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Render After Effects animations natively on Web, Android and iOS, and React Native. http://airbnb.io/lottie/

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Render After Effects animations natively on Web, Android and iOS, and React Native. http://airbnb.io/lottie/

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Quick Overview

Lottie-web is a lightweight, high-quality animation library for the web. It renders After Effects animations in real-time, allowing developers to use complex vector animations on websites and mobile apps without compromising on quality or performance.

Pros

  • Supports complex vector animations with small file sizes
  • Cross-platform compatibility (web, iOS, Android)
  • Seamless integration with After Effects for designers
  • High performance and smooth playback

Cons

  • Limited support for certain After Effects features
  • Learning curve for designers unfamiliar with After Effects
  • Potential performance issues with extremely complex animations
  • Dependency on external JSON files for animations

Code Examples

  1. Basic Lottie animation loading:
import lottie from 'lottie-web';

const animation = lottie.loadAnimation({
  container: document.getElementById('lottie-container'),
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'path/to/animation.json'
});
  1. Controlling animation playback:
// Play animation
animation.play();

// Pause animation
animation.pause();

// Stop animation
animation.stop();

// Go to a specific frame
animation.goToAndStop(30, true);
  1. Adding event listeners:
animation.addEventListener('loopComplete', () => {
  console.log('Animation loop completed');
});

animation.addEventListener('complete', () => {
  console.log('Animation playback finished');
});
  1. Dynamically changing animation properties:
// Change animation speed
animation.setSpeed(2); // 2x speed

// Update animation data
animation.updateDocumentData({ t: 'New Text' }, 0);

Getting Started

  1. Install lottie-web:

    npm install lottie-web
    
  2. Import and use in your project:

    import lottie from 'lottie-web';
    
    const animation = lottie.loadAnimation({
      container: document.getElementById('lottie-container'),
      renderer: 'svg',
      loop: true,
      autoplay: true,
      path: 'path/to/animation.json'
    });
    
  3. Ensure you have a container element in your HTML:

    <div id="lottie-container"></div>
    
  4. Add the JSON file for your animation to your project and update the path in the loadAnimation options accordingly.

Competitor Comparisons

Render After Effects animations natively on Web, Android and iOS, and React Native. http://airbnb.io/lottie/

Pros of lottie-web

  • Widely adopted and well-maintained library for web-based Lottie animations
  • Extensive documentation and community support
  • Supports a wide range of animation features and export options

Cons of lottie-web

  • Larger file size compared to some alternatives
  • May have performance issues with complex animations on low-end devices
  • Learning curve for advanced usage and customization

Code Comparison

Both repositories contain the same codebase, as they are the same project. Here's a sample of the core animation rendering code:

LottieRenderer.prototype.renderFrame = function(num) {
  if (this.renderedFrame === num && this.renderConfig.clearCanvas === false) {
    return;
  }
  if (this.renderConfig.clearCanvas === true) {
    this.context.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);
  } else {
    this.save();
  }
  // ... (additional rendering logic)
};

As both repositories are identical, there are no significant differences in the codebase to compare.

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Pros of GSAP

  • More comprehensive animation capabilities, including complex timelines and advanced easing
  • Better performance, especially for large-scale animations
  • Extensive plugin ecosystem for specialized effects

Cons of GSAP

  • Steeper learning curve due to its extensive API
  • Commercial license required for some features and use cases

Code Comparison

Lottie-web:

lottie.loadAnimation({
  container: document.getElementById('lottie-container'),
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'animation.json'
});

GSAP:

gsap.to("#element", {
  duration: 1,
  x: 100,
  y: 50,
  rotation: 360,
  ease: "power2.inOut"
});

Key Differences

  • Lottie-web is specifically designed for playing back After Effects animations, while GSAP is a more general-purpose animation library
  • Lottie-web uses JSON files exported from After Effects, whereas GSAP animations are typically coded directly in JavaScript
  • GSAP offers more fine-grained control over animations, but Lottie-web simplifies the process of implementing complex animations created by designers

Both libraries have their strengths, and the choice between them depends on the specific project requirements, team skills, and workflow preferences.

