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Instant messaging platform. Backend in Go. Clients: Swift iOS, Java Android, JS webapp, scriptable command line; chatbots
Quick Overview
Acani/Chats is an open-source iOS messaging app project built with Swift. It aims to provide a simple, lightweight, and customizable chat application that developers can use as a starting point for their own messaging apps or as a learning resource for iOS development.
Pros
- Built with Swift, offering modern iOS development practices
- Lightweight and customizable, making it easy to adapt for specific needs
- Open-source, allowing for community contributions and improvements
- Provides a solid foundation for building messaging apps
Cons
- Limited documentation, which may make it challenging for beginners
- Not actively maintained, with the last update being several years ago
- May require significant updates to work with the latest iOS versions and Swift language features
- Lacks some advanced features found in more comprehensive messaging frameworks
Code Examples
// Setting up a chat view controller
let chatViewController = ChatViewController()
chatViewController.recipient = User(id: "123", name: "John Doe")
navigationController?.pushViewController(chatViewController, animated: true)
// Sending a message
let message = Message(text: "Hello, world!", sender: currentUser, recipient: recipient)
chatViewController.sendMessage(message)
// Customizing the chat bubble appearance
class CustomChatBubbleCell: ChatBubbleCell {
override func setupViews() {
super.setupViews()
bubbleView.backgroundColor = .systemBlue
messageLabel.textColor = .white
}
}
chatViewController.register(CustomChatBubbleCell.self, forCellReuseIdentifier: "CustomChatBubbleCell")
Getting Started
-
Clone the repository:
git clone https://github.com/acani/Chats.git
-
Open the Xcode project file:
cd Chats open Chats.xcodeproj
-
Build and run the project in Xcode using a simulator or connected iOS device.
-
To integrate the chat functionality into your own project, copy the relevant Swift files from the
Chats
directory into your project and customize as needed.
Competitor Comparisons
Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
Pros of Zulip
- More active development with frequent updates and contributions
- Comprehensive documentation and extensive feature set
- Larger community support and wider adoption
Cons of Zulip
- More complex codebase and steeper learning curve
- Higher resource requirements for deployment and maintenance
- Less focused on mobile-first development compared to Chats
Code Comparison
Zulip (Python):
def get_user_profile(user_profile_id: int) -> UserProfile:
try:
return UserProfile.objects.select_related().get(id=user_profile_id)
except UserProfile.DoesNotExist:
raise JsonableError(_("No such user"))
Chats (Swift):
func fetchUser(withID userID: String, completion: @escaping (User?) -> Void) {
let userRef = Database.database().reference().child("users").child(userID)
userRef.observeSingleEvent(of: .value) { snapshot in
let user = User(snapshot: snapshot)
completion(user)
}
}
The code snippets demonstrate different approaches to user profile retrieval. Zulip uses Django's ORM for database queries, while Chats utilizes Firebase Realtime Database for data fetching. Zulip's implementation includes error handling and internationalization, reflecting its more comprehensive approach. Chats' code is more concise and tailored for mobile development with Swift.
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Pros of Rocket.Chat
- More active development with frequent updates and a larger community
- Extensive feature set including video conferencing, file sharing, and integrations
- Self-hosted option for better privacy and control
Cons of Rocket.Chat
- More complex setup and configuration compared to simpler alternatives
- Higher resource requirements due to its comprehensive feature set
- Steeper learning curve for users and administrators
Code Comparison
Rocket.Chat (JavaScript):
Meteor.startup(() => {
RocketChat.settings.add('Livechat_enabled', false, {
type: 'boolean',
group: 'Livechat',
public: true
});
});
Chats (Swift):
class ChatViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
setupTableView()
}
}
The code snippets highlight the different technologies used: Rocket.Chat is built with Meteor and JavaScript, while Chats is an iOS app using Swift. Rocket.Chat's code shows configuration for a feature, whereas Chats' code is a basic view controller setup.
Rocket.Chat offers a more comprehensive solution with extensive features and customization options, suitable for organizations with complex requirements. Chats, on the other hand, appears to be a simpler, mobile-focused chat application, which may be easier to set up and use for basic messaging needs.
Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
Pros of Mattermost
- More active development with frequent updates and contributions
- Extensive documentation and community support
- Enterprise-grade features and scalability
Cons of Mattermost
- Larger codebase and more complex setup
- Heavier resource requirements
- Steeper learning curve for developers
Code Comparison
Chats (Swift):
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ChatCell", for: indexPath) as! ChatCell
cell.chat = chats[indexPath.row]
return cell
}
Mattermost (Go):
func (a *App) GetChannel(channelId string) (*model.Channel, *model.AppError) {
channel, err := a.Srv().Store.Channel().Get(channelId, true)
if err != nil {
return nil, err
}
return channel, nil
}
Summary
Mattermost is a more comprehensive and actively maintained project, offering enterprise-level features and scalability. However, it comes with increased complexity and resource requirements. Chats, on the other hand, appears to be a simpler, lightweight alternative, potentially easier to set up and modify but with fewer advanced features. The code comparison shows Chats using Swift for iOS development, while Mattermost utilizes Go for server-side operations, reflecting their different focus areas.
A glossy Matrix collaboration client for the web.
Pros of Element
- Active development with frequent updates and a large community
- Comprehensive feature set including end-to-end encryption and cross-platform support
- Well-documented codebase with clear architecture and design patterns
Cons of Element
- Larger codebase and more complex setup, potentially harder for beginners
- Higher resource usage due to its extensive feature set
- Steeper learning curve for contributors due to its size and complexity
Code Comparison
Element (React-based):
export default class MatrixClientPeg {
static get matrixClient() {
return this._matrixClient;
}
static get() {
return this._matrixClient;
}
}
Chats (Swift-based):
class ChatsViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
title = "Chats"
}
}
Element uses a more complex JavaScript/TypeScript structure with React, while Chats employs a simpler Swift-based approach for iOS development. Element's codebase is more extensive and modular, reflecting its broader feature set and cross-platform nature. Chats, being iOS-specific, has a more straightforward and focused codebase.
Instant messaging platform. Backend in Go. Clients: Swift iOS, Java Android, JS webapp, scriptable command line; chatbots
Pros of Tinode
- More active development with regular updates and contributions
- Comprehensive documentation and extensive feature set
- Supports multiple platforms including web, iOS, and Android
Cons of Tinode
- More complex setup and configuration process
- Steeper learning curve due to its extensive features
- Requires more resources to run and maintain
Code Comparison
Chats (Objective-C):
- (void)sendMessage:(NSString *)text {
NSString *trimmedText = [text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
if (trimmedText.length == 0) return;
// Send message logic
}
Tinode (Go):
func (t *Topic) PublishMessage(from string, head map[string]interface{}, content interface{}) (*ServerComMessage, error) {
msg := &ServerComMessage{
Topic: t.name,
From: from,
Head: head,
Content: content,
}
return t.saveAndBroadcastMessage(msg)
}
The code snippets show different approaches to message handling. Chats uses a simple Objective-C method for sending messages, while Tinode employs a more structured Go function for publishing messages with additional metadata and error handling.
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Acani Chats
Open-Source Native iOS Messages App
This project and its submodules no longer work and are no longer being maintained.
Acani Chats is an instant messaging social application. Use it as an example for building an app that requires user accounts, profiles, messaging, etc.
Instructions for Running the iPhone app on OS X
-
Download & install the latest version of Xcode from the App Store
-
Clone this project and its submodules with
git clone --recurse-submodules
-
Open
Clients/iPhone/Chats.xcodeproj
and press Command-R to run the app
Note: User data (e.g., first & last names, email address, etc.) are sent over SSL to Heroku, stored with PostgreSQL, and may be deleted at anytime for any reason.
For more information, check out the wiki.
License
This project, including its components and excluding works credited, is released under the Unlicense.
Top Related Projects
Zulip server and web application. Open-source team chat that helps teams stay productive and focused.
The communications platform that puts data protection first.
Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
A glossy Matrix collaboration client for the web.
Instant messaging platform. Backend in Go. Clients: Swift iOS, Java Android, JS webapp, scriptable command line; chatbots
Convert designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot