mobile-ffmpeg
FFmpeg for Android, iOS and tvOS. Not maintained anymore. Superseded by FFmpegKit.
Top Related Projects
Mirror of https://git.ffmpeg.org/ffmpeg.git
FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
FFmpegMediaMetadataRetriever provides a unified interface for retrieving frame and meta data from an input media file.
Android java library for FFmpeg binary compiled using https://github.com/writingminds/ffmpeg-android
Quick Overview
Mobile FFmpeg is a collection of FFmpeg libraries and tools for Android and iOS platforms. It provides a comprehensive set of audio and video manipulation capabilities, including encoding, decoding, filtering, and format conversion, optimized for mobile devices.
Pros
- Supports a wide range of audio and video codecs and formats
- Optimized for mobile platforms, ensuring efficient performance on resource-constrained devices
- Offers multiple prebuilt packages with different feature sets to suit various project needs
- Provides easy-to-use APIs for both Android and iOS development
Cons
- Large binary size, which may increase app size significantly
- Complex setup process compared to native mobile audio/video libraries
- Potential licensing issues due to the inclusion of various codecs and libraries
- Steep learning curve for developers unfamiliar with FFmpeg
Code Examples
- Basic video conversion (Android Java):
FFmpeg.execute("-i input.mp4 -c:v mpeg4 output.mp4");
- Extracting audio from video (iOS Swift):
MobileFFmpeg.execute("-i input.mp4 -vn -acodec copy output.m4a")
- Applying a video filter (Android Kotlin):
FFmpeg.execute("-i input.mp4 -vf "scale=640:480" output.mp4")
- Concatenating multiple videos (iOS Objective-C):
[MobileFFmpeg execute:@"-i input1.mp4 -i input2.mp4 -filter_complex '[0:v][0:a][1:v][1:a]concat=n=2:v=1:a=1[outv][outa]' -map '[outv]' -map '[outa]' output.mp4"];
Getting Started
-
Add the Mobile FFmpeg dependency to your project:
For Android (build.gradle):
dependencies { implementation 'com.arthenica:mobile-ffmpeg-full:4.4' }
For iOS (CocoaPods):
pod 'mobile-ffmpeg-full', '~> 4.4'
-
Import the library in your code:
Android (Java/Kotlin):
import com.arthenica.mobileffmpeg.FFmpeg;
iOS (Swift):
import mobileffmpeg
-
Use the FFmpeg.execute() or MobileFFmpeg.execute() method to run FFmpeg commands in your app.
Competitor Comparisons
Mirror of https://git.ffmpeg.org/ffmpeg.git
Pros of FFmpeg
- Comprehensive and widely-used multimedia framework with extensive codec support
- Active development with frequent updates and improvements
- Large community support and extensive documentation
Cons of FFmpeg
- Not optimized for mobile platforms out-of-the-box
- Requires additional configuration and compilation for mobile use
- Larger file size and resource footprint compared to mobile-specific solutions
Code Comparison
FFmpeg (standard usage):
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
// Initialize FFmpeg libraries
av_register_all();
avformat_network_init();
mobile-ffmpeg (mobile-optimized usage):
#include <mobileffmpeg/mobileffmpeg.h>
// Execute FFmpeg command
int result = mobileffmpeg_execute("-i input.mp4 -c:v mpeg4 output.mp4");
mobile-ffmpeg provides a simplified API tailored for mobile development, while FFmpeg offers more granular control but requires more setup. FFmpeg is better suited for desktop and server environments, whereas mobile-ffmpeg is optimized for iOS and Android platforms, offering easier integration and smaller binary sizes for mobile apps.
Pros of FFmpeg-Builds
- Provides pre-built FFmpeg binaries for multiple platforms (Windows, macOS, Linux)
- Offers various build configurations, including shared and static libraries
- Regular updates with the latest FFmpeg versions
Cons of FFmpeg-Builds
- Limited to desktop platforms, not optimized for mobile devices
- Lacks specific mobile-oriented features and optimizations
- May require additional setup for integration into mobile projects
Code Comparison
While both projects are primarily focused on building FFmpeg, they don't have directly comparable code snippets. However, here's an example of how you might use each in a project:
mobile-ffmpeg:
import com.arthenica.mobileffmpeg.FFmpeg;
FFmpeg.execute("-i input.mp4 -c:v libx264 output.mp4");
FFmpeg-Builds:
./ffmpeg -i input.mp4 -c:v libx264 output.mp4
The main difference is that mobile-ffmpeg provides a native API for mobile platforms, while FFmpeg-Builds requires command-line execution or integration with FFmpeg libraries.
FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
Pros of ffmpeg-kit
- More active development and maintenance
- Broader platform support, including tvOS and Android NDK
- Enhanced API with additional features and improvements
Cons of ffmpeg-kit
- Potential learning curve for users migrating from mobile-ffmpeg
- Slightly larger package size due to additional features
Code Comparison
mobile-ffmpeg:
FFmpeg.execute("-i input.mp4 -c:v mpeg4 output.mp4");
ffmpeg-kit:
FFmpegKit.execute("-i input.mp4 -c:v mpeg4 output.mp4", new FFmpegSessionCompleteCallback() {
@Override
public void apply(FFmpegSession session) {
// Handle completion
}
});
Key Differences
- API Structure: ffmpeg-kit offers a more comprehensive API with additional features and callbacks.
- Platform Support: ffmpeg-kit extends support to tvOS and Android NDK.
- Maintenance: ffmpeg-kit shows more frequent updates and active development.
- Package Size: ffmpeg-kit may have a slightly larger footprint due to additional features.
- Migration: Users familiar with mobile-ffmpeg may need to adapt to ffmpeg-kit's API changes.
Conclusion
ffmpeg-kit can be seen as an evolution of mobile-ffmpeg, offering enhanced features and broader platform support. While it may require some adaptation for existing mobile-ffmpeg users, the benefits of active development and expanded capabilities make it a strong choice for most projects requiring FFmpeg functionality on mobile platforms.
FFmpegMediaMetadataRetriever provides a unified interface for retrieving frame and meta data from an input media file.
Pros of FFmpegMediaMetadataRetriever
- Focused specifically on metadata retrieval, making it more lightweight for this particular use case
- Simpler API for extracting metadata from media files
- Better suited for projects that only need metadata extraction functionality
Cons of FFmpegMediaMetadataRetriever
- Limited to metadata retrieval, lacking the full range of FFmpeg capabilities
- Less frequently updated compared to mobile-ffmpeg
- Smaller community and potentially less support
Code Comparison
FFmpegMediaMetadataRetriever:
FFmpegMediaMetadataRetriever mmr = new FFmpegMediaMetadataRetriever();
mmr.setDataSource(path);
String title = mmr.extractMetadata(FFmpegMediaMetadataRetriever.METADATA_KEY_TITLE);
mmr.release();
mobile-ffmpeg:
FFmpeg.execute("-i input.mp4 -f ffmetadata metadata.txt");
// Then parse the metadata.txt file to extract desired information
Summary
FFmpegMediaMetadataRetriever is a more focused tool for metadata extraction, offering a simpler API for this specific task. However, it lacks the versatility of mobile-ffmpeg, which provides a full range of FFmpeg capabilities. mobile-ffmpeg is more actively maintained and has a larger community, but may be overkill for projects only needing metadata retrieval. The choice between the two depends on the specific requirements of your project and whether you need the full FFmpeg toolkit or just metadata extraction functionality.
Android java library for FFmpeg binary compiled using https://github.com/writingminds/ffmpeg-android
Pros of ffmpeg-android-java
- Simpler setup and integration for Android-specific projects
- Lightweight and focused on Android use cases
- Easier to use for developers primarily working with Java on Android
Cons of ffmpeg-android-java
- Limited platform support (Android-only) compared to mobile-ffmpeg's cross-platform capabilities
- Fewer features and customization options
- Less frequent updates and smaller community support
Code Comparison
mobile-ffmpeg:
import com.arthenica.mobileffmpeg.FFmpeg
FFmpeg.execute("-i input.mp4 -c:v mpeg4 output.mp4")
ffmpeg-android-java:
import com.github.hiteshsondhi88.libffmpeg.FFmpeg;
FFmpeg ffmpeg = FFmpeg.getInstance(context);
ffmpeg.execute(cmd, new ExecuteBinaryResponseHandler() {
// Handle response
});
Both libraries provide ways to execute FFmpeg commands, but mobile-ffmpeg offers a more straightforward approach with a single line of code. ffmpeg-android-java requires more setup and uses a callback-based system, which may be more familiar to Android developers but can lead to more verbose code.
mobile-ffmpeg provides a wider range of features and supports multiple platforms, making it more versatile for cross-platform development. However, ffmpeg-android-java may be a simpler choice for Android-specific projects that don't require extensive customization or cross-platform support.
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MobileFFmpeg
FFmpeg for Android, iOS and tvOS.
Not maintained anymore as explained in Whatâs next for MobileFFmpeg?. Superseded by FFmpegKit.
1. Features
-
Includes both
FFmpeg
andFFprobe
-
Use binaries available at
Github
/Maven Central
/CocoaPods
or build your own version with external libraries you need -
Supports
-
Android, iOS and tvOS
-
FFmpeg
v3.4.x
,v4.0.x
,v4.1
,v4.2
,v4.3
andv4.4-dev
releases -
29 external libraries
chromaprint
,fontconfig
,freetype
,fribidi
,gmp
,gnutls
,kvazaar
,lame
,libaom
,libass
,libiconv
,libilbc
,libtheora
,libvorbis
,libvpx
,libwebp
,libxml2
,opencore-amr
,openh264
,opus
,sdl
,shine
,snappy
,soxr
,speex
,tesseract
,twolame
,vo-amrwbenc
,wavpack
-
5 external libraries with GPL license
rubberband
,vid.stab
,x264
,x265
,xvidcore
-
Concurrent execution
-
-
Exposes both FFmpeg library and MobileFFmpeg wrapper library capabilities
-
Includes cross-compile instructions for 47 open-source libraries
chromaprint
,expat
,ffmpeg
,fontconfig
,freetype
,fribidi
,giflib
,gmp
,gnutls
,kvazaar
,lame
,leptonica
,libaom
,libass
,libiconv
,libilbc
,libjpeg
,libjpeg-turbo
,libogg
,libpng
,libsamplerate
,libsndfile
,libtheora
,libuuid
,libvorbis
,libvpx
,libwebp
,libxml2
,nettle
,opencore-amr
,openh264
,opus
,rubberband
,sdl
,shine
,snappy
,soxr
,speex
,tesseract
,tiff
,twolame
,vid.stab
,vo-amrwbenc
,wavpack
,x264
,x265
,xvidcore
-
Licensed under LGPL 3.0, can be customized to support GPL v3.0
1.1 Android
- Builds
arm-v7a
,arm-v7a-neon
,arm64-v8a
,x86
andx86_64
architectures - Supports
zlib
andMediaCodec
system libraries - Camera access on supported devices
- Builds shared native libraries (.so)
- Creates Android archive with .aar extension
- Supports
API Level 16+
1.2 iOS
- Builds
armv7
,armv7s
,arm64
,arm64e
,i386
,x86_64
andx86_64
(Mac Catalyst) architectures - Supports
bzip2
,iconv
,libuuid
,zlib
system libraries andAudioToolbox
,VideoToolbox
,AVFoundation
system frameworks - Objective-C API
- Camera access
ARC
enabled library- Built with
-fembed-bitcode
flag - Creates static frameworks, static xcframeworks and static universal (fat) libraries (.a)
- Supports
iOS SDK 9.3
or later
1.3 tvOS
- Builds
arm64
andx86_64
architectures - Supports
bzip2
,iconv
,libuuid
,zlib
system libraries andAudioToolbox
,VideoToolbox
system frameworks - Objective-C API
ARC
enabled library- Built with
-fembed-bitcode
flag - Creates static frameworks and static universal (fat) libraries (.a)
- Supports
tvOS SDK 9.2
or later
2. Using
Prebuilt binaries are available at Github, Maven Central and CocoaPods.
2.1 Packages
There are eight different mobile-ffmpeg
packages. Below you can see which system libraries and external libraries are enabled in each of them.
Please remember that some parts of FFmpeg
are licensed under the GPL
and only GPL
licensed mobile-ffmpeg
packages include them.
min | min-gpl | https | https-gpl | audio | video | full | full-gpl | |
---|---|---|---|---|---|---|---|---|
external libraries | - | vid.stab x264 x265 xvidcore |
gmp gnutls |
gmp gnutls vid.stab x264 x265 xvidcore |
lame libilbc libvorbis opencore-amr opus shine soxr speex twolame vo-amrwbenc wavpack |
fontconfig freetype fribidi kvazaar libaom libass libiconv libtheora libvpx libwebp snappy |
fontconfig freetype fribidi gmp gnutls kvazaar lame libaom libass libiconv libilbc libtheora libvorbis libvpx libwebp libxml2 opencore-amr opus shine snappy soxr speex twolame vo-amrwbenc wavpack |
fontconfig freetype fribidi gmp gnutls kvazaar lame libaom libass libiconv libilbc libtheora libvorbis libvpx libwebp libxml2 opencore-amr opus shine snappy soxr speex twolame vid.stab vo-amrwbenc wavpack x264 x265 xvidcore |
android system libraries | zlib MediaCodec |
|||||||
ios system libraries | zlib AudioToolbox AVFoundation iconv VideoToolbox bzip2 |
|||||||
tvos system libraries | zlib AudioToolbox iconv VideoToolbox bzip2 |
-
libilbc
,opus
,snappy
,x264
andxvidcore
are supported sincev1.1
-
libaom
andsoxr
are supported sincev2.0
-
chromaprint
,vid.stab
andx265
are supported sincev2.1
-
sdl
,tesseract
,twolame
external libraries;zlib
,MediaCodec
Android system libraries;bzip2
,zlib
iOS system libraries andAudioToolbox
,VideoToolbox
,AVFoundation
iOS system frameworks are supported sincev3.0
-
Since
v4.2
,chromaprint
,sdl
andtesseract
libraries are not included in binary releases. You can still build them and include in your releases -
AVFoundation
is not available ontvOS
,VideoToolbox
is not available ontvOS
LTS releases -
Since
v4.3.1
,iOS
andtvOS
releases started to useiconv
system library instead oficonv
external library -
vo-amrwbenc
is supported sincev4.4
2.2 Android
- For versions
4.4
and4.4.LTS
, addmavenCentral()
to yourbuild.gradle
and make sure that it is listed beforejcenter()
- For
4.3.2
and older releases, addjcenter()
repositories { mavenCentral() }
-
Add MobileFFmpeg dependency to your
build.gradle
inmobile-ffmpeg-<package name>
pattern.dependencies { implementation 'com.arthenica:mobile-ffmpeg-full:4.4' }
-
Execute synchronous FFmpeg commands.
import com.arthenica.mobileffmpeg.Config; import com.arthenica.mobileffmpeg.FFmpeg; int rc = FFmpeg.execute("-i file1.mp4 -c:v mpeg4 file2.mp4"); if (rc == RETURN_CODE_SUCCESS) { Log.i(Config.TAG, "Command execution completed successfully."); } else if (rc == RETURN_CODE_CANCEL) { Log.i(Config.TAG, "Command execution cancelled by user."); } else { Log.i(Config.TAG, String.format("Command execution failed with rc=%d and the output below.", rc)); Config.printLastCommandOutput(Log.INFO); }
-
Execute asynchronous FFmpeg commands.
import com.arthenica.mobileffmpeg.Config; import com.arthenica.mobileffmpeg.FFmpeg; long executionId = FFmpeg.executeAsync("-i file1.mp4 -c:v mpeg4 file2.mp4", new ExecuteCallback() { @Override public void apply(final long executionId, final int returnCode) { if (returnCode == RETURN_CODE_SUCCESS) { Log.i(Config.TAG, "Async command execution completed successfully."); } else if (returnCode == RETURN_CODE_CANCEL) { Log.i(Config.TAG, "Async command execution cancelled by user."); } else { Log.i(Config.TAG, String.format("Async command execution failed with returnCode=%d.", returnCode)); } } });
-
Execute FFprobe commands.
import com.arthenica.mobileffmpeg.Config; import com.arthenica.mobileffmpeg.FFprobe; int rc = FFprobe.execute("-i file1.mp4"); if (rc == RETURN_CODE_SUCCESS) { Log.i(Config.TAG, "Command execution completed successfully."); } else { Log.i(Config.TAG, String.format("Command execution failed with rc=%d and the output below.", rc)); Config.printLastCommandOutput(Log.INFO); }
-
Check execution output later.
int rc = Config.getLastReturnCode(); if (rc == RETURN_CODE_SUCCESS) { Log.i(Config.TAG, "Command execution completed successfully."); } else if (rc == RETURN_CODE_CANCEL) { Log.i(Config.TAG, "Command execution cancelled by user."); } else { Log.i(Config.TAG, String.format("Command execution failed with rc=%d and the output below.", rc)); Config.printLastCommandOutput(Log.INFO); }
-
Stop ongoing FFmpeg operations.
- Stop all executions
FFmpeg.cancel();
- Stop a specific execution
FFmpeg.cancel(executionId);
- Stop all executions
-
Get media information for a file.
MediaInformation info = FFprobe.getMediaInformation("<file path or uri>");
-
Record video using Android camera.
FFmpeg.execute("-f android_camera -i 0:0 -r 30 -pixel_format bgr0 -t 00:00:05 <record file path>");
-
Enable log callback.
Config.enableLogCallback(new LogCallback() { public void apply(LogMessage message) { Log.d(Config.TAG, message.getText()); } });
-
Enable statistics callback.
Config.enableStatisticsCallback(new StatisticsCallback() { public void apply(Statistics newStatistics) { Log.d(Config.TAG, String.format("frame: %d, time: %d", newStatistics.getVideoFrameNumber(), newStatistics.getTime())); } });
-
Ignore the handling of a signal.
Config.ignoreSignal(Signal.SIGXCPU);
-
List ongoing executions.
final List<FFmpegExecution> ffmpegExecutions = FFmpeg.listExecutions(); for (int i = 0; i < ffmpegExecutions.size(); i++) { FFmpegExecution execution = ffmpegExecutions.get(i); Log.d(TAG, String.format("Execution %d = id:%d, startTime:%s, command:%s.", i, execution.getExecutionId(), execution.getStartTime(), execution.getCommand())); }
-
Set default log level.
Config.setLogLevel(Level.AV_LOG_FATAL);
-
Register custom fonts directory.
Config.setFontDirectory(this, "<folder with fonts>", Collections.EMPTY_MAP);
2.3 iOS / tvOS
-
Add MobileFFmpeg dependency to your
Podfile
inmobile-ffmpeg-<package name>
pattern.- iOS
pod 'mobile-ffmpeg-full', '~> 4.4'
- tvOS
pod 'mobile-ffmpeg-tvos-full', '~> 4.4'
-
Execute synchronous FFmpeg commands.
#import <mobileffmpeg/MobileFFmpegConfig.h> #import <mobileffmpeg/MobileFFmpeg.h> int rc = [MobileFFmpeg execute: @"-i file1.mp4 -c:v mpeg4 file2.mp4"]; if (rc == RETURN_CODE_SUCCESS) { NSLog(@"Command execution completed successfully.\n"); } else if (rc == RETURN_CODE_CANCEL) { NSLog(@"Command execution cancelled by user.\n"); } else { NSLog(@"Command execution failed with rc=%d and output=%@.\n", rc, [MobileFFmpegConfig getLastCommandOutput]); }
-
Execute asynchronous FFmpeg commands.
#import <mobileffmpeg/MobileFFmpegConfig.h> #import <mobileffmpeg/MobileFFmpeg.h> long executionId = [MobileFFmpeg executeAsync:@"-i file1.mp4 -c:v mpeg4 file2.mp4" withCallback:self]; - (void)executeCallback:(long)executionId :(int)returnCode { if (rc == RETURN_CODE_SUCCESS) { NSLog(@"Async command execution completed successfully.\n"); } else if (rc == RETURN_CODE_CANCEL) { NSLog(@"Async command execution cancelled by user.\n"); } else { NSLog(@"Async command execution failed with rc=%d.\n", rc); } }
-
Execute FFprobe commands.
#import <mobileffmpeg/MobileFFmpegConfig.h> #import <mobileffmpeg/MobileFFprobe.h> int rc = [MobileFFprobe execute: @"-i file1.mp4"]; if (rc == RETURN_CODE_SUCCESS) { NSLog(@"Command execution completed successfully.\n"); } else if (rc == RETURN_CODE_CANCEL) { NSLog(@"Command execution cancelled by user.\n"); } else { NSLog(@"Command execution failed with rc=%d and output=%@.\n", rc, [MobileFFmpegConfig getLastCommandOutput]); }
-
Check execution output later.
int rc = [MobileFFmpegConfig getLastReturnCode]; NSString *output = [MobileFFmpegConfig getLastCommandOutput]; if (rc == RETURN_CODE_SUCCESS) { NSLog(@"Command execution completed successfully.\n"); } else if (rc == RETURN_CODE_CANCEL) { NSLog(@"Command execution cancelled by user.\n"); } else { NSLog(@"Command execution failed with rc=%d and output=%@.\n", rc, output); }
-
Stop ongoing FFmpeg operations.
- Stop all executions
[MobileFFmpeg cancel];
- Stop a specific execution
[MobileFFmpeg cancel:executionId];
- Stop all executions
-
Get media information for a file.
MediaInformation *mediaInformation = [MobileFFprobe getMediaInformation:@"<file path or uri>"];
-
Record video and audio using iOS camera. This operation is not supported on
tvOS
sinceAVFoundation
is not available ontvOS
.[MobileFFmpeg execute: @"-f avfoundation -r 30 -video_size 1280x720 -pixel_format bgr0 -i 0:0 -vcodec h264_videotoolbox -vsync 2 -f h264 -t 00:00:05 %@", recordFilePath];
-
Enable log callback.
[MobileFFmpegConfig setLogDelegate:self]; - (void)logCallback:(long)executionId :(int)level :(NSString*)message { dispatch_async(dispatch_get_main_queue(), ^{ NSLog(@"%@", message); }); }
-
Enable statistics callback.
[MobileFFmpegConfig setStatisticsDelegate:self]; - (void)statisticsCallback:(Statistics *)newStatistics { dispatch_async(dispatch_get_main_queue(), ^{ NSLog(@"frame: %d, time: %d\n", newStatistics.getVideoFrameNumber, newStatistics.getTime); }); }
-
Ignore the handling of a signal.
[MobileFFmpegConfig ignoreSignal:SIGXCPU];
-
List ongoing executions.
NSArray* ffmpegExecutions = [MobileFFmpeg listExecutions]; for (int i = 0; i < [ffmpegExecutions count]; i++) { FFmpegExecution* execution = [ffmpegExecutions objectAtIndex:i]; NSLog(@"Execution %d = id: %ld, startTime: %@, command: %@.\n", i, [execution getExecutionId], [execution getStartTime], [execution getCommand]); }
-
Set default log level.
[MobileFFmpegConfig setLogLevel:AV_LOG_FATAL];
-
Register custom fonts directory.
[MobileFFmpegConfig setFontDirectory:@"<folder with fonts>" with:nil];
2.4 Manual Installation
2.4.1 Android
You can import MobileFFmpeg
aar packages in Android Studio
using the File
-> New
-> New Module
-> Import .JAR/.AAR Package
menu.
2.4.2 iOS / tvOS
iOS and tvOS frameworks can be installed manually using the Importing Frameworks guide. If you want to use universal binaries please refer to Using Universal Binaries guide.
2.5 Test Application
You can see how MobileFFmpeg is used inside an application by running test applications provided.
There is an Android
test application under the android/test-app
folder, an iOS
test application under the
ios/test-app
folder and a tvOS
test application under the tvos/test-app
folder.
All applications are identical and supports command execution, video encoding, accessing https, encoding audio, burning subtitles, video stabilisation, pipe operations and concurrent command execution.
3. Versions
MobileFFmpeg
version number is aligned with FFmpeg
since version 4.2
.
In previous versions, MobileFFmpeg
version of a release and FFmpeg
version included in that release was different.
The following table lists FFmpeg
versions used in MobileFFmpeg
releases.
dev
part inFFmpeg
version number indicates thatFFmpeg
source is pulled from theFFmpeg
master
branch. Exact version number is obtained usinggit describe --tags
.
MobileFFmpeg Version | FFmpeg Version | Release Date |
---|---|---|
4.4 | 4.4-dev-416 | Jul 25, 2020 |
4.4.LTS | 4.4-dev-416 | Jul 24, 2020 |
4.3.2 | 4.3-dev-2955 | Apr 15, 2020 |
4.3.1 | 4.3-dev-1944 | Jan 25, 2020 |
4.3.1.LTS | 4.3-dev-1944 | Jan 25, 2020 |
4.3 | 4.3-dev-1181 | Oct 27, 2019 |
4.2.2 | 4.2-dev-1824 | July 3, 2019 |
4.2.2.LTS | 4.2-dev-1824 | July 3, 2019 |
4.2.1 | 4.2-dev-1156 | Apr 2, 2019 |
4.2 | 4.2-dev-480 | Jan 3, 2019 |
4.2.LTS | 4.2-dev-480 | Jan 3, 2019 |
3.1 | 4.1-10 | Dec 11, 2018 |
3.0 | 4.1-dev-1517 | Oct 25, 2018 |
2.2 | 4.0.3 | Nov 10, 2018 |
2.1.1 | 4.0.2 | Sep 19, 2018 |
2.1 | 4.0.2 | Sep 5, 2018 |
2.0 | 4.0.1 | Jun 30, 2018 |
1.2 | 3.4.4 | Aug 30, 2018 |
1.1 | 3.4.2 | Jun 18, 2018 |
1.0 | 3.4.2 | Jun 6, 2018 |
4. LTS Releases
Starting from v4.2
, MobileFFmpeg
binaries are published in two different variants: Main Release
and LTS Release
.
-
Main releases include complete functionality of the library and support the latest SDK/API features.
-
LTS releases are customized to support a wider range of devices. They are built using older API/SDK versions, so some features are not available on them.
This table shows the differences between two variants.
Main Release | LTS Release | |
---|---|---|
Android API Level | 24 | 16 |
Android Camera Access | Yes | - |
Android Architectures | arm-v7a-neon arm64-v8a x86 x86-64 | arm-v7a arm-v7a-neon arm64-v8a x86 x86-64 |
Xcode Support | 10.1 | 7.3.1 |
iOS SDK | 12.1 | 9.3 |
iOS AVFoundation | Yes | - |
iOS Architectures | arm64 arm64e1 x86-64 x86-64-mac-catalyst2 | armv7 arm64 i386 x86-64 |
tvOS SDK | 10.2 | 9.2 |
tvOS Architectures | arm64 x86-64 | arm64 x86-64 |
1 - Included until v4.3.2
2 - Included since v4.3.2
5. Building
Build scripts from master
and development
branches are tested periodically. See the latest status from the table below.
branch | status |
---|---|
master | |
development |
5.1 Prerequisites
-
Use your package manager (apt, yum, dnf, brew, etc.) to install the following packages.
autoconf automake libtool pkg-config curl cmake gcc gperf texinfo yasm nasm bison autogen patch git
Some of these packages are not mandatory for the default build. Please visit Android Prerequisites, iOS Prerequisites and tvOS Prerequisites for the details.
-
Android builds require these additional packages.
- Android SDK 4.1 Jelly Bean (API Level 16) or later
- Android NDK r21 or later with LLDB and CMake
-
iOS builds need these extra packages and tools.
- Xcode 7.3.1 or later
- iOS SDK 9.3 or later
- Command Line Tools
-
tvOS builds need these extra packages and tools.
- Xcode 7.3.1 or later
- tvOS SDK 9.2 or later
- Command Line Tools
5.2 Build Scripts
Use android.sh
, ios.sh
and tvos.sh
to build MobileFFmpeg for each platform.
All three scripts support additional options and can be customized to enable/disable specific external libraries and/or architectures. Please refer to wiki pages of android.sh, ios.sh and tvos.sh to see all available build options.
5.2.1 Android
export ANDROID_HOME=<Android SDK Path>
export ANDROID_NDK_ROOT=<Android NDK Path>
./android.sh
5.2.2 iOS
./ios.sh
5.2.3 tvOS
./tvos.sh
5.2.4 Building LTS Binaries
Use --lts
option to build lts binaries for each platform.
5.3 Build Output
All libraries created by the top level build scripts (android.sh
, ios.sh
and tvos.sh
) can be found under
the prebuilt
directory.
Android
archive (.aar file) is located under theandroid-aar
folderiOS
frameworks are located under theios-framework
folderiOS
xcframeworks are located under theios-xcframework
folderiOS
universal binaries are located under theios-universal
foldertvOS
frameworks are located under thetvos-framework
foldertvOS
universal binaries are located under thetvos-universal
folder
5.4 GPL Support
It is possible to enable GPL licensed libraries x264
, xvidcore
since v1.1
; vid.stab
, x265
since v2.1
and
rubberband
since v4.3.2
from the top level build scripts. Their source code is not included in the repository and
downloaded when enabled.
5.5 External Libraries
build
directory includes build scripts of all external libraries. Two scripts exist for each external library,
one for Android
and one for iOS / tvOS
. Each of these two scripts contains options/flags used to cross-compile the
library on the specified mobile platform.
CPU optimizations (ASM
) are enabled for most of the external libraries. Details and exceptions can be found under the
ASM Support wiki page.
6. Documentation
A more detailed documentation is available at Wiki.
7. Contributors
7.1 Code Contributors
This project exists thanks to all the people who contribute. [Contribute].
7.2 Financial Contributors
Become a financial contributor and help us sustain our community. [Contribute]
7.2.1 Individuals
7.2.2 Organizations
Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]
8. License
MobileFFmpeg
is licensed under the LGPL v3.0. However, if source code is built using the optional --enable-gpl
flag
or prebuilt binaries with -gpl
postfix are used, then MobileFFmpeg is subject to the GPL v3.0 license.
The source code of all external libraries included is in compliance with their individual licenses.
openh264
source code included in this repository is licensed under the 2-clause BSD License but this license does
not cover the MPEG LA
licensing fees. If you build mobile-ffmpeg
with openh264
and distribute that library, then
you are subject to pay MPEG LA
licensing fees. Refer to OpenH264 FAQ page for
the details. Please note that mobile-ffmpeg
does not publish a binary with openh264
inside.
strip-frameworks.sh
script included and distributed (until v4.x) is published under the
Apache License version 2.0.
In test applications; embedded fonts are licensed under the SIL Open Font License, other digital assets are published in the public domain.
Please visit License page for the details.
9. Patents
It is not clearly explained in their documentation but it is believed that FFmpeg
, kvazaar
, x264
and x265
include algorithms which are subject to software patents. If you live in a country where software algorithms are
patentable then you'll probably need to pay royalty fees to patent holders. We are not lawyers though, so we recommend
that you seek legal advice first. See FFmpeg Patent Mini-FAQ.
openh264
clearly states that it uses patented algorithms. Therefore, if you build mobile-ffmpeg with openh264 and
distribute that library, then you are subject to pay MPEG LA licensing fees. Refer to
OpenH264 FAQ page for the details.
10. Contributing
Feel free to submit issues or pull requests.
Please note that master
branch includes only the latest released source code. Changes planned for the next release
are implemented under the development
branch. Therefore, if you want to create a pull request, please open it against
the development
.
11. See Also
Top Related Projects
Mirror of https://git.ffmpeg.org/ffmpeg.git
FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
FFmpegMediaMetadataRetriever provides a unified interface for retrieving frame and meta data from an input media file.
Android java library for FFmpeg binary compiled using https://github.com/writingminds/ffmpeg-android
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