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GStreamer logogstreamer

GStreamer open-source multimedia framework

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Quick Overview

GStreamer is an open-source multimedia framework that allows developers to create a wide variety of media-handling components. It provides a pipeline-based architecture for creating audio, video, and other time-based multimedia applications. GStreamer is highly modular and extensible, making it suitable for a wide range of applications from simple audio playback to complex video processing.

Pros

  • Highly flexible and extensible architecture
  • Cross-platform support (Linux, Windows, macOS, iOS, Android)
  • Large ecosystem of plugins for various media formats and processing tasks
  • Strong community support and active development

Cons

  • Steep learning curve for beginners
  • Documentation can be inconsistent or outdated in some areas
  • Debugging complex pipelines can be challenging
  • Performance may vary depending on the specific use case and configuration

Code Examples

  1. Basic audio playback:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst, GLib

Gst.init(None)

pipeline = Gst.parse_launch("playbin uri=file:///path/to/audio.mp3")
pipeline.set_state(Gst.State.PLAYING)

loop = GLib.MainLoop()
loop.run()
  1. Video streaming over network:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst

Gst.init(None)

pipeline = Gst.parse_launch(
    "videotestsrc ! x264enc ! rtph264pay ! udpsink host=127.0.0.1 port=5000"
)
pipeline.set_state(Gst.State.PLAYING)

# Keep the pipeline running
import time
while True:
    time.sleep(1)
  1. Audio visualization:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst

Gst.init(None)

pipeline = Gst.parse_launch(
    "audiotestsrc ! audioconvert ! wavescope ! videoconvert ! autovideosink"
)
pipeline.set_state(Gst.State.PLAYING)

# Keep the pipeline running
import time
while True:
    time.sleep(1)

Getting Started

To get started with GStreamer:

  1. Install GStreamer and its development files:

    # Ubuntu/Debian
    sudo apt-get install libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev
    
    # macOS (using Homebrew)
    brew install gstreamer gst-plugins-base gst-plugins-good
    
  2. Install Python bindings:

    pip install PyGObject
    
  3. Create a simple pipeline:

    import gi
    gi.require_version('Gst', '1.0')
    from gi.repository import Gst
    
    Gst.init(None)
    pipeline = Gst.parse_launch("videotestsrc ! autovideosink")
    pipeline.set_state(Gst.State.PLAYING)
    
    # Keep the pipeline running
    import time
    while True:
        time.sleep(1)
    

This will display a test video pattern. Experiment with different elements and properties to create more complex pipelines.

Competitor Comparisons

47,343

Mirror of https://git.ffmpeg.org/ffmpeg.git

Pros of FFmpeg

  • Simpler command-line interface for quick tasks
  • Wider codec support out-of-the-box
  • Faster processing for many common operations

Cons of FFmpeg

  • Less modular architecture, making it harder to extend
  • Limited real-time processing capabilities
  • Steeper learning curve for complex pipelines

Code Comparison

FFmpeg command-line example:

ffmpeg -i input.mp4 -vf scale=1280:720 output.mp4

GStreamer pipeline example:

gst-launch-1.0 filesrc location=input.mp4 ! decodebin ! videoscale ! videoconvert ! x264enc ! mp4mux ! filesink location=output.mp4

Both FFmpeg and GStreamer are powerful multimedia frameworks, but they have different strengths. FFmpeg excels in simple, one-off tasks and offers broad codec support, making it popular for quick conversions and processing. GStreamer, with its modular pipeline architecture, is more flexible for complex, real-time applications and easier to extend with custom elements. FFmpeg's command-line interface is generally simpler for basic tasks, while GStreamer's pipeline approach can be more intuitive for complex operations once learned. The choice between them often depends on the specific requirements of the project and the developer's familiarity with each framework.

15,068

VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc

Pros of VLC

  • More user-friendly interface and easier to use for end-users
  • Wider range of supported formats and codecs out-of-the-box
  • Standalone application with minimal dependencies

Cons of VLC

  • Less flexible for developers and custom integrations
  • Limited extensibility compared to GStreamer's plugin architecture
  • Slower development cycle and less frequent updates

Code Comparison

VLC (C):

libvlc_media_player_t *mp;
libvlc_instance_t *inst;
inst = libvlc_new(0, NULL);
mp = libvlc_media_player_new(inst);
libvlc_media_player_play(mp);

GStreamer (C):

GstElement *pipeline;
pipeline = gst_parse_launch("playbin uri=file:///path/to/media.mp4", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);

Both VLC and GStreamer are powerful multimedia frameworks, but they serve different purposes. VLC is primarily designed as a standalone media player, while GStreamer is a more flexible toolkit for building multimedia applications. VLC offers a simpler API for basic playback tasks, while GStreamer provides a more granular approach to building custom pipelines and processing multimedia data.

19,088

Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.

Pros of XBMC

  • Full-featured media center application with a user-friendly interface
  • Supports a wide range of media formats and streaming protocols
  • Extensive plugin ecosystem for additional functionality

Cons of XBMC

  • Larger codebase and more complex architecture
  • Primarily focused on media playback and may be overkill for simpler projects
  • Steeper learning curve for developers new to the project

Code Comparison

XBMC (C++):

bool CVideoPlayer::OpenDemuxStream()
{
  if (m_pDemuxer)
  {
    m_pDemuxer->Open(m_item.GetDemuxOptions());
    return true;
  }
  return false;
}

GStreamer (C):

gboolean
gst_element_query (GstElement * element, GstQuery * query)
{
  GstElementClass *klass;
  gboolean res = FALSE;

  g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
  g_return_val_if_fail (query != NULL, FALSE);

  klass = GST_ELEMENT_GET_CLASS (element);

  if (klass->query)
    res = klass->query (element, query);

  return res;
}

GStreamer is a more focused multimedia framework, providing low-level APIs for building media applications. It offers greater flexibility and is better suited for custom media processing pipelines. XBMC, on the other hand, is a complete media center solution with a rich user interface, making it ideal for end-users but potentially more complex for developers working on specialized media applications.

1,554

MLT Multimedia Framework

Pros of MLT

  • Lightweight and focused on video editing and compositing
  • Simpler API and easier to learn for beginners
  • Better suited for non-linear editing applications

Cons of MLT

  • Less comprehensive multimedia support compared to GStreamer
  • Smaller community and ecosystem
  • Limited support for complex streaming scenarios

Code Comparison

MLT example:

Mlt_Profile profile = mlt_profile_init(NULL);
Mlt_Producer producer = mlt_factory_producer(profile, NULL, "video.mp4");
Mlt_Consumer consumer = mlt_factory_consumer(profile, "sdl", NULL);
mlt_consumer_connect(consumer, mlt_producer_service(producer));
mlt_consumer_start(consumer);

GStreamer example:

GstElement *pipeline = gst_parse_launch("filesrc location=video.mp4 ! decodebin ! videoconvert ! autovideosink", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);

MLT is more concise for simple video playback, while GStreamer offers more flexibility and control over the pipeline. GStreamer's syntax is more verbose but allows for more complex operations in a single line. MLT's API is more object-oriented, making it easier to understand for some developers. Both libraries have their strengths, with MLT being more focused on video editing tasks and GStreamer providing a more comprehensive multimedia framework.

OBS Studio - Free and open source software for live streaming and screen recording

Pros of OBS Studio

  • User-friendly GUI for easy setup and configuration
  • Focused on live streaming and recording, with features tailored for content creators
  • Active community with extensive plugin ecosystem

Cons of OBS Studio

  • Less flexible for general-purpose multimedia processing
  • Limited to desktop platforms (Windows, macOS, Linux)
  • Steeper learning curve for advanced customization compared to GStreamer's pipeline approach

Code Comparison

OBS Studio (C++):

obs_source_t *source = obs_get_source_by_name("My Video Source");
obs_source_filter_add(source, filter);
obs_source_release(source);

GStreamer (C):

GstElement *pipeline = gst_parse_launch("videotestsrc ! autovideosink", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);

Summary

OBS Studio excels in providing a comprehensive solution for live streaming and recording, with a user-friendly interface and robust plugin support. GStreamer, on the other hand, offers greater flexibility for general multimedia processing across various platforms and use cases. OBS Studio is more accessible for content creators, while GStreamer provides lower-level control for developers building custom multimedia applications.

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README

GStreamer

This is GStreamer, a framework for streaming media.

Where to start

We have a website at

https://gstreamer.freedesktop.org

Our documentation, including tutorials, API reference and FAQ can be found at

https://gstreamer.freedesktop.org/documentation/

You can ask questions on the GStreamer Discourse at

https://discourse.gstreamer.org/

We track bugs, feature requests and merge requests (patches) in GitLab at

https://gitlab.freedesktop.org/gstreamer/

You can join us on our Matrix room at

https://matrix.to/#/#gstreamer:gstreamer.org

This repository contains all official modules supported by the GStreamer community which can be found in the subprojects/ directory.

Getting started

Install git and python 3.8+

If you're on Linux, you probably already have these. On macOS, new versions of Xcode ship Python 3 already. If you're on an older Xcode, you can use the official Python installer.

You can find instructions for Windows below.

Install meson and ninja

Meson 1.1 or newer is required.

On Linux and macOS you can get meson through your package manager or using:

$ pip3 install --user meson

This will install meson into ~/.local/bin which may or may not be included automatically in your PATH by default.

You should get ninja using your package manager or download the official release and put the ninja binary in your PATH.

You can find instructions for Windows below.

If you used the official Python installer on macOS instead of the Python 3 shipped with Xcode, you might need to execute "Install Certificates.command" from the Python folder in the user Applications folder:

$ /Applications/Python\ 3.*/Install\ Certificates.command

Otherwise you will get this error when downloading meson wraps:

urllib.error.URLError: urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed

Build GStreamer and its modules

You can get all GStreamer built running:

meson setup builddir
meson compile -C builddir

This will automatically create the builddir directory and build everything inside it.

NOTE: On Windows, meson will automatically detect and use the latest Visual Studio if GCC, clang, etc are not available in PATH. Use the --vsenv argument to force the use of Visual Studio.

NOTE: Meson will not update subprojects automatically once a subproject has been fetched. Remember to update subprojects if wrap files are updated.

meson subprojects update

External dependencies

All mandatory dependencies of GStreamer are included as meson subprojects: libintl, zlib, libffi, glib. Some optional dependencies are also included as subprojects, such as ffmpeg, x264, json-glib, graphene, openh264, orc, etc.

Mandatory dependencies will be automatically built if meson cannot find them on your system using pkg-config. The same is true for optional dependencies that are included as subprojects. You can find a full list by looking at the subprojects directory.

Plugins that need optional dependencies that aren't included can only be built if they are provided by the system. Instructions on how to build some common ones such as Qt5/QML are listed below. If you do not know how to provide an optional dependency needed by a plugin, you should use Cerbero which handles this for you automatically.

Plugins will be automatically enabled if possible, but you can ensure that a particular plugin (especially if it has external dependencies) is built by enabling the gstreamer repository that ships it and the plugin inside it. For example, to enable the Qt5 plugin in the gst-plugins-good repository, you need to run meson as follows:

meson -Dgood=enabled -Dgst-plugins-good:qt5=enabled builddir

This will cause Meson to error out if the plugin could not be enabled. You can also flip the default and disable all plugins except those explicitly enabled like so:

meson -Dauto_features=disabled -Dgstreamer:tools=enabled -Dbad=enabled -Dgst-plugins-bad:openh264=enabled

This will disable all optional features and then enable the openh264 plugin and the tools that ship with the core gstreamer repository: gst-inspect-1.0, gst-launch-1.0, etc. As usual, you can change these values on a builddir that has already been setup with meson configure -Doption=value.

Building the Qt5 QML plugin

If qmake is not in PATH and pkgconfig files are not available, you can point the QMAKE env var to the Qt5 installation of your choosing before running meson as shown above.

The plugin will be automatically enabled if possible, but you can ensure that it is built by passing -Dgood=enabled -Dgst-plugins-good:qt5=enabled to meson.

Building the Intel MSDK plugin

On Linux, you need to have development files for libmfx installed. On Windows, if you have the Intel Media SDK, it will set the INTELMEDIASDKROOT environment variable, which will be used by the build files to find libmfx.

The plugin will be automatically enabled if possible, but you can ensure it by passing -Dbad=enabled -Dgst-plugins-bad:msdk=enabled to meson.

Building plugins with (A)GPL-licensed dependencies

Some plugins have GPL- or AGPL-licensed dependencies and will only be built if you have explicitly opted in to allow (A)GPL-licensed dependencies by passing -Dgpl=enabled to Meson.

List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-bad:

  • dts (DTS audio decoder plugin)
  • faad (Free AAC audio decoder plugin)
  • iqa (Image quality assessment plugin based on dssim-c)
  • mpeg2enc (MPEG-2 video encoder plugin)
  • mplex (audio/video multiplexer plugin)
  • ofa (Open Fingerprint Architecture library plugin)
  • resindvd (Resin DVD playback plugin)
  • x265 (HEVC/H.265 video encoder plugin)

List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-ugly:

  • a52dec (Dolby Digital (AC-3) audio decoder plugin)
  • cdio (CD audio source plugin based on libcdio)
  • dvdread (DVD video source plugin based on libdvdread)
  • mpeg2dec (MPEG-2 video decoder plugin based on libmpeg2)
  • sidplay (Commodore 64 audio decoder plugin based on libsidplay)
  • x264 (H.264 video encoder plugin based on libx264)

Static build

Since 1.18.0, when doing a static build using --default-library=static, a shared library gstreamer-full-1.0, in addition to a package config file, will be produced and includes all enabled GStreamer plugins and libraries. A list of libraries that needs to be exposed in gstreamer-full-1.0 ABI can be set using gst-full-libraries option. glib-2.0, gobject-2.0 and gstreamer-1.0 are always included.

meson setup --default-library=static -Dgst-full-libraries=gstreamer-app-1.0,gstreamer-video-1.0 builddir

GStreamer 1.18 requires applications using gstreamer-full-1.0 to initialize static plugins by calling gst_init_static_plugins() after gst_init(). That function is defined in gst/gstinitstaticplugins.h header file.

Since 1.20.0, gst_init_static_plugins() is called automatically by gst_init() and applications don't have to call it manually any more. The header file has been removed from public API.

One can use the gst-full-version-script option to pass a version script to the linker. This can be used to control the exact symbols that are exported by the gstreamer-full library, allowing the linker to garbage collect unused code and so, reduce the total library size. A default script gstreamer-full-default.map declares only glib/gstreamer symbols as public.

One can use the gst-full-plugins option to pass a list of plugins to be registered in the gstreamer-full library. The default value is '*' which means that all the plugins selected during the build process will be registered statically. An empty value will prevent any plugins to be registered.

One can select a specific set of features with gst-full-elements, gst-full-typefind-functions, gst-full-device-providers or gst-full-dynamic-types to select specific feature from a plugin. When a feature has been listed in one of those options, the other features from its plugin will no longer be automatically included, even if the plugin is listed in gst-full-plugins.

The user must insure that all selected plugins and features (element, typefind, etc.) have been enabled during the build configuration.

To register features, the syntax is the following: plugins are separated by ';' and features from a plugin starts after ':' and are ',' separated.

As an example:

  • -Dgst-full-plugins=coreelements;typefindfunctions;alsa;pbtypes: Enable only coreelements, typefindfunctions, alsa, pbtypes plugins.
  • -Dgst-full-elements=coreelements:filesrc,fakesink,identity;alsa:alsasrc: Enable only filesrc, identity and fakesink elements from coreelements plugin and alsasrc element from alsa plugin.
  • -Dgst-full-typefind-functions=typefindfunctions:wav,flv: Enable only typefind func wav and flv from typefindfunctions
  • -Dgst-full-device-providers=alsa:alsadeviceprovider: Enable alsadeviceprovider from alsa plugin.
  • -Dgst-full-dynamic-types=pbtypes:video_multiview_flagset: Enable video_multiview_flagset from pbtypes.

All features from the playback plugin will be enabled and the other plugins will be restricted to the specific features requested.

All the selected features will be registered into a dedicated NULL plugin name.

This will cause the features/plugins that are not registered to not be included in the final gstreamer-full library.

This is an experimental feature, backward incompatible changes could still be made in the future. Only linux-like platforms are currently well supported when Windows, MSVC and MinGW, should be considered as experimental as the symbols export is still under discussion.

Since 1.24.7, it is possible to disable the gstreamer-full library by passing -Dgst-full=disabled. This can be useful in cases where you want a static build of gstreamer, but you do not want to use gst-full, since linking the static executables associated with it can be quite CPU/RAM intensive.

Full-static build

Since 1.24.0, it is also possible to link an application with GStreamer statically. It means that all the gstreamer libraries will be linked within your library or application. However, it is important to note that even though the gstreamer-full library can be statically built into the application, it does not contain all of the code (core libraries and plugins). Instead, it relies on all the other static libraries. Hence, while the gstreamer-full library provides a cohesive access point, the actual functionality is distributed across various static libraries. You can enable this option using -Dgst-full-target-type=static_library which is by default set to shared_library. The buildsystem will produce a set of archives depending on your gstreamer-full configuration as explained above. Your application can now check the gstreamer-full dependency within meson or with the package config file. In both case, the application can rely on the gstreamer-full-1.0.pc file generated during the build process to retrieve all its dependencies. In that configuration, the features selected during the build configuration will be automatically registered during the call of gst_init().

Building documentation

Documentation is not built by default because it is slow to generate. To build the documentation, first ensure that hotdoc is installed and doc option is enabled. For API documentation, gobject introspection must also be enabled. The special target gst-doc can then be used to (re)generate the documentation.

$ pip install hotdoc
$ meson setup -Ddoc=enabled -Dintrospection=enabled builddir
$ meson compile -C builddir gst-doc

NOTE: To visualize the documentation, devhelp can be run inside the development environment (see below).

Development environment

Development environment target

GStreamer ships a script that drops you into a development environment where all the plugins, libraries, and tools you just built are available:

./gst-env.py

Or with a custom builddir (i.e., not build, _build or builddir):

./gst-env.py --builddir <BUILDDIR>

You can also use ninja devenv inside your build directory to achieve the same effect. However, this may not work on Windows if meson has auto-detected the visual studio environment.

Alternatively, if you'd rather not start a shell in your workflow, you can mutate the current environment into a suitable state like so:

./gst-env.py --only-environment

This will print output suitable for an sh-compatible eval function, just like ssh-agent -s.

An external script can be run in development environment with:

./gst-env.py external_script.sh

NOTE: In the development environment, a fully usable prefix is also configured in gstreamer/prefix where you can install any extra dependency/project.

For more extensive documentation about the development environment go to the documentation.

Custom subprojects

We also added a meson option, custom_subprojects, that allows the user to provide a comma-separated list of meson subprojects that should be built alongside the default ones.

To use it:

# Clone into the subprojects directory
$ git -C subprojects clone my_subproject
# Wipe dependency detection state, in case you have an existing build dir
$ meson setup --wipe builddir -Dcustom_subprojects=my_subproject
$ meson compile -C builddir

Run tests

You can easily run the test of all the components:

meson test -C builddir

To list all available tests:

meson test -C builddir --list

To run all the tests of a specific component:

meson test -C builddir --suite gst-plugins-base

Or to run a specific test file:

meson test -C builddir --suite gstreamer gst_gstbuffer

Run a specific test from a specific test file:

GST_CHECKS=test_subbuffer meson test -C builddir --suite gstreamer gst_gstbuffer

Optional Installation

You can also install everything that is built into a predetermined prefix like so:

meson setup --prefix=/path/to/install/prefix builddir
meson compile -C builddir
meson install -C builddir

Note that the installed files have RPATH stripped, so you will need to set LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, or PATH as appropriate for your platform for things to work.

Add information about GStreamer development environment in your prompt line

Bash prompt

We automatically handle bash and set $PS1 accordingly.

If the automatic $PS1 override is not desired (maybe you have a fancy custom prompt), set the $GST_BUILD_DISABLE_PS1_OVERRIDE environment variable to TRUE and use $GST_ENV when setting the custom prompt, for example with a snippet like the following:

...
if [[ -n "${GST_ENV-}" ]];
then
  PS1+="[ ${GST_ENV} ]"
fi
...

Using powerline

In your powerline theme configuration file (by default in {POWERLINE INSTALLATION DIR}/config_files/themes/shell/default.json) you should add a new environment segment as follow:

{
  "function": "powerline.segments.common.env.environment",
  "args": { "variable": "GST_ENV" },
  "priority": 50
},

Windows Prerequisites Setup

On Windows, some of the components may require special care.

Git for Windows

Use the Git for Windows installer. It will install a bash prompt with basic shell utils and up-to-date git binaries.

During installation, when prompted about PATH, you should select the following option:

Select "Git from the command line and also from 3rd-party software"

Python 3.8+ on Windows

Use the official Python installer. You must ensure that Python is installed into PATH:

Enable Add Python to PATH, then click Customize Installation

You may also want to customize the installation and install it into a system-wide location such as C:\PythonXY, but this is not required.

Ninja on Windows

If you are using Visual Studio 2019 or newer, Ninja is already provided.

In other cases, the easiest way to install Ninja on Windows is with pip3, which will download the compiled binary and place it into the Scripts directory inside your Python installation:

pip3 install ninja

You can also download the official release and place it into PATH, or use MSYS2.

Meson on Windows

IMPORTANT: Do not use the Meson MSI installer since it is experimental and known to not work with GStreamer.

You can use pip3 to install Meson, same as Ninja above:

pip3 install meson

Note that Meson is written entirely in Python, so you can also run it as-is from the git repository if you want to use the latest master branch for some reason.

Running Meson on Windows

Since version 0.59.0, Meson automatically activates the Visual Studio environment on Windows if no other compilers (gcc, clang, etc) are found. To force the use of Visual Studio in such cases, you can use:

meson setup --vsenv builddir

Setup a mingw/wine based development environment on linux

Install wine and mingw

On fedora x64
sudo dnf install mingw64-gcc mingw64-gcc-c++ mingw64-pkg-config mingw64-winpthreads wine

FIXME: Figure out what needs to be installed on other distros

Get meson from git

This simplifies the process and allows us to use the cross files defined in meson itself.

git clone https://github.com/mesonbuild/meson.git

Build and install

BUILDDIR=$PWD/winebuild/
export WINEPREFIX=$BUILDDIR/wine-prefix/ && mkdir -p $WINEPREFIX
# Setting the prefix is mandatory as it is used to setup symlinks within the development environment
meson/meson.py $BUILDDIR --cross-file meson/cross/linux-mingw-w64-64bit.txt -Dgst-plugins-bad:vulkan=disabled -Dorc:gtk_doc=disabled --prefix=$BUILDDIR/wininstall/ -Djson-glib:gtk_doc=disabled
meson/meson.py install -C $BUILDDIR/

NOTE: You should use meson install -C $BUILDDIR each time you make a change instead of the usual meson compile -C $BUILDDIR as this is not in the development environment.

Alternatively, you can also use mingw64-meson on Fedora, which is a wrapper script that sets things up to use Fedora's cross files and settings. However, the wrapper script can be buggy in some cases.

cross-mingw development environment

You can get into the development environment as usual with the gst-env.py script:

./gst-env.py

See above for more details.

After setting up binfmt to use wine for windows binaries, you can run GStreamer tools under wine by running:

gst-launch-1.0.exe videotestsrc ! glimagesink