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JavaScript Vector Library

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Quick Overview

Raphaël is a small JavaScript library that simplifies working with vector graphics on the web. It provides a powerful and easy-to-use API for creating and manipulating SVG and VML graphics, making it cross-browser compatible and suitable for various visualization tasks.

Pros

  • Cross-browser compatibility, including older versions of Internet Explorer
  • Simple and intuitive API for creating and manipulating vector graphics
  • Lightweight and fast performance
  • Extensive documentation and active community support

Cons

  • Limited support for complex animations compared to more modern libraries
  • Not actively maintained in recent years
  • Lacks some advanced features found in newer SVG manipulation libraries
  • Performance may suffer when dealing with a large number of elements

Code Examples

Creating a basic circle:

var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr({
    fill: "#ff0000",
    stroke: "#000000",
    "stroke-width": 2
});

Drawing a path:

var paper = Raphael(0, 0, 500, 500);
var path = paper.path("M100,100L200,200");
path.attr({
    stroke: "#0000ff",
    "stroke-width": 5
});

Adding interactivity:

var paper = Raphael(0, 0, 500, 500);
var rect = paper.rect(50, 50, 100, 100);
rect.attr({fill: "#00ff00"});

rect.hover(function() {
    this.animate({fill: "#ff0000"}, 500);
}, function() {
    this.animate({fill: "#00ff00"}, 500);
});

Getting Started

To get started with Raphaël, follow these steps:

  1. Include the Raphaël library in your HTML file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/raphael/2.3.0/raphael.min.js"></script>
  1. Create a container element in your HTML:
<div id="canvas-container"></div>
  1. Initialize Raphaël and start creating graphics:
var paper = Raphael("canvas-container", 500, 500);
var circle = paper.circle(250, 250, 50);
circle.attr({
    fill: "#ff0000",
    stroke: "#000000",
    "stroke-width": 2
});

This will create a red circle with a black border in the center of a 500x500 canvas. You can now explore the Raphaël documentation to learn more about its capabilities and create more complex graphics and interactions.

Competitor Comparisons

108,417

Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:

Pros of D3

  • More powerful and flexible for complex data visualizations
  • Supports a wide range of chart types and custom visualizations
  • Better performance for large datasets and dynamic updates

Cons of D3

  • Steeper learning curve and more complex API
  • Requires more code for basic charts and visualizations
  • Less browser compatibility for older versions

Code Comparison

Raphael:

var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "#ff0000");

D3:

var svg = d3.select("body").append("svg")
    .attr("width", 500)
    .attr("height", 500);
var circle = svg.append("circle")
    .attr("cx", 100)
    .attr("cy", 100)
    .attr("r", 50)
    .style("fill", "#ff0000");

Summary

Raphael is simpler and easier to use for basic SVG graphics, while D3 offers more power and flexibility for complex data visualizations. Raphael has better browser compatibility, especially for older versions, but D3 provides better performance for large datasets and dynamic updates. The choice between the two depends on the specific requirements of your project and the complexity of the visualizations you need to create.

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Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

Pros of Fabric.js

  • More comprehensive object model with support for complex shapes and groups
  • Built-in support for interactive elements and event handling
  • Better performance for complex canvas manipulations and animations

Cons of Fabric.js

  • Steeper learning curve due to more extensive API
  • Larger file size, which may impact load times for simpler projects
  • Less suitable for SVG-specific tasks compared to Raphael

Code Comparison

Raphael:

var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "#ff0000");

Fabric.js:

var canvas = new fabric.Canvas('canvas');
var circle = new fabric.Circle({
  radius: 50, fill: '#ff0000', left: 100, top: 100
});
canvas.add(circle);

Both libraries allow for creating and manipulating shapes, but Fabric.js provides a more object-oriented approach with its Canvas and object model. Raphael focuses on SVG manipulation, while Fabric.js offers a broader range of canvas-based features and interactivity.

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The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey

Pros of Paper.js

  • More powerful vector graphics capabilities, including advanced path manipulation and boolean operations
  • Built-in scene graph and layer management for complex drawings
  • Extensive documentation and tutorials for easier learning

Cons of Paper.js

  • Larger file size and potentially slower performance for simpler projects
  • Steeper learning curve due to its more comprehensive feature set
  • Less widespread adoption compared to Raphael

Code Comparison

Paper.js:

paper.setup('myCanvas');
var path = new paper.Path();
path.strokeColor = 'black';
path.moveTo(new paper.Point(30, 75));
path.lineTo(new paper.Point(30, 25));

Raphael:

var paper = Raphael("container", 500, 300);
var path = paper.path("M30 75L30 25");
path.attr({stroke: "black"});

Both libraries allow for creating and manipulating vector graphics, but Paper.js offers more advanced features and a different syntax. Paper.js uses a more object-oriented approach, while Raphael focuses on simplicity and compatibility with older browsers. The choice between the two depends on project requirements, desired features, and target audience.

8,123

The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.

Pros of EaselJS

  • More comprehensive library for creating interactive graphics and animations
  • Better suited for complex game development and rich media applications
  • Offers a robust event system and touch support for mobile devices

Cons of EaselJS

  • Steeper learning curve due to its more extensive feature set
  • Larger file size, which may impact load times for simpler projects
  • Less suitable for basic SVG manipulation tasks

Code Comparison

EaselJS:

var stage = new createjs.Stage("canvas");
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawCircle(0, 0, 50);
circle.x = 100;
circle.y = 100;
stage.addChild(circle);
stage.update();

Raphael:

var paper = Raphael("canvas", 200, 200);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "red");

EaselJS provides a more object-oriented approach with separate Stage and Shape objects, while Raphael offers a simpler API for basic SVG manipulation. EaselJS is better suited for complex animations and interactive graphics, whereas Raphael excels in lightweight SVG creation and manipulation for simpler use cases.

Highcharts JS, the JavaScript charting framework

Pros of Highcharts

  • More comprehensive and feature-rich charting library
  • Extensive documentation and examples
  • Regular updates and active community support

Cons of Highcharts

  • Commercial license required for most use cases
  • Steeper learning curve due to more complex API
  • Larger file size and potentially slower performance

Code Comparison

Raphael (creating a simple circle):

var paper = Raphael(0, 0, 500, 500);
var circle = paper.circle(100, 100, 50);
circle.attr("fill", "#ff0000");

Highcharts (creating a basic chart):

Highcharts.chart('container', {
  series: [{
    data: [1, 2, 3, 4, 5]
  }]
});

Summary

Raphael is a lightweight SVG library focused on basic vector graphics, while Highcharts is a comprehensive charting solution. Raphael offers more flexibility for custom graphics but requires more manual work. Highcharts provides ready-to-use chart types but comes with licensing costs. Choose Raphael for simple vector graphics or custom visualizations, and Highcharts for complex, interactive charts with minimal coding effort.

64,334

Simple HTML5 Charts using the <canvas> tag

Pros of Chart.js

  • Specialized for creating charts and graphs
  • Extensive documentation and community support
  • Responsive and mobile-friendly out of the box

Cons of Chart.js

  • Limited to chart-specific visualizations
  • Less flexibility for custom graphics compared to Raphael

Code Comparison

Chart.js example:

const ctx = document.getElementById('myChart').getContext('2d');
new Chart(ctx, {
    type: 'bar',
    data: {
        labels: ['Red', 'Blue', 'Yellow'],
        datasets: [{
            label: 'My Dataset',
            data: [12, 19, 3]
        }]
    }
});

Raphael example:

const paper = Raphael("canvas", 500, 300);
const circle = paper.circle(100, 100, 50);
circle.attr("fill", "#f00");
circle.attr("stroke", "#000");

Chart.js is designed specifically for creating charts and graphs, offering a wide range of built-in chart types and options. It provides responsive and mobile-friendly charts out of the box, making it easier to create interactive visualizations for web applications.

On the other hand, Raphael is a more general-purpose vector graphics library, offering greater flexibility for creating custom graphics and animations. While it can be used to create charts, it requires more manual work and custom implementation.

Chart.js has extensive documentation and a large community, which can be beneficial for developers seeking support and examples. However, it's limited to chart-specific visualizations, whereas Raphael allows for a broader range of graphic possibilities.

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README

Raphaël: Cross-browser vector graphics the easy way

Visit the library website for more information: http://raphaeljs.com https://dmitrybaranovskiy.github.io/raphael/

Quickstart guide

You need to have NPM installed to build the library.

  • git clone https://github.com/DmitryBaranovskiy/raphael.git
  • yarn install --frozen-lockfile
  • yarn build-all

To run tests you need to run npx bower install open dev/test/index.html in your browser, there's no automated way right now.

Dependencies

Distributable

All files are UMD compliant.

You can use:

  • raphael.min.js (includes eve and it's minified)
  • raphael.js (includes eve and it's not minified)
  • raphael.no-deps.js (doesn't include eve it's not minified)
  • raphael.no-deps.min.js (doesn't include eve it's minified)

Where to start

Check Raphael-boilerplate to see examples of loading.

Raphael can be loaded in a script tag or with AMD:

define([ "path/to/raphael" ], function( Raphael ) {
  console.log( Raphael );
});

Development

Versions will be released as we gather and test new PRs. As there are a lot of browsers being supported it might take a while to accept a PR, we will use the feedback from other users too.

You can use the raphaelTest.html to try things, you need to start a server in the root dir to start testing things there. Something like running python -m SimpleHTTPServer in the raphael directory and hitting http://localhost:8000/dev/raphaelTest.html with the browser. You should run npm run start before this can work.

Collaborators

Related Projects

Books

Copyright and license

Copyright © 2008-2013 Dmitry Baranovskiy (http://dmitrybaranovskiy.github.io/raphael/)

Copyright © 2008-2013 Sencha Labs (http://sencha.com)

Licensed under the MIT (http://dmitrybaranovskiy.github.io/raphael/license.html) license.

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