Top Related Projects
JavaScript 3D Library.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Quick Overview
Bonsai is a lightweight graphics library for creating and animating graphics using HTML5 Canvas. It provides a simple API for drawing shapes, handling user interactions, and creating animations, making it easier for developers to create interactive graphics and visualizations for web applications.
Pros
- Lightweight and easy to use, with a simple and intuitive API
- Supports both vector and bitmap graphics
- Provides built-in animation capabilities
- Cross-browser compatible, leveraging HTML5 Canvas
Cons
- Limited documentation and examples available
- Not actively maintained (last commit was in 2014)
- Lacks advanced features found in more comprehensive graphics libraries
- Small community and limited third-party resources
Code Examples
- Creating a simple shape:
var stage = bonsai.run(document.getElementById('canvas'));
stage.addChild(new bonsai.Circle(100, 100, 50).attr({
fillColor: 'red'
}));
- Animating a shape:
var rect = new bonsai.Rect(0, 0, 100, 100).attr({
fillColor: 'blue'
});
stage.addChild(rect);
rect.animate('1s', {
x: 200,
y: 200,
rotation: Math.PI
});
- Handling user interactions:
var circle = new bonsai.Circle(100, 100, 50).attr({
fillColor: 'green'
});
stage.addChild(circle);
circle.on('click', function() {
this.attr('fillColor', 'yellow');
});
Getting Started
To get started with Bonsai, follow these steps:
- Include the Bonsai library in your HTML file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/bonsai/0.4.1/bonsai.min.js"></script>
- Create a canvas element in your HTML:
<div id="canvas"></div>
- Initialize Bonsai and start creating graphics:
var stage = bonsai.run(document.getElementById('canvas'), {
width: 500,
height: 300
});
stage.addChild(new bonsai.Circle(250, 150, 50).attr({
fillColor: 'red'
}));
This will create a simple red circle in the center of your canvas. You can now build upon this example to create more complex graphics and animations using the Bonsai API.
Competitor Comparisons
JavaScript 3D Library.
Pros of three.js
- More mature and widely adopted, with a larger community and ecosystem
- Extensive documentation and examples, making it easier for beginners to get started
- Supports a wider range of 3D rendering features and techniques
Cons of three.js
- Larger file size and potentially higher performance overhead
- Steeper learning curve for complex 3D applications
- Less focused on 2D graphics capabilities compared to Bonsai
Code Comparison
three.js:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
Bonsai:
bonsai.run(function() {
new Circle(50, 50, 30)
.fill('red')
.addTo(stage);
});
The code snippets demonstrate the different approaches:
- three.js focuses on setting up a 3D scene with camera and renderer
- Bonsai provides a simpler API for creating 2D graphics
Both libraries have their strengths, with three.js excelling in 3D graphics and Bonsai offering a more straightforward approach for 2D animations and visualizations.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Pros of PixiJS
- Larger and more active community, with frequent updates and contributions
- Extensive documentation and learning resources available
- Better performance for complex graphics and animations
Cons of PixiJS
- Steeper learning curve for beginners
- Larger file size, which may impact load times for smaller projects
- More complex setup process compared to Bonsai
Code Comparison
Bonsai:
var rect = new Rect(0, 0, 100, 100)
.fill('red')
.addTo(stage);
rect.animate('1s', {
x: 200,
y: 200
});
PixiJS:
const rect = new PIXI.Graphics();
rect.beginFill(0xFF0000);
rect.drawRect(0, 0, 100, 100);
app.stage.addChild(rect);
gsap.to(rect, {
x: 200,
y: 200,
duration: 1
});
Both libraries allow for creating and animating shapes, but PixiJS requires additional setup for the application and uses GSAP for animations, while Bonsai has built-in animation methods. PixiJS offers more flexibility and power for complex graphics, while Bonsai provides a simpler API for basic animations.
The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
Pros of EaselJS
- More active development and larger community support
- Comprehensive documentation and extensive examples
- Part of the larger CreateJS suite, offering integration with other libraries
Cons of EaselJS
- Steeper learning curve for beginners
- Larger file size, which may impact load times for smaller projects
Code Comparison
EaselJS:
var stage = new createjs.Stage("canvas");
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawCircle(0, 0, 50);
circle.x = 100;
circle.y = 100;
stage.addChild(circle);
stage.update();
Bonsai:
new Rect(10, 10, 100, 100)
.fill('red')
.addTo(stage);
Summary
EaselJS offers a more robust and feature-rich environment for creating interactive graphics and animations. It benefits from being part of the CreateJS suite, providing seamless integration with other libraries. However, this comes at the cost of a steeper learning curve and larger file size.