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Pros of anime

  • Lightweight and fast, with a smaller file size compared to Lottie
  • Simple API and easy to use for basic animations
  • Supports a wide range of CSS properties and transforms

Cons of anime

  • Limited support for complex, pre-designed animations
  • Lacks the ability to import and play vector animations from design tools
  • Smaller community and ecosystem compared to Lottie

Code Comparison

anime:

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
});

Lottie:

lottie.loadAnimation({
  container: document.getElementById('lottie-container'),
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'animation.json'
});

Summary

anime is a lightweight JavaScript animation library that excels in creating simple, programmatic animations with a straightforward API. It's ideal for developers who need to add basic animations to their web projects quickly.

Lottie, on the other hand, is more powerful for complex, designer-created animations. It allows for the seamless integration of vector animations exported from tools like After Effects, making it a preferred choice for projects requiring intricate, pre-designed animations.

The choice between the two depends on the specific needs of your project, with anime being better for simple, code-driven animations and Lottie excelling in complex, design-driven animations.

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Pros of Vivus

  • Lightweight and focused on SVG animation
  • Simple API and easy to use
  • No external dependencies

Cons of Vivus

  • Limited to SVG animations only
  • Less feature-rich compared to Lottie
  • Smaller community and fewer resources

Code Comparison

Vivus:

new Vivus('my-svg', {duration: 200}, myCallback);

Lottie:

lottie.loadAnimation({
  container: document.getElementById('lottie-container'),
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'data.json'
});

Summary

Vivus is a lightweight library focused on SVG animations, offering a simple API and no external dependencies. It's easy to use but limited to SVG animations. Lottie, on the other hand, is a more comprehensive animation library supporting various formats and offering a wider range of features. Lottie has a larger community and more resources available but comes with a larger file size and more complex setup. The choice between the two depends on the specific project requirements, with Vivus being suitable for simple SVG animations and Lottie for more complex, multi-format animations.

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Pros of mojs

  • More flexible and customizable for creating complex animations from scratch
  • Lighter weight and potentially better performance for simple animations
  • Easier to integrate with existing JavaScript code and frameworks

Cons of mojs

  • Steeper learning curve for beginners
  • Smaller community and ecosystem compared to Lottie
  • Less support for designer-created animations

Code Comparison

mojs:

const burst = new mojs.Burst({
  radius:   { 0: 100 },
  count:    5,
  children: {
    shape:      'circle',
    fill:       { 'cyan' : 'yellow' },
    duration:   2000
  }
});

Lottie:

const animation = lottie.loadAnimation({
  container: document.getElementById('lottie-container'),
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'data.json'
});

mojs focuses on programmatic animation creation, allowing developers to define complex animations using JavaScript. Lottie, on the other hand, is designed to render pre-created animations exported from design tools like After Effects.

mojs provides more control over individual animation elements and timing, while Lottie excels at reproducing designer-created animations with high fidelity. The choice between the two depends on the project requirements, team composition, and desired workflow.

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README

Lottie for Web, Android, iOS, React Native, and Windows

Lottie is a mobile library for Web, and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!

For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. They say a picture is worth 1,000 words so here are 13,000:

View documentation, FAQ, help, examples, and more at airbnb.io/lottie

Example1

Example2

Example3

Community

Example4

Plugin installation

Option 1 (Recommended):

Download it from from aescripts + aeplugins: https://aescripts.com/bodymovin/

Option 2:

Or get it from the adobe store https://exchange.adobe.com/creativecloud.details.12557.html CC 2014 and up.

Other installation options:

Option 3:

  • download the ZIP from the repo.
  • Extract content and get the .zxp file from '/build/extension'
  • Use the ZXP installer from aescripts.com.

Option 4:

  • Close After Effects

  • Extract the zipped file on build/extension/bodymovin.zxp to the adobe CEP folder:
    WINDOWS:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions or
    C:\<username>\AppData\Roaming\Adobe\CEP\extensions
    MAC:
    /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    (you can open the terminal and type:
    $ cp -R YOURUNZIPEDFOLDERPATH/extension /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    then type:
    $ ls /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    to make sure it was copied correctly type)

  • Edit the registry key:
    WINDOWS:
    open the registry key HKEY_CURRENT_USER/Software/Adobe/CSXS.6 and add a key named PlayerDebugMode, of type String, and value 1.
    MAC:
    open the file ~/Library/Preferences/com.adobe.CSXS.6.plist and add a row with key PlayerDebugMode, of type String, and value 1.

Option 5:

Install the zxp manually following the instructions here: https://helpx.adobe.com/x-productkb/global/installingextensionsandaddons.html Skip directly to "Install third-party extensions"

Option 6:

Install with Homebrew-adobe:

brew tap danielbayley/adobe
brew cask install lottie

After installing

  • Windows: Go to Edit > Preferences > Scripting & Expressions... > and check on "Allow Scripts to Write Files and Access Network"
  • Mac: Go to Adobe After Effects > Preferences > Scripting & Expressions... > and check on "Allow Scripts to Write Files and Access Network"

Old Versions

  • Windows: Go to Edit > Preferences > General > and check on "Allow Scripts to Write Files and Access Network"
  • Mac: Go to Adobe After Effects > Preferences > General > and check on "Allow Scripts to Write Files and Access Network"

HTML player installation

# with npm
npm install lottie-web

# with bower
bower install bodymovin

Or you can use the script file from here: https://cdnjs.com/libraries/bodymovin Or get it directly from the AE plugin clicking on Get Player

Demo

See a basic implementation here.

Examples

See examples on codepen.

How it works

Here's a video tutorial explaining how to export a basic animation and load it in an html page

After Effects

  • Open your AE project and select the bodymovin extension on Window > Extensions > bodymovin
  • A Panel will open with a Compositions tab listing all of your Project Compositions.
  • Select the composition you want to export.
  • Select a Destination Folder.
  • Click Render
  • look for the exported json file (if you had images or AI layers on your animation, there will be an images folder with the exported files)

HTML

  • get the lottie.js file from the build/player/ folder for the latest build
  • include the .js file on your html (remember to gzip it for production)
<script src="js/lottie.js" type="text/javascript"></script>

You can call lottie.loadAnimation() to start an animation. It takes an object as a unique param with:

  • animationData: an Object with the exported animation data. Note: If your animation contains repeaters and you plan to call loadAnimation multiple times with the same animation, please deep clone the object before passing it (see #1159 and #2151.)
  • path: the relative path to the animation object. (animationData and path are mutually exclusive)
  • loop: true / false / number
  • autoplay: true / false it will start playing as soon as it is ready
  • name: animation name for future reference
  • renderer: 'svg' / 'canvas' / 'html' to set the renderer
  • container: the dom element on which to render the animation

It returns the animation instance you can control with play, pause, setSpeed, etc.

lottie.loadAnimation({
  container: element, // the dom element that will contain the animation
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'data.json' // the path to the animation json
});

Composition Settings:

Check this wiki page for an explanation for each setting. https://github.com/airbnb/lottie-web/wiki/Composition-Settings

Usage

Animation instances have these main methods:

play


stop


pause


setSpeed(speed)

  • speed: 1 is normal speed.

goToAndStop(value, isFrame)

  • value: numeric value.
  • isFrame: defines if first argument is a time based value or a frame based (default false).

goToAndPlay(value, isFrame)

  • value: numeric value.
  • isFrame: defines if first argument is a time based value or a frame based (default false).

setDirection(direction)

  • direction: 1 is forward, -1 is reverse.

playSegments(segments, forceFlag)

  • segments: array. Can contain 2 numeric values that will be used as first and last frame of the animation. Or can contain a sequence of arrays each with 2 numeric values.
  • forceFlag: boolean. If set to false, it will wait until the current segment is complete. If true, it will update values immediately.

setSubframe(useSubFrames)

  • useSubFrames: If false, it will respect the original AE fps. If true, it will update on every requestAnimationFrame with intermediate values. Default is true.

destroy()


getDuration(inFrames)

  • inFrames: If true, returns duration in frames, if false, in seconds.

Additional methods:

  • updateDocumentData -- updates a text layer's data More Info

Lottie has several global methods that will affect all animations:

lottie.play() -- with 1 optional parameter name to target a specific animation
lottie.stop() -- with 1 optional parameter name to target a specific animation
lottie.goToAndStop(value, isFrame, name) -- Moves an animation with the specified name playback to the defined time. If name is omitted, moves all animation instances.
lottie.setSpeed() -- first argument speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation
lottie.setDirection() -- first argument direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation
lottie.searchAnimations() -- looks for elements with class "lottie" or "bodymovin"
lottie.loadAnimation() -- Explained above. returns an animation instance to control individually.
lottie.destroy(name) -- Destroys an animation with the specified name. If name is omitted, destroys all animation instances. The DOM element will be emptied.
lottie.registerAnimation() -- you can register an element directly with registerAnimation. It must have the "data-animation-path" attribute pointing at the data.json url
lottie.getRegisteredAnimations() -- returns all animations instances
lottie.setQuality() -- default 'high', set 'high','medium','low', or a number > 1 to improve player performance. In some animations as low as 2 won't show any difference.
lottie.setLocationHref() -- Sets the relative location from where svg elements with ids are referenced. It's useful when you experience mask issues in Safari.
lottie.freeze() -- Freezes all playing animations or animations that will be loaded
lottie.unfreeze() -- Unfreezes all animations
lottie.inBrowser() -- true if the library is being run in a browser
lottie.resize() -- Resizes all animation instances

Events

  • onComplete
  • onLoopComplete
  • onEnterFrame
  • onSegmentStart

you can also use addEventListener with the following events:

  • complete
  • loopComplete
  • drawnFrame
  • enterFrame
  • segmentStart
  • config_ready (when initial config is done)
  • data_ready (when all parts of the animation have been loaded)
  • data_failed (when part of the animation can not be loaded)
  • loaded_images (when all image loads have either succeeded or errored)
  • DOMLoaded (when elements have been added to the DOM)
  • destroy

Other loading options

  • if you want to use an existing canvas to draw, you can pass an extra object: 'rendererSettings' with the following configuration:
lottie.loadAnimation({
  container: element, // the dom element
  renderer: 'svg',
  loop: true,
  autoplay: true,
  animationData: animationData, // the animation data
  // ...or if your animation contains repeaters:
  // animationData: cloneDeep(animationData), // e.g. lodash.clonedeep
  rendererSettings: {
    context: canvasContext, // the canvas context, only support "2d" context
    preserveAspectRatio: 'xMinYMin slice', // Supports the same options as the svg element's preserveAspectRatio property
    title: 'Accessible Title', // Adds SVG title element for accessible animation title
    description: 'Accessible description.', // Adds SVG desc element for accessible long description of animation
    clearCanvas: false,
    progressiveLoad: false, // Boolean, only svg renderer, loads dom elements when needed. Might speed up initialization for large number of elements.
    hideOnTransparent: true, //Boolean, only svg renderer, hides elements when opacity reaches 0 (defaults to true)
    className: 'some-css-class-name',
    id: 'some-id',
  }
});

Doing this you will have to handle the canvas clearing after each frame
Another way to load animations is adding specific attributes to a dom element. You have to include a div and set it's class to "lottie". If you do it before page load, it will automatically search for all tags with the class "lottie". Or you can call lottie.searchAnimations() after page load and it will search all elements with the class "lottie".

  • Add the data.json to a folder relative to the html
  • Create a div that will contain the animation.
  • Required
    • A class called "lottie"
    • A "data-animation-path" attribute with relative path to the data.json
  • Optional
    • A "data-anim-loop" attribute
    • A "data-name" attribute to specify a name to target play controls specifically

Example

 <div style="width:1067px;height:600px"  class="lottie" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>

Preview

You can preview or take an svg snapshot of the animation to use as poster. After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. I recommend to pass the svg through an svg optimizer like https://jakearchibald.github.io/svgomg/ and play around with their settings.

Recommendations

Files

If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: "Create shapes from Vector Layers"), they will be saved to an images folder relative to the destination json folder. Beware not to overwrite an existing folder on that same location.

Performance

This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.
Too many nodes will also affect performance.

Help

If you have any animations that don't work or want me to export them, don't hesitate to write.
I'm really interested in seeing what kind of problems the plugin has.
my email is hernantorrisi@gmail.com

AE Feature Support

  • The script supports precomps, shapes, solids, images, null objects, texts
  • It supports masks and inverted masks. Maybe other modes will come but it has a huge performance hit.
  • It supports time remapping
  • The script supports shapes, rectangles, ellipses and stars.
  • Expressions. Check the wiki page for more info.
  • Not supported: image sequences, videos and audio are not supported
  • No negative layer stretching! No idea why, but stretching a layer messes with all the data.

Development

npm install or bower install first npm start

Notes

  • If you want to modify the parser or the player, there are some gulp commands that can simplify the task
  • look at the great animations exported on codepen See examples on codepen.
  • gzipping the animation jsons and the player have a huge reduction on the filesize. I recommend doing it if you use it for a project.

Issues

  • For missing mask in Safari browser, please call lottie.setLocationHref(locationHref) before animation is generated. It usually caused by usage of base tag in html. (see above for description of setLocationHref)

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

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