Top Related Projects
Quick Overview
Audacity is a free, open-source, cross-platform audio software for multi-track recording and editing. It is widely used for recording, slicing, and mixing audio files, as well as for podcast production and simple music creation. Audacity offers a user-friendly interface with a comprehensive set of audio manipulation tools.
Pros
- Free and open-source, with a large community of users and contributors
- Cross-platform compatibility (Windows, macOS, Linux)
- Extensive set of built-in effects and plugins
- Supports a wide range of audio formats for import and export
Cons
- User interface can feel outdated compared to modern audio software
- Limited MIDI support and lack of virtual instruments
- Some advanced features found in professional DAWs are missing
- Performance can be sluggish with very large projects or on older hardware
Getting Started
To get started with Audacity:
- Visit the official website: https://www.audacityteam.org/
- Download the appropriate version for your operating system
- Install Audacity following the provided instructions
- Launch Audacity and start exploring its features
- For tutorials and documentation, visit: https://manual.audacityteam.org/
Note: Audacity is not a code library, so code examples and a quick start guide for programming are not applicable. The software is used through its graphical user interface for audio editing and manipulation.
Competitor Comparisons
Mirror of Ardour Source Code
Pros of Ardour
- More advanced features for professional audio production
- Better support for MIDI and virtual instruments
- Highly customizable user interface and workflow
Cons of Ardour
- Steeper learning curve for beginners
- Less widespread adoption compared to Audacity
- May require more system resources
Code Comparison
Audacity (C++):
void AudacityProject::OnSave(wxCommandEvent & event)
{
if (mDirManager->GetProjectName() == wxT(""))
OnSaveAs(event);
else
Save();
}
Ardour (C++):
void
Session::save_state (string snapshot_name, bool pending)
{
StateProtector sp (this);
save_state_to_file (snapshot_name, pending);
set_dirty (false);
}
Both projects use C++ for their core functionality. Audacity's code appears more focused on GUI events, while Ardour's code shows a more complex session management system, reflecting its professional-grade features.
Audacity is known for its simplicity and ease of use, making it popular among beginners and casual users. Ardour, on the other hand, caters to professional audio engineers and musicians, offering more advanced features and greater flexibility at the cost of increased complexity.
Cross-platform music production software
Pros of LMMS
- Full-featured digital audio workstation (DAW) with MIDI support
- Includes built-in synthesizers and virtual instruments
- Cross-platform compatibility (Windows, macOS, Linux)
Cons of LMMS
- Steeper learning curve for beginners
- Less suitable for simple audio editing tasks
- Smaller community and fewer third-party plugins compared to Audacity
Code Comparison
LMMS (C++):
void MainWindow::updatePlayPauseIcons()
{
m_playAction->setIcon(embed::getIconPixmap("play"));
m_pauseAction->setIcon(embed::getIconPixmap("pause"));
}
Audacity (C++):
void ControlToolBar::UpdatePlay(bool down)
{
mPlay->SetAlternate(down);
mPlay->SetShift(down);
mPlay->Refresh();
}
Both projects use C++ and have similar code structures for UI-related functions. LMMS focuses on DAW-specific features, while Audacity's code is more geared towards audio editing and processing.
Small, fast and powerful console music player for Unix-like operating systems.
Pros of cmus
- Lightweight and efficient, ideal for terminal users
- Faster startup and lower resource usage
- Simple and intuitive keyboard-driven interface
Cons of cmus
- Limited to audio playback, lacks audio editing capabilities
- Smaller feature set compared to full-fledged audio workstations
- Less user-friendly for those unfamiliar with command-line interfaces
Code Comparison
cmus (C):
static int cmus_play_file(const char *filename)
{
struct track_info *ti;
ti = cmus_get_track_info(filename);
if (!ti)
return -1;
player_set_file(ti);
return 0;
}
Audacity (C++):
bool AudacityProject::OpenFile(const wxString &fileName)
{
ProjectFileIORegistry::Get(*this).LoadProject(fileName);
mLastSavedTracks = TrackList::Create(nullptr);
mLastSavedTracks->Copy(*GetTracks());
return true;
}
Summary
cmus is a lightweight, terminal-based music player, while Audacity is a full-featured audio editor and recorder. cmus offers faster performance and a simpler interface, but lacks the extensive editing capabilities of Audacity. The code snippets illustrate the difference in complexity, with cmus focusing on efficient playback and Audacity handling more complex file operations and track management.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual CopilotREADME
Audacity
Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, macOS, GNU/Linux and other operating systems. More info can be found on https://www.audacityteam.org
This repository is currently undergoing major structural change.
We're currently working on Audacity 4, which means an entirely new UI and also refactorings aplenty. As such, master is currently not particularly friendly to new contributors. It still is possible to submit patches to Audacity 3.x; make sure you branch off release-3.7.x if you choose to do so. Build instructions for 3.x can be found here; build instructions for Audacity 4 are not available yet.
You can stay updated with our efforts on YouTube, discord and our blog.
License
Audacity is open source software licensed GPLv3. Most code files are GPLv2-or-later, with the notable exceptions being /lib-src (which contains third party libraries), as well as VST3-related code. Documentation is licensed CC-by 3.0 unless otherwise noted. Details can be found in the license file.
Top Related Projects
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot