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This repository contains all relevant information about Unity Container suit

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Top Related Projects

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An addictive .NET IoC container

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Castle Windsor is a best of breed, mature Inversion of Control container available for .NET

An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.

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the ninja of .net dependency injectors

Quick Overview

Unity is a lightweight, extensible dependency injection container for .NET applications. It facilitates building loosely coupled applications and provides developers with the ability to inject dependencies into their classes, promoting better design and testability.

Pros

  • Easy to use and integrate into existing projects
  • Supports constructor, property, and method injection
  • Extensible architecture allowing custom extensions
  • Supports both interface-based and concrete type registrations

Cons

  • Performance can be slower compared to some other DI containers
  • Documentation could be more comprehensive
  • Limited built-in support for some advanced scenarios (e.g., interception)
  • Learning curve for developers new to dependency injection concepts

Code Examples

  1. Basic registration and resolution:
var container = new UnityContainer();
container.RegisterType<ILogger, FileLogger>();

var logger = container.Resolve<ILogger>();
logger.Log("Hello, Unity!");
  1. Constructor injection:
public class UserService
{
    private readonly ILogger _logger;

    public UserService(ILogger logger)
    {
        _logger = logger;
    }
}

var container = new UnityContainer();
container.RegisterType<ILogger, ConsoleLogger>();
container.RegisterType<UserService>();

var userService = container.Resolve<UserService>();
  1. Named registrations:
container.RegisterType<ILogger, FileLogger>("FileLogger");
container.RegisterType<ILogger, ConsoleLogger>("ConsoleLogger");

var fileLogger = container.Resolve<ILogger>("FileLogger");
var consoleLogger = container.Resolve<ILogger>("ConsoleLogger");

Getting Started

  1. Install the Unity package via NuGet:

    Install-Package Unity
    
  2. Create a Unity container and register your dependencies:

    using Unity;
    
    var container = new UnityContainer();
    container.RegisterType<IUserRepository, SqlUserRepository>();
    container.RegisterType<IUserService, UserService>();
    
  3. Resolve and use your dependencies:

    var userService = container.Resolve<IUserService>();
    var user = userService.GetUserById(1);
    

Competitor Comparisons

4,466

An addictive .NET IoC container

Pros of Autofac

  • More flexible and powerful configuration options
  • Better support for advanced scenarios like decorators and interceptors
  • Stronger community support and more frequent updates

Cons of Autofac

  • Steeper learning curve for beginners
  • Slightly more verbose configuration syntax
  • Potentially slower performance for very large object graphs

Code Comparison

Unity:

container.RegisterType<IService, ServiceImplementation>();
container.Resolve<IService>();

Autofac:

builder.RegisterType<ServiceImplementation>().As<IService>();
container.Resolve<IService>();

Both Unity and Autofac are popular dependency injection containers for .NET applications. Unity is known for its simplicity and ease of use, making it a good choice for smaller projects or developers new to DI. Autofac, on the other hand, offers more advanced features and flexibility, making it suitable for complex applications with sophisticated dependency management requirements.

While Unity's configuration is often more concise, Autofac's approach allows for greater control and customization. Autofac also has a more active community and development cycle, which can be beneficial for long-term support and feature additions.

Performance-wise, Unity may have a slight edge in simple scenarios, but Autofac's optimizations make it competitive in most real-world applications. The choice between the two often comes down to project requirements and developer preferences.

1,513

Castle Windsor is a best of breed, mature Inversion of Control container available for .NET

Pros of Windsor

  • More mature and feature-rich, with a longer history of development
  • Offers advanced features like interceptors and typed factories
  • Provides better support for aspect-oriented programming (AOP)

Cons of Windsor

  • Steeper learning curve due to its extensive feature set
  • Can be more complex to configure for simple scenarios
  • Slightly slower performance in some benchmarks

Code Comparison

Windsor:

container.Register(Component.For<IService>().ImplementedBy<ServiceImpl>());
container.Register(Component.For<IRepository>().ImplementedBy<Repository>());
var service = container.Resolve<IService>();

Unity:

container.RegisterType<IService, ServiceImpl>();
container.RegisterType<IRepository, Repository>();
var service = container.Resolve<IService>();

Both Windsor and Unity are popular dependency injection containers for .NET applications. Windsor offers more advanced features and flexibility, making it suitable for complex scenarios and aspect-oriented programming. Unity, on the other hand, is known for its simplicity and ease of use, making it a good choice for smaller projects or developers new to dependency injection.

The code comparison shows that both containers have similar syntax for basic registration and resolution of dependencies. However, Windsor's API provides more options for advanced configuration, while Unity's API is more straightforward for simple use cases.

