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tweenjs logotween.js

JavaScript/TypeScript animation engine

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JavaScript animation engine

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A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.

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The fastest TypeScript animation engine on the web

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The motion graphics toolbelt for the web

Quick Overview

Tween.js is a lightweight JavaScript library for creating smooth animations. It allows developers to easily create and manage tweens, which are gradual transitions between two states over time. Tween.js is widely used for creating animations in web applications and games.

Pros

  • Simple and intuitive API for creating animations
  • Lightweight and performant, with minimal overhead
  • Supports various easing functions for different animation effects
  • Can be used with any JavaScript framework or vanilla JavaScript

Cons

  • Limited to numeric property animations (doesn't support color or path animations natively)
  • Lacks some advanced features found in larger animation libraries
  • Requires manual updating of tweens in animation loops
  • No built-in timeline functionality for complex animation sequences

Code Examples

Creating a simple tween:

const box = document.querySelector('.box');
const tween = new TWEEN.Tween({ x: 0 })
    .to({ x: 300 }, 1000)
    .onUpdate((obj) => {
        box.style.transform = `translateX(${obj.x}px)`;
    })
    .start();

Using easing functions:

const bounce = new TWEEN.Tween({ y: 0 })
    .to({ y: 200 }, 1000)
    .easing(TWEEN.Easing.Bounce.Out)
    .onUpdate((obj) => {
        ball.style.transform = `translateY(${obj.y}px)`;
    });

Chaining tweens:

const rotateAndScale = new TWEEN.Tween({ rotation: 0, scale: 1 })
    .to({ rotation: 360, scale: 2 }, 1000)
    .onUpdate((obj) => {
        element.style.transform = `rotate(${obj.rotation}deg) scale(${obj.scale})`;
    })
    .chain(
        new TWEEN.Tween({ scale: 2 })
            .to({ scale: 1 }, 500)
            .onUpdate((obj) => {
                element.style.transform = `scale(${obj.scale})`;
            })
    );

Getting Started

  1. Install Tween.js using npm:

    npm install @tweenjs/tween.js
    
  2. Import Tween.js in your project:

    import * as TWEEN from '@tweenjs/tween.js';
    
  3. Create and start a tween:

    const tween = new TWEEN.Tween({ x: 0 })
        .to({ x: 100 }, 1000)
        .onUpdate((obj) => {
            console.log(obj.x);
        })
        .start();
    
  4. Update tweens in your animation loop:

    function animate(time) {
        requestAnimationFrame(animate);
        TWEEN.update(time);
    }
    requestAnimationFrame(animate);
    

Competitor Comparisons

19,483

GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web

Pros of GSAP

  • More feature-rich with advanced animation capabilities
  • Better performance, especially for complex animations
  • Extensive documentation and community support

Cons of GSAP

  • Larger file size, which may impact load times
  • Steeper learning curve due to its extensive feature set
  • Commercial license required for some use cases

Code Comparison

GSAP:

gsap.to(".box", {duration: 2, x: 100, y: 50, rotation: 360});

Tween.js:

new TWEEN.Tween({x: 0, y: 0, rotation: 0})
  .to({x: 100, y: 50, rotation: 360}, 2000)
  .onUpdate(function(obj) {
    box.style.transform = `translate(${obj.x}px, ${obj.y}px) rotate(${obj.rotation}deg)`;
  })
  .start();

Summary

GSAP offers more advanced features and better performance, making it suitable for complex animations. However, it comes with a larger file size and potential licensing costs. Tween.js is lighter and simpler, making it a good choice for basic animations or projects with size constraints. The code comparison shows that GSAP provides a more concise syntax for common animation tasks, while Tween.js requires more manual setup but offers fine-grained control over the animation process.

49,575

JavaScript animation engine

Pros of anime

  • More comprehensive animation features, including SVG morphing and timeline control
  • Easier to create complex animations with less code
  • Better performance for large-scale animations due to its optimized engine

Cons of anime

  • Larger file size compared to tween.js
  • Steeper learning curve for beginners due to more advanced features
  • Less flexibility for custom easing functions

Code Comparison

anime:

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
});

tween.js:

new TWEEN.Tween({ x: 0, rotation: 0 })
  .to({ x: 250, rotation: Math.PI * 2 }, 800)
  .easing(TWEEN.Easing.Quadratic.InOut)
  .onUpdate(function(object) {
    element.style.transform = `translateX(${object.x}px) rotate(${object.rotation}rad)`;
  })
  .start();

The code comparison shows that anime provides a more concise and declarative approach to creating animations, while tween.js offers more granular control over the animation process. anime's syntax is generally easier to read and write, especially for complex animations, but tween.js allows for more fine-tuned manipulation of individual properties during the animation.

3,555

A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.

