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Zero overhead utilities for preventing bugs at compile time
Abseil Common Libraries (C++)
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
An open-source C++ library developed and used at Facebook.
Quick Overview
The Microsoft Guidelines Support Library (GSL) is a collection of C++ core guidelines support types and functions. It aims to provide standardized, efficient, and safe implementations of common programming patterns, helping developers write more robust and less error-prone code in modern C++.
Pros
- Improves code safety and reduces common programming errors
- Lightweight and header-only library, easy to integrate
- Implements many of the C++ Core Guidelines recommendations
- Actively maintained by Microsoft and the community
Cons
- May require a learning curve for developers unfamiliar with C++ Core Guidelines
- Some features might have a small performance overhead
- Not all C++ compilers fully support all GSL features
- Can introduce additional dependencies in projects
Code Examples
- Using
gsl::span
for safer array access:
#include <gsl/span>
#include <vector>
void process_data(gsl::span<int> data) {
for (int& item : data) {
item *= 2;
}
}
int main() {
std::vector<int> vec = {1, 2, 3, 4, 5};
process_data(vec); // Safely pass vector as a span
return 0;
}
- Using
gsl::not_null
to ensure non-null pointers:
#include <gsl/pointers>
void print_value(gsl::not_null<int*> ptr) {
std::cout << *ptr << std::endl;
}
int main() {
int value = 42;
print_value(&value); // OK
// print_value(nullptr); // Compile-time error
return 0;
}
- Using
gsl::finally
for guaranteed cleanup:
#include <gsl/util>
void resource_intensive_function() {
auto cleanup = gsl::finally([]{ /* cleanup code */ });
// Function body...
// Cleanup will be called automatically when exiting the function
}
Getting Started
To use GSL in your project, follow these steps:
-
Clone the repository or download the headers:
git clone https://github.com/microsoft/GSL.git
-
Add the
include
directory to your project's include path. -
Include the desired GSL headers in your C++ files:
#include <gsl/gsl>
-
Compile your project with a C++14 or later compiler.
-
Start using GSL types and functions in your code to improve safety and follow C++ Core Guidelines.
Competitor Comparisons
Zero overhead utilities for preventing bugs at compile time
Pros of type_safe
- Focuses on strong typing and type safety, providing more specialized tools for type-safe programming
- Offers a wider range of vocabulary types, including
strong_typedef
for creating distinct types - Provides more comprehensive constexpr support, enabling better compile-time checks
Cons of type_safe
- Smaller community and less widespread adoption compared to GSL
- May have a steeper learning curve due to its more specialized nature
- Less comprehensive documentation and examples available
Code Comparison
GSL:
gsl::span<int> arr = ...;
gsl::not_null<int*> ptr = ...;
type_safe:
type_safe::array_ref<int> arr = ...;
type_safe::object_ref<int> ptr = ...;
Summary
While GSL provides a broader set of guidelines and utilities for C++ programming, type_safe focuses more specifically on enhancing type safety. GSL has wider adoption and more extensive documentation, but type_safe offers more specialized tools for creating type-safe code. The choice between the two depends on the specific needs of the project and the developer's preferences for type safety enforcement.
Abseil Common Libraries (C++)
Pros of Abseil
- More comprehensive library with a wider range of utilities and data structures
- Actively maintained and regularly updated by Google
- Designed for better compatibility across different C++ versions
Cons of Abseil
- Larger codebase and potentially higher learning curve
- May introduce dependencies that are not needed for smaller projects
- Some features might be Google-specific and less applicable to general use cases
Code Comparison
GSL example:
gsl::span<int> mySpan(myVector);
gsl::not_null<int*> ptr = &myInt;
Abseil example:
absl::Span<int> mySpan(myVector);
absl::optional<int> maybeInt = absl::nullopt;
Both libraries provide similar functionality for spans, but Abseil offers a broader range of utilities. GSL focuses more on core guidelines support, while Abseil includes additional features like string formatting, time utilities, and synchronization primitives.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Pros of LLVM Project
- Comprehensive compiler infrastructure with multiple frontends and backends
- Extensive toolchain including debugger, linker, and optimization passes
- Large, active community with frequent updates and contributions
Cons of LLVM Project
- Steeper learning curve due to its size and complexity
- Heavier resource requirements for building and using
- May be overkill for projects not requiring full compiler infrastructure
Code Comparison
GSL (Guidelines Support Library):
#include <gsl/gsl>
void example(gsl::span<int> arr) {
for (int& elem : arr) {
elem *= 2;
}
}
LLVM Project:
#include "llvm/IR/IRBuilder.h"
LLVMContext Context;
IRBuilder<> Builder(Context);
auto *FunctionType = FunctionType::get(Builder.getVoidTy(), false);
Function *MyFunction = Function::Create(FunctionType, Function::ExternalLinkage, "example", Module);
Summary
While GSL focuses on providing lightweight abstractions for C++ programming guidelines, LLVM Project offers a complete compiler infrastructure. GSL is more suitable for projects aiming to improve C++ code safety and readability, while LLVM is ideal for tasks involving code generation, optimization, and analysis across multiple programming languages.
