Top Related Projects
Godot Engine – Multi-platform 2D and 3D game engine
Audio Editor
Main repository for Csound
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Quick Overview
LMMS (Linux MultiMedia Studio) is a free, open-source digital audio workstation (DAW) for music production. It allows users to create music, arrange sounds, mix tracks, and produce complete songs on various operating systems, including Linux, Windows, and macOS.
Pros
- Cross-platform compatibility (Linux, Windows, macOS)
- Free and open-source
- Extensive built-in instrument and effect plugins
- Active community and regular updates
Cons
- Steeper learning curve compared to some commercial DAWs
- Limited audio recording capabilities
- User interface can feel dated compared to modern DAWs
- Some users report occasional stability issues
Getting Started
- Download LMMS from the official website: https://lmms.io/download/
- Install the application following the instructions for your operating system
- Launch LMMS and familiarize yourself with the interface
- Start a new project by clicking "File" > "New"
- Add instruments and effects by dragging them from the sidebar into your project
- Use the Piano Roll to create melodies and the Beat+Bassline Editor for rhythms
- Arrange your tracks in the Song Editor
- Export your finished project as an audio file using "File" > "Export"
For more detailed instructions and tutorials, visit the LMMS documentation: https://docs.lmms.io/
Competitor Comparisons
Godot Engine – Multi-platform 2D and 3D game engine
Pros of Godot
- More versatile, supporting 2D and 3D game development
- Larger and more active community, with frequent updates
- Comprehensive documentation and learning resources
Cons of Godot
- Steeper learning curve for beginners
- Less specialized for audio production compared to LMMS
- Larger project size and resource requirements
Code Comparison
LMMS (C++):
void InstrumentTrack::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames, NotePlayHandle * _n )
{
if( !_n && !m_notes.empty() )
{
_n = m_notes.front();
}
// ... (additional code)
}
Godot (GDScript):
func _process(delta):
if Input.is_action_pressed("ui_right"):
position.x += speed * delta
if Input.is_action_pressed("ui_left"):
position.x -= speed * delta
# ... (additional code)
While LMMS focuses on audio processing and instrument tracks, Godot's code example demonstrates game object movement, highlighting their different primary purposes.
Audio Editor
Pros of Audacity
- More mature and widely-used project with a larger user base
- Extensive audio editing and processing capabilities
- Cross-platform compatibility (Windows, macOS, Linux)
Cons of Audacity
- Primarily focused on audio editing rather than music production
- Less intuitive for creating original music compositions
- Limited MIDI support compared to LMMS
Code Comparison
Audacity (C++):
void EffectNoiseReduction::Cleanup()
{
mNoiseReductionDialog.reset();
mSettings.reset();
mStatistics.reset();
}
LMMS (C++):
void InstrumentTrack::saveTrackSpecificSettings(QDomDocument & doc, QDomElement & parent)
{
parent.setAttribute("instrumentname", instrumentName());
m_instrument->saveState(doc, parent);
}
Both projects use C++ as their primary language. Audacity's codebase focuses on audio processing and effects, while LMMS emphasizes instrument and track management for music production. Audacity's code structure reflects its audio editing capabilities, whereas LMMS's code is geared towards managing musical instruments and compositions.
Main repository for Csound
Pros of Csound
- More powerful and flexible audio programming language
- Extensive library of sound generation and processing opcodes
- Better suited for complex algorithmic composition and sound design
Cons of Csound
- Steeper learning curve due to text-based programming approach
- Less intuitive for beginners compared to LMMS's GUI-based workflow
- Requires more manual setup and configuration for basic tasks
Code Comparison
LMMS (XML-based project file):
<lmmsproject version="1.0">
<head>
<bpm value="140"/>
<masterpitch value="0"/>
</head>
<song>
<trackcontainer width="600" x="5" y="5" maximized="0" height="300" visible="1" type="song" minimized="0">
Csound (.csd file):
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
Both LMMS and Csound are open-source music creation tools, but they cater to different user needs. LMMS provides a more accessible, GUI-driven environment for music production, while Csound offers a powerful text-based audio programming language for advanced sound synthesis and composition.
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Pros of SuperCollider
- More powerful and flexible audio synthesis capabilities
- Supports live coding and real-time audio manipulation
- Extensive library of user-contributed extensions (Quarks)
Cons of SuperCollider
- Steeper learning curve due to text-based programming interface
- Less intuitive for traditional DAW users
- Limited built-in GUI elements for music production
Code Comparison
SuperCollider:
SynthDef("sine", { |freq = 440, amp = 0.1, gate = 1|
var sig = SinOsc.ar(freq) * amp * EnvGen.kr(Env.asr, gate, doneAction: 2);
Out.ar(0, sig ! 2);
}).add;
LMMS:
float_sample_t osc_sin(float_sample_t phase)
{
return sinf(phase * F_2PI);
}
SuperCollider uses a more abstract, functional approach to define synthesizers, while LMMS implements lower-level DSP functions in C++. SuperCollider's code is more concise for complex audio tasks, but LMMS's approach may be more familiar to traditional programmers.
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Pros of JUCE
- Cross-platform framework for audio applications and plugins
- Extensive audio processing capabilities and GUI toolkit
- Large community and commercial support
Cons of JUCE
- Steeper learning curve for beginners
- More complex setup and configuration
- Licensing costs for commercial use
Code Comparison
JUCE example (audio processing):
void processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
for (int channel = 0; channel < buffer.getNumChannels(); ++channel)
{
float* channelData = buffer.getWritePointer(channel);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
channelData[sample] *= gain;
}
}
}
LMMS example (instrument plugin):
bool InstrumentTrack::play( const MidiEvent& event, const f_cnt_t _start_frame, const fpab_t _frames, const f_cnt_t _frame_base )
{
if( !event.isNoteOn() || !m_instrument )
{
return false;
}
const f_cnt_t offset = event.pos() - _frame_base;
const f_cnt_t frames = _frames - offset;
m_instrument->playNote( event.key(), event.volume(), _start_frame + offset, frames );
return true;
}
JUCE offers more flexibility for audio processing and plugin development, while LMMS provides a simpler approach focused on music production and composition. JUCE is better suited for professional audio software development, whereas LMMS is more accessible for hobbyists and music producers.
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LMMS
Cross-platform music production software
Website â¦ï¸ Releases â¦ï¸ Developer wiki â¦ï¸ User manual â¦ï¸ Showcase â¦ï¸ Sharing platform
What is LMMS?
LMMS is an open-source cross-platform digital audio workstation designed for music production. It includes an advanced Piano Roll, Beat Sequencer, Song Editor, and Mixer for composing, arranging, and mixing music. It comes with 15+ synthesizer plugins by default, along with VST(i) and SoundFont2 support.
Features
- Song-Editor for arranging melodies, samples, patterns, and automation
- Pattern-Editor for creating beats and patterns
- An easy-to-use Piano-Roll for editing patterns and melodies
- A Mixer with unlimited mixer channels and arbitrary number of effects
- Many powerful instrument and effect-plugins out of the box
- Full user-defined track-based automation and computer-controlled automation sources
- Compatible with many standards such as SoundFont2, VST(i), LADSPA, GUS Patches, and full MIDI support
- MIDI file importing and exporting
Building
See Compiling LMMS
Join LMMS-development
If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!
Information about what you can do and how can be found in the wiki.
Before coding a new big feature, please always file an issue for your idea and suggestions about your feature and about the intended implementation on GitHub, or ask in one of the tech channels on Discord and wait for replies! Maybe there are different ideas, improvements, or hints, or maybe your feature is not welcome/needed at the moment.
Top Related Projects
Godot Engine – Multi-platform 2D and 3D game engine
Audio Editor
Main repository for Csound
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot