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Audio plugin host
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Pure Data - a free real-time computer music system
Cross-platform music production software
Quick Overview
Csound is a powerful and versatile sound and music computing system. It is a software synthesizer, capable of generating audio from scratch or processing existing audio, and can be used for composition, sound design, and live performance. Csound has a long history dating back to 1985 and continues to evolve with modern features and capabilities.
Pros
- Highly flexible and extensible, allowing for complex sound synthesis and processing
- Cross-platform compatibility (Windows, macOS, Linux, iOS, Android)
- Large community and extensive documentation
- Free and open-source
Cons
- Steep learning curve for beginners
- Text-based programming can be intimidating for those used to graphical interfaces
- Performance can be an issue with very complex patches
- Some modern features may not be as well-documented as older ones
Code Examples
- Simple sine wave synthesis:
<CsoundSynthesizer>
<CsInstruments>
instr 1
aSin poscil 0.5, 440
out aSin
endin
</CsInstruments>
<CsScore>
i 1 0 5
</CsScore>
</CsoundSynthesizer>
This example generates a sine wave at 440 Hz for 5 seconds.
- FM synthesis:
<CsoundSynthesizer>
<CsInstruments>
instr 1
kModFreq = 5
kModIndex = 10
aCarrier poscil 0.5, 440 + poscil(kModIndex * kModFreq, kModFreq)
out aCarrier
endin
</CsInstruments>
<CsScore>
i 1 0 5
</CsScore>
</CsoundSynthesizer>
This example demonstrates simple FM synthesis with a carrier frequency of 440 Hz and modulation.
- Reading and processing an audio file:
<CsoundSynthesizer>
<CsInstruments>
instr 1
aIn diskin2 "input.wav", 1
aFiltered moogladder aIn, 1000, 0.8
out aFiltered
endin
</CsInstruments>
<CsScore>
i 1 0 10
</CsScore>
</CsoundSynthesizer>
This example reads an audio file, applies a Moog ladder filter, and outputs the result.
Getting Started
- Install Csound from the official website: https://csound.com/download.html
- Create a new file with a
.csd
extension (e.g.,test.csd
) - Copy one of the example code snippets above into the file
- Run the file using the command line:
This will compile and run the Csound file, outputting audio to your default audio device.csound test.csd -o dac
For more advanced usage, consider using Csound with a frontend like CsoundQt or integrating it into your preferred programming environment using one of the many available API bindings.
Competitor Comparisons
Audio plugin host
Pros of Carla
- User-friendly GUI for plugin hosting and audio routing
- Supports multiple plugin formats (VST, LV2, AU, etc.)
- Cross-platform compatibility (Linux, macOS, Windows)
Cons of Carla
- Less powerful for complex audio programming tasks
- More limited in terms of low-level audio synthesis capabilities
- Smaller community and fewer learning resources compared to Csound
Code Comparison
Csound (orchestra file example):
instr 1
aSin oscil 0.5, 440
out aSin
endin
Carla (Python script example):
import carla_backend as carla
engine = carla.CarlaEngine()
engine.setOption("ProcessMode", "Continuous")
engine.addPlugin(carla.PLUGIN_LV2, "http://calf.sourceforge.net/plugins/Reverb")
Summary
Carla is a versatile plugin host with a user-friendly interface, ideal for musicians and producers working with various plugin formats across different platforms. Csound, on the other hand, is a powerful audio programming language better suited for complex audio synthesis and algorithmic composition. While Carla offers easier plugin management, Csound provides more flexibility for low-level audio programming tasks.
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Pros of SuperCollider
- More flexible and dynamic real-time synthesis capabilities
- Extensive built-in library for algorithmic composition and live coding
- Active community with frequent updates and contributions
Cons of SuperCollider
- Steeper learning curve for beginners
- Less comprehensive documentation compared to Csound
- More resource-intensive, especially for complex patches
Code Comparison
SuperCollider:
{
SinOsc.ar(440, 0, 0.5) * EnvGen.kr(Env.perc(0.01, 1), doneAction: 2)
}.play;
Csound:
instr 1
aenv linseg 0, 0.01, 1, 1, 0
asig oscils 0.5, 440, 0
out asig * aenv
endin
Both examples generate a simple sine wave with an envelope, but SuperCollider's syntax is more concise and allows for easier real-time manipulation. Csound's approach is more structured and may be easier for those with traditional programming backgrounds to understand.
SuperCollider excels in live coding and interactive performance scenarios, while Csound offers more precise control over audio generation and processing. The choice between the two often depends on the specific requirements of the project and the user's background in music programming.
