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udacity logoself-driving-car-sim

A self-driving car simulator built with Unity

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Quick Overview

The udacity/self-driving-car-sim repository is a Unity-based simulator for self-driving cars, developed by Udacity. It provides a virtual environment for training and testing autonomous driving algorithms, allowing users to collect data and visualize the performance of their self-driving car models.

Pros

  • Offers a realistic simulation environment for self-driving car development
  • Provides data collection capabilities for training machine learning models
  • Allows for testing and visualization of autonomous driving algorithms
  • Open-source and customizable

Cons

  • May require significant computational resources for complex simulations
  • Limited to the specific scenarios and environments provided in the simulator
  • Potential discrepancies between simulated and real-world conditions
  • Requires familiarity with Unity for extensive customization

Getting Started

To get started with the Udacity Self-Driving Car Simulator:

  1. Clone the repository:

    git clone https://github.com/udacity/self-driving-car-sim.git
    
  2. Download and install Unity (version 2019.3 or later recommended).

  3. Open the project in Unity by selecting the cloned folder.

  4. In Unity, navigate to File > Build Settings, select your target platform, and click "Build" to create an executable.

  5. Run the built executable to launch the simulator.

  6. Use the simulator to collect training data or test your autonomous driving algorithms.

Note: Detailed instructions for using the simulator with specific self-driving car projects can be found in the repository's documentation.

Competitor Comparisons

11,227

Open-source simulator for autonomous driving research.

Pros of CARLA

  • More realistic and detailed urban environments
  • Supports multiple sensors and weather conditions
  • Offers a Python API for easier integration and control

Cons of CARLA

  • Higher system requirements and more complex setup
  • Steeper learning curve for beginners
  • Limited customization options for non-urban scenarios

Code Comparison

CARLA example (Python):

import carla

client = carla.Client('localhost', 2000)
world = client.get_world()
blueprint = world.get_blueprint_library().find('vehicle.tesla.model3')
spawn_point = world.get_map().get_spawn_points()[0]
vehicle = world.spawn_actor(blueprint, spawn_point)

self-driving-car-sim example (Unity/C#):

public class CarController : MonoBehaviour
{
    public float speed = 0;
    public float acceleration = 0.1f;
    public float steering = 0;
    
    void FixedUpdate()
    {
        speed += acceleration;
        transform.Translate(Vector3.forward * speed * Time.deltaTime);
        transform.Rotate(Vector3.up * steering * Time.deltaTime);
    }
}

The CARLA example demonstrates its Python API for spawning a vehicle, while the self-driving-car-sim example shows a basic car controller in Unity using C#. CARLA offers more advanced simulation capabilities, while self-driving-car-sim provides a simpler, more accessible environment for beginners.

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Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Pros of AirSim

  • More comprehensive simulation environment, supporting various vehicles (cars, drones, etc.)
  • Advanced physics engine for realistic simulations
  • Extensive API support for multiple programming languages

Cons of AirSim

  • Steeper learning curve due to its complexity
  • Higher system requirements for smooth operation
  • Less focused on self-driving cars specifically

Code Comparison

AirSim (Python):

import airsim

client = airsim.CarClient()
client.confirmConnection()
client.enableApiControl(True)
car_controls = airsim.CarControls()
car_controls.throttle = 0.5
car_controls.steering = 0.0
client.setCarControls(car_controls)

self-driving-car-sim (JavaScript):

var throttle = 0.5;
var steering = 0.0;
socket.emit('steer', {
  steering: steering,
  throttle: throttle
});

AirSim offers more detailed control and a richer API, while self-driving-car-sim provides a simpler interface focused on basic car controls. AirSim's code demonstrates its more comprehensive approach to vehicle simulation, whereas self-driving-car-sim's code highlights its straightforward, web-based nature.

A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

Pros of LGSVL Simulator

  • More advanced and feature-rich, offering a wider range of sensors and environmental conditions
  • Better integration with ROS and Apollo, making it suitable for professional autonomous vehicle development
  • Supports multi-agent scenarios, allowing for complex traffic simulations

Cons of LGSVL Simulator

  • Steeper learning curve and more complex setup process
  • Requires more computational resources to run smoothly
  • Less beginner-friendly compared to the Udacity simulator

Code Comparison

LGSVL Simulator (Python API example):

import lgsvl

sim = lgsvl.Simulator(address="localhost", port=8181)
ego_vehicle = sim.add_agent("Lincoln2017MKZ (Apollo 5.0)", lgsvl.AgentType.EGO, state)
sim.run(time_limit=10)

Udacity Self-Driving Car Simulator (JavaScript example):

let car;
function setup() {
  car = new Car(100, 100);
}
function draw() {
  car.update();
  car.display();
}

The LGSVL Simulator code demonstrates its more advanced API with simulator initialization and agent addition, while the Udacity simulator code shows a simpler, more beginner-friendly approach to car simulation.

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openpilot is an operating system for robotics. Currently, it upgrades the driver assistance system in 275+ supported cars.

Pros of openpilot

  • Real-world application: Designed for actual vehicles, providing practical autonomous driving capabilities
  • Active development: Regularly updated with new features and improvements
  • Large community: Extensive user base contributing to development and testing

Cons of openpilot

  • Complexity: Requires more technical knowledge to set up and use
  • Hardware requirements: Needs specific hardware components for full functionality
  • Legal considerations: Usage may be restricted in certain jurisdictions

Code comparison

self-driving-car-sim:

def process_image(image):
    # Image processing for simulation
    processed = cv2.cvtColor(image, cv2.COLOR_RGB2YUV)
    return processed

openpilot:

def process_model_inputs(self, img):
    # Image processing for real-world driving
    img = img[:, :, ::-1]  # RGB to BGR
    img = self.transform(img)
    return img.unsqueeze(0)

The code snippets show different approaches to image processing. self-driving-car-sim focuses on simpler color space conversion, while openpilot employs more complex transformations for real-world scenarios.

24,996

An open autonomous driving platform

Pros of Apollo

  • Comprehensive, production-ready autonomous driving platform
  • Extensive documentation and active community support
  • Supports various hardware configurations and sensor types

Cons of Apollo

  • Steeper learning curve due to complexity
  • Higher system requirements for running simulations
  • More challenging to set up and configure initially

Code Comparison

Apollo (C++):

void Planning::RunOnce(const LocalView& local_view,
                       ADCTrajectory* const trajectory_pb) {
  // Complex planning logic
  // ...
}

Self-driving-car-sim (Python):

def drive(speed, steering_angle):
    # Simple driving logic
    send_control(speed, steering_angle)

Key Differences

  • Apollo is a full-fledged autonomous driving platform, while Self-driving-car-sim is a simplified simulator for learning purposes
  • Apollo uses C++ for performance, Self-driving-car-sim uses Python for ease of use
  • Apollo offers more realistic simulations and real-world testing capabilities
  • Self-driving-car-sim is more accessible for beginners and educational purposes

Use Cases

  • Apollo: Professional autonomous vehicle development, research, and testing
  • Self-driving-car-sim: Learning basic concepts of self-driving cars, prototyping simple algorithms

Community and Support

  • Apollo: Large, active community with regular updates and contributions
  • Self-driving-car-sim: Smaller community, primarily focused on educational use

Both repositories serve different purposes and target audiences, making direct comparison challenging. The choice between them depends on the user's goals and experience level in autonomous driving development.

Autoware - the world's leading open-source software project for autonomous driving

Pros of Autoware

  • Comprehensive, production-ready autonomous driving stack
  • Supports real-world vehicle integration and testing
  • Active community and regular updates

Cons of Autoware

  • Steeper learning curve due to complexity
  • Requires more computational resources
  • Less beginner-friendly than self-driving-car-sim

Code Comparison

self-driving-car-sim (Unity C#):

void FixedUpdate()
{
    Vector3 newPosition = transform.position + transform.forward * Time.fixedDeltaTime * speed;
    rb.MovePosition(newPosition);
}

Autoware (C++):

void VehicleInterface::publishVehicleStatus()
{
    autoware_auto_vehicle_msgs::msg::VehicleStatus status;
    status.fuel = fuel_level_;
    status.velocity = current_velocity_;
    vehicle_status_pub_->publish(status);
}

Summary

self-driving-car-sim is a simpler, more accessible option for beginners learning autonomous driving concepts. It provides a Unity-based environment for testing basic algorithms.

Autoware offers a full-fledged autonomous driving platform suitable for real-world applications. It includes advanced features like sensor fusion, localization, and path planning, making it more suitable for professional development and research.

While self-driving-car-sim focuses on simulation and learning, Autoware aims to provide a complete solution for autonomous vehicle development, including hardware integration and real-world testing capabilities.

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README

Deprecated Repository

The code in the master branch of this repository is deprecated. Currently enrolled learners, if any, can:

Welcome to Udacity's Self-Driving Car Simulator

This simulator was built for Udacity's Self-Driving Car Nanodegree, to teach students how to train cars how to navigate road courses using deep learning. See more project details here.

All the assets in this repository require Unity. Please follow the instructions below for the full setup.

Available Game Builds (Precompiled builds of the simulator)

Term 1

Instructions: Download the zip file, extract it and run the executable file.

Version 2, 2/07/17

Linux Mac Windows

Version 1, 12/09/16

Linux Mac Windows 32 Windows 64

Term 2

Please see the Releases page for the latest version of the Term 2 simulator (v1.45, 6/14/17).

Source code can be obtained therein or also on the term2_collection branch.

Term 3

Please see the Releases page for the latest version of the Term 3 simulator (v1.2, 7/11/17).

Source code can be obtained therein or also on the term3_collection branch.

System Integration / Capstone

Please see the CarND-Capstone Releases page for the latest version of the Capstone simulator (v1.3, 12/7/17).

Source code can be obtained therein.

Unity Simulator User Instructions

  1. Clone the repository to your local directory, please make sure to use Git LFS to properly pull over large texture and model assets.

  2. Install the free game making engine Unity, if you dont already have it. Unity is necessary to load all the assets.

  3. Load Unity, Pick load exiting project and choice the self-driving-car-sim folder.

  4. Load up scenes by going to Project tab in the bottom left, and navigating to the folder Assets/1_SelfDrivingCar/Scenes. To load up one of the scenes, for example the Lake Track, double click the file LakeTrackTraining.unity. Once the scene is loaded up you can fly around it in the scene viewing window by holding mouse right click to turn, and mouse scroll to zoom.

  5. Play a scene. Jump into game mode anytime by simply clicking the top play button arrow right above the viewing window.

  6. View Scripts. Scripts are what make all the different mechanics of the simulator work and they are located in two different directories, the first is Assets/1_SelfDrivingCar/Scripts which mostly relate to the UI and socket connections. The second directory for scripts is Assets/Standard Assets/Vehicle/Car/Scripts and they control all the different interactions with the car.

  7. Building a new track. You can easily build a new track by using the prebuilt road prefabs located in Assets/RoadKit/Prefabs click and drag the road prefab pieces onto the editor, you can snap road pieces together easily by using vertex snapping by holding down "v" and dragging a road piece close to another piece.

Self-Driving Car Simulator