Convert Figma logo to code with AI

gazebosim logogazebo-classic

Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim

1,270
504
1,270
1,477

Top Related Projects

Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim

13,296

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

3,634

Webots Robot Simulator

Quick Overview

Gazebo Classic is an open-source 3D robotics simulator that allows users to design, test, and simulate robots in complex indoor and outdoor environments. It provides a robust physics engine, high-quality graphics, and programmatic interfaces for robot control, making it a valuable tool for robotics research and development.

Pros

  • Powerful physics simulation with support for various environments and conditions
  • Extensive library of robot models and sensors for quick prototyping
  • Integration with ROS (Robot Operating System) for seamless robot development
  • Active community and extensive documentation for support and learning

Cons

  • Steep learning curve for beginners in robotics simulation
  • Can be resource-intensive, requiring powerful hardware for complex simulations
  • Limited real-time performance in highly complex scenarios
  • Some users report occasional stability issues with large-scale simulations

Code Examples

  1. Creating a simple world with a ground plane and a box:
<?xml version="1.0"?>
<sdf version="1.6">
  <world name="default">
    <include>
      <uri>model://ground_plane</uri>
    </include>
    <model name="box">
      <pose>0 0 0.5 0 0 0</pose>
      <link name="link">
        <collision name="collision">
          <geometry>
            <box>
              <size>1 1 1</size>
            </box>
          </geometry>
        </collision>
        <visual name="visual">
          <geometry>
            <box>
              <size>1 1 1</size>
            </box>
          </geometry>
        </visual>
      </link>
    </model>
  </world>
</sdf>
  1. Controlling a robot using the Gazebo API (C++):
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>

gazebo::physics::ModelPtr model;
gazebo::event::ConnectionPtr updateConnection;

void OnUpdate()
{
  // Move the robot forward
  model->SetLinearVel(ignition::math::Vector3d(1, 0, 0));
}

void Load(gazebo::physics::WorldPtr _world, sdf::ElementPtr _sdf)
{
  model = _world->ModelByName("robot_model_name");
  updateConnection = gazebo::event::Events::ConnectWorldUpdateBegin(
      std::bind(&OnUpdate));
}
  1. Creating a custom Gazebo plugin (C++):
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>

namespace gazebo
{
  class MyPlugin : public ModelPlugin
  {
    public: void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf)
    {
      // Plugin initialization code
    }

    // Declare any necessary member variables
  };
  GZ_REGISTER_MODEL_PLUGIN(MyPlugin)
}

Getting Started

  1. Install Gazebo Classic:

    sudo apt-get install gazebo11
    
  2. Create a simple world file (e.g., my_world.world) using the XML example provided above.

  3. Launch Gazebo with your custom world:

    gazebo my_world.world
    
  4. Explore the Gazebo GUI and start building your simulation environment.

Competitor Comparisons

Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim

Pros of gazebo-classic

  • Well-established and mature simulation platform
  • Extensive documentation and community support
  • Wide range of plugins and models available

Cons of gazebo-classic

  • Older codebase with potential legacy issues
  • Limited integration with modern robotics frameworks
  • Performance limitations with complex simulations

Code comparison

gazebo-classic:

#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>

namespace gazebo
{
  class MyPlugin : public WorldPlugin
  {
    public: void Load(physics::WorldPtr _world, sdf::ElementPtr _sdf)
    {
      // Plugin implementation
    }
  };
  GZ_REGISTER_WORLD_PLUGIN(MyPlugin)
}

gazebo-classic:

#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>

namespace gazebo
{
  class MyPlugin : public WorldPlugin
  {
    public: void Load(physics::WorldPtr _world, sdf::ElementPtr _sdf)
    {
      // Plugin implementation
    }
  };
  GZ_REGISTER_WORLD_PLUGIN(MyPlugin)
}

Note: The code comparison shows identical structure as both repositories refer to the same project, gazebo-classic.

13,296

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Pros of Bullet3

  • Lightweight and efficient physics simulation library
  • Supports a wide range of platforms and programming languages
  • Highly customizable and extensible for specific use cases

Cons of Bullet3

  • Less integrated with robotics-specific tools and frameworks
  • Smaller community and ecosystem compared to Gazebo Classic
  • Requires more manual setup for complex robotic simulations

Code Comparison

Bullet3:

btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase();
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration);

Gazebo Classic:

<world name="default">
  <include>
    <uri>model://ground_plane</uri>
  </include>
  <include>
    <uri>model://sun</uri>
  </include>
  <physics type="ode">
    <max_step_size>0.001</max_step_size>
    <real_time_factor>1</real_time_factor>
    <real_time_update_rate>1000</real_time_update_rate>
  </physics>
</world>

Bullet3 requires more manual setup in C++, while Gazebo Classic uses XML-based world descriptions for easier configuration.

3,634

Webots Robot Simulator

Pros of Webots

  • Cross-platform compatibility (Windows, macOS, Linux)
  • Web-based interface for easy access and collaboration
  • Extensive library of pre-built robot models and environments

Cons of Webots

  • Steeper learning curve for beginners
  • Less extensive documentation compared to Gazebo Classic
  • Smaller community and fewer third-party plugins

Code Comparison

Webots (Python):

from controller import Robot

robot = Robot()
timestep = int(robot.getBasicTimeStep())

while robot.step(timestep) != -1:
    # Main control loop

Gazebo Classic (C++):

#include <gazebo/gazebo.hh>

namespace gazebo {
  class MyPlugin : public ModelPlugin {
    public: void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf) {
      // Plugin initialization
    }
  };
  GZ_REGISTER_MODEL_PLUGIN(MyPlugin)
}

Both simulators offer powerful features for robotics simulation, but Webots excels in cross-platform support and web-based accessibility, while Gazebo Classic has a larger community and more extensive documentation. The choice between them depends on specific project requirements and user preferences.

Convert Figma logo designs to code with AI

Visual Copilot

Introducing Visual Copilot: A new AI model to turn Figma designs to high quality code using your components.

Try Visual Copilot

README

Gazebo - A dynamic multi-robot simulator

image

[!NOTE] A new version of Gazebo (formerly known as Ignition) is now available. Please visit https://gazebosim.org or https://github.com/gazebosim/gz-sim to learn more.

[!WARNING]

Gazebo Classic will reach End-Of-Life in January 2025. Users are highly encouraged to migrate to the new Gazebo using our migration guides

This is the Gazebo Classic simulator. Gazebo simulates multiple robots in a 3D environment, with extensive dynamic interaction between objects.

Documentation

Get started at

https://classic.gazebosim.org/tutorials