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socketio logosocket.io-client

Realtime application framework (client)

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Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js

WebSocket emulation - Javascript client

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Quick Overview

Socket.IO-client is the official JavaScript client library for Socket.IO, a real-time bidirectional event-based communication framework. It enables real-time, bidirectional communication between web clients and servers, supporting various transports like WebSocket and HTTP long-polling.

Pros

  • Easy to use and integrate with existing web applications
  • Supports automatic reconnection and fallback to different transport methods
  • Cross-browser compatibility and works in both Node.js and browser environments
  • Provides built-in support for multiplexing, allowing multiple namespaces over a single connection

Cons

  • Can be overkill for simple real-time applications that only require WebSocket
  • Performance overhead compared to raw WebSocket connections
  • Limited built-in security features, requiring additional implementation for secure communication
  • Learning curve for advanced features and configurations

Code Examples

  1. Connecting to a Socket.IO server:
import { io } from "socket.io-client";

const socket = io("http://localhost:3000");
  1. Emitting and listening for events:
// Emit an event to the server
socket.emit("chat message", "Hello, server!");

// Listen for an event from the server
socket.on("chat message", (msg) => {
  console.log("Received message:", msg);
});
  1. Handling connection events:
socket.on("connect", () => {
  console.log("Connected to server");
});

socket.on("disconnect", (reason) => {
  console.log("Disconnected:", reason);
});

Getting Started

  1. Install the Socket.IO-client library:
npm install socket.io-client
  1. Import and use the library in your JavaScript code:
import { io } from "socket.io-client";

const socket = io("http://your-server-url");

socket.on("connect", () => {
  console.log("Connected to server");
  
  socket.emit("hello", "Hello from client");
  
  socket.on("welcome", (msg) => {
    console.log("Server says:", msg);
  });
});

This example connects to a Socket.IO server, emits a "hello" event, and listens for a "welcome" event from the server.

Competitor Comparisons

4,472

:zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.

Pros of Primus

  • More flexible with multiple transport options
  • Built-in plugin system for easy extensibility
  • Smaller bundle size for client-side code

Cons of Primus

  • Smaller community and ecosystem compared to Socket.IO
  • Less comprehensive documentation
  • Steeper learning curve for beginners

Code Comparison

Socket.IO Client:

import { io } from "socket.io-client";

const socket = io("http://localhost:3000");
socket.on("connect", () => {
  console.log("Connected to server");
});

Primus:

const Primus = require('primus');
const Socket = Primus.createSocket();

const client = new Socket('http://localhost:3000');
client.on('open', () => {
  console.log("Connected to server");
});

Both Socket.IO Client and Primus are popular libraries for real-time communication between clients and servers. Socket.IO Client is more widely used and has a larger ecosystem, making it easier to find resources and support. It also offers built-in features like automatic reconnection and room support.

Primus, on the other hand, provides more flexibility with its pluggable transport system and built-in plugin architecture. This allows developers to choose the most suitable transport method for their specific use case and easily extend functionality.

In terms of performance, Primus generally has a smaller client-side bundle size, which can be beneficial for web applications where minimizing load times is crucial. However, Socket.IO Client's widespread adoption and extensive documentation make it a more accessible choice for many developers, especially those new to real-time communication.

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Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js

Pros of ws

  • Lightweight and minimalistic, with a smaller footprint
  • Faster performance due to less overhead
  • More flexible and customizable for specific use cases

Cons of ws

  • Lacks built-in features like automatic reconnection and multiplexing
  • Requires more manual implementation for advanced functionality
  • Less abstraction, which may lead to more complex code for beginners

Code Comparison

ws:

const WebSocket = require('ws');
const ws = new WebSocket('ws://example.com');

ws.on('open', function open() {
  ws.send('Hello, server!');
});

socket.io-client:

const io = require('socket.io-client');
const socket = io('http://example.com');

socket.on('connect', () => {
  socket.emit('hello', 'Hello, server!');
});

Summary

ws is a lightweight and fast WebSocket client library that offers more flexibility and customization options. It's ideal for developers who need fine-grained control over their WebSocket implementation and prioritize performance.

socket.io-client, on the other hand, provides a higher level of abstraction with built-in features like automatic reconnection and multiplexing. It's more suitable for developers who want a robust, feature-rich solution out of the box, especially for real-time applications.

The choice between the two depends on the specific requirements of your project, such as performance needs, desired features, and development complexity.

WebSocket emulation - Javascript client

Pros of SockJS-client

  • Wider browser support, including older versions
  • Fallback options for environments without WebSocket support
  • Smaller library size, potentially faster load times

Cons of SockJS-client

  • Less built-in features compared to Socket.IO-client
  • Requires more manual setup for certain functionalities
  • Limited to WebSocket-like API, less abstraction

Code Comparison

SockJS-client:

var sock = new SockJS('http://localhost:8080/echo');
sock.onopen = function() {
    console.log('open');
    sock.send('test');
};
sock.onmessage = function(e) {
    console.log('message', e.data);
};

Socket.IO-client:

var socket = io('http://localhost:3000');
socket.on('connect', function() {
    console.log('Connected');
    socket.emit('message', 'test');
});
socket.on('event', function(data) {
    console.log('Received:', data);
});

Key Differences

  • SockJS-client focuses on providing a WebSocket-like API with fallbacks
  • Socket.IO-client offers more high-level features like rooms and namespaces
  • SockJS-client has a more straightforward API, while Socket.IO-client provides more abstraction
  • Socket.IO-client includes built-in reconnection logic and event handling

Both libraries serve similar purposes but cater to different use cases and preferences in terms of API design and feature set.

μWebSockets for Node.js back-ends :metal:

Pros of uWebSockets.js

  • Higher performance and lower latency for real-time applications
  • Lower memory footprint and CPU usage
  • Native support for WebSocket protocol without additional dependencies

Cons of uWebSockets.js

  • Less extensive documentation and community support
  • Fewer built-in features compared to Socket.IO
  • Steeper learning curve for developers new to WebSocket implementations

Code Comparison

Socket.IO-client:

import { io } from "socket.io-client";

const socket = io("http://localhost:3000");
socket.on("connect", () => {
  console.log("Connected to server");
});

uWebSockets.js:

import uWS from "uWebSockets.js";

const app = uWS.App();
app.ws("/*", {
  open: (ws) => {
    console.log("A WebSocket connected!");
  }
});

uWebSockets.js offers a more low-level API, providing greater control over WebSocket connections but requiring more setup. Socket.IO-client, on the other hand, provides a higher-level abstraction with built-in features like automatic reconnection and fallback to long-polling.

While uWebSockets.js excels in performance-critical scenarios, Socket.IO-client offers a more user-friendly experience with its extensive feature set and broader browser compatibility. The choice between the two depends on specific project requirements, performance needs, and developer expertise.

4,388

Simple pub/sub messaging for the web

Pros of Faye

  • Supports multiple transport protocols (WebSocket, EventSource, long-polling)
  • Designed for scalability and can handle high-concurrency scenarios
  • Implements the Bayeux protocol, providing a standardized approach to real-time communication

Cons of Faye

  • Less active development and community support compared to Socket.IO
  • Fewer built-in features and extensions
  • May require more setup and configuration for complex use cases

Code Comparison

Faye client setup:

var client = new Faye.Client('http://localhost:8000/faye');
client.subscribe('/channel', function(message) {
  console.log('Received message:', message);
});

Socket.IO client setup:

const socket = io('http://localhost:3000');
socket.on('message', (data) => {
  console.log('Received message:', data);
});

Both libraries provide similar functionality for real-time communication, but Socket.IO offers a more straightforward API and broader ecosystem support. Faye excels in scenarios requiring multiple transport protocols and adherence to the Bayeux standard. Socket.IO is generally easier to set up and use, especially for beginners, while Faye may be preferred in enterprise environments or when specific scalability requirements are needed. The choice between the two depends on project requirements, desired features, and the development team's familiarity with each library.

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README

This repository and its history have been merged into the Socket.IO monorepo.

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