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Webots Robot Simulator

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Open-source simulator for autonomous driving research.

Quick Overview

Webots is an open-source 3D robot simulator used for developing and testing robotics applications. It provides a comprehensive development environment for modeling, programming, and simulating robots in various environments, supporting multiple programming languages and robot models.

Pros

  • Realistic physics simulation with customizable environments
  • Support for multiple programming languages (C, C++, Python, MATLAB, etc.)
  • Large library of pre-built robot models and sensors
  • Cross-platform compatibility (Windows, macOS, Linux)

Cons

  • Steep learning curve for beginners
  • Resource-intensive for complex simulations
  • Limited real-time performance for highly detailed environments
  • Some advanced features require a commercial license

Code Examples

  1. Creating a simple robot controller in Python:
from controller import Robot

# Create the Robot instance
robot = Robot()

# Get the motor devices
left_motor = robot.getDevice("left wheel motor")
right_motor = robot.getDevice("right wheel motor")

# Set the target position of the motors
left_motor.setPosition(float('inf'))
right_motor.setPosition(float('inf'))

# Set the motor velocities
left_motor.setVelocity(6.28)
right_motor.setVelocity(6.28)

# Main loop
while robot.step(64) != -1:
    pass
  1. Reading sensor data in C++:
#include <webots/Robot.hpp>
#include <webots/DistanceSensor.hpp>

using namespace webots;

int main(int argc, char **argv) {
  Robot *robot = new Robot();
  DistanceSensor *ds = robot->getDistanceSensor("distance_sensor");
  ds->enable(64);
  
  while (robot->step(64) != -1) {
    double value = ds->getValue();
    std::cout << "Distance sensor value: " << value << std::endl;
  }

  delete robot;
  return 0;
}
  1. Controlling a robot's arm using inverse kinematics in Python:
from controller import Robot, Supervisor
import numpy as np

def inverse_kinematics(x, y, z):
    # Implement inverse kinematics algorithm here
    # Return joint angles

robot = Supervisor()
arm_joints = [robot.getDevice(f"arm_joint_{i}") for i in range(1, 5)]

while robot.step(64) != -1:
    target_position = [0.5, 0.3, 0.2]  # Example target position
    joint_angles = inverse_kinematics(*target_position)
    
    for joint, angle in zip(arm_joints, joint_angles):
        joint.setPosition(angle)

Getting Started

  1. Download and install Webots from the official website.
  2. Launch Webots and create a new project or open an existing world.
  3. Add a robot to the world and create a controller file (e.g., Python, C++).
  4. Implement your robot logic in the controller file.
  5. Run the simulation and observe your robot's behavior.

For a more detailed guide, refer to the official Webots documentation and tutorials.

Competitor Comparisons

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The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

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Cons of ml-agents

  • Limited to Unity environment, less flexibility for non-game simulations
  • Steeper learning curve for users not familiar with Unity

Code Comparison

ml-agents:

from mlagents_envs.environment import UnityEnvironment
from mlagents_envs.side_channel.engine_configuration_channel import EngineConfigurationChannel

channel = EngineConfigurationChannel()
env = UnityEnvironment(file_name="MyEnvironment", side_channels=[channel])

Webots:

from controller import Robot

robot = Robot()
timestep = int(robot.getBasicTimeStep())

while robot.step(timestep) != -1:
    # Perform robot control logic here

The ml-agents code showcases environment setup with Unity, while Webots demonstrates a basic robot control loop. ml-agents is more focused on reinforcement learning within Unity, whereas Webots provides a broader robotics simulation platform with support for various programming languages and robot models.

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Pros of AirSim

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Cons of AirSim

  • Steeper learning curve for non-robotics developers
  • More resource-intensive, requiring higher-end hardware
  • Limited variety of pre-built environments compared to Webots

Code Comparison

AirSim (Python API):

import airsim

client = airsim.MultirotorClient()
client.takeoffAsync().join()
client.moveToPositionAsync(0, 0, -10, 5).join()

Webots (Python controller):

from controller import Robot

robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
    # Perform robot control logic here

Summary

AirSim excels in realistic simulations for autonomous vehicles and drones, leveraging Unreal Engine for stunning visuals. It's ideal for advanced robotics research but may be overkill for simpler projects. Webots offers a more diverse range of pre-built environments and is generally more accessible for beginners, though it may lack the photorealistic quality of AirSim in certain scenarios.

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A toolkit for developing and comparing reinforcement learning algorithms.

Pros of Gym

  • Broader range of environments, including classic control, robotics, and Atari games
  • Simpler setup and installation process
  • More extensive documentation and community support

Cons of Gym

  • Less realistic physics simulation compared to Webots
  • Limited 3D visualization capabilities
  • Fewer built-in robot models and sensors

Code Comparison

Gym example:

import gym
env = gym.make('CartPole-v1')
observation = env.reset()
for _ in range(1000):
    action = env.action_space.sample()
    observation, reward, done, info = env.step(action)

Webots example:

from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
    # Perform robot control actions

The Gym code focuses on reinforcement learning interactions, while Webots provides a more detailed robot simulation environment. Gym's API is designed for easy integration with machine learning algorithms, whereas Webots offers more fine-grained control over robot components and physics simulation.

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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Pros of Bullet3

  • More focused on high-performance physics simulation
  • Better suited for game development and visual effects
  • Offers more advanced collision detection algorithms

Cons of Bullet3

  • Steeper learning curve for beginners
  • Less comprehensive documentation compared to Webots
  • Lacks built-in robot models and sensors

Code Comparison

Bullet3 (C++):

btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase();
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration);

Webots (Python):

from controller import Robot

robot = Robot()
timestep = int(robot.getBasicTimeStep())

while robot.step(timestep) != -1:
    # Main control loop

Both repositories offer powerful physics simulation capabilities, but they cater to different use cases. Bullet3 is more suitable for general-purpose physics simulations and game development, while Webots specializes in robotics simulations with a user-friendly interface and built-in robot models. The code examples highlight the difference in complexity and focus between the two projects.

Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim

Pros of Gazebo-classic

  • More extensive documentation and tutorials
  • Larger community and ecosystem of plugins
  • Better integration with ROS (Robot Operating System)

Cons of Gazebo-classic

  • Steeper learning curve for beginners
  • Less user-friendly interface compared to Webots
  • Slower simulation performance for complex scenarios

Code Comparison

Webots (Python):

from controller import Robot

robot = Robot()
timestep = int(robot.getBasicTimeStep())

while robot.step(timestep) != -1:
    # Main control loop

Gazebo-classic (C++):

#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>

namespace gazebo {
  class MyPlugin : public ModelPlugin {
    public: void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf) {
      // Plugin initialization
    }
  };
  GZ_REGISTER_MODEL_PLUGIN(MyPlugin)
}

Both Webots and Gazebo-classic are powerful robot simulation platforms, each with its strengths and weaknesses. Webots offers a more user-friendly experience and faster performance, while Gazebo-classic provides better ROS integration and a larger ecosystem. The choice between the two depends on specific project requirements and user preferences.

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Open-source simulator for autonomous driving research.

Pros of CARLA

  • Highly realistic urban environments and vehicle physics simulation
  • Built-in support for autonomous driving scenarios and sensor simulation
  • Large and active community with extensive documentation and tutorials

Cons of CARLA

  • Higher system requirements and more complex setup process
  • Limited customization options for non-urban environments
  • Steeper learning curve for beginners in robotics simulation

Code Comparison

CARLA (Python client):

import carla

client = carla.Client('localhost', 2000)
world = client.get_world()
blueprint = world.get_blueprint_library().find('vehicle.tesla.model3')
spawn_point = world.get_map().get_spawn_points()[0]
vehicle = world.spawn_actor(blueprint, spawn_point)

Webots (Python controller):

from controller import Robot

robot = Robot()
motor = robot.getDevice('motor')
motor.setPosition(float('inf'))
motor.setVelocity(10.0)

Both CARLA and Webots are powerful robotics simulation platforms, but they cater to different needs. CARLA excels in autonomous driving simulations with its realistic urban environments, while Webots offers a more versatile platform for various robotics applications. CARLA's code focuses on vehicle spawning and world interaction, whereas Webots' code demonstrates basic robot control. Choose based on your specific simulation requirements and expertise level.

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README

Webots: open-source robot simulator

Webots Software License User Guide Reference Manual
Stars Downloads Contributions Contributors GitHub Discussions Chat

Webots Screenshot Real Time Sensor Visualization Camera Object Recognition

Webots provides a complete development environment to model, program, and simulate robots, vehicles, and mechanical systems. It is a beginner friendly software that is meant to introduce newcomers to the world of robotics.

Download

Get pre-compiled binaries for the latest release, as well as older releases and nightly builds.

Check out installation instructions and FAQ's:

Linux Windows macOS

Building from Source

If you prefer to compile Webots from source, instructions can be found in the wiki and contributing guidelines.

Continuous Integration Nightly Tests

master branch Linux build (master) Windows build (master) macOS build (master)
develop branch Linux build (develop) Windows build (develop) macOS build (develop)

Updating Webots

Information about how to update installed versions of Webots can be found here.

Tutorials

For those unfamiliar with Webots or robotics simulations, in-depth tutorials can be found here. These tutorials are beginner friendly and are each focused towards a precise educational objective. They try to make robotics simulations accessible and fun for all and are an excellent resource to use for any questions or usage of Webots.

Bugs

Webots supports a large variety of different use cases, and we cannot address every bug within the application. A list of known bugs and workarounds that will not be fixed in the short-term can be found here. An exhaustive list of all known bugs can be found on GitHub. If you find a new bug, please report it here.

About us

Webots was originally designed at EPFL in 1996 as a research tool for mobile robotics. In 1998, it began being developed and commercialized by Cyberbotics. In December 2018, Webots was open sourced. Since then, Cyberbotics continues to develop Webots thanks to paid customer support, training, and consulting for industry and academic research projects.

Contact us to discuss your custom robot simulation projects and any additional comments, concerns, or developments you may have for our project!