Convert Figma logo to code with AI

switchbrew logolibnx

Library for Switch Homebrew

1,347
180
1,347
7

Quick Overview

libnx is an open-source library for Nintendo Switch homebrew development. It provides a comprehensive set of APIs and tools for creating custom applications and games for the Nintendo Switch console, allowing developers to access various system features and hardware capabilities.

Pros

  • Extensive documentation and community support
  • Regular updates and maintenance
  • Wide range of system features and hardware access
  • Cross-platform development support (Linux, macOS, Windows)

Cons

  • Requires a modded Nintendo Switch for testing and deployment
  • Limited to homebrew applications, not official Nintendo development
  • Potential legal concerns due to reverse-engineering of Nintendo's systems
  • Learning curve for developers new to console programming

Code Examples

  1. Initializing the console and printing "Hello World":
#include <stdio.h>
#include <switch.h>

int main(int argc, char *argv[])
{
    consoleInit(NULL);
    printf("Hello World!");
    consoleUpdate(NULL);
    while (appletMainLoop())
    {
        hidScanInput();
        if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS)
            break;
    }
    consoleExit(NULL);
    return 0;
}
  1. Reading input from controllers:
#include <switch.h>

void readInput()
{
    hidScanInput();
    u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
    
    if (kDown & KEY_A)
        printf("A button pressed\n");
    if (kDown & KEY_B)
        printf("B button pressed\n");
}
  1. Drawing a simple shape using SDL2:
#include <SDL2/SDL.h>
#include <switch.h>

void drawRectangle(SDL_Renderer *renderer)
{
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
    SDL_Rect rect = {100, 100, 200, 150};
    SDL_RenderFillRect(renderer, &rect);
    SDL_RenderPresent(renderer);
}

Getting Started

  1. Install devkitPro and libnx:

    pacman -S switch-dev
    
  2. Create a new project directory and Makefile:

    mkdir my_project && cd my_project
    wget https://github.com/switchbrew/switch-examples/raw/master/templates/application/Makefile
    
  3. Write your source code (e.g., main.c) and build:

    make
    
  4. Deploy the resulting .nro file to your modded Nintendo Switch.

Convert Figma logo designs to code with AI

Visual Copilot

Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.

Try Visual Copilot

README

Nintendo Switch AArch64-only userland library.

Based on libctru.

Build status

Install instructions

See Switchbrew.