An open-source C++ library developed and used at Facebook.
Pros of Folly
- Broader scope with a more extensive collection of utilities and components
- Optimized for high-performance systems and large-scale applications
- Active development with frequent updates and contributions from Facebook engineers
Cons of Folly
- Larger codebase and more complex API, potentially steeper learning curve
- May include unnecessary features for smaller projects
- Heavier dependency footprint compared to GSL's lightweight design
Code Comparison
GSL (Guidelines Support Library):
#include <gsl/gsl>
void example(gsl::span<int> data) {
for (int& item : data) {
// Process item
}
}
Folly:
#include <folly/FBVector.h>
folly::fbvector<int> data;
data.reserve(1000);
for (int i = 0; i < 1000; ++i) {
data.push_back(i);
}
GSL focuses on providing lightweight abstractions for safer C++ programming, while Folly offers a broader range of utilities optimized for performance in large-scale applications. GSL's span example demonstrates its emphasis on bounds-safe views, whereas Folly's FBVector showcases its high-performance container implementations.
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GSL: Guidelines Support Library
The Guidelines Support Library (GSL) contains functions and types that are suggested for use by the C++ Core Guidelines maintained by the Standard C++ Foundation. This repo contains Microsoft's implementation of GSL.
The entire implementation is provided inline in the headers under the gsl directory. The implementation generally assumes a platform that implements C++14 support.
While some types have been broken out into their own headers (e.g. gsl/span), it is simplest to just include gsl/gsl and gain access to the entire library.
NOTE: We encourage contributions that improve or refine any of the types in this library as well as ports to other platforms. Please see CONTRIBUTING.md for more information about contributing.
Project Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Usage of Third Party Libraries
This project makes use of the Google Test testing library. Please see the ThirdPartyNotices.txt file for details regarding the licensing of Google Test.
Supported features
Microsoft GSL implements the following from the C++ Core Guidelines:
Feature | Supported? | Description |
---|---|---|
1. Views | ||
owner | ☑ | An alias for a raw pointer |
not_null | ☑ | Restricts a pointer/smart pointer to hold non-null values |
span | ☑ | A view over a contiguous sequence of memory. Based on the standardized version of std::span , however gsl::span enforces bounds checking. |
span_p | ☐ | Spans a range starting from a pointer to the first place for which the predicate is true |
basic_zstring | ☑ | A pointer to a C-string (zero-terminated array) with a templated char type |
zstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of char |
czstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of const char |
wzstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of wchar_t |
cwzstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of const wchar_t |
u16zstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of char16_t |
cu16zstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of const char16_t |
u32zstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of char32_t |
cu32zstring | ☑ | An alias to basic_zstring with dynamic extent and a char type of const char32_t |
2. Owners | ||
unique_ptr | ☑ | An alias to std::unique_ptr |
shared_ptr | ☑ | An alias to std::shared_ptr |
stack_array | ☐ | A stack-allocated array |
dyn_array | ☐ | A heap-allocated array |
3. Assertions | ||
Expects | ☑ | A precondition assertion; on failure it terminates |
Ensures | ☑ | A postcondition assertion; on failure it terminates |
4. Utilities | ||
move_owner | ☐ | A helper function that moves one owner to the other |
byte | ☑ | Either an alias to std::byte or a byte type |
final_action | ☑ | A RAII style class that invokes a functor on its destruction |
finally | ☑ | A helper function instantiating final_action |
GSL_SUPPRESS | ☑ | A macro that takes an argument and turns it into [[gsl::suppress(x)]] or [[gsl::suppress("x")]] |
[[implicit]] | ☐ | A "marker" to put on single-argument constructors to explicitly make them non-explicit |
index | ☑ | A type to use for all container and array indexing (currently an alias for std::ptrdiff_t ) |
joining_thread | ☐ | A RAII style version of std::thread that joins |
narrow | ☑ | A checked version of narrow_cast ; it can throw narrowing_error |
narrow_cast | ☑ | A narrowing cast for values and a synonym for static_cast |
narrowing_error | ☑ | A custom exception type thrown by narrow |
5. Concepts | ☐ |
The following features do not exist in or have been removed from the C++ Core Guidelines:
Feature | Supported? | Description |
---|---|---|
strict_not_null | ☑ | A stricter version of not_null with explicit constructors |
multi_span | ☐ | Deprecated. Multi-dimensional span. |
strided_span | ☐ | Deprecated. Support for this type has been discontinued. |
basic_string_span | ☐ | Deprecated. Like span but for strings with a templated char type |
string_span | ☐ | Deprecated. An alias to basic_string_span with a char type of char |
cstring_span | ☐ | Deprecated. An alias to basic_string_span with a char type of const char |
wstring_span | ☐ | Deprecated. An alias to basic_string_span with a char type of wchar_t |
cwstring_span | ☐ | Deprecated. An alias to basic_string_span with a char type of const wchar_t |
u16string_span | ☐ | Deprecated. An alias to basic_string_span with a char type of char16_t |
cu16string_span | ☐ | Deprecated. An alias to basic_string_span with a char type of const char16_t |
u32string_span | ☐ | Deprecated. An alias to basic_string_span with a char type of char32_t |
cu32string_span | ☐ | Deprecated. An alias to basic_string_span with a char type of const char32_t |
This is based on CppCoreGuidelines semi-specification.
Quick Start
Supported Compilers / Toolsets
The GSL officially supports the latest and previous major versions of VS with MSVC & LLVM, GCC, Clang, and XCode with Apple-Clang. Within these two major versions, we try to target the latest minor updates / revisions (although this may be affected by delays between a toolchain's release and when it becomes widely available for use). Below is a table showing the versions currently being tested.
Compiler | Toolset Versions Currently Tested |
---|---|
XCode | 13.2.1 & 12.5.1 |
GCC | 111 & 102 |
Clang | 122 & 112 |
Visual Studio with MSVC | VS20223 & VS20194 |
Visual Studio with LLVM | VS20223 & VS20194 |
If you successfully port GSL to another platform, we would love to hear from you!
- Submit an issue specifying the platform and target.
- Consider contributing your changes by filing a pull request with any necessary changes.
- If at all possible, add a CI/CD step and add the button to the table below!
Target | CI/CD Status |
---|---|
iOS | |
Android |
Note: These CI/CD steps are run with each pull request, however failures in them are non-blocking.
Building the tests
To build the tests, you will require the following:
- CMake, version 3.14 or later to be installed and in your PATH.
These steps assume the source code of this repository has been cloned into a directory named c:\GSL
.
-
Create a directory to contain the build outputs for a particular architecture (we name it
c:\GSL\build-x86
in this example).cd GSL md build-x86 cd build-x86
-
Configure CMake to use the compiler of your choice (you can see a list by running
cmake --help
).cmake -G "Visual Studio 15 2017" c:\GSL
-
Build the test suite (in this case, in the Debug configuration, Release is another good choice).
cmake --build . --config Debug
-
Run the test suite.
ctest -C Debug
All tests should pass - indicating your platform is fully supported and you are ready to use the GSL types!
Building GSL - Using vcpkg
You can download and install GSL using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
vcpkg install ms-gsl
The GSL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
Using the libraries
As the types are entirely implemented inline in headers, there are no linking requirements.
You can copy the gsl directory into your source tree so it is available to your compiler, then include the appropriate headers in your program.
Alternatively set your compiler's include path flag to point to the GSL development folder (c:\GSL\include
in the example above) or installation folder (after running the install). Eg.
MSVC++
/I c:\GSL\include
GCC/clang
-I$HOME/dev/GSL/include
Include the library using:
#include <gsl/gsl>
Usage in CMake
The library provides a Config file for CMake, once installed it can be found via find_package
.
Which, when successful, will add library target called Microsoft.GSL::GSL
which you can use via the usual
target_link_libraries
mechanism.
find_package(Microsoft.GSL CONFIG REQUIRED)
target_link_libraries(foobar PRIVATE Microsoft.GSL::GSL)
FetchContent
If you are using CMake version 3.11+ you can use the official FetchContent module. This allows you to easily incorporate GSL into your project.
# NOTE: This example uses CMake version 3.14 (FetchContent_MakeAvailable).
# Since it streamlines the FetchContent process
cmake_minimum_required(VERSION 3.14)
include(FetchContent)
FetchContent_Declare(GSL
GIT_REPOSITORY "https://github.com/microsoft/GSL"
GIT_TAG "v4.0.0"
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(GSL)
target_link_libraries(foobar PRIVATE Microsoft.GSL::GSL)
Debugging visualization support
For Visual Studio users, the file GSL.natvis in the root directory of the repository can be added to your project if you would like more helpful visualization of GSL types in the Visual Studio debugger than would be offered by default.
Footnotes
-
Precise version may be found in the latest CI results. ↩
-
Precise version may be found in the latest CI results. Should be the version specified here. ↩ ↩2 ↩3
-
Precise version may be found in the latest CI results. Should be the version specified here. ↩ ↩2
-
Precise version may be found in the latest CI results. Should be the version specified here. ↩ ↩2
Top Related Projects
Zero overhead utilities for preventing bugs at compile time
Abseil Common Libraries (C++)
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
An open-source C++ library developed and used at Facebook.
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot