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Rust for Windows

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96,644

Empowering everyone to build reliable and efficient software.

Automatically generates Rust FFI bindings to C (and some C++) libraries.

5,795

Safe interop between Rust and C++

Rust bindings to Windows API

Quick Overview

Windows-rs is a Rust library that provides bindings to the Windows API, allowing Rust developers to easily interact with Windows systems and create native Windows applications. It offers a safe and idiomatic Rust interface to the Windows API, making it easier to develop Windows-specific functionality in Rust projects.

Pros

  • Provides safe and idiomatic Rust bindings to the Windows API
  • Automatically generates bindings from Windows metadata, ensuring up-to-date and comprehensive coverage
  • Offers excellent performance with minimal overhead
  • Supports both the stable and nightly Rust compilers

Cons

  • Limited to Windows platforms, reducing cross-platform compatibility
  • Learning curve for developers unfamiliar with the Windows API
  • Documentation can be sparse for some less common API calls
  • May require additional setup for certain Windows SDK features

Code Examples

  1. Creating a message box:
use windows::{
    core::*,
    Win32::UI::WindowsAndMessaging::*,
};

fn main() -> Result<()> {
    unsafe {
        MessageBoxA(None, s!("Hello, world!"), s!("Greeting"), MB_OK);
    }
    Ok(())
}
  1. Enumerating windows:
use windows::{
    Win32::Foundation::*,
    Win32::UI::WindowsAndMessaging::*,
};

unsafe extern "system" fn enum_windows_proc(hwnd: HWND, _: LPARAM) -> BOOL {
    let mut text = [0u16; 512];
    let len = GetWindowTextW(hwnd, &mut text);
    if len > 0 {
        println!("Window: {}", String::from_utf16_lossy(&text[..len as usize]));
    }
    true.into()
}

fn main() -> Result<()> {
    unsafe {
        EnumWindows(Some(enum_windows_proc), LPARAM(0));
    }
    Ok(())
}
  1. Playing a system sound:
use windows::{
    core::*,
    Win32::Media::Audio::*,
    Win32::UI::WindowsAndMessaging::*,
};

fn main() -> Result<()> {
    unsafe {
        PlaySoundW(w!("SystemAsterisk"), None, SND_ALIAS | SND_ASYNC);
    }
    Ok(())
}

Getting Started

To use windows-rs in your Rust project, add the following to your Cargo.toml:

[dependencies]
windows = "0.48"

[build-dependencies]
windows = "0.48"

Then, create a build.rs file in your project root:

fn main() {
    windows::build!(
        Windows::Win32::UI::WindowsAndMessaging::*,
        Windows::Win32::Foundation::*
    );
}

Now you can use the Windows API in your Rust code. Remember to import the necessary modules and handle errors appropriately.

Competitor Comparisons

96,644

Empowering everyone to build reliable and efficient software.

Pros of rust

  • Comprehensive standard library and ecosystem for general-purpose programming
  • Cross-platform support for multiple operating systems and architectures
  • Extensive documentation and community resources

Cons of rust

  • Steeper learning curve, especially for systems programming concepts
  • Longer compilation times due to its sophisticated type system and borrow checker
  • Larger project scope and complexity, which can be overwhelming for beginners

Code comparison

rust:

fn main() {
    println!("Hello, world!");
    let numbers = vec![1, 2, 3, 4, 5];
    let sum: i32 = numbers.iter().sum();
}

windows-rs:

use windows::Win32::UI::WindowsAndMessaging::*;

fn main() -> windows::Result<()> {
    unsafe { MessageBoxA(None, "Hello, world!", "windows-rs", MB_OK) };
    Ok(())
}

The rust example showcases general-purpose programming with standard library features, while windows-rs demonstrates Windows API integration for native Windows development.

Automatically generates Rust FFI bindings to C (and some C++) libraries.

Pros of rust-bindgen

  • Generates bindings for a wide variety of C and C++ libraries, not limited to Windows APIs
  • Offers more customization options for fine-tuning generated bindings
  • Supports complex C++ features like templates and inheritance

Cons of rust-bindgen

  • Requires more setup and configuration for each project
  • May generate less idiomatic Rust code compared to hand-crafted bindings
  • Can be slower to compile due to the complexity of C++ parsing

Code Comparison

rust-bindgen:

#[derive(Debug)]
struct BindgenOptions {
    header: String,
    clang_args: Vec<String>,
}

let bindings = bindgen::Builder::default()
    .header("header.h")
    .parse_callbacks(Box::new(bindgen::CargoCallbacks))
    .generate()
    .expect("Unable to generate bindings");

windows-rs:

use windows::Win32::UI::WindowsAndMessaging::*;

#[windows::core::implement(IUnknown)]
struct MyClass;

let hwnd = CreateWindowExW(
    WINDOW_EX_STYLE::default(),
    w!("BUTTON"),
    w!("Click me"),
    WINDOW_STYLE::default(),
    0, 0, 100, 100,
    None,
    None,
    None,
    None,
);

The code examples showcase the different approaches: rust-bindgen requires more setup but offers flexibility, while windows-rs provides a more streamlined, Windows-specific API.

5,795

Safe interop between Rust and C++

Pros of cxx

  • More general-purpose, allowing Rust-C++ interop for various projects
  • Provides bidirectional FFI, enabling seamless integration between Rust and C++
  • Offers automatic generation of idiomatic Rust and C++ code

Cons of cxx

  • Requires more setup and configuration for Windows-specific functionality
  • May have a steeper learning curve for developers primarily working with Windows APIs
  • Less specialized for Windows development compared to windows-rs

Code Comparison

cxx:

#[cxx::bridge]
mod ffi {
    extern "C++" {
        include!("example.h");
        fn do_something(value: i32) -> String;
    }
}

windows-rs:

use windows::Win32::UI::WindowsAndMessaging::*;

let hwnd = unsafe { CreateWindowExA(...) };
unsafe { ShowWindow(hwnd, SW_SHOW) };

Summary

cxx is a versatile tool for Rust-C++ interoperability, offering bidirectional FFI and automatic code generation. It's suitable for various projects but may require more setup for Windows-specific tasks. windows-rs, on the other hand, is tailored for Windows development, providing a more straightforward approach to working with Windows APIs. The choice between the two depends on the project's specific requirements and the developer's familiarity with Windows development.

Rust bindings to Windows API

Pros of winapi-rs

  • More mature and stable, with a longer history of use in the Rust ecosystem
  • Provides a lower-level, more direct mapping to Windows API functions
  • Smaller binary size and potentially faster compile times

Cons of winapi-rs

  • Requires more manual memory management and unsafe code
  • Less idiomatic Rust API, often requiring more boilerplate
  • Slower development pace and less frequent updates

Code Comparison

winapi-rs:

use winapi::um::winuser::{MessageBoxW, MB_OK};
use std::ptr::null_mut;

unsafe {
    MessageBoxW(null_mut(), wide_string!("Hello").as_ptr(), wide_string!("Title").as_ptr(), MB_OK);
}

windows-rs:

use windows::Win32::UI::WindowsAndMessaging::{MessageBoxW, MESSAGEBOX_STYLE};

unsafe {
    MessageBoxW(None, "Hello", "Title", MESSAGEBOX_STYLE::MB_OK);
}

The windows-rs example demonstrates a more Rust-idiomatic approach with better type safety and less manual string conversion. However, winapi-rs provides a closer representation of the underlying Windows API, which may be preferred in certain low-level scenarios.

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README

Rust for Windows

The windows and windows-sys crates let you call any Windows API past, present, and future using code generated on the fly directly from the metadata describing the API and right into your Rust package where you can call them as if they were just another Rust module. The Rust language projection follows in the tradition established by C++/WinRT of building language projections for Windows using standard languages and compilers, providing a natural and idiomatic way for Rust developers to call Windows APIs.

This repo is the home of the following crates (and other supporting crates):