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socketio logosocket.io

Realtime application framework (Node.JS server)

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Top Related Projects

4,472

:zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.

21,534

Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js

4,388

Simple pub/sub messaging for the web

WebSocket emulation - Javascript client

Simple, secure & standards compliant web server for the most demanding of applications

Pusher Javascript library

Quick Overview

Socket.IO is a real-time, bidirectional event-based communication library for web applications. It enables real-time, two-way communication between web clients and servers, using WebSockets with fallbacks to other methods when necessary.

Pros

  • Easy to use and implement for real-time applications
  • Supports automatic fallback to long polling if WebSockets are not available
  • Provides built-in support for reconnection and multiplexing
  • Works across various platforms and browsers

Cons

  • Can be overkill for simple applications that don't require real-time features
  • Performance may be slightly lower compared to raw WebSockets in some scenarios
  • Learning curve for advanced features and configurations
  • Debugging can be challenging due to abstraction layers

Code Examples

  1. Setting up a basic Socket.IO server:
const express = require('express');
const app = express();
const http = require('http').createServer(app);
const io = require('socket.io')(http);

io.on('connection', (socket) => {
  console.log('A user connected');
  socket.on('disconnect', () => {
    console.log('User disconnected');
  });
});

http.listen(3000, () => {
  console.log('listening on *:3000');
});
  1. Emitting and listening for custom events:
// Server-side
io.on('connection', (socket) => {
  socket.on('chat message', (msg) => {
    io.emit('chat message', msg);
  });
});

// Client-side
const socket = io();
socket.emit('chat message', 'Hello, world!');
socket.on('chat message', (msg) => {
  console.log('Received message:', msg);
});
  1. Using rooms for targeted messaging:
// Server-side
io.on('connection', (socket) => {
  socket.join('room1');
  io.to('room1').emit('announcement', 'A new user has joined room1');
});

// Client-side
const socket = io();
socket.on('announcement', (msg) => {
  console.log('Announcement:', msg);
});

Getting Started

To get started with Socket.IO, follow these steps:

  1. Install Socket.IO in your project:

    npm install socket.io
    
  2. Set up a basic server (as shown in the first code example above).

  3. Create a client-side script to connect to the server:

    <script src="/socket.io/socket.io.js"></script>
    <script>
      const socket = io();
    </script>
    
  4. Start emitting and listening for events on both the server and client sides.

For more detailed information and advanced usage, refer to the official Socket.IO documentation.

Competitor Comparisons

4,472

:zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.

Pros of Primus

  • More flexible with support for multiple underlying real-time frameworks
  • Built-in plugin system for easy extensibility
  • Smaller core codebase, potentially leading to better performance

Cons of Primus

  • Smaller community and ecosystem compared to Socket.IO
  • Less comprehensive documentation and fewer learning resources
  • May require more configuration and setup for advanced use cases

Code Comparison

Socket.IO server setup:

const io = require('socket.io')(3000);

io.on('connection', (socket) => {
  console.log('a user connected');
  socket.on('chat message', (msg) => {
    io.emit('chat message', msg);
  });
});

Primus server setup:

const Primus = require('primus');
const server = require('http').createServer();

const primus = new Primus(server, { transformer: 'websockets' });

primus.on('connection', (spark) => {
  console.log('a user connected');
  spark.on('data', (data) => {
    primus.write(data);
  });
});

server.listen(3000);

Both Socket.IO and Primus provide real-time, bidirectional communication between clients and servers. Socket.IO is more popular and has a larger ecosystem, while Primus offers more flexibility in terms of underlying transport mechanisms. The choice between the two depends on specific project requirements and developer preferences.

21,534

Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js

Pros of ws

  • Lightweight and minimalistic, with a smaller footprint and faster performance
  • Provides a low-level WebSocket implementation, offering more flexibility for custom protocols
  • Better suited for applications requiring raw WebSocket functionality without additional features

Cons of ws

  • Lacks built-in features like automatic reconnection and room-based broadcasting
  • Requires more manual implementation for advanced functionality
  • Less extensive documentation and community support compared to Socket.IO

Code Comparison

ws:

const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });

wss.on('connection', function connection(ws) {
  ws.on('message', function incoming(message) {
    console.log('received: %s', message);
  });
});

Socket.IO:

const io = require('socket.io')(8080);

io.on('connection', (socket) => {
  socket.on('chat message', (msg) => {
    console.log('message: ' + msg);
    io.emit('chat message', msg);
  });
});

Summary

ws is a lightweight, low-level WebSocket library offering better performance and flexibility, while Socket.IO provides a more feature-rich, abstracted solution with built-in functionality for real-time applications. The choice between the two depends on the specific requirements of your project and the level of abstraction you need.

4,388

Simple pub/sub messaging for the web

Pros of Faye

  • Supports multiple transport protocols (WebSocket, EventSource, long-polling)
  • Simpler API and easier to set up for basic pub/sub scenarios
  • Lightweight and has fewer dependencies

Cons of Faye

  • Less active development and smaller community compared to Socket.IO
  • Fewer built-in features and extensions
  • Limited documentation and examples available

Code Comparison

Socket.IO server setup:

const io = require('socket.io')(3000);

io.on('connection', (socket) => {
  console.log('A user connected');
  socket.on('chat message', (msg) => {
    io.emit('chat message', msg);
  });
});

Faye server setup:

const faye = require('faye');

const server = new faye.NodeAdapter({mount: '/faye', timeout: 45});
server.attach(httpServer);

server.on('subscribe', (clientId, channel) => {
  console.log(`Client ${clientId} subscribed to ${channel}`);
});

Both Socket.IO and Faye provide real-time communication capabilities, but they have different approaches and use cases. Socket.IO offers more features out of the box and has a larger ecosystem, while Faye focuses on simplicity and lightweight pub/sub functionality. The choice between the two depends on the specific requirements of your project and the level of complexity you need in your real-time communication implementation.

WebSocket emulation - Javascript client

Pros of SockJS-client

  • Wider browser support, including older versions
  • Fallback options for environments without WebSocket support
  • Simpler API with fewer abstractions

Cons of SockJS-client

  • Less feature-rich compared to Socket.IO
  • Smaller community and ecosystem
  • Limited built-in support for namespaces and rooms

Code Comparison

Socket.IO:

const socket = io('http://localhost:3000');
socket.on('connect', () => {
  console.log('Connected to server');
  socket.emit('message', 'Hello, server!');
});

SockJS-client:

const socket = new SockJS('http://localhost:3000/sockjs');
socket.onopen = () => {
  console.log('Connected to server');
  socket.send('Hello, server!');
};

Both Socket.IO and SockJS-client are popular libraries for real-time, bidirectional communication between clients and servers. Socket.IO offers a more comprehensive feature set, including built-in support for namespaces, rooms, and automatic reconnection. It also provides a more abstracted API that handles various transport methods seamlessly.

SockJS-client, on the other hand, focuses on providing a WebSocket-like API with fallback options for environments that don't support WebSockets. It has a simpler API and may be more suitable for projects that require broader browser compatibility or prefer a lighter-weight solution.

When choosing between the two, consider factors such as your project's specific requirements, target browsers, and desired features. Socket.IO might be better for complex applications needing advanced features, while SockJS-client could be ideal for simpler projects or those requiring maximum compatibility.

Simple, secure & standards compliant web server for the most demanding of applications

Pros of uWebSockets

  • Significantly higher performance and lower latency
  • Lower memory footprint and CPU usage
  • Better scalability for high-concurrency scenarios

Cons of uWebSockets

  • Less extensive documentation and community support
  • Steeper learning curve, especially for beginners
  • Fewer built-in features compared to Socket.IO

Code Comparison

Socket.IO server setup:

const io = require('socket.io')(3000);
io.on('connection', (socket) => {
  console.log('A user connected');
  socket.on('chat message', (msg) => {
    io.emit('chat message', msg);
  });
});

uWebSockets server setup:

#include <uwebsockets/App.h>
int main() {
    uWS::App().ws<PerSocketData>("/ws", {
        .message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
            ws->send(message, opCode);
        }
    }).listen(3000, [](auto *listen_socket) {
        if (listen_socket) std::cout << "Listening on port " << 3000 << std::endl;
    }).run();
}

Both libraries provide WebSocket functionality, but uWebSockets focuses on high performance and low-level control, while Socket.IO offers a more user-friendly API with additional features like automatic reconnection and room support. The choice between them depends on project requirements, performance needs, and developer expertise.

Pusher Javascript library

Pros of pusher-js

  • Easier to scale for large applications with built-in clustering support
  • More extensive documentation and tutorials
  • Simpler integration with various backend languages and frameworks

Cons of pusher-js

  • Requires a paid subscription for production use beyond free tier limits
  • Less flexibility in customizing the underlying transport mechanism
  • Dependency on third-party servers and infrastructure

Code Comparison

socket.io (client-side):

const socket = io('http://localhost:3000');
socket.on('connect', () => {
  console.log('Connected to server');
});
socket.emit('message', 'Hello, server!');

pusher-js:

const pusher = new Pusher('APP_KEY', { cluster: 'CLUSTER' });
const channel = pusher.subscribe('my-channel');
channel.bind('my-event', (data) => {
  console.log('Received data:', data);
});

Both Socket.io and pusher-js are popular libraries for real-time communication between clients and servers. Socket.io is open-source and self-hosted, offering more control over the infrastructure but requiring more setup. pusher-js, on the other hand, provides a managed service with easier scalability but at a cost for higher usage.

Socket.io uses a custom protocol built on top of WebSockets, while pusher-js primarily relies on WebSockets. Socket.io automatically falls back to long-polling if WebSockets are not available, which can be beneficial in certain environments.

Ultimately, the choice between these libraries depends on project requirements, budget constraints, and desired level of control over the real-time infrastructure.

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README

socket.io

Latest NPM version Build status Downloads per month

Getting Started

Please check our documentation here.

Questions

Our issues list is exclusively reserved for bug reports and feature requests. For usage questions, please use the following resources:

Security

If you think that you have found a security vulnerability in our project, please do not create an issue in this GitHub repository, but rather refer to our Security Policy.

Issues and contribution

Please make sure to read our Contributing Guide before creating an issue or making a pull request.

Thanks to everyone who has already contributed to Socket.IO!

License

MIT

NPM DownloadsLast 30 Days