Pros of TweenJS

  • Part of the larger CreateJS suite, offering integration with other libraries
  • Provides a timeline feature for sequencing multiple tweens
  • Supports tweening of both numeric and non-numeric properties

Cons of TweenJS

  • Larger file size due to being part of the CreateJS ecosystem
  • Less frequent updates compared to tween.js
  • More complex API, which may have a steeper learning curve

Code Comparison

TweenJS:

createjs.Tween.get(target)
    .to({x: 300, y: 200}, 1000, createjs.Ease.elasticOut)
    .call(handleComplete);

tween.js:

new TWEEN.Tween(target)
    .to({x: 300, y: 200}, 1000)
    .easing(TWEEN.Easing.Elastic.Out)
    .onComplete(handleComplete)
    .start();

Both libraries offer similar functionality for creating tweens, but TweenJS uses a more chainable approach with the get() method, while tween.js creates a new instance for each tween. TweenJS also includes easing functions directly in its API, whereas tween.js separates them into a distinct TWEEN.Easing object.

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The fastest TypeScript animation engine on the web

Pros of Shifty

  • More lightweight and focused on core tweening functionality
  • Better TypeScript support with built-in type definitions
  • Offers a more flexible easing system with custom easing function support

Cons of Shifty

  • Less mature and less widely adopted compared to Tween.js
  • Fewer built-in features and utilities for complex animations
  • Smaller community and ecosystem around the library

Code Comparison

Tween.js:

new TWEEN.Tween({ x: 0 })
  .to({ x: 100 }, 1000)
  .easing(TWEEN.Easing.Quadratic.Out)
  .onUpdate((object) => console.log(object.x))
  .start();

Shifty:

shifty.tween({
  from: { x: 0 },
  to: { x: 100 },
  duration: 1000,
  easing: 'quadratic-out',
  step: (state) => console.log(state.x)
});

Both libraries offer similar core functionality for creating and managing tweens. Tween.js has a more object-oriented approach, while Shifty uses a more functional style. Shifty's API is generally more concise, but Tween.js offers more built-in features and options for complex animations.

18,361

The motion graphics toolbelt for the web

Pros of mojs

  • More comprehensive animation toolkit with built-in shape and burst modules
  • Declarative API for creating complex animations with less code
  • Better performance for complex animations due to optimized rendering

Cons of mojs

  • Steeper learning curve due to its more extensive feature set
  • Larger file size, which may impact load times for smaller projects
  • Less frequent updates and potentially less community support

Code Comparison

mojs:

const burst = new mojs.Burst({
  radius:   { 0: 100 },
  count:    5,
  children: {
    shape:      'circle',
    fill:       { 'cyan' : 'yellow' },
    duration:   2000
  }
});

tween.js:

const tween = new TWEEN.Tween({ radius: 0 })
  .to({ radius: 100 }, 2000)
  .easing(TWEEN.Easing.Quadratic.Out)
  .onUpdate(function(object) {
    // Manual update of object properties
  });

mojs provides a more concise and declarative way to create complex animations, while tween.js requires more manual setup and updating of object properties. mojs includes built-in shape modules, whereas tween.js focuses solely on tweening values and leaves rendering to the developer.

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README

tween.js

JavaScript (TypeScript) tweening engine for easy animations, incorporating optimised Robert Penner's equations.

NPM Version CDNJS NPM Downloads Build and Tests

More languages: English, 简体中文


<div id="box"></div>

<style>
	#box {
		background-color: deeppink;
		width: 100px;
		height: 100px;
	}
</style>

<script type="module">
	import {Tween, Easing} from 'https://unpkg.com/@tweenjs/tween.js@23.1.3/dist/tween.esm.js'

	const box = document.getElementById('box') // Get the element we want to animate.

	const coords = {x: 0, y: 0} // Start at (0, 0)

	const tween = new Tween(coords, false) // Create a new tween that modifies 'coords'.
		.to({x: 300, y: 200}, 1000) // Move to (300, 200) in 1 second.
		.easing(Easing.Quadratic.InOut) // Use an easing function to make the animation smooth.
		.onUpdate(() => {
			// Called after tween.js updates 'coords'.
			// Move 'box' to the position described by 'coords' with a CSS translation.
			box.style.setProperty('transform', 'translate(' + coords.x + 'px, ' + coords.y + 'px)')
		})
		.start() // Start the tween immediately.

	// Setup the animation loop.
	function animate(time) {
		tween.update(time)
		requestAnimationFrame(animate)
	}
	requestAnimationFrame(animate)
</script>

Try this example on CodePen

Features

  • Does one thing only and does it well: tweens properties of an object
  • Doesn't take care of CSS units (e.g. appending px)
  • Doesn't interpolate colors
  • Easing functions are reusable outside of Tween
  • Can also use custom easing functions
  • Doesn't make its own animation loop, making it flexible for integration into any animation loop.