An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.

Pros of SimpleInjector

  • Faster performance and lower memory footprint
  • More extensive documentation and examples
  • Stricter defaults for better design practices

Cons of SimpleInjector

  • Steeper learning curve for beginners
  • Less integration with Microsoft technologies
  • Smaller community and ecosystem

Code Comparison

SimpleInjector:

var container = new Container();
container.Register<IUserRepository, SqlUserRepository>();
container.Register<IUserService, UserService>();
container.Verify();

Unity:

var container = new UnityContainer();
container.RegisterType<IUserRepository, SqlUserRepository>();
container.RegisterType<IUserService, UserService>();

SimpleInjector focuses on a more explicit and strict configuration, requiring verification. Unity offers a simpler setup but may be less strict in enforcing best practices.

Both libraries provide similar core functionality for dependency injection, but SimpleInjector tends to offer more advanced features and optimizations at the cost of a steeper learning curve. Unity, being more closely associated with Microsoft, often integrates better with other Microsoft technologies and may be more familiar to developers already working in the .NET ecosystem.

The choice between these libraries often depends on project requirements, team expertise, and performance needs. SimpleInjector is generally preferred for projects requiring high performance and strict adherence to DI principles, while Unity might be favored in Microsoft-centric environments or for simpler use cases.

2,667

the ninja of .net dependency injectors

Pros of Ninject

  • Lightweight and fast, with a smaller footprint than Unity
  • More flexible and customizable binding syntax
  • Better support for convention-based configuration

Cons of Ninject

  • Less extensive documentation compared to Unity
  • Smaller community and ecosystem
  • Fewer built-in features for advanced scenarios

Code Comparison

Ninject:

kernel.Bind<IWeapon>().To<Sword>();
kernel.Bind<IWarrior>().To<Samurai>();

Unity:

container.RegisterType<IWeapon, Sword>();
container.RegisterType<IWarrior, Samurai>();

Both Ninject and Unity are popular dependency injection containers for .NET applications. Ninject is known for its lightweight nature and flexible binding syntax, making it easier to configure complex dependencies. Unity, on the other hand, offers more extensive documentation and a larger ecosystem, which can be beneficial for enterprise-level projects.

Ninject's convention-based configuration allows for more concise and maintainable code in larger projects. However, Unity's broader feature set and Microsoft backing make it a more attractive option for teams already invested in the Microsoft ecosystem.

In terms of performance, both containers are generally comparable, with Ninject having a slight edge in some scenarios due to its lightweight design. Ultimately, the choice between Ninject and Unity often comes down to personal preference and specific project requirements.

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README

Overview

The Unity Container (Unity) is a full featured, extensible dependency injection container. It facilitates building loosely coupled applications and provides developers with the following advantages:

  • Simplified object creation, especially for hierarchical object structures and dependencies
  • Abstraction of requirements; this allows developers to specify dependencies at run time or in configuration and simplify management of crosscutting concerns
  • Increased flexibility by deferring component configuration to the container
  • Service location capability; this allows clients to store or cache the container
  • Instance and type interception
  • Registration by convention

Installation

Install Unity with the following command:

Install-Package Unity

Unity 5.x loosely follows Semantic Versioning — minor releases may introduce breaking changes. Floating version references should lock in the minor version in addition to the major version:

<PackageReference Include="Unity.Container" Version="5.x.*" />

Documentation

The documentation is a work in progress. Some info is available here but more is coming... Feel free to open issues in Documentation project with all the questions you would like to be covered or questions you might have.

Packages & Status

Unity library consists of multiple packages. For information about each package please follow the links


PackageLicenseVersionDownloads
Unity (Composite)LicenseNuGetNuGet
Unity.AbstractionsLicenseNuGetNuGet
Unity.ContainerLicenseNuGetNuGet
Unity.ConfigurationLicenseNuGetNuGet
Unity.InterceptionLicenseNuGetNuGet
Unity.Interception.ConfigurationLicenseNuGetNuGet
Unity.RegistrationByConventionLicenseNuGetNuGet
Unity.log4netLicenseNuGetNuGet
Unity.NLogLicenseNuGetNuGet
Unity.Microsoft.LoggingLicenseNuGetNuGet
Unity.Microsoft.DependencyInjectionLicenseNuGetNuGet
Unity.AspNet.WebApiLicenseNuGetNuGet
Unity.MvcLicenseNuGetNuGet
Unity.WCFLicenseNuGetNuGet
Unity.ServiceLocationLicenseNuGetNuGet
CommonServiceLocatorLicenseNuGetNuGet

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct

Contributing

See the Contributing guide for more information.

.NET Foundation

Unity Container is a .NET Foundation project.