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HLS.js is a JavaScript library that plays HLS in browsers with support for MSE.

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HTML5 FLV Player

Quick Overview

hls.js is a JavaScript library that implements an HTTP Live Streaming (HLS) client for the browser. It allows you to play HLS streams in HTML5 video and audio elements, providing a seamless streaming experience without the need for plugins or Flash.

Pros

  • Cross-browser compatibility, supporting most modern browsers
  • Adaptive bitrate streaming for optimal playback quality
  • Supports live and on-demand HLS streams
  • Extensive API for customization and control

Cons

  • Limited support for older browsers (e.g., IE11)
  • Requires server-side support for HLS streaming
  • May have higher latency compared to some other streaming protocols
  • Limited support for DRM-protected content

Code Examples

  1. Basic usage:
const video = document.getElementById('video');
const hls = new Hls();
hls.loadSource('https://example.com/playlist.m3u8');
hls.attachMedia(video);
hls.on(Hls.Events.MANIFEST_PARSED, function() {
  video.play();
});
  1. Quality selection:
hls.on(Hls.Events.LEVEL_LOADED, function(event, data) {
  const currentLevel = hls.levels[data.level];
  console.log(`Current quality: ${currentLevel.height}p`);
});

// Manually switch quality
hls.currentLevel = 2; // Switch to the third quality level (0-indexed)
  1. Error handling:
hls.on(Hls.Events.ERROR, function(event, data) {
  if (data.fatal) {
    switch(data.type) {
      case Hls.ErrorTypes.NETWORK_ERROR:
        hls.startLoad();
        break;
      case Hls.ErrorTypes.MEDIA_ERROR:
        hls.recoverMediaError();
        break;
      default:
        hls.destroy();
        break;
    }
  }
});

Getting Started

  1. Install hls.js using npm:

    npm install hls.js
    
  2. Include hls.js in your project:

    <script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script>
    
  3. Create a video element and initialize hls.js:

    <video id="video"></video>
    <script>
      const video = document.getElementById('video');
      if (Hls.isSupported()) {
        const hls = new Hls();
        hls.loadSource('https://example.com/playlist.m3u8');
        hls.attachMedia(video);
      } else if (video.canPlayType('application/vnd.apple.mpegurl')) {
        video.src = 'https://example.com/playlist.m3u8';
      }
    </script>
    

This setup will create a video player that can stream HLS content, falling back to native HLS support if hls.js is not supported by the browser.

Competitor Comparisons

HLS, DASH, and future HTTP streaming protocols library for video.js

Pros of http-streaming

  • Part of the larger Video.js ecosystem, offering extensive plugin support and customization options
  • Supports a wider range of streaming formats, including MPEG-DASH and HLS
  • Better integration with Video.js player, providing a more cohesive development experience

Cons of http-streaming

  • Larger file size and potentially higher overhead due to being part of the Video.js framework
  • Steeper learning curve for developers not familiar with Video.js
  • May have slower update cycles compared to the more focused hls.js project

Code Comparison

http-streaming:

import videojs from 'video.js';
import 'videojs-contrib-quality-levels';
import 'videojs-http-streaming';

const player = videojs('my-video');
player.src({
  src: 'https://example.com/video.m3u8',
  type: 'application/x-mpegURL'
});

hls.js:

import Hls from 'hls.js';

const video = document.getElementById('video');
const hls = new Hls();
hls.loadSource('https://example.com/video.m3u8');
hls.attachMedia(video);

Both libraries provide efficient ways to implement HLS streaming, with http-streaming offering broader format support and integration with Video.js, while hls.js provides a more lightweight and focused solution for HLS specifically.

JavaScript player library / DASH & HLS client / MSE-EME player

Pros of Shaka Player

  • Supports a wider range of streaming formats (DASH, HLS, MSS)
  • More extensive DRM support, including Widevine, PlayReady, and FairPlay
  • Built-in offline playback and storage capabilities

Cons of Shaka Player

  • Larger file size and potentially higher overhead
  • Steeper learning curve due to more complex API
  • Less specialized for HLS, which may impact performance for HLS-only use cases

Code Comparison

Shaka Player initialization:

const player = new shaka.Player(videoElement);
player.load('https://example.com/video.mpd');

hls.js initialization:

const hls = new Hls();
hls.loadSource('https://example.com/video.m3u8');
hls.attachMedia(videoElement);

Both libraries offer straightforward initialization, but Shaka Player's API is more extensive due to its broader feature set. hls.js has a more focused approach, specifically tailored for HLS streaming.

Shaka Player is better suited for projects requiring multi-format support and advanced DRM capabilities, while hls.js excels in HLS-specific scenarios with a lighter footprint and potentially better performance for HLS streams.

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:clapper: An extensible media player for the web.

Pros of Clappr

  • More comprehensive media player solution with built-in UI and plugins
  • Supports multiple streaming formats (HLS, DASH, etc.) out of the box
  • Easier to set up and use for developers who need a full-featured player

Cons of Clappr

  • Larger file size and potentially higher resource usage
  • Less flexibility for custom implementations compared to hls.js
  • May have a steeper learning curve for developers who only need HLS playback

Code Comparison

Clappr setup:

var player = new Clappr.Player({
  source: "https://example.com/video.m3u8",
  parentId: "#player"
});

hls.js setup:

var video = document.getElementById('video');
var hls = new Hls();
hls.loadSource('https://example.com/video.m3u8');
hls.attachMedia(video);

Both libraries provide easy-to-use APIs for setting up HLS playback, but Clappr offers a more complete player solution with a single line of code, while hls.js requires more manual setup but offers greater control over the video element.

5,087

A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.

Pros of dash.js

  • More robust support for MPEG-DASH streaming
  • Better handling of live streaming scenarios
  • Extensive API for customization and control

Cons of dash.js

  • Larger file size and potentially higher resource usage
  • Steeper learning curve for implementation
  • Less widespread adoption compared to HLS

Code Comparison

dash.js implementation:

var player = dashjs.MediaPlayer().create();
player.initialize(document.querySelector("#videoPlayer"), "video.mpd", true);

hls.js implementation:

var video = document.getElementById('video');
var hls = new Hls();
hls.loadSource('video.m3u8');
hls.attachMedia(video);

Both libraries offer straightforward initialization, but dash.js requires an additional step to create the player instance. hls.js has a slightly more concise syntax for basic setup.

dash.js is better suited for complex MPEG-DASH streaming scenarios, especially in live environments, while hls.js excels in simplicity and widespread compatibility for HLS streams. The choice between the two depends on the specific streaming protocol requirements and the complexity of the implementation needed.

22,891

HTML5 FLV Player

Pros of flv.js

  • Specialized for FLV format, offering better performance for this specific file type
  • Lighter weight and potentially faster for FLV playback
  • Simpler implementation for projects primarily dealing with FLV files

Cons of flv.js

  • Limited to FLV format, less versatile than hls.js
  • Smaller community and potentially less frequent updates
  • May require additional tools or converters for non-FLV sources

Code Comparison

flv.js:

if (flvjs.isSupported()) {
    var videoElement = document.getElementById('videoElement');
    var flvPlayer = flvjs.createPlayer({
        type: 'flv',
        url: 'http://example.com/flv/video.flv'
    });
    flvPlayer.attachMediaElement(videoElement);
    flvPlayer.load();
}

hls.js:

if (Hls.isSupported()) {
    var video = document.getElementById('video');
    var hls = new Hls();
    hls.loadSource('https://video-dev.github.io/streams/x36xhzz/x36xhzz.m3u8');
    hls.attachMedia(video);
    hls.on(Hls.Events.MANIFEST_PARSED, function() {
        video.play();
    });
}

Both libraries offer easy-to-use APIs for their respective formats. flv.js is more straightforward for FLV playback, while hls.js provides a more robust solution for HLS streams with additional features and events.

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README

npm npm Sauce Test Status jsDeliver

HLS.js

HLS.js is a JavaScript library that implements an HTTP Live Streaming client. It relies on HTML5 video and MediaSource Extensions for playback.

It works by transmuxing MPEG-2 Transport Stream and AAC/MP3 streams into ISO BMFF (MP4) fragments. Transmuxing is performed asynchronously using a Web Worker when available in the browser. HLS.js also supports HLS + fmp4, as announced during WWDC2016.

HLS.js works directly on top of a standard HTML<video> element.

HLS.js is written in ECMAScript6 (*.js) and TypeScript (*.ts) (strongly typed superset of ES6), and transpiled in ECMAScript5 using Babel and the TypeScript compiler.

Rollup is used to build the distro bundle and serve the local development environment.

Features

  • VOD & Live playlists
    • DVR support on Live playlists
  • Fragmented MP4 container
  • MPEG-2 TS container
    • ITU-T Rec. H.264 and ISO/IEC 14496-10 Elementary Stream
    • ITU-T Rec. H.265 and ISO/IEC 23008-2 Elementary Stream
    • ISO/IEC 13818-7 ADTS AAC Elementary Stream
    • ISO/IEC 11172-3 / ISO/IEC 13818-3 (MPEG-1/2 Audio Layer III) Elementary Stream
    • ATSC A/52 / AC-3 / Dolby Digital Elementary Stream
    • Packetized metadata (ID3v2.3.0) Elementary Stream
  • AAC container (audio only streams)
  • MPEG Audio container (MPEG-1/2 Audio Layer III audio only streams)
  • Timed Metadata for HTTP Live Streaming (ID3 format carried in MPEG-2 TS, Emsg in CMAF/Fragmented MP4, and DATERANGE playlist tags)
  • AES-128 decryption
  • "identity" format SAMPLE-AES decryption of MPEG-2 TS segments only
  • Encrypted media extensions (EME) support for DRM (digital rights management)
    • FairPlay, PlayReady, Widevine CDMs with fmp4 segments
  • Level capping based on HTMLMediaElement resolution, dropped-frames, and HDCP-Level
  • CEA-608/708 captions
  • WebVTT subtitles
  • Alternate Audio Track Rendition (Master Playlist with Alternative Audio) for VoD and Live playlists
  • Adaptive streaming
    • Manual & Auto Quality Switching
      • 3 Quality Switching modes are available (controllable through API means)
        • Instant switching (immediate quality switch at current video position)
        • Smooth switching (quality switch for next loaded fragment)
        • Bandwidth conservative switching (quality switch change for next loaded fragment, without flushing the buffer)
      • In Auto-Quality mode, emergency switch down in case bandwidth is suddenly dropping to minimize buffering.
  • Accurate Seeking on VoD & Live (not limited to fragment or keyframe boundary)
  • Ability to seek in buffer and back buffer without redownloading segments
  • Built-in Analytics
    • All internal events can be monitored (Network Events, Video Events)
    • Playback session metrics are also exposed
  • Resilience to errors
    • Retry mechanism embedded in the library
    • Recovery actions can be triggered fix fatal media or network errors
  • Redundant/Failover Playlists
  • HLS Variable Substitution

Supported HLS tags

For details on the HLS format and these tags' meanings, see https://datatracker.ietf.org/doc/html/draft-pantos-hls-rfc8216bis

Multivariant Playlist tags

  • #EXT-X-STREAM-INF:<attribute-list> <URI>
  • #EXT-X-MEDIA:<attribute-list>
  • #EXT-X-SESSION-DATA:<attribute-list>
  • #EXT-X-SESSION-KEY:<attribute-list> EME Key-System selection and preloading
  • #EXT-X-START:TIME-OFFSET=<n>
  • #EXT-X-CONTENT-STEERING:<attribute-list> Content Steering
  • #EXT-X-DEFINE:<attribute-list> Variable Substitution (NAME,VALUE,QUERYPARAM attributes)

The following properties are added to their respective variants' attribute list but are not implemented in their selection and playback.

  • VIDEO-RANGE (See #2489)

Media Playlist tags

  • #EXTM3U
  • #EXT-X-VERSION=<n>
  • #EXTINF:<duration>,[<title>]
  • #EXT-X-ENDLIST
  • #EXT-X-MEDIA-SEQUENCE=<n>
  • #EXT-X-TARGETDURATION=<n>
  • #EXT-X-DISCONTINUITY
  • #EXT-X-DISCONTINUITY-SEQUENCE=<n>
  • #EXT-X-BYTERANGE=<n>[@<o>]
  • #EXT-X-MAP:<attribute-list>
  • #EXT-X-KEY:<attribute-list> (KEYFORMAT="identity",METHOD=SAMPLE-AES is only supports with MPEG-2 TS segments)
  • #EXT-X-PROGRAM-DATE-TIME:<attribute-list>
  • #EXT-X-START:TIME-OFFSET=<n>
  • #EXT-X-SERVER-CONTROL:<attribute-list>
  • #EXT-X-PART-INF:PART-TARGET=<n>
  • #EXT-X-PART:<attribute-list>
  • #EXT-X-SKIP:<attribute-list> Delta Playlists
  • #EXT-X-RENDITION-REPORT:<attribute-list>
  • #EXT-X-DATERANGE:<attribute-list> Metadata
  • #EXT-X-DEFINE:<attribute-list> Variable Import and Substitution (NAME,VALUE,IMPORT,QUERYPARAM attributes)
  • #EXT-X-GAP (Skips loading GAP segments and parts. Skips playback of unbuffered program containing only GAP content and no suitable alternates. See #2940)

The following tags are added to their respective fragment's attribute list but are not implemented in streaming and playback.

  • #EXT-X-BITRATE (Not used in ABR controller)

Parsed but missing feature support

  • #EXT-X-PRELOAD-HINT:<attribute-list> (See #5074)
    • #5074

Not Supported

For a complete list of issues, see "Top priorities" in the Release Planning and Backlog project tab. Codec support is dependent on the runtime environment (for example, not all browsers on the same OS support HEVC).

  • HLS Interstitials
  • #EXT-X-I-FRAME-STREAM-INF I-frame Media Playlist files
  • "identity" format SAMPLE-AES method keys with fmp4, aac, mp3, vtt... segments (MPEG-2 TS only)
  • MPEG-2 TS segments with FairPlay Streaming, PlayReady, or Widevine encryption
  • FairPlay Streaming legacy keys (For com.apple.fps.1_0 use native Safari playback)
  • MP3 elementary stream audio in IE and Edge (<=18) on Windows 10 (See #1641 and Microsoft answers forum)

Server-side-rendering (SSR) and require from a Node.js runtime

You can safely require this library in Node and absolutely nothing will happen. A dummy object is exported so that requiring the library does not throw an error. HLS.js is not instantiable in Node.js. See #1841 for more details.

Getting started with development

Open in StackBlitz

First, checkout the repository and install the required dependencies

git clone https://github.com/video-dev/hls.js.git
cd hls.js
# After cloning or pulling from the repository, make sure all dependencies are up-to-date
npm install ci
# Run dev-server for demo page (recompiles on file-watch, but doesn't write to actual dist fs artifacts)
npm run dev
# After making changes run the sanity-check task to verify all checks before committing changes
npm run sanity-check

The dev server will host files on port 8000. Once started, the demo can be found running at http://localhost:8000/demo/.

Before submitting a PR, please see our contribution guidelines. Join the discussion on Slack via video-dev.org in #hlsjs for updates and questions about development.

Build tasks

Build all flavors (suitable for prod-mode/CI):

npm install ci
npm run build

Only debug-mode artifacts:

npm run build:debug

Build and watch (customized dev setups where you'll want to host through another server - for example in a sub-module/project)

npm run build:watch

Only specific flavor (known configs are: debug, dist, light, light-dist, demo):

npm run build -- --env dist # replace "dist" by other configuration name, see above ^

Note: The "demo" config is always built.

NOTE: hls.light.*.js dist files do not include alternate-audio, subtitles, CMCD, EME (DRM), or Variable Substitution support. In addition, the following types are not available in the light build:

  • AudioStreamController
  • AudioTrackController
  • CuesInterface
  • EMEController
  • SubtitleStreamController
  • SubtitleTrackController
  • TimelineController
  • CmcdController

Linter (ESlint)

Run linter:

npm run lint

Run linter with auto-fix mode:

npm run lint:fix

Run linter with errors only (no warnings)

npm run lint:quiet

Formatting Code

Run prettier to format code

npm run prettier

Type Check

Run type-check to verify TypeScript types

npm run type-check

Automated tests (Mocha/Karma)

Run all tests at once:

npm test

Run unit tests:

npm run test:unit

Run unit tests in watch mode:

npm run test:unit:watch

Run functional (integration) tests:

npm run test:func

Design

An overview of this project's design, it's modules, events, and error handling can be found here.

API docs and usage guide

Note you can access the docs for a particular version using "https://github.com/video-dev/hls.js/tree/deployments"

Demo

Latest Release

https://hlsjs.video-dev.org/demo

Master

https://hlsjs-dev.video-dev.org/demo

Specific Version

Find the commit on https://github.com/video-dev/hls.js/tree/deployments.

Compatibility

HLS.js is only compatible with browsers supporting MediaSource extensions (MSE) API with 'video/MP4' mime-type inputs.

HLS.js is supported on:

  • Chrome 39+ for Android
  • Chrome 39+ for Desktop
  • Firefox 41+ for Android
  • Firefox 42+ for Desktop
  • Edge for Windows 10+
  • Safari 9+ for macOS 10.11+
  • Safari for iPadOS 13+
  • Safari for iOS 17.1+ since HLS version 1.5.0 using Managed Media Source (MMS) WebKit blog

A Promise polyfill is required in browsers missing native promise support.

Please note:

Safari browsers (iOS, iPadOS, and macOS) have built-in HLS support through the plain video "tag" source URL. See the example below (Using HLS.js) to run appropriate feature detection and choose between using HLS.js or natively built-in HLS support.

When a platform has neither MediaSource nor native HLS support, the browser cannot play HLS.

Keep in mind that if the intention is to support HLS on multiple platforms, beyond those compatible with HLS.js, the HLS streams need to strictly follow the specifications of RFC8216, especially if apps, smart TVs, and set-top boxes are to be supported.

Find a support matrix of the MediaSource API here: https://developer.mozilla.org/en-US/docs/Web/API/MediaSource

Using HLS.js

Installation

Prepackaged builds are included with each release. Or install the hls.js as a dependency of your project:

npm install --save hls.js

A canary channel is also available if you prefer to work off the development branch (master):

npm install hls.js@canary

Embedding HLS.js

Directly include dist/hls.js or dist/hls.min.js in a script tag on the page. This setup prioritizes HLS.js MSE playback over native browser support for HLS playback in HTMLMediaElements:

<script src="https://cdn.jsdelivr.net/npm/hls.js@1"></script>
<!-- Or if you want the latest version from the main branch -->
<!-- <script src="https://cdn.jsdelivr.net/npm/hls.js@canary"></script> -->
<video id="video"></video>
<script>
  var video = document.getElementById('video');
  var videoSrc = 'https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8';
  if (Hls.isSupported()) {
    var hls = new Hls();
    hls.loadSource(videoSrc);
    hls.attachMedia(video);
  }
  // HLS.js is not supported on platforms that do not have Media Source
  // Extensions (MSE) enabled.
  //
  // When the browser has built-in HLS support (check using `canPlayType`),
  // we can provide an HLS manifest (i.e. .m3u8 URL) directly to the video
  // element through the `src` property. This is using the built-in support
  // of the plain video element, without using HLS.js.
  else if (video.canPlayType('application/vnd.apple.mpegurl')) {
    video.src = videoSrc;
  }
</script>

Alternative setup

To check for native browser support first and then fallback to HLS.js, swap these conditionals. See this comment to understand some of the tradeoffs.

<script src="https://cdn.jsdelivr.net/npm/hls.js@1"></script>
<!-- Or if you want the latest version from the main branch -->
<!-- <script src="https://cdn.jsdelivr.net/npm/hls.js@canary"></script> -->
<video id="video"></video>
<script>
  var video = document.getElementById('video');
  var videoSrc = 'https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8';
  //
  // First check for native browser HLS support
  //
  if (video.canPlayType('application/vnd.apple.mpegurl')) {
    video.src = videoSrc;
    //
    // If no native HLS support, check if HLS.js is supported
    //
  } else if (Hls.isSupported()) {
    var hls = new Hls();
    hls.loadSource(videoSrc);
    hls.attachMedia(video);
  }
</script>

Ensure correct time in video

HLS transcoding of an original video file often pushes the time of the first frame a bit. If you depend on having an exact match of frame times between original video and HLS stream, you need to account for this:

let tOffset = 0;
const getAppendedOffset = (eventName, { frag }) => {
  if (frag.type === 'main' && frag.sn !== 'initSegment' && frag.elementaryStreams.video) {
    const { start, startDTS, startPTS, maxStartPTS, elementaryStreams } = frag;
    tOffset = elementaryStreams.video.startPTS - start;
    hls.off(Hls.Events.BUFFER_APPENDED, getAppendedOffset);
    console.log('video timestamp offset:', tOffset, { start, startDTS, startPTS, maxStartPTS, elementaryStreams });
  }
}
hls.on(Hls.Events.BUFFER_APPENDED, getAppendedOffset);
// and account for this offset, for example like this:
const video = document.querySelector('video');
video.addEventListener('timeupdate', () => setTime(Math.max(0, video.currentTime - tOffset))
const seek = (t) => video.currentTime = t + tOffset;
const getDuration = () => video.duration - tOffset;

For more embed and API examples see docs/API.md.

CORS

All HLS resources must be delivered with CORS headers permitting GET requests.

Video Control

Video is controlled through HTML <video> element HTMLVideoElement methods, events and optional UI controls (<video controls>).

Build a Custom UI

Player Integration

The following players integrate HLS.js for HLS playback:

They use HLS.js in production!

cdn77

Chrome/Firefox integration

made by gramk, plays hls from address bar and m3u8 links

License

HLS.js is released under Apache 2.0 License

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