Examples

hello world hello world
(source)
Bars Bars
(source)
Black and red Black and red
(source)
Graphs Graphs
(source)
Simplest possible example Simplest possible example
(source)
Video and time Video and time
(source)
Array interpolation Array interpolation
(source)
Dynamic to, object Dynamic to, object
(source)
Dynamic to, interpolation array Dynamic to, interpolation array
(source)
Dynamic to, large interpolation array Dynamic to, large interpolation array
(source)
Repeat Repeat
(source)
Relative values Relative values
(source)
Yoyo Yoyo
(source)
Stop all chained tweens Stop all chained tweens
(source)
Custom functions Custom functions
(source)
Relative start time Relative start time
(source)
Pause tween Pause tween
(source)
Complex properties Complex properties
(source)
Animate an array of values Animate an array of values
(source)

Installation

The recommended method is to use import syntax. Here we've listed various install methods starting roughly with the most recommended first and least desirable last. Evaluate all of the following methods to pick what is most suitable for your project.

With npm install and import from node_modules

You can add tween.js as an npm dependency:

npm install @tweenjs/tween.js

Without a build tool

Installed locally

You can import from node_modules if you serve node_modules as part of your website, using a standard importmap script tag. First, assuming node_modules is at the root of your website, you can write an import map like so in your HTML file:

<script type="importmap">
	{
		"imports": {
			"@tweenjs/tween.js": "/node_modules/@tweenjs/tween.js/dist/tween.esm.js"
		}
	}
</script>

Now in any of your module scripts you can import Tween.js by its package name:

<script type="module">
	import {Tween} from '@tweenjs/tween.js'
</script>

Import from CDN

Note that, without the importmap, you can import directly from a CDN as with the first example above, like so:

<script type="module">
	import {Tween} from 'https://unpkg.com/browse/@tweenjs/tween.js@23.1.3/dist/tween.esm.js'
</script>

You can also link your importmap to the CDN instead of a local node_modules folder, if you prefer that:

<script type="importmap">
	{
		"imports": {
			"@tweenjs/tween.js": "https://unpkg.com/browse/@tweenjs/tween.js@23.1.3/dist/tween.esm.js"
		}
	}
</script>

<script type="module">
	import {Tween} from '@tweenjs/tween.js'
</script>

With a build tool

If you are using Node.js, Parcel, Webpack, Rollup, Vite, or another build tool, then you can install @tweenjs/tween.js with npm install @tweenjs/tween.js, and import the library into your JavaScript (or TypeScript) file, and the build tool will know how to find the source code from node_modules without needing to create an importmap script:

import * as TWEEN from '@tweenjs/tween.js'

However, note that this approach requires always running a build tool for your app to work, while the importmap approach will simply work without any build tools as a simple static HTML site.

Manual build

Another approach is to download the source code with git, manually build the library, then place the output in your project. Node.js is required for this.

git clone https://github.com/tweenjs/tween.js
cd tween.js
npm install
npm run build

This will create some builds in the dist directory. There are currently two different builds of the library:

  • ES6 Module in /dist/tween.esm.js (recommended)
  • UMD in /dist/tween.umd.js (deprecated, will be removed in a future major version)

You are now able to copy one of those two files into your project, and use like this (recommended):

<script type="module">
	import {Tween} from 'path/to/tween.esm.js'
</script>

or (deprecated, to be removed in future major):

<script src="path/to/tween.umd.js"></script>
<script>
	const {Tween} = TWEEN
</script>

where path/to is replaced with the location where you placed the file.

[!Note] You can also download these files from unpkg, for example here: https://unpkg.com/browse/@tweenjs/tween.js@23.1.3/dist/

Global variable from CDN (deprecated)

[!Note] This method is deprecated and will be removed in a future major version!

Install a global TWEEN variable from a content-delivery network (CDN) using the UMD file.

From cdnjs:

<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/23.1.3/tween.umd.js"></script>

Or from unpkg.com:

<script src="https://unpkg.com/@tweenjs/tween.js@^23.1.3/dist/tween.umd.js"></script>

Then use the TWEEN variable in any script:

<script>
	const {Tween, Easing, Group /*, ...*/} = TWEEN

	const tween = new Tween(someObject)
	// ...
</script>

[!Note] unpkg.com supports a semver version in the URL, where the ^ in the URL tells unpkg to give you the latest version 20.x.x.

CommonJS (deprecated)

Skip this section if you don't know what CommonJS is!

[!Note] This method is deprecated and will be removed in a future major version!

Any of the above methods work in older systems that still use CommonJS. Repeat any of the above methods but using dist/tween.cjs instead of dist/tween.esm.js or dist/tween.umd.js.

Documentation

Tests

You need to install npm first--this comes with node.js, so install that one first. Then, cd to tween.js's (or wherever you cloned the repo) directory and run:

npm install

To run the tests run:

npm test

If you want to add any feature or change existing features, you must run the tests to make sure you didn't break anything else. Any pull request (PR) needs to have updated passing tests for feature changes (or new passing tests for new features or fixes) in src/tests.ts to be accepted. See contributing for more information.

People

Maintainers: Joe Pea (@trusktr).

All contributors.

Projects using tween.js

Lume A-Frame VR MOMA Inventing Abstraction 1910-1925 Web Lab MACCHINA I Minesweeper 3D ROME WebGL Globe Androidify The Wilderness Downtown Linechart

NPM DownloadsLast 30 Days