obs-studio
OBS Studio - Free and open source software for live streaming and screen recording
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Quick Overview
OBS Studio (Open Broadcaster Software) is a free and open-source software for video recording and live streaming. It allows users to capture and mix multiple sources including windows, images, text, browser windows, webcams, capture cards, and more. OBS Studio is widely used by content creators, gamers, and professionals for broadcasting and recording high-quality video content.
Pros
- Cross-platform compatibility (Windows, macOS, and Linux)
- Extensive feature set for both streaming and recording
- Large community and plugin ecosystem
- Highly customizable with scenes, sources, and filters
Cons
- Steep learning curve for beginners
- Can be resource-intensive on lower-end systems
- Limited built-in support for some streaming platforms
- Occasional stability issues, especially with certain plugins or hardware configurations
Getting Started
- Download OBS Studio from the official website: https://obsproject.com/
- Install the software following the installation wizard
- Run OBS Studio and use the auto-configuration wizard for initial setup
- Add sources to your scene (e.g., game capture, webcam, microphone)
- Configure output settings for streaming or recording
- Start streaming or recording using the controls in the main interface
For more detailed instructions and advanced features, refer to the official documentation: https://obsproject.com/wiki/
Competitor Comparisons
Mirror of https://git.ffmpeg.org/ffmpeg.git
Pros of FFmpeg
- Broader functionality: FFmpeg is a comprehensive multimedia framework for encoding, decoding, and manipulating various audio and video formats
- More extensive command-line interface: Offers greater flexibility for advanced users and scripting
- Larger community and ecosystem: More third-party tools and libraries built around FFmpeg
Cons of FFmpeg
- Steeper learning curve: Requires more technical knowledge to use effectively
- Less user-friendly for streaming: Lacks built-in GUI and streaming-specific features found in OBS Studio
Code Comparison
FFmpeg (command-line example):
ffmpeg -i input.mp4 -c:v libx264 -preset slow -crf 22 -c:a copy output.mp4
OBS Studio (C++ example):
obs_output_t *output = obs_output_create("rtmp_output", "my_output", nullptr, nullptr);
obs_output_update(output, settings);
obs_output_start(output);
While FFmpeg excels in versatility and command-line operations, OBS Studio provides a more streamlined experience for live streaming and recording with its GUI and purpose-built features. FFmpeg is better suited for complex media processing tasks, while OBS Studio is ideal for content creators focusing on live production.
Open Broadcaster Software (Deprecated: See OBS Studio repository instead)
Pros of OBS
- Historical significance as the original OBS project
- Simpler codebase for those familiar with earlier versions
- May be easier to understand for developers new to OBS
Cons of OBS
- No longer actively maintained or updated
- Lacks modern features and optimizations found in OBS Studio
- Limited platform support compared to OBS Studio
Code Comparison
OBS (legacy):
void OBS::StartStreaming()
{
if (App->IsStreaming())
return;
App->StartStreaming();
}
OBS Studio:
void OBSBasic::StartStreaming()
{
if (outputHandler->StreamingActive())
return;
SaveProjectNow();
ui->streamButton->setEnabled(false);
outputHandler->StartStreaming();
}
The OBS Studio code shows more advanced functionality, including saving the project and updating the UI. It also uses a dedicated output handler, indicating a more modular design.
OBS Studio has largely superseded the original OBS project, offering improved performance, cross-platform support, and a more extensive feature set. While the legacy OBS may still be of interest for historical or educational purposes, OBS Studio is the recommended choice for most users and developers.
DistroAV (formerly OBS-NDI): NewTek NDI integration for OBS Studio
Pros of DistroAV
- Focused on distributed audio/video processing
- Designed for scalability and cloud-native environments
- Modular architecture for easier customization
Cons of DistroAV
- Less mature project with fewer contributors
- Limited documentation and community support
- Narrower feature set compared to OBS Studio
Code Comparison
OBS Studio (C++):
obs_source_t *source = obs_get_source_by_name("Camera");
obs_source_release(source);
DistroAV (Go):
stream, err := distroav.NewStream("rtmp://example.com/live")
if err != nil {
log.Fatal(err)
}
Summary
OBS Studio is a well-established, feature-rich broadcasting software with extensive community support and plugins. It's primarily designed for local video mixing and streaming.
DistroAV, on the other hand, focuses on distributed audio/video processing, making it more suitable for cloud-based and scalable environments. However, it's a newer project with less maturity and a smaller community.
The choice between the two depends on specific use cases: OBS Studio for traditional broadcasting and streaming, DistroAV for distributed and cloud-native audio/video processing needs.
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OBS Studio https://obsproject.com
.. image:: https://github.com/obsproject/obs-studio/actions/workflows/push.yaml/badge.svg?branch=master :alt: OBS Studio Build Status - GitHub Actions :target: https://github.com/obsproject/obs-studio/actions/workflows/push.yaml?query=branch%3Amaster
.. image:: https://badges.crowdin.net/obs-studio/localized.svg :alt: OBS Studio Translation Project Progress :target: https://crowdin.com/project/obs-studio
.. image:: https://img.shields.io/discord/348973006581923840.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2 :alt: OBS Studio Discord Server :target: https://obsproject.com/discord
What is OBS Studio?
OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently.
It's distributed under the GNU General Public License v2 (or any later version) - see the accompanying COPYING file for more details.
Quick Links
-
Website: https://obsproject.com
-
Help/Documentation/Guides: https://github.com/obsproject/obs-studio/wiki
-
Forums: https://obsproject.com/forum/
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Build Instructions: https://github.com/obsproject/obs-studio/wiki/Install-Instructions
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Developer/API Documentation: https://obsproject.com/docs
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Donating/backing/sponsoring: https://obsproject.com/contribute
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Bug Tracker: https://github.com/obsproject/obs-studio/issues
Contributing
-
If you would like to help fund or sponsor the project, you can do so via
Patreon <https://www.patreon.com/obsproject>
,OpenCollective <https://opencollective.com/obsproject>
, orPayPal <https://www.paypal.me/obsproject>
. See ourcontribute page <https://obsproject.com/contribute>
for more information. -
If you wish to contribute code to the project, please make sure to read the coding and commit guidelines: https://github.com/obsproject/obs-studio/blob/master/CONTRIBUTING.rst
-
Developer/API documentation can be found here: https://obsproject.com/docs
-
If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this page: https://obsproject.com/wiki/How-To-Contribute-Translations-For-OBS
-
Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
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