Top Related Projects
FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Quick Overview
wxWidgets is a cross-platform GUI toolkit for creating native-looking applications across multiple platforms, including Windows, macOS, and Linux. It provides a single, easy-to-use API for developing graphical user interfaces that adapt to the look and feel of each operating system.
Pros
- Cross-platform compatibility with native look and feel
- Extensive set of GUI controls and utilities
- Active community and long-term stability
- Free and open-source with a permissive license
Cons
- Steeper learning curve compared to some modern GUI frameworks
- Large binary size due to comprehensive feature set
- Can be slower to compile compared to lightweight alternatives
- Documentation can be inconsistent or outdated in some areas
Code Examples
- Creating a simple window:
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
wxFrame *frame = new wxFrame(NULL, wxID_ANY, "Hello World");
frame->Show(true);
return true;
}
};
wxIMPLEMENT_APP(MyApp);
- Adding a button with an event handler:
class MyFrame : public wxFrame {
public:
MyFrame() : wxFrame(NULL, wxID_ANY, "Button Example") {
wxButton *button = new wxButton(this, wxID_ANY, "Click Me");
button->Bind(wxEVT_BUTTON, &MyFrame::OnButtonClick, this);
}
private:
void OnButtonClick(wxCommandEvent& event) {
wxMessageBox("Button clicked!", "Info");
}
};
- Creating a simple dialog:
class MyDialog : public wxDialog {
public:
MyDialog(wxWindow *parent) : wxDialog(parent, wxID_ANY, "Custom Dialog") {
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(new wxStaticText(this, wxID_ANY, "Enter your name:"));
sizer->Add(new wxTextCtrl(this, wxID_ANY));
sizer->Add(CreateButtonSizer(wxOK | wxCANCEL));
SetSizerAndFit(sizer);
}
};
Getting Started
- Download and install wxWidgets from the official website or use a package manager.
- Set up your development environment (e.g., Visual Studio, Xcode, or GCC).
- Include wxWidgets headers and link against the wxWidgets libraries.
- Create a new C++ file and add the following code:
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
wxFrame *frame = new wxFrame(NULL, wxID_ANY, "My First wxWidgets App");
frame->Show(true);
return true;
}
};
wxIMPLEMENT_APP(MyApp);
- Compile and run the application.
For detailed instructions, refer to the wxWidgets documentation and tutorials specific to your development environment and operating system.
Competitor Comparisons
FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Pros of FLTK
- Lightweight and fast, with minimal dependencies
- Simple and easy to learn, especially for beginners
- Highly portable across different platforms
Cons of FLTK
- Limited set of widgets and features compared to wxWidgets
- Less modern look and feel, especially on newer operating systems
- Smaller community and fewer resources available
Code Comparison
FLTK:
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
int main() {
Fl_Window *window = new Fl_Window(300, 180);
Fl_Button *button = new Fl_Button(20, 40, 260, 100, "Click me!");
window->end();
window->show();
return Fl::run();
}
wxWidgets:
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
wxFrame *frame = new wxFrame(NULL, wxID_ANY, "Hello World");
wxButton *button = new wxButton(frame, wxID_ANY, "Click me!");
frame->Show(true);
return true;
}
};
wxIMPLEMENT_APP(MyApp);
Both FLTK and wxWidgets are cross-platform GUI toolkits, but they cater to different needs. FLTK is more suitable for lightweight applications and embedded systems, while wxWidgets offers a richer set of features and a more native look on different platforms. The choice between them depends on the specific requirements of your project.
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Pros of Kivy
- Cross-platform support for mobile devices (iOS, Android) in addition to desktop
- Modern, touch-friendly UI with GPU acceleration
- Python-based, allowing for rapid development and prototyping
Cons of Kivy
- Smaller community and ecosystem compared to wxWidgets
- Less native look-and-feel on desktop platforms
- Steeper learning curve for developers new to its unique approach
Code Comparison
Kivy example:
from kivy.app import App
from kivy.uix.button import Button
class MyApp(App):
def build(self):
return Button(text='Hello World')
MyApp().run()
wxWidgets example:
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
wxFrame *frame = new wxFrame(NULL, wxID_ANY, "Hello World");
frame->Show(true);
return true;
}
};
wxIMPLEMENT_APP(MyApp);
Both examples create a simple window with a button or text, showcasing the basic structure of applications in each framework. Kivy's Python-based approach is more concise, while wxWidgets offers a more traditional C++ structure.
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Pros of JUCE
- Specialized for audio applications and plugins
- Modern C++ design with extensive audio-specific features
- Cross-platform support for desktop and mobile
Cons of JUCE
- Smaller community and ecosystem compared to wxWidgets
- More focused on audio/multimedia, less suitable for general-purpose GUI applications
- Licensing can be more restrictive for commercial use
Code Comparison
JUCE example:
class MainComponent : public juce::Component
{
public:
MainComponent()
{
addAndMakeVisible(button);
button.onClick = [this] { handleButtonClick(); };
}
private:
juce::TextButton button {"Click me"};
};
wxWidgets example:
class MainFrame : public wxFrame
{
public:
MainFrame() : wxFrame(nullptr, wxID_ANY, "My App")
{
auto button = new wxButton(this, wxID_ANY, "Click me");
button->Bind(wxEVT_BUTTON, &MainFrame::OnButtonClick, this);
}
};
Both frameworks provide cross-platform GUI development capabilities, but JUCE is more specialized for audio applications, while wxWidgets offers a broader range of general-purpose GUI components. JUCE uses a more modern C++ approach, while wxWidgets has a larger community and more extensive documentation.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Pros of ImGui
- Lightweight and easy to integrate into existing projects
- Immediate mode GUI, allowing for dynamic and flexible interfaces
- Excellent for debugging tools and quick prototyping
Cons of ImGui
- Limited built-in widgets compared to wxWidgets
- Less suitable for complex, full-featured desktop applications
- Requires more manual management of UI state
Code Comparison
ImGui example:
ImGui::Begin("My Window");
if (ImGui::Button("Click me!"))
doSomething();
ImGui::End();
wxWidgets example:
wxFrame* frame = new wxFrame(NULL, wxID_ANY, "My Window");
wxButton* button = new wxButton(frame, wxID_ANY, "Click me!");
button->Bind(wxEVT_BUTTON, &MyFrame::OnButtonClick, this);
Summary
ImGui is ideal for lightweight, immediate-mode GUI applications, particularly for debugging and prototyping. It offers simplicity and flexibility but may require more manual state management.
wxWidgets is better suited for complex, full-featured desktop applications with a wide range of built-in widgets and native look-and-feel across platforms. It follows a more traditional event-driven programming model.
Choose ImGui for rapid development and integration into existing projects, especially for tools and debug interfaces. Opt for wxWidgets when building comprehensive desktop applications with rich user interfaces and native platform integration.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Pros of sol2
- Lightweight and header-only library for Lua C++ binding
- Easier integration with existing C++ projects
- Faster compilation times due to its header-only nature
Cons of sol2
- Limited to Lua scripting, while wxWidgets offers a full GUI toolkit
- Smaller community and ecosystem compared to wxWidgets
- Less comprehensive documentation and tutorials
Code Comparison
sol2 (Lua binding):
#include <sol/sol.hpp>
sol::state lua;
lua.open_libraries(sol::lib::base);
lua["x"] = 10;
lua.script("print(x)");
wxWidgets (GUI creation):
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
wxFrame *frame = new wxFrame(NULL, wxID_ANY, "Hello World");
frame->Show(true);
return true;
}
};
wxIMPLEMENT_APP(MyApp);
Summary
sol2 is a specialized library for Lua C++ binding, offering easy integration and fast compilation. wxWidgets, on the other hand, is a comprehensive GUI toolkit with cross-platform support. The choice between them depends on the specific needs of your project: Lua scripting integration or GUI development.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual CopilotREADME
About
wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.
wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/
Platforms
This version of wxWidgets supports the following primary platforms:
- Windows 7, 8, 10 and 11 (32/64 bit Intel and ARM64).
- Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
- macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.
All C++11 compilers are supported including but not limited to:
- Microsoft Visual C++ 2015 or later (up to 2022).
- g++ 4.8 or later (up to 13), including MinGW/MinGW-64/TDM under Windows.
- Clang (up to 16).
Please use 3.2 branch if you must use wxWidgets with a C++98 compiler or support Windows XP.
Licence
wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.
Building
For building the library, please see platform-specific documentation under
docs/<port>
directory, e.g. here are the instructions for
wxGTK, wxMSW and
wxOSX.
If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.
Further information
If you are looking for community support, you can get it from
- Mailing Lists
- Discussion Forums
- #wxwidgets IRC channel
- Stack Overflow
(tag your questions with
wxwidgets
) - And you can report bugs at GitHub
Commercial support is also available.
Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.
Have fun!
The wxWidgets Team.
Top Related Projects
FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot