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Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.

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Quick Overview

Xamarin.Forms is an open-source cross-platform UI toolkit that allows developers to create native Android, iOS, and Windows applications using C# and .NET. It provides a single shared codebase for building user interfaces across multiple platforms, significantly reducing development time and effort.

Pros

  • Cross-platform development with a single codebase
  • Native UI performance and look-and-feel on each platform
  • Large community and extensive documentation
  • Seamless integration with Visual Studio and other .NET technologies

Cons

  • Steeper learning curve compared to platform-specific development
  • Limited access to platform-specific features without custom renderers
  • Larger app size compared to native applications
  • Performance can be slower than native apps for complex UIs

Code Examples

  1. Creating a simple label:
var label = new Label
{
    Text = "Hello, Xamarin.Forms!",
    HorizontalOptions = LayoutOptions.Center,
    VerticalOptions = LayoutOptions.CenterAndExpand
};
  1. Adding a button with an event handler:
var button = new Button
{
    Text = "Click me!",
    Command = new Command(() => DisplayAlert("Alert", "Button clicked!", "OK"))
};
  1. Creating a list view with data binding:
var listView = new ListView
{
    ItemsSource = new List<string> { "Item 1", "Item 2", "Item 3" },
    ItemTemplate = new DataTemplate(() =>
    {
        var cell = new TextCell();
        cell.SetBinding(TextCell.TextProperty, ".");
        return cell;
    })
};

Getting Started

  1. Install Visual Studio with the Mobile development with .NET workload.
  2. Create a new Xamarin.Forms project in Visual Studio.
  3. Add the following code to your MainPage.xaml.cs file:
public MainPage()
{
    InitializeComponent();
    Content = new StackLayout
    {
        Children = {
            new Label { Text = "Welcome to Xamarin.Forms!", 
                        HorizontalOptions = LayoutOptions.Center,
                        VerticalOptions = LayoutOptions.CenterAndExpand }
        }
    };
}
  1. Build and run the project on your desired platform (Android, iOS, or Windows).

Competitor Comparisons

21,980

.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

Pros of MAUI

  • Unified development experience across all platforms (iOS, Android, Windows, macOS)
  • Better performance and smaller app sizes due to .NET 6+ optimizations
  • Enhanced UI controls and layouts with more customization options

Cons of MAUI

  • Steeper learning curve for developers new to .NET ecosystem
  • Less mature ecosystem compared to Xamarin.Forms, with fewer third-party libraries and plugins
  • Some features and controls from Xamarin.Forms may not be fully implemented yet

Code Comparison

Xamarin.Forms:

public App()
{
    InitializeComponent();
    MainPage = new ContentPage
    {
        Content = new Label { Text = "Hello, Xamarin.Forms!" }
    };
}

MAUI:

public App()
{
    InitializeComponent();
    MainPage = new ContentPage
    {
        Content = new Label { Text = "Hello, .NET MAUI!" }
    };
}

The code structure remains similar, but MAUI offers more advanced features and controls for building modern, cross-platform applications. While the basic setup looks alike, MAUI provides enhanced capabilities for creating rich user interfaces and leveraging platform-specific features more seamlessly.

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Cons of Flutter

  • Larger app size due to bundled runtime and libraries
  • Less mature ecosystem compared to Xamarin.Forms
  • Steeper learning curve for developers new to Dart language

Code Comparison

Flutter:

import 'package:flutter/material.dart';

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Flutter App')),
        body: Center(child: Text('Hello, World!')),
      ),
    );
  }
}

Xamarin.Forms:

using Xamarin.Forms;

public class App : Application
{
    public App()
    {
        MainPage = new ContentPage
        {
            Content = new Label
            {
                Text = "Hello, World!",
                HorizontalOptions = LayoutOptions.Center,
                VerticalOptions = LayoutOptions.Center
            }
        };
    }
}

Both frameworks offer cross-platform development capabilities, but Flutter provides a more modern approach with its widget-based UI system and hot reload feature. Xamarin.Forms benefits from the mature .NET ecosystem and C# language familiarity for many developers. The choice between the two depends on project requirements, team expertise, and desired app performance.

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  • Larger community and ecosystem, with more third-party libraries and components
  • Hot reloading for faster development and testing
  • Better performance for complex UIs and animations

Cons of React Native

  • Steeper learning curve for developers without JavaScript experience
  • Less native platform integration compared to Xamarin.Forms
  • Potential for inconsistent UI across platforms due to reliance on JavaScript

Code Comparison

React Native:

import React from 'react';
import { View, Text, StyleSheet } from 'react-native';

const App = () => (
  <View style={styles.container}>
    <Text>Hello, React Native!</Text>
  </View>
);

Xamarin.Forms:

using Xamarin.Forms;

public class App : Application
{
    public App()
    {
        MainPage = new ContentPage
        {
            Content = new Label { Text = "Hello, Xamarin.Forms!" }
        };
    }
}

Both frameworks allow for cross-platform mobile development, but React Native uses JavaScript and a component-based approach, while Xamarin.Forms uses C# and XAML. React Native's code is more concise and follows a declarative style, while Xamarin.Forms uses a more traditional object-oriented approach.

A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.

Pros of Ionic Framework

  • Web-based development using familiar technologies (HTML, CSS, JavaScript)
  • Larger ecosystem and community support
  • Easier to find developers with relevant skills

Cons of Ionic Framework

  • Performance may be slower than native apps
  • Limited access to native device features
  • Dependency on third-party plugins for some functionality

Code Comparison

Xamarin.Forms (XAML):

<StackLayout>
    <Label Text="Welcome to Xamarin.Forms!" />
    <Button Text="Click Me" Clicked="OnButtonClicked" />
</StackLayout>

Ionic Framework (HTML):

<ion-content>
    <h1>Welcome to Ionic!</h1>
    <ion-button (click)="onButtonClicked()">Click Me</ion-button>
</ion-content>

Both frameworks aim to simplify cross-platform mobile development, but they take different approaches. Xamarin.Forms uses C# and XAML to create native apps, while Ionic Framework leverages web technologies to build hybrid apps. Xamarin.Forms generally offers better performance and deeper integration with native APIs, but requires more platform-specific knowledge. Ionic Framework provides a more familiar development experience for web developers and faster development cycles, but may sacrifice some performance and native feel.

⚡ Empowering JavaScript with native platform APIs. ✨ Best of all worlds (TypeScript, Swift, Objective C, Kotlin, Java, Dart). Use what you love ❤️ Angular, Capacitor, Ionic, React, Solid, Svelte, Vue with: iOS (UIKit, SwiftUI), Android (View, Jetpack Compose), Dart (Flutter) and you name it compatible.

Pros of NativeScript

  • Uses JavaScript or TypeScript, which are more widely known than C#
  • Allows direct access to native APIs without wrappers
  • Smaller app size and potentially better performance

Cons of NativeScript

  • Smaller community and ecosystem compared to Xamarin.Forms
  • Less mature tooling and IDE integration
  • Steeper learning curve for developers new to mobile development

Code Comparison

NativeScript (JavaScript):

import { Application } from "@nativescript/core";

Application.run({ moduleName: "app-root" });

exports.onNavigatingTo = function(args) {
    const page = args.object;
    page.bindingContext = { message: "Hello, NativeScript!" };
}

Xamarin.Forms (C#):

using Xamarin.Forms;

public class App : Application
{
    public App()
    {
        MainPage = new ContentPage
        {
            Content = new Label { Text = "Hello, Xamarin.Forms!" }
        };
    }
}

Both frameworks allow for cross-platform mobile development, but NativeScript focuses on JavaScript/TypeScript and direct native API access, while Xamarin.Forms uses C# and provides a more abstracted approach to UI development. NativeScript may offer better performance and smaller app sizes, while Xamarin.Forms benefits from a larger community and more mature tooling.

A framework for building native Windows apps with React.

Pros of React Native Windows

  • Leverages JavaScript and React, allowing web developers to easily transition to Windows app development
  • Supports hot reloading, enabling faster development cycles
  • Provides access to native Windows APIs and components

Cons of React Native Windows

  • Limited to Windows platform, while Xamarin.Forms supports multiple platforms
  • Smaller community and ecosystem compared to Xamarin.Forms
  • May have performance limitations for complex, graphics-intensive applications

Code Comparison

React Native Windows:

import React from 'react';
import { View, Text } from 'react-native';

const App = () => (
  <View>
    <Text>Hello, Windows!</Text>
  </View>
);

Xamarin.Forms:

using Xamarin.Forms;

public class App : Application
{
    public App()
    {
        MainPage = new ContentPage
        {
            Content = new Label { Text = "Hello, Xamarin.Forms!" }
        };
    }
}

Both frameworks aim to simplify cross-platform development, but React Native Windows focuses specifically on Windows applications using React and JavaScript, while Xamarin.Forms provides a broader cross-platform solution using C# and .NET. The choice between them depends on the developer's preferred language, target platforms, and specific project requirements.

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README

Xamarin.Forms

Support

Support for Xamarin.Forms ended on May 1, 2024 as per the Xamarin Support Policy:

Xamarin support ended on May 1, 2024 for all Xamarin SDKs including Xamarin.Forms.

Xamarin.Forms was succeeded by .NET MAUI in May 2022 as part of .NET 6, and is currently supported as described on the .NET MAUI Support Policy. Follow the official upgrade guidance to bring your Xamarin applications to the latest version of .NET.

To all our developers and contributors, thank you so much for being a part of our Xamarin community. We'll see you all over in .NET MAUI!

About Xamarin.Forms

Xamarin.Forms provides a way to quickly build native apps for iOS, Android, Windows and macOS, completely in C#.

Read more about the platform at https://www.xamarin.com/forms.

Packages

Platform/FeaturePackage nameStablePrereleaseNightly Feed Azure (main branch)
CoreXamarin.FormsNuGetNuGet
AppLinksXamarin.Forms.AppLinksNuGetNuGet
MapsXamarin.Forms.MapsNuGetNuGet
Maps.GTKXamarin.Forms.Maps.GTKNuGetNuGet
Maps.WPFXamarin.Forms.Maps.WPFNuGetNuGet
PagesXamarin.Forms.PagesNuGetNuGet
Pages.AzureXamarin.Forms.Pages.AzureNuGetNuGet
Platform.GTKXamarin.Forms.Platform.GTKNuGetNuGet
Platform.WPFXamarin.Forms.Platform.WPFNuGetNuGet
Visual.MaterialXamarin.Forms.Visual.MaterialNuGetNuGet

If you want to use the latest dev build then you should read this blog post:

  • Add the nightly feed to your NuGet sources or add a NuGet.Config to your app (placing it in the same directory where your solution file is) with the following content:

    <?xml version="1.0" encoding="utf-8"?>
    <configuration>
      <packageSources>
        <clear />
        <add key="xamarin-ci" value="https://aka.ms/xf-nightly/index.json" />
        <add key="NuGet.org" value="https://api.nuget.org/v3/index.json" />
      </packageSources>
    </configuration>
    

    NOTE: This NuGet.Config should be with your application unless you want nightly packages to potentially start being restored for other apps on the machine.

  • Change your application's dependencies to have a * to get the latest version.

Getting Started

For both methods underneath you will have to add this NuGet feed for the build to succeed. See this documentation page to find out how.

Windows

Install Visual Studio 2019+

VS 2019+ is required for developing Xamarin.Forms. If you do not already have it installed, you can download it here. VS 2019+ Community is completely free. If you are installing VS 2019+ for the first time, select the "Custom" installation type and select the following from the features list to install:

  • .NET desktop development
    • Individual Components > .NET > .NET Framework 4.6.1 SDK, .NET Framework 4.6.1 targeting pack, .NET Framework 4.7.2 SDK, .NET Framework 4.7.2 targeting pack.
  • Universal Windows Platform Development
  • Mobile Development with .NET
    • Individual Components > Development Activities > Xamarin Remoted Simulator
    • If you're not using Hyper-V Individual Components > Emulators > Hyper-V Intel Hardware Accelerated Execution Manager (HAXM)
  • Most current SDK version of .NET Core

The Android 10.0 API 29 SDK and Android 9.0 API 28 SDK are required for developing Xamarin.Forms. They can be installed by using the Xamarin Android SDK Manager.

We also recommend installing Xamarin Android Device Manager. This will use the HAXM tools installed above and allow you to configure Android Virtual Devices (AVDs) that emulate Android devices. If you already have VS 2019+ installed, you can verify that these features are installed by modifying the VS 2019+ installation via the Visual Studio Installer.

Provisioning script

If you are getting errors about missing SDKs, you can run our provisioning script. Note that it can take some time to run the whole script. To better understand how the script works, feel free to check out our build.cake file.

  • On CMD

    build.cmd -Target provision
    
  • On Powershell

    ./build.ps1 -Target provision
    

    NOTE: If you encounter an error saying build.ps1 is not digitally signed, open Powershell as an administrator and resolve by running Set-ExecutionPolicy RemoteSigned first.

  • On CMD/Powershell/sh (New! More info here)

    dotnet tool install Cake.Tool -g
    dotnet cake --target=provision
    

Mac

Install Visual Studio for Mac 2019

If you do not already have it installed, instructions to download and setup can be found here.

Because of current Multi-Targeting limitations with Visual Studio for Mac you will need to manually build/restore some projects before you are able to work on the Xamarin Forms solution.

Here are a few different options we've put together to help make this process easier

  • Branches 3.5+ come with a Cake script target that you can use to build and open VSMac

    ./build.sh --target vsmac
    

    OR as mentioned above in the Windows section about provisioning, you can also use the new Cake.Tool

    dotnet tool install Cake.Tool -g
    dotnet cake --target=provision
    
  • When working on an earlier branch that does not have the cake scripts, you can use the following build.sh script

  • If you don't want to run any scripts:

    • Open Xamarin.Forms.sln
    • Wait for VSMAC to finish restoring all projects
    • from the command line run:
      • msbuild Xamarin.Forms.Build.Tasks/Xamarin.Forms.Build.Tasks.csproj
    • Now you should be able to run and deploy everything. The only reason you would need to do this process again is if you clean the solution folder or delete the bin/obj folders that are part of the Xamarin.Forms.Build.Tasks.csproj
Solution Configuration

Upon opening the Xamarin.Forms solution, you will find that there are a number of errors and warnings under the Error List pane; you can resolve this by changing the filter of Build + IntelliSense to Build Only. At this point, you should be able to successfully build the solution.

By default, the Xamarin.Forms.Controls project does not have a configuration for various API keys to access certain features on each platform (e.g. maps). When building the solution for the first time, a controlgallery.config file will be generated inside that project, which looks like this:

UWPMapsAuthKey:

If you aren't working with maps, you can ignore this. If you want to work with maps, you will have to obtain your own API keys for each of these services, inserted directly after the identifier (e.g. UWPMapsAuthKey:abcdefghijklmnopqrstuvwxyz). You can find out how to obtain each of these as follows:

Due to the way that Android works, the maps API key cannot be injected at runtime. As a result, you will have to add this key to the MapsKey.cs file under Xamarin.Forms.ControlGallery.Android/Properties:

[assembly: Android.App.MetaData("com.google.android.maps.v2.API_KEY", Value = "INSERT_KEY_HERE")]

You can find out how to obtain a Google Maps API key here.

Build from the Command line

Make sure you have nuget.exe 4.0 or above and the latest .NET Core SDK. On macOS you should specify the platform in the msbuild command (/p:Platform=iPhoneSimulator)

msbuild /restore Xamarin.Forms.sln

UI Tests

Run Android UI Tests

Depending on your environment setup, you might need to configure a few things before being able to debug / run UI tests, especially on Windows.

  • If you receive an error about ANDROID_HOME, please make sure to set your environment variable to the Android SDK directory (e.g. C:\Program Files (x86)\Android\android-sdk).
  • If you receive an error about JAVA_HOME, please install the latest Java JDK and set your environment variable to the JDK directory (e.g. C:\Program Files\Java\jdk-13).
  • If you receive an error about a missing ApkFile, please generate an APK file for Xamarin.Forms.ControlGallery.Android. The easiest way to do this is to right click the project and select "Deploy". Note that if you rebuild the solution, you might lose the APK and will need to generate it again.

After these steps are taken care of, you should be good to go. You can see all UI tests in Test Explorer, search them for your own convenience, and quickly run individual tests.

Run UWP UI Tests

To run the UWP UI Tests:

  1. Install and run the Windows Application Driver.
  2. Launch the Xamarin.Forms.ControlGallery.WindowsUniversal project to install the ControlGallery application onto your system.

You should now be able to run any of the UWP UI Tests.

Coding Style

We follow the style used by the .NET Foundation, with a few exceptions:

  • We do not use the private keyword as it is the default accessibility level in C#.
  • We use hard tabs over spaces. You can change this setting in Visual Studio for Windows via Tools > Options and navigating to Text Editor > C# and selecting the "Keep tabs" radio option. In Visual Studio for Mac it's set via preferences in Source Code > Code Formatting > C# source code and disabling the checkbox for Convert tabs to spaces.
  • Lines should be limited to a max of 120 characters (or as close as possible within reason). This may be set in Visual Studio for Mac via preferences in Source Code > Code Formatting > C# source code and changing the Desired file width to 120.

Contributing

Reporting Bugs

We use GitHub Issues to track issues. If at all possible, please submit a reproduction of your bug along with your bug report.

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