Bonsai, on the other hand, provides a simpler and more lightweight approach to creating graphics. Its syntax is more concise and easier to grasp for beginners. However, it lacks the extensive community support and comprehensive documentation that EaselJS enjoys.
The choice between the two largely depends on the project requirements, developer experience, and the need for integration with other libraries.
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
Pros of Fabric.js
- More active development and larger community support
- Extensive documentation and examples available
- Better performance for complex canvas manipulations
Cons of Fabric.js
- Larger file size, which may impact load times
- Steeper learning curve for beginners
- Less focus on SVG support compared to Bonsai
Code Comparison
Fabric.js:
var canvas = new fabric.Canvas('canvas');
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
Bonsai:
var stage = bonsai.run(document.getElementById('canvas'));
stage.addChild(new bonsai.Rect(100, 100, 20, 20).fill('red'));
Both libraries allow for creating and manipulating canvas elements, but Fabric.js provides a more object-oriented approach with its fabric.Canvas
and fabric.Rect
objects. Bonsai, on the other hand, uses a more streamlined syntax with its bonsai.run
and bonsai.Rect
methods.
Fabric.js offers more built-in features and flexibility, while Bonsai focuses on simplicity and ease of use for basic canvas operations. The choice between the two depends on the specific requirements of your project and the level of complexity you need to handle.
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
Pros of Paper.js
- More active development and larger community support
- Extensive documentation and examples
- Better performance for complex vector graphics
Cons of Paper.js
- Steeper learning curve for beginners
- Larger file size, which may impact load times
Code Comparison
Paper.js:
var path = new Path();
path.strokeColor = 'black';
var start = new Point(100, 100);
path.moveTo(start);
path.lineTo(start.add([200, -50]));
Bonsai:
var shape = new Path()
.moveTo(100, 100)
.lineTo(300, 50)
.stroke('black', 2);
Key Differences
- Paper.js uses a more object-oriented approach, while Bonsai favors a chaining method style
- Paper.js has a built-in Point object for coordinate manipulation
- Bonsai's syntax is generally more concise for simple shapes
Use Cases
- Paper.js: Complex vector graphics, interactive animations, and data visualizations
- Bonsai: Simpler graphics and animations, especially for mobile-friendly applications
Community and Support
Paper.js has a larger and more active community, resulting in:
- More frequent updates and bug fixes
- A wider range of third-party plugins and extensions
- More resources for learning and troubleshooting
Bonsai, while less active, may still be suitable for specific projects or those familiar with its ecosystem.
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Pros of p5.js
- Larger and more active community, resulting in better documentation and more resources
- Easier to learn for beginners, especially those with a background in Processing
- More comprehensive set of built-in functions for creative coding and interactive visualizations
Cons of p5.js
- Slower performance compared to Bonsai, especially for complex animations
- Larger file size, which may impact load times for web applications
- Less focused on vector graphics, which is a strength of Bonsai
Code Comparison
p5.js:
function setup() {
createCanvas(400, 400);
}
function draw() {
ellipse(50, 50, 80, 80);
}
Bonsai:
stage.addChild(new Circle(50, 50, 40));
The p5.js example shows the typical structure with setup()
and draw()
functions, while Bonsai uses a more direct approach to add shapes to the stage. p5.js requires more boilerplate code but offers a familiar structure for Processing users. Bonsai's approach is more concise but may be less intuitive for beginners.
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Bonsai
(previously known as bikeshedjs)
The art of bonsai tells a story through living illusion. A bonsai artist searches for ways to express his personal creativity by mixing form and thought in a miniature world. [source]
Introduction
Bonsai is a JavaScript graphics library. For the finer details, see the documentation (currently in construction).
Bonsai's main features include:
- Architecturally separated runner and renderer
- iFrame, Worker and Node running contexts
- Shapes
- Paths
- Assets (Videos, Images, Fonts, SubMovies)
- Keyframe and regular animation (easing functions too)
- Shape/path morphing
- and much more...
An example
Draw a 100x200
rectangle to the stage at {0,0}
:
var r = new Rect(0, 0, 100, 200).addTo(stage);
Fill it:
r.fill('red');
Change your mind... make it darker:
r.fill( color('red').darker() );
Animate it:
r.animate('400ms', {
x: 50,
y: 50,
width: 200
});
See more here: Bonsai Documentation/Overviews or join the IRC channel #bonsaijs on freenode and ask for help.
Top Related Projects
JavaScript 3D Library.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot