID  string `json:"uuid"`         // will not be interned during unmarshaling
  State string `json:"state,intern"` // will be interned during unmarshaling
}

Issues, Notes, and Limitations

  • easyjson is still early in its development. As such, there are likely to be bugs and missing features when compared to encoding/json. In the case of a missing feature or bug, please create a GitHub issue. Pull requests are welcome!

  • Unlike encoding/json, object keys are case-sensitive. Case-insensitive matching is not currently provided due to the significant performance hit when doing case-insensitive key matching. In the future, case-insensitive object key matching may be provided via an option to the generator.

  • easyjson makes use of unsafe, which simplifies the code and provides significant performance benefits by allowing no-copy conversion from []byte to string. That said, unsafe is used only when unmarshaling and parsing JSON, and any unsafe operations / memory allocations done will be safely deallocated by easyjson. Set the build tag easyjson_nounsafe to compile it without unsafe.

  • easyjson is compatible with Google App Engine. The appengine build tag (set by App Engine's environment) will automatically disable the use of unsafe, which is not allowed in App Engine's Standard Environment. Note that the use with App Engine is still experimental.

  • Floats are formatted using the default precision from Go's strconv package. As such, easyjson will not correctly handle high precision floats when marshaling/unmarshaling JSON. Note, however, that there are very few/limited uses where this behavior is not sufficient for general use. That said, a different package may be needed if precise marshaling/unmarshaling of high precision floats to/from JSON is required.

  • While unmarshaling, the JSON parser does the minimal amount of work needed to skip over unmatching parens, and as such full validation is not done for the entire JSON value being unmarshaled/parsed.

  • Currently there is no true streaming support for encoding/decoding as typically for many uses/protocols the final, marshaled length of the JSON needs to be known prior to sending the data. Currently this is not possible with easyjson's architecture.

  • easyjson parser and codegen based on reflection, so it won't work on package main files, because they cant be imported by parser.

Benchmarks

Most benchmarks were done using the example 13kB example JSON (9k after eliminating whitespace). This example is similar to real-world data, is well-structured, and contains a healthy variety of different types, making it ideal for JSON serialization benchmarks.

Note:

  • For small request benchmarks, an 80 byte portion of the above example was used.

  • For large request marshaling benchmarks, a struct containing 50 regular samples was used, making a ~500kB output JSON.

  • Benchmarks are showing the results of easyjson's default behaviour, which makes use of unsafe.

Benchmarks are available in the repository and can be run by invoking make.

easyjson vs. encoding/json

easyjson is roughly 5-6 times faster than the standard encoding/json for unmarshaling, and 3-4 times faster for non-concurrent marshaling. Concurrent marshaling is 6-7x faster if marshaling to a writer.

easyjson vs. ffjson

easyjson uses the same approach for JSON marshaling as ffjson, but takes a significantly different approach to lexing and parsing JSON during unmarshaling. This means easyjson is roughly 2-3x faster for unmarshaling and 1.5-2x faster for non-concurrent unmarshaling.

As of this writing, ffjson seems to have issues when used concurrently: specifically, large request pooling hurts ffjson's performance and causes scalability issues. These issues with ffjson can likely be fixed, but as of writing remain outstanding/known issues with ffjson.

easyjson and ffjson have similar performance for small requests, however easyjson outperforms ffjson by roughly 2-5x times for large requests when used with a writer.

easyjson vs. go/codec

go/codec provides compile-time helpers for JSON generation. In this case, helpers do not work like marshalers as they are encoding-independent.

easyjson is generally 2x faster than go/codec for non-concurrent benchmarks and about 3x faster for concurrent encoding (without marshaling to a writer).

In an attempt to measure marshaling performance of go/codec (as opposed to allocations/memcpy/writer interface invocations), a benchmark was done with resetting length of a byte slice rather than resetting the whole slice to nil. However, the optimization in this exact form may not be applicable in practice, since the memory is not freed between marshaling operations.

easyjson vs 'ujson' python module

ujson is using C code for parsing, so it is interesting to see how plain golang compares to that. It is important to note that the resulting object for python is slower to access, since the library parses JSON object into dictionaries.

easyjson is slightly faster for unmarshaling and 2-3x faster than ujson for marshaling.

Benchmark Results

ffjson results are from February 4th, 2016, using the latest ffjson and go1.6. go/codec results are from March 4th, 2016, using the latest go/codec and go1.6.

Unmarshaling

libjson sizeMB/sallocs/opB/op
standardregular2221810229
standardsmall9.714720
easyjsonregular1251289794
easyjsonsmall673128
ffjsonregular661419985
ffjsonsmall17.610488
codecregular5543419299
codecsmall297336
ujsonregular103N/AN/A

Marshaling, one goroutine.

libjson sizeMB/sallocs/opB/op
standardregular75923256
standardsmall323328
standardlarge80171.2M
easyjsonregular213910260
easyjson*regular2638742
easyjsonsmall1251128
easyjsonlarge21233490k
easyjson*large262252879
ffjsonregular12215321340
ffjson**regular1461524897
ffjsonsmall365384
ffjson**small644128
ffjsonlarge1347317818k
ffjson**large1257320827k
codecregular801733601
codec***regular10891153
codecsmall423304
codec***small56148
codeclarge734832.5M
codec***large10345166007
ujsonregular92N/AN/A

* marshaling to a writer, ** using ffjson.Pool(), *** reusing output slice instead of resetting it to nil

Marshaling, concurrent.

libjson sizeMB/sallocs/opB/op
standardregular252923257
standardsmall1243328
standardlarge289171.2M
easyjsonregular792910597
easyjson*regular17488779
easyjsonsmall3331128
easyjsonlarge71836548k
easyjson*large2134254957
ffjsonregular30115321629
ffjson**regular7071525148
ffjsonsmall625384
ffjson**small2824128
ffjsonlarge43873301.0M
ffjson**large1317319820k
codecregular1831733603
codec***regular67191157
codecsmall1473304
codec***small299148
codeclarge1904832.5M
codec***large75245177574

* marshaling to a writer, ** using ffjson.Pool(), *** reusing output slice instead of resetting it to nil