Pure Data - a free real-time computer music system
Pros of Pure Data
- Visual programming interface, making it more intuitive for beginners
- Real-time audio processing and live performance capabilities
- Active community with a focus on artistic and educational applications
Cons of Pure Data
- Less efficient for complex algorithmic compositions
- Limited built-in unit generators compared to Csound
- Steeper learning curve for advanced audio programming concepts
Code Comparison
Pure Data (patch-based):
[osc~ 440] -> [*~ 0.5] -> [dac~]
Csound (text-based):
instr 1
aout oscil 0.5, 440
out aout
endin
Key Differences
Pure Data uses a visual patching system, while Csound relies on text-based programming. Pure Data excels in real-time audio manipulation and interactive performance, whereas Csound is more powerful for complex algorithmic compositions and offline rendering. Pure Data has a gentler learning curve for beginners, but Csound offers more precise control over audio synthesis and processing.
Both projects are open-source and have active communities, but Pure Data tends to attract more artists and educators, while Csound is popular among composers and audio researchers. The choice between them often depends on the specific needs of the project and the user's background in audio programming.
Cross-platform music production software
Pros of LMMS
- User-friendly GUI with drag-and-drop functionality
- Integrated sequencer and piano roll for easier composition
- Extensive built-in instrument and effect plugins
Cons of LMMS
- Less flexible for advanced sound design compared to Csound
- Limited support for external audio hardware and MIDI devices
- Fewer options for algorithmic composition and live coding
Code Comparison
LMMS (C++):
void InstrumentTrack::processAudioBuffer(sampleFrame* buf, const fpp_t frames)
{
if (!m_instrument || !m_instrumentPlugin)
{
return;
}
m_instrumentPlugin->process(buf, frames);
}
Csound (C):
int csoundPerformKsmps(CSOUND *csound)
{
int n, nsmps = csound->ksmps;
for (n = 0; n < nsmps; n++) {
csound->PerformKsmps(csound);
}
return OK;
}
LMMS focuses on object-oriented audio processing within a GUI framework, while Csound uses a more low-level approach for flexible audio synthesis and processing.
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CSOUND
Version 7.0.0 (beta)
This is the develop branch of the Csound main code repository. At the moment, we are developing the next main version (moving from 6.x to 7.0), and this branch reflects current work-in-progress. This is still undergoing changes and fixes until the first release. The latest beta release installers for MacOS, iOS, and Windows can be downloaded from the relevant github actions page. Selecting the latest develop build brings a page with the download artefacts at the bottom.
Anyone seeking the latest 6.x version please checkout the csound6 branch (or the master branch, containing the latest and final release of this version). Note that 6.x is EOL and no more releases of that version are planned.
A sound and music computing system.
Csound is copyright (c) 1991-2024 The Csound Developers, see CONTRIBUTORS
Csound is free software; you can redistribute them and/or modify them under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
Csound is distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
GETTING STARTED
This repository contains the code for the core Csound library, the interfaces library, and the command-line interface frontend. It also contains specific code for ports to various embedded, mobile and web platforms.
For general project information, please look at http://csound.com, where all details about Csound, what it does, its history, music made with it, and many other things can be found.
The Csound Reference Manual can be found online at http://docs.csound.com.
The Csound API application programming interface reference may be found online at http://csound.github.io/docs/api/index.html.
Information on how to build Csound on various platforms is given in the BUILD.md file at the top level directory of this repository.
Information about build pipelines with Azure and Github actions is given in DockerFiles/Readme.md.
CONTRIBUTORS
Csound contains contributions from musicians, scientists, and programmers from around the world. They include (but are not limited to):
- Allan Lee
- Andres Cabrera
- Anthony Kozar
- Barry Vercoe
- Bill Gardner
- Bill Verplank
- Dan Ellis
- David Macintyre
- Ed Costello
- Eli Breder
- Fabio P. Bertolotti
- Felipe Sataler
- François Pinot
- Gabriel Maldonado
- Greg Sullivan
- Hans Mikelson
- Henri Manson
- Ian McCurdy
- Istvan Varga
- Jean Piché
- Joachim Heintz
- John Ramsdell
- John ffitch
- Marc Resibois
- Mark Dolson
- Matt Ingalls
- Max Mathews
- Michael Casey
- Michael Clark
- Michael Gogins
- Mike Berry
- Nate Whetsell
- Paris Smaragdis
- Perry Cook
- Peter Neubäcker
- Peter Nix
- Rasmus Ekman
- Richard Dobson
- Richard Karpen
- Rob Shaw
- Robin Whittle
- Rory Walsh
- Sean Costello
- Stephen Kyne
- Steven Yi
- Tito Latini
- Tom Erbe
- Victor Lazzarini
- Ville Pulkki
- Werner Mendizabal
Top Related Projects
Audio plugin host
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Pure Data - a free real-time computer music system
Cross-platform music production software
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot