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Free and open source video editor, based on MLT Framework and KDE Frameworks

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Top Related Projects

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cross-platform (Qt), open-source (GPLv3) video editor

OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows, and is dedicated to delivering high quality video editing and animation solutions to the world.

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Free open-source non-linear video editor

Video Editor for Linux

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Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

Quick Overview

Kdenlive is an open-source, non-linear video editing software that is part of the KDE project. It provides a powerful and feature-rich environment for video editing, supporting a wide range of formats and offering professional-grade tools for both beginners and advanced users.

Pros

  • Comprehensive set of video editing tools and effects
  • Multi-track editing with support for various video and audio formats
  • Active community and regular updates
  • Cross-platform compatibility (Linux, Windows, macOS)

Cons

  • Steeper learning curve compared to some consumer-level video editors
  • Occasional stability issues, especially with complex projects
  • Resource-intensive, may require a powerful computer for smooth performance
  • Limited advanced color grading tools compared to some professional software

Getting Started

To get started with Kdenlive:

  1. Download and install Kdenlive from the official website: https://kdenlive.org/en/download/
  2. Launch Kdenlive and create a new project
  3. Import your media files into the project bin
  4. Drag and drop clips onto the timeline
  5. Use the various tools and effects to edit your video
  6. Export your finished project using the render button

For more detailed instructions and tutorials, visit the official Kdenlive documentation: https://docs.kdenlive.org/

Competitor Comparisons

10,740

cross-platform (Qt), open-source (GPLv3) video editor

Pros of Shotcut

  • Cross-platform compatibility (Windows, macOS, Linux)
  • Lighter resource usage, suitable for less powerful systems
  • More frequent updates and releases

Cons of Shotcut

  • Less extensive feature set compared to Kdenlive
  • User interface can be less intuitive for beginners
  • Smaller community and fewer available resources/tutorials

Code Comparison

Kdenlive (C++):

void MainWindow::slotAddClipToProject(const QUrl &url)
{
    QList<QUrl> urls;
    urls << url;
    pCore->bin()->droppedUrls(urls);
}

Shotcut (C++):

void MainWindow::openVideo()
{
    QString filename = QFileDialog::getOpenFileName(this, tr("Open File"), QDir::homePath());
    if (!filename.isEmpty())
        m_player->open(filename);
}

Both projects use C++ and Qt framework, but Kdenlive's codebase is generally more complex due to its broader feature set. Shotcut's code tends to be more straightforward, reflecting its focus on simplicity and performance.

OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows, and is dedicated to delivering high quality video editing and animation solutions to the world.

Pros of OpenShot

  • Simpler and more intuitive user interface, making it easier for beginners
  • Cross-platform compatibility (Windows, macOS, Linux)
  • Faster rendering times for basic projects

Cons of OpenShot

  • Limited advanced features compared to Kdenlive
  • Less stable, with more frequent crashes reported by users
  • Fewer customization options for power users

Code Comparison

Both projects are primarily written in Python and C++. Here's a brief comparison of their main application entry points:

OpenShot (main.py):

def main():
    app = QApplication(sys.argv)
    window = MainWindow()
    window.show()
    sys.exit(app.exec_())

Kdenlive (main.cpp):

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    KAboutData aboutData(...);
    KCrash::initialize();
    QCommandLineParser parser;
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
    MainWindow *window = new MainWindow();
    window->show();
    return app.exec();
}

Both projects use Qt for their GUI, but Kdenlive integrates more deeply with KDE libraries, while OpenShot remains more independent and cross-platform focused.

8,129

Free open-source non-linear video editor

Pros of Olive

  • Modern, sleek user interface with a focus on simplicity
  • Cross-platform support (Windows, macOS, Linux) without KDE dependencies
  • Faster rendering times for some operations

Cons of Olive

  • Less mature project with fewer features compared to Kdenlive
  • Smaller community and less documentation available
  • Still in beta, potentially less stable for production use

Code Comparison

Olive (C++):

void TimelineWidget::mousePressEvent(QMouseEvent *event) {
  if (event->button() == Qt::LeftButton) {
    startDragging(event->pos());
  }
}

Kdenlive (C++):

void TimelineWidget::mousePressEvent(QMouseEvent *event) {
  if (event->button() == Qt::LeftButton) {
    m_dragStartPosition = event->pos();
    emit mousePressed(event->pos());
  }
}

Both projects use Qt for their GUI and have similar event handling structures. Olive's code tends to be more concise, while Kdenlive's often includes additional functionality and emit signals for better integration with the KDE framework.

Olive is a promising newcomer in the video editing space, offering a fresh approach with a clean interface. However, Kdenlive remains a more feature-rich and established option, particularly for users already invested in the KDE ecosystem.

Video Editor for Linux

Pros of Flowblade

  • Lightweight and efficient, with a focus on performance
  • Unique magnetic timeline for precise editing
  • Simple and intuitive interface, ideal for beginners

Cons of Flowblade

  • Less feature-rich compared to Kdenlive
  • Smaller community and fewer resources available
  • Limited cross-platform support (primarily Linux-focused)

Code Comparison

Flowblade (Python):

def _get_clip_length(self):
    if self.media_type != appconsts.IMAGE:
        return int(self.clip_out - self.clip_in + 1)
    else:
        return int(self.clip_out - self.clip_in)

Kdenlive (C++):

int ClipModel::getPlaytime() const
{
    return m_producer->get_playtime();
}

Both projects use different programming languages, with Flowblade primarily using Python and Kdenlive using C++. Flowblade's code tends to be more concise and readable, while Kdenlive's C++ implementation may offer better performance for complex operations.

Flowblade's codebase is generally smaller and more focused, making it easier for new contributors to understand and modify. Kdenlive, being a larger project, has a more extensive codebase with a wider range of features and functionalities.

4,619

Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

Pros of Natron

  • Specialized for visual effects and compositing
  • Cross-platform compatibility (Windows, macOS, Linux)
  • Node-based workflow for complex compositing tasks

Cons of Natron

  • Steeper learning curve for beginners
  • Smaller community and fewer resources compared to Kdenlive
  • Less frequent updates and development activity

Code Comparison

Natron (C++):

void Node::onInputChanged(int inputNb)
{
    Q_UNUSED(inputNb);
    computeHash();
}

Kdenlive (C++):

void TimelineModel::requestItemResize(int itemId, int size, bool right)
{
    QWriteLocker locker(&m_lock);
    std::shared_ptr<AbstractClipItem> item = getItemById(itemId);
    if (item == nullptr) {
        return;
    }
    // ... (additional code)
}

Natron focuses on node-based compositing, while Kdenlive is primarily a video editor. Natron's code reflects its emphasis on node operations, whereas Kdenlive's code deals with timeline-based editing functions. Both projects use C++ but have different architectural approaches based on their specific purposes.

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README

About Kdenlive

Kdenlive is a Free and Open Source video editing application, based on MLT Framework and KDE Frameworks 6. It is distributed under the GNU General Public License Version 3 or any later version that is accepted by the KDE project.

Building from source

Instructions to build Kdenlive are available in the dev-docs folder.

Testing Kdenlive via Nightly Builds

Note * - nightly/daily builds are not meant to be used in production.

Contributing to Kdenlive

Please note that Kdenlive's Github repo is just a mirror: read this explanation for more details.

The prefered way of submitting patches is a merge request on the KDE GitLab on invent.kde.org: if you are not familar with the process there is a step by step instruction on how to submit a merge reqest in KDE context.

We welcome all feedback and offers for help!

  • Talk about us!
  • Report bugs you encounter (if not already done)
  • Help other users on the forum and bug tracker
  • Help to fill the manual
  • Complete and check application and documentation translation
  • Prepare video tutorials (intro, special tricks...) in your language and send us a link to add in homepage or doc
  • Detail improvement suggestions we don't test every (any?) other video editor, so give precise explanations
  • Code! Help fixing bugs, improving usability, optimizing, porting... register on KDE infrastructure, study its guidelines, and pick from roadmap. See here for more information