Top Related Projects
Mirror of https://git.ffmpeg.org/ffmpeg.git
VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.
MLT Multimedia Framework
OBS Studio - Free and open source software for live streaming and screen recording
Quick Overview
GStreamer is an open-source multimedia framework that allows developers to create a wide variety of media-handling components. It provides a pipeline-based architecture for creating audio, video, and other time-based multimedia applications. GStreamer is highly modular and extensible, making it suitable for a wide range of applications from simple audio playback to complex video processing.
Pros
- Highly flexible and extensible architecture
- Cross-platform support (Linux, Windows, macOS, iOS, Android)
- Large ecosystem of plugins for various media formats and processing tasks
- Strong community support and active development
Cons
- Steep learning curve for beginners
- Documentation can be inconsistent or outdated in some areas
- Debugging complex pipelines can be challenging
- Performance may vary depending on the specific use case and configuration
Code Examples
- Basic audio playback:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst, GLib
Gst.init(None)
pipeline = Gst.parse_launch("playbin uri=file:///path/to/audio.mp3")
pipeline.set_state(Gst.State.PLAYING)
loop = GLib.MainLoop()
loop.run()
- Video streaming over network:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst
Gst.init(None)
pipeline = Gst.parse_launch(
"videotestsrc ! x264enc ! rtph264pay ! udpsink host=127.0.0.1 port=5000"
)
pipeline.set_state(Gst.State.PLAYING)
# Keep the pipeline running
import time
while True:
time.sleep(1)
- Audio visualization:
import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst
Gst.init(None)
pipeline = Gst.parse_launch(
"audiotestsrc ! audioconvert ! wavescope ! videoconvert ! autovideosink"
)
pipeline.set_state(Gst.State.PLAYING)
# Keep the pipeline running
import time
while True:
time.sleep(1)
Getting Started
To get started with GStreamer:
-
Install GStreamer and its development files:
# Ubuntu/Debian sudo apt-get install libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev # macOS (using Homebrew) brew install gstreamer gst-plugins-base gst-plugins-good
-
Install Python bindings:
pip install PyGObject
-
Create a simple pipeline:
import gi gi.require_version('Gst', '1.0') from gi.repository import Gst Gst.init(None) pipeline = Gst.parse_launch("videotestsrc ! autovideosink") pipeline.set_state(Gst.State.PLAYING) # Keep the pipeline running import time while True: time.sleep(1)
This will display a test video pattern. Experiment with different elements and properties to create more complex pipelines.
Competitor Comparisons
Mirror of https://git.ffmpeg.org/ffmpeg.git
Pros of FFmpeg
- Simpler command-line interface for quick tasks
- Wider codec support out-of-the-box
- Faster processing for many common operations
Cons of FFmpeg
- Less modular architecture, making it harder to extend
- Limited real-time processing capabilities
- Steeper learning curve for complex pipelines
Code Comparison
FFmpeg command-line example:
ffmpeg -i input.mp4 -vf scale=1280:720 output.mp4
GStreamer pipeline example:
gst-launch-1.0 filesrc location=input.mp4 ! decodebin ! videoscale ! videoconvert ! x264enc ! mp4mux ! filesink location=output.mp4
Both FFmpeg and GStreamer are powerful multimedia frameworks, but they have different strengths. FFmpeg excels in simple, one-off tasks and offers broad codec support, making it popular for quick conversions and processing. GStreamer, with its modular pipeline architecture, is more flexible for complex, real-time applications and easier to extend with custom elements. FFmpeg's command-line interface is generally simpler for basic tasks, while GStreamer's pipeline approach can be more intuitive for complex operations once learned. The choice between them often depends on the specific requirements of the project and the developer's familiarity with each framework.
VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc
Pros of VLC
- More user-friendly interface and easier to use for end-users
- Wider range of supported formats and codecs out-of-the-box
- Standalone application with minimal dependencies
Cons of VLC
- Less flexible for developers and custom integrations
- Limited extensibility compared to GStreamer's plugin architecture
- Slower development cycle and less frequent updates
Code Comparison
VLC (C):
libvlc_media_player_t *mp;
libvlc_instance_t *inst;
inst = libvlc_new(0, NULL);
mp = libvlc_media_player_new(inst);
libvlc_media_player_play(mp);
GStreamer (C):
GstElement *pipeline;
pipeline = gst_parse_launch("playbin uri=file:///path/to/media.mp4", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);
Both VLC and GStreamer are powerful multimedia frameworks, but they serve different purposes. VLC is primarily designed as a standalone media player, while GStreamer is a more flexible toolkit for building multimedia applications. VLC offers a simpler API for basic playback tasks, while GStreamer provides a more granular approach to building custom pipelines and processing multimedia data.
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.
Pros of XBMC
- Full-featured media center application with a user-friendly interface
- Supports a wide range of media formats and streaming protocols
- Extensive plugin ecosystem for additional functionality
Cons of XBMC
- Larger codebase and more complex architecture
- Primarily focused on media playback and may be overkill for simpler projects
- Steeper learning curve for developers new to the project
Code Comparison
XBMC (C++):
bool CVideoPlayer::OpenDemuxStream()
{
if (m_pDemuxer)
{
m_pDemuxer->Open(m_item.GetDemuxOptions());
return true;
}
return false;
}
GStreamer (C):
gboolean
gst_element_query (GstElement * element, GstQuery * query)
{
GstElementClass *klass;
gboolean res = FALSE;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (query != NULL, FALSE);
klass = GST_ELEMENT_GET_CLASS (element);
if (klass->query)
res = klass->query (element, query);
return res;
}
GStreamer is a more focused multimedia framework, providing low-level APIs for building media applications. It offers greater flexibility and is better suited for custom media processing pipelines. XBMC, on the other hand, is a complete media center solution with a rich user interface, making it ideal for end-users but potentially more complex for developers working on specialized media applications.
MLT Multimedia Framework
Pros of MLT
- Lightweight and focused on video editing and compositing
- Simpler API and easier to learn for beginners
- Better suited for non-linear editing applications
Cons of MLT
- Less comprehensive multimedia support compared to GStreamer
- Smaller community and ecosystem
- Limited support for complex streaming scenarios
Code Comparison
MLT example:
Mlt_Profile profile = mlt_profile_init(NULL);
Mlt_Producer producer = mlt_factory_producer(profile, NULL, "video.mp4");
Mlt_Consumer consumer = mlt_factory_consumer(profile, "sdl", NULL);
mlt_consumer_connect(consumer, mlt_producer_service(producer));
mlt_consumer_start(consumer);
GStreamer example:
GstElement *pipeline = gst_parse_launch("filesrc location=video.mp4 ! decodebin ! videoconvert ! autovideosink", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);
MLT is more concise for simple video playback, while GStreamer offers more flexibility and control over the pipeline. GStreamer's syntax is more verbose but allows for more complex operations in a single line. MLT's API is more object-oriented, making it easier to understand for some developers. Both libraries have their strengths, with MLT being more focused on video editing tasks and GStreamer providing a more comprehensive multimedia framework.
OBS Studio - Free and open source software for live streaming and screen recording
Pros of OBS Studio
- User-friendly GUI for easy setup and configuration
- Focused on live streaming and recording, with features tailored for content creators
- Active community with extensive plugin ecosystem
Cons of OBS Studio
- Less flexible for general-purpose multimedia processing
- Limited to desktop platforms (Windows, macOS, Linux)
- Steeper learning curve for advanced customization compared to GStreamer's pipeline approach
Code Comparison
OBS Studio (C++):
obs_source_t *source = obs_get_source_by_name("My Video Source");
obs_source_filter_add(source, filter);
obs_source_release(source);
GStreamer (C):
GstElement *pipeline = gst_parse_launch("videotestsrc ! autovideosink", NULL);
gst_element_set_state(pipeline, GST_STATE_PLAYING);
Summary
OBS Studio excels in providing a comprehensive solution for live streaming and recording, with a user-friendly interface and robust plugin support. GStreamer, on the other hand, offers greater flexibility for general multimedia processing across various platforms and use cases. OBS Studio is more accessible for content creators, while GStreamer provides lower-level control for developers building custom multimedia applications.
