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cropsly logoffmpeg-android-java

Android java library for FFmpeg binary compiled using https://github.com/writingminds/ffmpeg-android

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Top Related Projects

FFmpeg for Android, iOS and tvOS. Not maintained anymore. Superseded by FFmpegKit.

FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.

Quick Overview

The cropsly/ffmpeg-android-java repository is a Java wrapper for the FFmpeg library, which is a popular multimedia framework for video and audio processing. This project aims to provide an easy-to-use interface for integrating FFmpeg functionality into Android applications.

Pros

  • Cross-platform Compatibility: The project supports both 32-bit and 64-bit Android architectures, making it compatible with a wide range of Android devices.
  • Simplified API: The Java wrapper provides a simplified API, abstracting away the complexities of the underlying FFmpeg library and making it easier for Android developers to integrate video and audio processing capabilities into their apps.
  • Active Development: The project is actively maintained, with regular updates and bug fixes.
  • Extensive Documentation: The repository includes detailed documentation, including usage examples and instructions for building the project from source.

Cons

  • Dependency on FFmpeg: The project relies on the FFmpeg library, which can be a complex and large dependency to include in an Android app.
  • Limited Functionality: While the project provides a wide range of FFmpeg functionality, it may not cover all the use cases that developers might have, and they may need to extend the wrapper or use the underlying FFmpeg library directly.
  • Performance Considerations: Integrating FFmpeg-based video and audio processing into an Android app can have performance implications, and developers may need to carefully optimize their use of the library.
  • Licensing Concerns: FFmpeg is licensed under the LGPL, which may have implications for the licensing of the final Android app.

Code Examples

Here are a few examples of how to use the cropsly/ffmpeg-android-java library in your Android project:

  1. Executing a Simple FFmpeg Command:
FFmpegCommand command = new FFmpegCommand();
command.addArgument("-i").addArgument("input.mp4")
      .addArgument("-c:v").addArgument("libx264")
      .addArgument("-crf").addArgument("23")
      .addArgument("output.mp4");

FFmpegSession session = FFmpegKit.execute(command);

This code creates an FFmpegCommand, adds the necessary arguments to perform a simple video transcoding operation, and then executes the command using the FFmpegKit.

  1. Handling FFmpeg Callbacks:
FFmpegSession session = FFmpegKit.executeAsync(command, new FFmpegSessionCompleteCallback() {
    @Override
    public void onSessionComplete(@NonNull FFmpegSession session) {
        // Handle successful completion of the FFmpeg command
    }

    @Override
    public void onSessionFailure(@NonNull FFmpegSession session) {
        // Handle failure of the FFmpeg command
    }
});

This code demonstrates how to execute an FFmpeg command asynchronously and handle the completion and failure callbacks.

  1. Logging FFmpeg Output:
FFmpegSession session = FFmpegKit.executeAsync(command, new FFmpegSessionLogCallback() {
    @Override
    public void onLogCallback(@NonNull FFmpegSession session, @NonNull LogMessage logMessage) {
        // Handle the FFmpeg log output
    }
});

This code shows how to capture the log output from the FFmpeg command execution and handle it in your application.

Getting Started

To get started with the cropsly/ffmpeg-android-java library, follow these steps:

  1. Add the library to your Android project's dependencies:
dependencies {
    implementation 'com.arthenica:ffmpeg-kit-android:4.5.1'
}
  1. Initialize the FFmpegKit in your application's onCreate() method:
public class MyApplication extends Application {
    @Override
    public void onCreate() {
        super.onCreate();
        FFmpegKit.setLogLevel(LogLevel.AV_LOG_INFO);
    }
}
  1. Start using the FFmpegKit in your Android activities or fragments:
FFmpegCommand command = new FFmpegCommand();
command.addArgument("-i").addArgument("input.mp4")
      .addArgument("-c:v").addArgument("libx264")
      .

Competitor Comparisons

FFmpeg for Android, iOS and tvOS. Not maintained anymore. Superseded by FFmpegKit.

Pros of mobile-ffmpeg

  • Supports a wider range of platforms, including iOS, Android, and desktop operating systems.
  • Provides a more comprehensive set of features and functionality compared to cropsly/ffmpeg-android-java.
  • Actively maintained with regular updates and bug fixes.

Cons of mobile-ffmpeg

  • Larger codebase and more complex to set up and configure compared to cropsly/ffmpeg-android-java.
  • May have a steeper learning curve for developers who are new to the project.

Code Comparison

Here's a brief code comparison between the two projects:

cropsly/ffmpeg-android-java:

FFmpegExecuteAsyncTask task = new FFmpegExecuteAsyncTask(
    new String[]{"-i", inputPath, "-c:v", "libx264", "-preset", "medium", "-crf", "23", "-c:a", "aac", "-b:a", "128k", "-f", "mp4", outputPath},
    new FFmpegExecuteResponseHandler() {
        @Override
        public void onSuccess(String message) {
            // Handle successful execution
        }

        @Override
        public void onFailure(String message) {
            // Handle execution failure
        }
    }
);
task.execute();

mobile-ffmpeg:

FFmpegSession session = FFmpegKit.execute("-i " + inputPath + " -c:v libx264 -preset medium -crf 23 -c:a aac -b:a 128k -f mp4 " + outputPath);
if (session.getState() == SessionState.Session.COMPLETED && session.getReturnCode().getValue() == ReturnCode.SUCCESS.getValue()) {
    // Handle successful execution
} else {
    // Handle execution failure
}

FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.

Pros of ffmpeg-kit

  • Comprehensive documentation and extensive support for various Android architectures and API levels.
  • Actively maintained with regular updates and bug fixes.
  • Provides a well-structured and modular API for integrating FFmpeg into Android applications.

Cons of ffmpeg-kit

  • Larger codebase and dependency footprint compared to cropsly/ffmpeg-android-java.
  • May have a steeper learning curve for developers new to the library.
  • Potential performance overhead due to the additional abstraction layer.

Code Comparison

cropsly/ffmpeg-android-java

FFmpegExecuteAsyncTask task = new FFmpegExecuteAsyncTask(
    new String[]{"-i", inputPath, "-c", "copy", outputPath},
    new FFmpegExecuteResponseHandler() {
        @Override
        public void onSuccess(String message) {
            // Handle successful execution
        }

        @Override
        public void onFailure(String message) {
            // Handle execution failure
        }
    }
);
task.execute();

ffmpeg-kit

FFmpegKit.executeAsync(
    "-i " + inputPath + " -c copy " + outputPath,
    new FFmpegSessionCompleteCallback() {
        @Override
        public void run(FFmpegSession session) {
            if (session.getState() == SessionState.Session.State.COMPLETED) {
                // Handle successful execution
            } else {
                // Handle execution failure
            }
        }
    }
);

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README

FFmpeg-Android-Java Build Status Android Arsenal

Join the chat at https://gitter.im/hiteshsondhi88/ffmpeg-android-java

About

FFmpeg Android java is a java library that simplifies your task of using ffmpeg in Android project which I've compiled using FFmpeg-Android

These are two basic methods of this library:

  • loadBinary(FFmpegLoadBinaryResponseHandler ffmpegLoadBinaryResponseHandler) throws FFmpegNotSupportedException
  • execute(String cmd, FFmpegExecuteResponseHandler ffmpegExecuteResponseHandler) throws FFmpegCommandAlreadyRunningException

For examples and usage instructions head over to:

Supported Architecture

  • armv7
  • armv7-neon
  • x86

Sample

http://i.imgur.com/cP4WhLn.gif

JavaDoc

License

  • Check file LICENSE.GPLv3 and Make sure to follow the licensing terms and conditions of the project and the software used to build the project.

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