Top Related Projects
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
A toolkit for developing and comparing reinforcement learning algorithms.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
Open-source simulator for autonomous driving research.
Quick Overview
Webots is an open-source 3D robot simulator used for developing and testing robotics applications. It provides a comprehensive development environment for modeling, programming, and simulating robots in various environments, supporting multiple programming languages and robot models.
Pros
- Realistic physics simulation with customizable environments
- Support for multiple programming languages (C, C++, Python, MATLAB, etc.)
- Large library of pre-built robot models and sensors
- Cross-platform compatibility (Windows, macOS, Linux)
Cons
- Steep learning curve for beginners
- Resource-intensive for complex simulations
- Limited real-time performance for highly detailed environments
- Some advanced features require a commercial license
Code Examples
- Creating a simple robot controller in Python:
from controller import Robot
# Create the Robot instance
robot = Robot()
# Get the motor devices
left_motor = robot.getDevice("left wheel motor")
right_motor = robot.getDevice("right wheel motor")
# Set the target position of the motors
left_motor.setPosition(float('inf'))
right_motor.setPosition(float('inf'))
# Set the motor velocities
left_motor.setVelocity(6.28)
right_motor.setVelocity(6.28)
# Main loop
while robot.step(64) != -1:
pass
- Reading sensor data in C++:
#include <webots/Robot.hpp>
#include <webots/DistanceSensor.hpp>
using namespace webots;
int main(int argc, char **argv) {
Robot *robot = new Robot();
DistanceSensor *ds = robot->getDistanceSensor("distance_sensor");
ds->enable(64);
while (robot->step(64) != -1) {
double value = ds->getValue();
std::cout << "Distance sensor value: " << value << std::endl;
}
delete robot;
return 0;
}
- Controlling a robot's arm using inverse kinematics in Python:
from controller import Robot, Supervisor
import numpy as np
def inverse_kinematics(x, y, z):
# Implement inverse kinematics algorithm here
# Return joint angles
robot = Supervisor()
arm_joints = [robot.getDevice(f"arm_joint_{i}") for i in range(1, 5)]
while robot.step(64) != -1:
target_position = [0.5, 0.3, 0.2] # Example target position
joint_angles = inverse_kinematics(*target_position)
for joint, angle in zip(arm_joints, joint_angles):
joint.setPosition(angle)
Getting Started
- Download and install Webots from the official website.
- Launch Webots and create a new project or open an existing world.
- Add a robot to the world and create a controller file (e.g., Python, C++).
- Implement your robot logic in the controller file.
- Run the simulation and observe your robot's behavior.
For a more detailed guide, refer to the official Webots documentation and tutorials.
Competitor Comparisons
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Pros of ml-agents
- Seamless integration with Unity's powerful game engine and ecosystem
- Extensive documentation and active community support
- Built-in support for curriculum learning and imitation learning
Cons of ml-agents
- Limited to Unity environment, less flexibility for non-game simulations
- Steeper learning curve for users not familiar with Unity
Code Comparison
ml-agents:
from mlagents_envs.environment import UnityEnvironment
from mlagents_envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel = EngineConfigurationChannel()
env = UnityEnvironment(file_name="MyEnvironment", side_channels=[channel])
Webots:
from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
# Perform robot control logic here
The ml-agents code showcases environment setup with Unity, while Webots demonstrates a basic robot control loop. ml-agents is more focused on reinforcement learning within Unity, whereas Webots provides a broader robotics simulation platform with support for various programming languages and robot models.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Pros of AirSim
- Specialized for autonomous vehicle and drone simulation
- Photorealistic environments and physics
- Seamless integration with Unreal Engine for high-quality visuals
Cons of AirSim
- Steeper learning curve for non-robotics developers
- More resource-intensive, requiring higher-end hardware
- Limited variety of pre-built environments compared to Webots
Code Comparison
AirSim (Python API):
import airsim
client = airsim.MultirotorClient()
client.takeoffAsync().join()
client.moveToPositionAsync(0, 0, -10, 5).join()
Webots (Python controller):
from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
# Perform robot control logic here
Summary
AirSim excels in realistic simulations for autonomous vehicles and drones, leveraging Unreal Engine for stunning visuals. It's ideal for advanced robotics research but may be overkill for simpler projects. Webots offers a more diverse range of pre-built environments and is generally more accessible for beginners, though it may lack the photorealistic quality of AirSim in certain scenarios.
A toolkit for developing and comparing reinforcement learning algorithms.
Pros of Gym
- Broader range of environments, including classic control, robotics, and Atari games
- Simpler setup and installation process
- More extensive documentation and community support
Cons of Gym
- Less realistic physics simulation compared to Webots
- Limited 3D visualization capabilities
- Fewer built-in robot models and sensors
Code Comparison
Gym example:
import gym
env = gym.make('CartPole-v1')
observation = env.reset()
for _ in range(1000):
action = env.action_space.sample()
observation, reward, done, info = env.step(action)
Webots example:
from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
# Perform robot control actions
The Gym code focuses on reinforcement learning interactions, while Webots provides a more detailed robot simulation environment. Gym's API is designed for easy integration with machine learning algorithms, whereas Webots offers more fine-grained control over robot components and physics simulation.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Pros of Bullet3
- More focused on high-performance physics simulation
- Better suited for game development and visual effects
- Offers more advanced collision detection algorithms
Cons of Bullet3
- Steeper learning curve for beginners
- Less comprehensive documentation compared to Webots
- Lacks built-in robot models and sensors
Code Comparison
Bullet3 (C++):
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase();
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration);
Webots (Python):
from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
# Main control loop
Both repositories offer powerful physics simulation capabilities, but they cater to different use cases. Bullet3 is more suitable for general-purpose physics simulations and game development, while Webots specializes in robotics simulations with a user-friendly interface and built-in robot models. The code examples highlight the difference in complexity and focus between the two projects.
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
Pros of Gazebo-classic
- More extensive documentation and tutorials
- Larger community and ecosystem of plugins
- Better integration with ROS (Robot Operating System)
Cons of Gazebo-classic
- Steeper learning curve for beginners
- Less user-friendly interface compared to Webots
- Slower simulation performance for complex scenarios
Code Comparison
Webots (Python):
from controller import Robot
robot = Robot()
timestep = int(robot.getBasicTimeStep())
while robot.step(timestep) != -1:
# Main control loop
Gazebo-classic (C++):
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
namespace gazebo {
class MyPlugin : public ModelPlugin {
public: void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf) {
// Plugin initialization
}
};
GZ_REGISTER_MODEL_PLUGIN(MyPlugin)
}
Both Webots and Gazebo-classic are powerful robot simulation platforms, each with its strengths and weaknesses. Webots offers a more user-friendly experience and faster performance, while Gazebo-classic provides better ROS integration and a larger ecosystem. The choice between the two depends on specific project requirements and user preferences.
Open-source simulator for autonomous driving research.
Pros of CARLA
- Highly realistic urban environments and vehicle physics simulation
- Built-in support for autonomous driving scenarios and sensor simulation
- Large and active community with extensive documentation and tutorials
Cons of CARLA
- Higher system requirements and more complex setup process
- Limited customization options for non-urban environments
- Steeper learning curve for beginners in robotics simulation
Code Comparison
CARLA (Python client):
import carla
client = carla.Client('localhost', 2000)
world = client.get_world()
blueprint = world.get_blueprint_library().find('vehicle.tesla.model3')
spawn_point = world.get_map().get_spawn_points()[0]
vehicle = world.spawn_actor(blueprint, spawn_point)
Webots (Python controller):
from controller import Robot
robot = Robot()
motor = robot.getDevice('motor')
motor.setPosition(float('inf'))
motor.setVelocity(10.0)
Both CARLA and Webots are powerful robotics simulation platforms, but they cater to different needs. CARLA excels in autonomous driving simulations with its realistic urban environments, while Webots offers a more versatile platform for various robotics applications. CARLA's code focuses on vehicle spawning and world interaction, whereas Webots' code demonstrates basic robot control. Choose based on your specific simulation requirements and expertise level.
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Webots: open-source robot simulator
Webots provides a complete development environment to model, program, and simulate robots, vehicles, and mechanical systems. It is a beginner friendly software that is meant to introduce newcomers to the world of robotics.
- See the Webots introduction video.
- View online Webots simulations at webots.cloud.
Download
Get pre-compiled binaries for the latest release, as well as older releases and nightly builds.
Check out installation instructions and FAQ's:
Building from Source
If you prefer to compile Webots from source, instructions can be found in the wiki and contributing guidelines.
Continuous Integration Nightly Tests
Updating Webots
Information about how to update installed versions of Webots can be found here.
Tutorials
For those unfamiliar with Webots or robotics simulations, in-depth tutorials can be found here. These tutorials are beginner friendly and are each focused towards a precise educational objective. They try to make robotics simulations accessible and fun for all and are an excellent resource to use for any questions or usage of Webots.
Bugs
Webots supports a large variety of different use cases, and we cannot address every bug within the application. A list of known bugs and workarounds that will not be fixed in the short-term can be found here. An exhaustive list of all known bugs can be found on GitHub. If you find a new bug, please report it here.
About us
Webots was originally designed at EPFL in 1996 as a research tool for mobile robotics. In 1998, it began being developed and commercialized by Cyberbotics. In December 2018, Webots was open sourced. Since then, Cyberbotics continues to develop Webots thanks to paid customer support, training, and consulting for industry and academic research projects.
Contact us to discuss your custom robot simulation projects and any additional comments, concerns, or developments you may have for our project!
Top Related Projects
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
A toolkit for developing and comparing reinforcement learning algorithms.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
Open-source simulator for autonomous driving research.
Convert
designs to code with AI
Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.
Try Visual Copilot