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GStreamer
This is GStreamer, a framework for streaming media.
Where to start
We have a website at
https://gstreamer.freedesktop.org
Our documentation, including tutorials, API reference and FAQ can be found at
https://gstreamer.freedesktop.org/documentation/
You can ask questions on the GStreamer Discourse at
https://discourse.gstreamer.org/
We track bugs, feature requests and merge requests (patches) in GitLab at
https://gitlab.freedesktop.org/gstreamer/
You can join us on our Matrix room at
https://matrix.to/#/#gstreamer:gstreamer.org
This repository contains all official modules supported by the GStreamer
community which can be found in the subprojects/
directory.
Getting started
Install git and python 3.8+
If you're on Linux, you probably already have these. On macOS, new versions of Xcode ship Python 3 already. If you're on an older Xcode, you can use the official Python installer.
You can find instructions for Windows below.
Install meson and ninja
Meson 1.1 or newer is required.
On Linux and macOS you can get meson through your package manager or using:
$ pip3 install --user meson
This will install meson into ~/.local/bin
which may or may not be included
automatically in your PATH by default.
You should get ninja
using your package manager or download the official
release and put the ninja
binary in your PATH.
You can find instructions for Windows below.
If you used the official Python installer on macOS instead of the Python 3 shipped with Xcode, you might need to execute "Install Certificates.command" from the Python folder in the user Applications folder:
$ /Applications/Python\ 3.*/Install\ Certificates.command
Otherwise you will get this error when downloading meson wraps:
urllib.error.URLError: urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed
Build GStreamer and its modules
You can get all GStreamer built running:
meson setup builddir
meson compile -C builddir
This will automatically create the builddir
directory and build everything
inside it.
NOTE: On Windows, meson will automatically detect and use the latest Visual
Studio if GCC, clang, etc are not available in PATH
. Use the --vsenv
argument to force the use of Visual Studio.
NOTE: Meson will not update subprojects automatically once a subproject has been fetched. Remember to update subprojects if wrap files are updated.
meson subprojects update
External dependencies
All mandatory dependencies of GStreamer are included as meson subprojects: libintl, zlib, libffi, glib. Some optional dependencies are also included as subprojects, such as ffmpeg, x264, json-glib, graphene, openh264, orc, etc.
Mandatory dependencies will be automatically built if meson cannot find them on
your system using pkg-config. The same is true for optional dependencies that
are included as subprojects. You can find a full list by looking at the
subprojects
directory.
Plugins that need optional dependencies that aren't included can only be built if they are provided by the system. Instructions on how to build some common ones such as Qt5/QML are listed below. If you do not know how to provide an optional dependency needed by a plugin, you should use Cerbero which handles this for you automatically.
Plugins will be automatically enabled if possible, but you can ensure that a particular plugin (especially if it has external dependencies) is built by enabling the gstreamer repository that ships it and the plugin inside it. For example, to enable the Qt5 plugin in the gst-plugins-good repository, you need to run meson as follows:
meson -Dgood=enabled -Dgst-plugins-good:qt5=enabled builddir
This will cause Meson to error out if the plugin could not be enabled. You can also flip the default and disable all plugins except those explicitly enabled like so:
meson -Dauto_features=disabled -Dgstreamer:tools=enabled -Dbad=enabled -Dgst-plugins-bad:openh264=enabled
This will disable all optional features and then enable the openh264
plugin
and the tools that ship with the core gstreamer repository: gst-inspect-1.0
,
gst-launch-1.0
, etc. As usual, you can change these values on a builddir that
has already been setup with meson configure -Doption=value
.
Building the Qt5 QML plugin
If qmake
is not in PATH
and pkgconfig files are not available, you can
point the QMAKE
env var to the Qt5 installation of your choosing before
running meson
as shown above.
The plugin will be automatically enabled if possible, but you can ensure that
it is built by passing -Dgood=enabled -Dgst-plugins-good:qt5=enabled
to meson
.
Building the Intel MSDK plugin
On Linux, you need to have development files for libmfx
installed. On
Windows, if you have the Intel Media SDK,
it will set the INTELMEDIASDKROOT
environment variable, which will be used by
the build files to find libmfx
.
The plugin will be automatically enabled if possible, but you can ensure it by
passing -Dbad=enabled -Dgst-plugins-bad:msdk=enabled
to meson
.
Building plugins with (A)GPL-licensed dependencies
Some plugins have GPL- or AGPL-licensed dependencies and will only be built
if you have explicitly opted in to allow (A)GPL-licensed dependencies by
passing -Dgpl=enabled
to Meson.
List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-bad:
- dts (DTS audio decoder plugin)
- faad (Free AAC audio decoder plugin)
- iqa (Image quality assessment plugin based on dssim-c)
- mpeg2enc (MPEG-2 video encoder plugin)
- mplex (audio/video multiplexer plugin)
- ofa (Open Fingerprint Architecture library plugin)
- resindvd (Resin DVD playback plugin)
- x265 (HEVC/H.265 video encoder plugin)
List of plugins with (A)GPL-licensed dependencies (non-exhaustive) in gst-plugins-ugly:
- a52dec (Dolby Digital (AC-3) audio decoder plugin)
- cdio (CD audio source plugin based on libcdio)
- dvdread (DVD video source plugin based on libdvdread)
- mpeg2dec (MPEG-2 video decoder plugin based on libmpeg2)
- sidplay (Commodore 64 audio decoder plugin based on libsidplay)
- x264 (H.264 video encoder plugin based on libx264)
Static build
Since 1.18.0, when doing a static build using --default-library=static
,
a shared library gstreamer-full-1.0
, in addition to a package config file,
will be produced and includes all enabled GStreamer plugins and libraries.
A list of libraries that needs to be exposed in gstreamer-full-1.0
ABI can be set using gst-full-libraries
option.
glib-2.0, gobject-2.0 and gstreamer-1.0 are always included.
meson setup --default-library=static -Dgst-full-libraries=gstreamer-app-1.0,gstreamer-video-1.0 builddir
GStreamer 1.18 requires applications using gstreamer-full-1.0 to initialize
static plugins by calling gst_init_static_plugins()
after gst_init()
. That
function is defined in gst/gstinitstaticplugins.h
header file.
Since 1.20.0, gst_init_static_plugins()
is called automatically by
gst_init()
and applications don't have to call it manually any more.
The header file has been removed from public API.
One can use the gst-full-version-script
option to pass a
version script
to the linker. This can be used to control the exact symbols that are exported by
the gstreamer-full
library, allowing the linker to garbage collect unused code
and so, reduce the total library size. A default script
gstreamer-full-default.map
declares only glib/gstreamer symbols as public.
One can use the gst-full-plugins
option to pass a list of plugins to be
registered in the gstreamer-full
library. The default value is '*'
which means that all the plugins selected during the build process will be
registered statically.
An empty value will prevent any plugins to be registered.
One can select a specific set of features with gst-full-elements
,
gst-full-typefind-functions
, gst-full-device-providers
or gst-full-dynamic-types
to select specific feature from a plugin.
When a feature has been listed in one of those options, the other features from
its plugin will no longer be automatically included, even if the plugin
is listed in gst-full-plugins
.
The user must insure that all selected plugins and features (element, typefind, etc.) have been enabled during the build configuration.
To register features, the syntax is the following: plugins are separated by ';' and features from a plugin starts after ':' and are ',' separated.
As an example:
-Dgst-full-plugins=coreelements;typefindfunctions;alsa;pbtypes
: Enable onlycoreelements
,typefindfunctions
,alsa
,pbtypes
plugins.-Dgst-full-elements=coreelements:filesrc,fakesink,identity;alsa:alsasrc
: Enable onlyfilesrc
,identity
andfakesink
elements fromcoreelements
plugin andalsasrc
element fromalsa
plugin.-Dgst-full-typefind-functions=typefindfunctions:wav,flv
: Enable only typefind funcwav
andflv
fromtypefindfunctions
-Dgst-full-device-providers=alsa:alsadeviceprovider
: Enablealsadeviceprovider
fromalsa
plugin.-Dgst-full-dynamic-types=pbtypes:video_multiview_flagset
: Enablevideo_multiview_flagset
frompbtypes
.
All features from the playback
plugin will be enabled and the other plugins
will be restricted to the specific features requested.
All the selected features will be registered into a dedicated NULL
plugin name.
This will cause the features/plugins that are not registered to not be included in the final gstreamer-full library.
This is an experimental feature, backward incompatible changes could still be made in the future. Only linux-like platforms are currently well supported when Windows, MSVC and MinGW, should be considered as experimental as the symbols export is still under discussion.
Since 1.24.7, it is possible to disable the gstreamer-full
library by passing
-Dgst-full=disabled
. This can be useful in cases where you want a static
build of gstreamer, but you do not want to use gst-full, since linking the
static executables associated with it can be quite CPU/RAM intensive.
Full-static build
Since 1.24.0, it is also possible to link an application with GStreamer
statically. It means that all the gstreamer libraries will be linked within
your library or application. However, it is important to note that even though
the gstreamer-full
library can be statically built into the application,
it does not contain all of the code (core libraries and plugins).
Instead, it relies on all the other static libraries. Hence, while the
gstreamer-full
library provides a cohesive access point, the actual
functionality is distributed across various static libraries.
You can enable this option using -Dgst-full-target-type=static_library
which
is by default set to shared_library
. The buildsystem will produce a set of
archives depending on your gstreamer-full
configuration as explained above.
Your application can now check the gstreamer-full
dependency within meson or
with the package config file.
In both case, the application can rely on the gstreamer-full-1.0.pc
file
generated during the build process to retrieve all its dependencies.
In that configuration, the features selected during the build configuration
will be automatically registered during the call of gst_init()
.
Building documentation
Documentation is not built by default because it is slow to generate. To build
the documentation, first ensure that hotdoc
is installed and doc
option is
enabled. For API documentation, gobject introspection must also be enabled.
The special target gst-doc
can then be used to (re)generate the documentation.
$ pip install hotdoc
$ meson setup -Ddoc=enabled -Dintrospection=enabled builddir
$ meson compile -C builddir gst-doc
NOTE: To visualize the documentation, devhelp
can be run inside the development
environment (see below).
Development environment
Development environment target
GStreamer ships a script that drops you into a development environment where all the plugins, libraries, and tools you just built are available:
./gst-env.py
Or with a custom builddir (i.e., not build
, _build
or builddir
):
./gst-env.py --builddir <BUILDDIR>
You can also use ninja devenv
inside your build directory to achieve the same
effect. However, this may not work on Windows if meson has auto-detected the
visual studio environment.
Alternatively, if you'd rather not start a shell in your workflow, you can mutate the current environment into a suitable state like so:
./gst-env.py --only-environment
This will print output suitable for an sh-compatible eval
function,
just like ssh-agent -s
.
An external script can be run in development environment with:
./gst-env.py external_script.sh
NOTE: In the development environment, a fully usable prefix is also configured
in gstreamer/prefix
where you can install any extra dependency/project.
For more extensive documentation about the development environment go to the documentation.
Custom subprojects
We also added a meson option, custom_subprojects
, that allows the user
to provide a comma-separated list of meson subprojects that should be built
alongside the default ones.
To use it:
# Clone into the subprojects directory
$ git -C subprojects clone my_subproject
# Wipe dependency detection state, in case you have an existing build dir
$ meson setup --wipe builddir -Dcustom_subprojects=my_subproject
$ meson compile -C builddir
Run tests
You can easily run the test of all the components:
meson test -C builddir
To list all available tests:
meson test -C builddir --list
To run all the tests of a specific component:
meson test -C builddir --suite gst-plugins-base
Or to run a specific test file:
meson test -C builddir --suite gstreamer gst_gstbuffer
Run a specific test from a specific test file:
GST_CHECKS=test_subbuffer meson test -C builddir --suite gstreamer gst_gstbuffer
Optional Installation
You can also install everything that is built into a predetermined prefix like so:
meson setup --prefix=/path/to/install/prefix builddir
meson compile -C builddir
meson install -C builddir
Note that the installed files have RPATH
stripped, so you will need to set
LD_LIBRARY_PATH
, DYLD_LIBRARY_PATH
, or PATH
as appropriate for your
platform for things to work.
Add information about GStreamer development environment in your prompt line
Bash prompt
We automatically handle bash
and set $PS1
accordingly.
If the automatic $PS1
override is not desired (maybe you have a fancy custom
prompt), set the $GST_BUILD_DISABLE_PS1_OVERRIDE
environment variable to
TRUE
and use $GST_ENV
when setting the custom prompt, for example with a
snippet like the following:
...
if [[ -n "${GST_ENV-}" ]];
then
PS1+="[ ${GST_ENV} ]"
fi
...
Using powerline
In your powerline theme configuration file (by default in
{POWERLINE INSTALLATION DIR}/config_files/themes/shell/default.json
)
you should add a new environment segment as follow:
{
"function": "powerline.segments.common.env.environment",
"args": { "variable": "GST_ENV" },
"priority": 50
},
Windows Prerequisites Setup
On Windows, some of the components may require special care.
Git for Windows
Use the Git for Windows installer. It will
install a bash
prompt with basic shell utils and up-to-date git binaries.
During installation, when prompted about PATH
, you should select the
following option:
Python 3.8+ on Windows
Use the official Python installer.
You must ensure that Python is installed into PATH
:
You may also want to customize the installation and install it into
a system-wide location such as C:\PythonXY
, but this is not required.
Ninja on Windows
If you are using Visual Studio 2019 or newer, Ninja is already provided.
In other cases, the easiest way to install Ninja on Windows is with pip3
,
which will download the compiled binary and place it into the Scripts
directory inside your Python installation:
pip3 install ninja
You can also download the official release
and place it into PATH
, or use MSYS2.
Meson on Windows
IMPORTANT: Do not use the Meson MSI installer since it is experimental and known to not
work with GStreamer
.
You can use pip3
to install Meson, same as Ninja above:
pip3 install meson
Note that Meson is written entirely in Python, so you can also run it as-is from the git repository if you want to use the latest master branch for some reason.
Running Meson on Windows
Since version 0.59.0, Meson automatically activates the Visual Studio environment on Windows if no other compilers (gcc, clang, etc) are found. To force the use of Visual Studio in such cases, you can use:
meson setup --vsenv builddir
Setup a mingw/wine based development environment on linux
Install wine and mingw
On fedora x64
sudo dnf install mingw64-gcc mingw64-gcc-c++ mingw64-pkg-config mingw64-winpthreads wine
FIXME: Figure out what needs to be installed on other distros
Get meson from git
This simplifies the process and allows us to use the cross files defined in meson itself.
git clone https://github.com/mesonbuild/meson.git
Build and install
BUILDDIR=$PWD/winebuild/
export WINEPREFIX=$BUILDDIR/wine-prefix/ && mkdir -p $WINEPREFIX
# Setting the prefix is mandatory as it is used to setup symlinks within the development environment
meson/meson.py $BUILDDIR --cross-file meson/cross/linux-mingw-w64-64bit.txt -Dgst-plugins-bad:vulkan=disabled -Dorc:gtk_doc=disabled --prefix=$BUILDDIR/wininstall/ -Djson-glib:gtk_doc=disabled
meson/meson.py install -C $BUILDDIR/
NOTE: You should use
meson install -C $BUILDDIR
each time you make a change instead of the usualmeson compile -C $BUILDDIR
as this is not in the development environment.
Alternatively, you can also use mingw64-meson
on Fedora, which is a wrapper
script that sets things up to use Fedora's cross files and settings. However,
the wrapper script can be buggy in some cases.
cross-mingw development environment
You can get into the development environment as usual with the gst-env.py script:
./gst-env.py
See above for more details.
After setting up binfmt to use wine for windows binaries, you can run GStreamer tools under wine by running:
gst-launch-1.0.exe videotestsrc ! glimagesink
Top Related Projects
Mirror of https://git.ffmpeg.org/ffmpeg.git
VLC media player - All pull requests are ignored, please use MRs on https://code.videolan.org/videolan/vlc
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.
MLT Multimedia Framework
OBS Studio - Free and open source software for live streaming and screen recording
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot